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    Colossus in the Playground
     
    Segev's Avatar

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    Default Plant growth + wall of thorns = 8 feet of movement per foot moved?

    I see no reason these wouldn't stack, though the thorns at least only are five feet thick. Still, 40 feet of movement to get through that wall is impressive. I don't think these counts the same macar effect, but am open to arguments about that.

    Could I be missing anything else?

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    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Plant growth + wall of thorns = 8 feet of movement per foot moved?

    Mmm, I don't know if it would work...similar effects tend not to stack. I.E. if you cast Web and Spike Growth in the same area, the Difficult Terrain doesn't stack. Though it could work...Personally I stick to Spike Growth + Plant Growth
    Never let the fluff of a class define the personality of a character. Let Clerics be Atheist, let Barbarians be cowardly or calm, let Druids hate nature, and let Wizards know nothing about the arcane

    Fun Fact: A monk in armor loses Martial Arts, Unarmored Defense, and Unarmored Movement, but keep all of their other abilities, including subclass features, and Stunning Strike works with melee weapon attacks. Make a Monk in Fullplate with a Greatsword >=D


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    Corran's Avatar

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    Default Re: Plant growth + wall of thorns = 8 feet of movement per foot moved?

    Quote Originally Posted by Segev View Post
    I see no reason these wouldn't stack, though the thorns at least only are five feet thick. Still, 40 feet of movement to get through that wall is impressive. I don't think these counts the same macar effect, but am open to arguments about that.

    Could I be missing anything else?
    I could see one or two interpretations about them not stacking.

    First one could be that plant growth specifies it affecting normal plants, and wall of thorns is not that (being created by a spell).

    Another one, is that plant growth messes up with the density/structure of the plants so that it creates excatly a 4/1 loss of movement (so in theory -assuming there was a spell that offered a higher movement reduction- it could even be used to makes plants less thick), which means that it cannot affect the plants from wall of throrns in that aspect, as it is already thick and overgrown enough.

    The most convincing one is that it's basically the same effect stacking, which is a no-go as per 5e rules. Why dont you think it's the same effect though?


    Quote Originally Posted by sithlordnergal View Post
    Mmm, I don't know if it would work...similar effects tend not to stack. I.E. if you cast Web and Spike Growth in the same area, the Difficult Terrain doesn't stack. Though it could work...Personally I stick to Spike Growth + Plant Growth
    Plant growth and slow is also cool.
    Hacks!

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    Colossus in the Playground
     
    Segev's Avatar

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    Default Re: Plant growth + wall of thorns = 8 feet of movement per foot moved?

    Quote Originally Posted by Corran View Post
    I could see one or two interpretations about them not stacking.

    First one could be that plant growth specifies it affecting normal plants, and wall of thorns is not that (being created by a spell).

    Another one, is that plant growth messes up with the density/structure of the plants so that it creates excatly a 4/1 loss of movement (so in theory -assuming there was a spell that offered a higher movement reduction- it could even be used to makes plants less thick), which means that it cannot affect the plants from wall of throrns in that aspect, as it is already thick and overgrown enough.
    You could theoretically cast plant growth first, and wall of thorns within the region second, which would actually be optimal for controlling movement as much as possible, I think. This would mean that plant growth is not affecting the thorns, but the thorns are springing up within the already-overgrown area.

    Quote Originally Posted by Corran View Post
    The most convincing one is that it's basically the same effect stacking, which is a no-go as per 5e rules. Why dont you think it's the same effect though?
    It isn't the same effect, though. Two different spells, neither of which is referencing a particular status or condition, just describing the effect each one has.

    That said, I can see the "I mean, they're both thick plants" argument for "same effect," too.

    Quote Originally Posted by Corran View Post
    Plant growth and slow is also cool.
    Need a second caster for it, though. Not because of Concentration, but simply due to the spells not being on the same classes' lists.

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    OldWizardGuy

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    Default Re: Plant growth + wall of thorns = 8 feet of movement per foot moved?

    Quote Originally Posted by Segev View Post
    Need a second caster for it, though. Not because of Concentration, but simply due to the spells not being on the same classes' lists.
    Bard gets both spells under Tasha's optional rules (and could use Magical Secrets to grab Slow if those additions aren't allowed). Land Druid (Arctic) gets both spells, as does an Archfey Warlock with the Mire the Mind invocation.
    Last edited by tiornys; 2023-01-21 at 01:32 AM.

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