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  1. - Top - End - #241
    Ogre in the Playground
     
    BlueWizardGirl

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    Default Re: Pondering the 5.5 Wizard

    Quote Originally Posted by Rafaelfras View Post
    This is exactly what I had in mind at the beginning of 5e.
    I thought the wizard class would have to be very different in each setting.
    For dragon lance 3 subclasses for the white red and black robes, something for renegades. In dark sun you would have defiler and preserver as subclass options, nothing else.
    Now dragon lance is out and the moon subclass went to sorcerers, so wizards didn't even got that.
    Especially weird as in Dragonlance lore up to this point moon magic was specifically a thing sorcerer couldn't use for their magic.
    --
    Adding restraints at this point is fraught with nonsense. The editions have been adding a bunch of magic systems on top of eachother and and the only rules are class fantasy. And it doesn't help that half the system is outright rejection of logic, how can we expect a magic system to have rules, when understanding how it works is actively detrimental to its use for all but 2.6 classes?
    Last edited by Witty Username; 2023-02-17 at 11:00 PM.

  2. - Top - End - #242
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    Kane0's Avatar

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    Default Re: Pondering the 5.5 Wizard

    I'm really dreading the 5e Planescape book...
    Roll for it
    5e Houserules and Homebrew
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  3. - Top - End - #243
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    PaladinGuy

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    Default Re: Pondering the 5.5 Wizard

    Quote Originally Posted by Kane0 View Post
    I'm really dreading the 5e Planescape book...
    I'm dreading most everything I'm learning about 1D&D.

    Thank goodness for C&C

  4. - Top - End - #244
    Ettin in the Playground
     
    SolithKnightGuy

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    Default Re: Pondering the 5.5 Wizard

    "And Lo, a new generation of Grognards has been born!"
    Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
    My Homebrew:
    Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage


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  5. - Top - End - #245
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    Kane0's Avatar

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    Default Re: Pondering the 5.5 Wizard

    Quote Originally Posted by Arkhios View Post
    "And Lo, a new generation of Grognards has been born!"
    I have seen myself live play long enough to become the villain grognard
    Roll for it
    5e Houserules and Homebrew
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    Awesome avatar by Ceika

  6. - Top - End - #246
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    ElfWarriorGuy

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    Default Re: Pondering the 5.5 Wizard

    Quote Originally Posted by Kane0 View Post
    I'm really dreading the 5e Planescape book...
    Is there some change to the lore in particular you dread, like turning Sigil into a convenient hub? Or is it just in general?

  7. - Top - End - #247
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    Kane0's Avatar

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    Default Re: Pondering the 5.5 Wizard

    Quote Originally Posted by Rukelnikov View Post
    Is there some change to the lore in particular you dread, like turning Sigil into a convenient hub? Or is it just in general?
    Just the general trend of how all the other setting books have been varying disappointments in this edition. At this stage im not expecting much more than a vignette.

    Edit: Planescape is already a kitchen sink and Sigil is already a hub, I'm just not expecting anything more than a greatest-hits summary rather than delving into or expanding on anything prior. More a primer or introduction than guide.
    Last edited by Kane0; 2023-02-18 at 01:50 AM.

  8. - Top - End - #248
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    BlueWizardGirl

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    Default Re: Pondering the 5.5 Wizard

    Quote Originally Posted by Kane0 View Post
    Just the general trend of how all the other setting books have been varying disappointments in this edition. At this stage im not expecting much more than a vignette.
    Yeah, there is a general sense of soullessness, I feel like even FR hasn't gotten much and its the core setting. Most of the good was Theros(mtg, so it doesn't count) and Eberron still felt like it covered the critical bits, and I actually liked the rebranding of the Delkyr (1 generic statblock changed to a set of specific characters), it made them feel like they had more gravitas.
    My sig is something witty.

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

  9. - Top - End - #249
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    ElfWarriorGuy

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    Default Re: Pondering the 5.5 Wizard

    Quote Originally Posted by Kane0 View Post
    Just the general trend of how all the other setting books have been varying disappointments in this edition. At this stage im not expecting much more than a vignette.

    Edit: Planescape is already a kitchen sink and Sigil is already a hub, I'm just not expecting anything more than a greatest-hits summary rather than delving into or expanding on anything prior. More a primer or introduction than guide.
    It is, but it shouldn't be a convenient one, more of a we have no other way of reaching X than by finding a way to get into sigil, and then finding someone who knows where a portal to X can be found, and then the key and the activation. I wouldn't be surprised if a lot of that is skipped and it becomes more "user friendly".
    Last edited by Rukelnikov; 2023-02-18 at 04:13 AM.

  10. - Top - End - #250
    Barbarian in the Playground
     
    RedWizardGuy

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    Default Re: Pondering the 5.5 Wizard

    Quote Originally Posted by Kane0 View Post
    Just the general trend of how all the other setting books have been varying disappointments in this edition. At this stage im not expecting much more than a vignette.

    I think you are right to dread it.
    Wizards of the coast have been very lazy in everything regarded to 5e for some time now. And on settings it shows. Books like Forgotten Realms campaign setting guide on 3rd edition where the norm. What 5e book comes even closer to that? There is nothing
    Last edited by Rafaelfras; 2023-02-18 at 12:28 PM.

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