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  1. - Top - End - #301
    Bugbear in the Playground
     
    rogue_alchemist's Avatar

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    Default Re: [OOC]Devastation Ark

    Quote Originally Posted by Ridai View Post
    Ram gets double Edge on Perception only to notice traps to my knowledge, so it doesn't affect any other possibly usages of Perception or passive Perception.
    Alright good point. I just had found it and it made the difference between being able to easily notice that trap or not.

  2. - Top - End - #302
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    Ridai's Avatar

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    Default Re: [OOC]Devastation Ark

    Still, you do raise a good point. I changed "Perception" to "Perception (+4 vs traps)". Hopefully that should make the fiddly bonus more visible.

    The DCs and damage values in this game seem pretty brutal. Thanks for looking out for us in regards to this sort of bonuses.
    Last edited by Ridai; 2023-07-18 at 02:23 PM.

  3. - Top - End - #303
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    rogue_alchemist's Avatar

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    Default Re: [OOC]Devastation Ark

    The end of this month has absolutely killed me for sitting down and planning this out. I have seen your posts and am working up a response. It is more or less the end of this chapter and I am trying to figure out how to handle it. There are a few things that can be done. I appreciate everyone's patience.

  4. - Top - End - #304
    Orc in the Playground
     
    MindFlayer

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    Jan 2015

    Default Re: [OOC]Devastation Ark

    No worries my guy! I'm running two APs on another site, I know how it goes.

  5. - Top - End - #305
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    ahyangyi's Avatar

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    Default Re: [OOC]Devastation Ark

    Take your time :)
    Awesome avatar by Linklele. Thank you!

  6. - Top - End - #306
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    MindFlayer

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    Default Re: [OOC]Devastation Ark

    Will get a post in sometime tomorrow.

  7. - Top - End - #307
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    Ridai's Avatar

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    Default Re: [OOC]Devastation Ark

    FYI, Paizo is working on a new Starfinder edition and is slowly starting with the playtest dripfeed here.

    tl;dr: It is 100% compatible with Pathfinder 2E, to the point of Paizo saying content of both games can be used interchangably.

  8. - Top - End - #308
    Orc in the Playground
     
    MindFlayer

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    Default Re: [OOC]Devastation Ark

    Yeah, one of the things I am very much looking forward to with Starfinder 2e is them importing PF2e combat maneuver system.

    In other news, I've got the more suspicious of the two Nefri's grappled.

  9. - Top - End - #309
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    rogue_alchemist's Avatar

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    Default Re: [OOC]Devastation Ark

    that'll work. AC went out at work, so I've been dealing with a workplace that is 85 at 5:00 AM and only gets worse throughout the day. It really wipes you out sitting in that all day. I'll get a post up ASAP, at least before Friday.

  10. - Top - End - #310
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    MindFlayer

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    Default Re: [OOC]Devastation Ark

    I can imagine. I do a lot of heat stamping for my company's customers. Standing next to machines that throw off something like 300C heat in the middle of summer is miserable.

  11. - Top - End - #311
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    rogue_alchemist's Avatar

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    Default Re: [OOC]Devastation Ark

    Hey guys, sorry it has taken so long for me to call this. After the AC debacle (it took 2 weeks to get it up and running again), I have been swamped trying to catch back up on production. I just don't see any meaningful contribution time coming up soon. Thank you all for sticking with it for as long as you did. I wish you each the best in your future gaming endeavors.

  12. - Top - End - #312
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    NecromancerGirl

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    Default Re: [OOC]Devastation Ark

    I'm sorry to hear that, and wish you all the best. ICARUS-II and their ridiculous method of speaking will have a place in my heart forever.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  13. - Top - End - #313
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    Ridai's Avatar

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    Default Re: [OOC]Devastation Ark

    No worries, hope things will let up on your side of things sooner rather than later. Been a fun little game, even if it left me with mixed impressions about the rule system itself (which is an issue with how I and the rules gel, not the game you ran; I just don't seem to be much of a fan of Paizo's design pillars).

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