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  1. - Top - End - #121
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    PaladinGuy

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    Default Re: [OOC] Troubles in Otori PF2

    Is the dragon the size of a humanoid, or more like a horse (or horse and cart, even)? (Just a general Medium, Large, Huge, etc., is fine. Want to get an idea for Tigerpaw's reaction.)

  2. - Top - End - #122
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    Xihirli's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    Medium, but shorter than a human.
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  3. - Top - End - #123
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    Valmark's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    To be clear, how many kobolds in here right now?

  4. - Top - End - #124
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    Xihirli's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    Not a one.
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  5. - Top - End - #125
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    GnomeWizardGuy

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    Default Re: [OOC] Troubles in Otori PF2

    Sorry if I just got us all killed.

  6. - Top - End - #126
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    Xihirli's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    That’s Initiative. Gorak, feel free to roll Deception instead of Perception.
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  7. - Top - End - #127
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    GnomeWizardGuy

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    Default Re: [OOC] Troubles in Otori PF2

    Quote Originally Posted by Xihirli View Post
    That’s Initiative. Gorak, feel free to roll Deception instead of Perception.
    Just subtract one from that, so 13.

  8. - Top - End - #128
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    Xihirli's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    You get to pick, I’m not a monster.
    I’ll have to wait until I can get home and charge my laptop to look at the dragon’s stats.
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  9. - Top - End - #129
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    GnomeWizardGuy

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    Default Re: [OOC] Troubles in Otori PF2

    Just stick with perception then. I don't think Gorak lied. He really wanted to know the dragon's intentions. When he heard them, though, he realized it must die.

  10. - Top - End - #130
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    Xihirli's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    Only because its intentions were horrible.
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  11. - Top - End - #131
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    Xihirli's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    Dargon: (1d20+11)[22]
    Adriel: (1d20+4)[5]
    Yilverth: (1d20+5)[8]
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  12. - Top - End - #132
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    Default Re: [OOC] Troubles in Otori PF2

    Spoiler: Rollz
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    Okay, Iruini's up first. He's going to breathe poison into Gorak's face and try to INTIMIDATE him.
    Just Gorak for the fortitude save, Iruini doesn't Stride or Step for positioning. (1d20+7)[20] fortitude against (4d6)[9] poison.
    And INTIMIDATE! (1d20+11)[24] vs Gorak's Will DC of 15.
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  13. - Top - End - #133
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    PaladinGuy

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    Default Re: [OOC] Troubles in Otori PF2

    Quote Originally Posted by Bobthewizard View Post
    Sorry if I just got us all killed.
    No worries. I figured it was very much in the paladin's character to confront the evil where it is. :)

  14. - Top - End - #134
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    Xihirli's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    After work today I will update with an auto'd Yilverth.
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  15. - Top - End - #135
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    Xihirli's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    Yilverth is gonna Step into range and attack twice with his spear.

    [SPOILER=Rollz](1d20+7)[25]; (1d6+1)[4]
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    (1d20+2)[17]; (1d6+1)[2]

    Incidentally Valmark, thrown weapons don't add strength to damage unless they're Propulsive.
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  16. - Top - End - #136
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    Xihirli's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    Alright Dragon's gonna... in order:
    2 actions:
    Claw Gorak
    Claw Tigerpaw
    Tail Yilverth
    1 action:
    Bite Gorak

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    Gorak (1d20+12)[25]; (2d6+4)[10] slashing
    Tigerpaw (1d20+8)[25]; (2d6+4)[10] slashing
    Yilverth (1d20+2)[10]; (1d8+4)[8] slashing
    Gorak again (it doesn't like you) (1d20+4)[12]; (2d8+4)[9] piercing and (1d4)[3] poison
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  17. - Top - End - #137
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    Valmark's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    Sorry for the AFKing, my schedule's been screwed up as of late. I'm trying to work in a better rythm >.>

    Also the question about the kobolds was definitely to see if we could murder the dragon, I'm fine with this outcome

  18. - Top - End - #138
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    Xihirli's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    Yilverth won’t be able to flank unless Adriel wants to melee; Gorak and Tigerpaw are already flanking with each other.
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  19. - Top - End - #139
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    GnomeWizardGuy

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    Default Re: [OOC] Troubles in Otori PF2

    Quote Originally Posted by Xihirli View Post
    Yilverth won’t be able to flank unless Adriel wants to melee; Gorak and Tigerpaw are already flanking with each other.
    I have 10' reach, so I could stand behind one of them so we can all flank.

  20. - Top - End - #140
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    Xihirli's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    Wait, is that how that works?

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    To flank a foe, you and your ally must be on opposite sides of the creature. A line drawn between the center of your space and the center of your ally's space must pass through opposite sides or opposite corners of the foe's space. Additionally, both you and the ally have to be able to act, you must be wielding melee weapons or be able to make an unarmed attack, you can't be under any effects that prevent you from attacking, and you must both have the enemy within reach. If you are wielding a reach weapon, you use your reach with that weapon for this purpose.


    Hmm, interesting. I suppose you can make like a flanking triangle, which makes enough sense, Flat_footed is just the inability to properly defend oneself, sound good sound good.

    Interestingly, I wonder if you can flank with a minion by these rules, right? They can't take actions until someone else sacrifices some of theirs, so when it's not their turn they technically are unable to act unless something changes.
    Irrelevant here though.
    Last edited by Xihirli; 2023-04-18 at 10:15 PM.
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  21. - Top - End - #141
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    Valmark's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    Yeah, flanking rules are basically the same as they were in PF1E/3.5, with the difference that Opportunity Attacks are an ability you need to take instead of something everybody does.

    Coincidentally, Yilverth also has reach.

    Also it's my understanding that minions can't tecnically flank but it's not intended.
    Last edited by Valmark; 2023-04-19 at 01:11 AM.

  22. - Top - End - #142
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    GnomeWizardGuy

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    Default Re: [OOC] Troubles in Otori PF2

    There's a good diagram explanation in the rules. https://2e.aonprd.com/Rules.aspx?ID=458

    I don't think you can triangle flank a medium creature. The line has to cross opposite sides of the creature.

  23. - Top - End - #143
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    Valmark's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    Quote Originally Posted by Bobthewizard View Post
    There's a good diagram explanation in the rules. https://2e.aonprd.com/Rules.aspx?ID=458

    I don't think you can triangle flank a medium creature. The line has to cross opposite sides of the creature.
    You can, though it's not actually needed. Assuming C are the flanking characters and M is the monster:

    xxxxx
    xxxCx
    xxCxx
    xxMxx
    xxCxx
    xxxxx

    Ideally the upmost character, assuming they have reach, being one square behind moves the imaginary line to cross the opposite sides of the monster compared to the lowermost character.

    As far as Yilverth, Tigerpaw and Gorak are concerned though we can more simply form a conga line with the dragon in between, because we have reach. In general I don't see a situation where you'd need that type of disposition.

    Note: this becomes a lot more meaningful if we play on an actual grid against enemies with reach and AoOs, 'cause then you can't reposition freely.
    Last edited by Valmark; 2023-04-19 at 07:04 AM.

  24. - Top - End - #144
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    GnomeWizardGuy

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    Default Re: [OOC] Troubles in Otori PF2

    I meant without reach. With reach, you don't even need to triangle. You can all be in straight line. Without reach, you can only flank in pairs.

  25. - Top - End - #145
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    Valmark's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    Quote Originally Posted by Bobthewizard View Post
    I meant without reach. With reach, you don't even need to triangle. You can all be in straight line. Without reach, you can only flank in pairs.
    Oh yeah without reach agreed.

  26. - Top - End - #146
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    PaladinGuy

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    Default Re: [OOC] Troubles in Otori PF2

    Going to spend my hero point to reroll the second flurry attack.
    (1d20+3)[15]

  27. - Top - End - #147
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    PaladinGuy

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    Default Re: [OOC] Troubles in Otori PF2

    Forgot you can't preview your post if you have a roll in it. I deleted my post, and I'll repost when the 5 minute limit is up.

  28. - Top - End - #148
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    PaladinGuy

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    Default Re: [OOC] Troubles in Otori PF2

    FYI, I'll be in Kansas City for the NFL Draft Wednesday through Saturday. I'll have my laptop with me, but I don't know how responsive I'll be while I'm there.

  29. - Top - End - #149
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    Valmark's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    I've come down with a fever, still rising so if I disappear (hopefully only) a couple days it's because of that.

  30. - Top - End - #150
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    Xihirli's Avatar

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    Default Re: [OOC] Troubles in Otori PF2

    We're getting pretty close to the end, starting Chapter "One" of the adventure path soon. I will probably make a new IC thread for it, if only so that I can spell the module correctly going forward.
    Start thinking about level ups, I have decided yes on gradual ability scores, no on free archetypes. If you want an archetype you gotta spend a class feat.
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