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2023-02-26, 10:31 PM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
Darkvision gives a lovely shot of grey fabric, this isn't real life.
As for blindfold=Blinded... according to what? Blindfold isn't an item in the game, nor is being blindfolded explicitly covered in the PHB or DMG. As far as I can see there's no RAW basis to deny this, Darkvision ignores the lack of light problem.
Do you have a source to deny this?For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2023-02-27, 12:22 AM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
Indeed.
Keeping in mind that the Xvarts know the Bats who are allowed in the lighthouse.
Technically they're both looking at the sky, but one is looking at the sky above the sea and one is looking at the sky above the ground.
That would make for a fun ending to the escape attempt, tbf.
Xvarts would probably wonder how they're not dead for a second, then sling the foe to death. Pulp Fiction style.
Indeed.
I see Wild Shape as a physical transformation à la Animorph cover, with limbs physically growing/decreasing in size, or retracting into the body if the creature you're turning into doesn't have them, so if you have your limbs restrained the morph can't happen.
7 Large creatures means 28 squares on the ground. I checked, there is room for them on the floor and then some, but yeah, awkward to move around still.
True. Could even have the Rothe walks out of the lighthouse to its death.
And the lighthouse itself is 35ft tall, roof included, so anyone on top floor is still within 30ft of anyone inside the building.
That part is puzzling. Hobgoblins are lawful evil and known for their iron-clad discipline, even for the grunts.Last edited by Unoriginal; 2023-02-27 at 12:25 AM.
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2023-02-27, 01:39 AM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
That's not how sight works. You see light. If light is blocked, you see nothing. Not even the thing blocking the light.
Not that it really matters, I think the Iron Shadow is the bigger issue. Mind Master has 120' Darkvision meaning he'll fairly accurately see where you land being able to inform the Iron Shadow, and the Iron Shadow can keep up while attacking up to 4 times a turn, meaning Protective Field is not that useful. In the run you made, if Iron Shadow just moves 80' (Expeditious Retreat) and Shadow Jaunts 30', he's about within 10' unless you try to swim away (a potentially valid strategy for Psi War) and gets his 4 attacks vs. AC 14. And next round he can repeat.
- I'd say all real sand, especially beach/ocean sand, is "fine sand" as such (it's chemical composition is silicondioxide and it occurs specifically on shores and seabed, as sea wears down on the surface). I could imagine old stone stairs to have plenty of sand on them to just pick up as you walk past them; then again, they might not. That's why I rolled the percentile. But that doesn't really matter, it was a failure anyways.
- Bat appearing is suspicious of course but you have two drunk Xvarts; I don't imagine they could link the bat appearing to the Wizard or even notice it immediately. I did have them notice it after 6 seconds: given the situation, I think that's reasonable.
- Good point on the Misty Step, I agree with your point here. Didn't really matter but it's good to keep in mind: the last jump would be impossible anyways..
Well, Owl's speed is 60' and it got an action; that's 120' of movement (dash) and 120' further of sight; that should be more than enough to ascertain the inclination of the land.
- That's reasonable. I see readying a spell more as holding until the trigger happens and then casting the spell.
- Ward was activated; we assumed all resources available.
- I find it REALLY hard to imagine the bottles are completely empty and it only takes "alcohol" to cast the spell.
- I went with what I found reasonable. FWIW I could've turned into Velociraptor/Giant Rat or whatever; it doesn't really matter since the Wildshape form doesn't do anything but drop the stuff. I just like Snakes so I went with a Snake form (plus it seems beyond obvious to me that if you go from a humanoid with big limbs to a snake whose limbs are miniscule, you'll easily fall out of manacles - you can't just look at size, you have to look at the shape of the creature too). Plus the RAW of the ability says "equipment falls off" if I so want so I think that's a pretty good case for it just working regardless of form; but I find it really hard to justify an argument that like a snake would somehow be caught in manacles. Like it doesn't even matter if a snake has Manacles on, it could trivially slither out of them and a medium Snake should be a valid target. But if you'd like, pretend he turned into Velociraptor or Giant Rat or whatever instead. It changes absolutely nothing: the whole encounter plays out exactly the same.
- Mind Master wanted to get to the Druid and Invisibility lets him move without OAs. I took the optimal course of action here; he knows he needs to kill the Druid. Making a Rothé attack him...maybe? No Rothé was adjacent to him and there's no movement associated with the ability so I'm not sure if they'd be able to.
- Mind Master was 20' into the room on that turn to be able to hit any cover. He got knocked back 10' by Thunderwave. He only has 25' movement. He can't reach the Druid without Mind Mastery.
- You can't attack while occupying another creature's space. The Hobgoblins can't attack through the Xvart Speaker. That's the whole point of chokepoints in this edition and why the Rothés can't get **** done either.
- Iron Shadow is at 8 HP and the Druid has an ~8 damage attack in hand and at over 20 HP with temporary HP (plus even advantage on the attack roll). It also can't get to the roof with the animals in there. It simply has no chance and it knows it; if it had an attack with a range of over 60' that'd be different but it does not. I could roll it if you'd want me to. 24 on hit, 10 on damage; it would die the second it appears before even getting to attack. I think it would be much more valuable for it to report to the BBEG, give him all the information he got on the PC, etc. than to die pointlessly in a fight he knows he can't win. Lawful Evil doesn't equal to Lawful Stupid; Iron Shadow is actually quite intelligent and wise.
Thanks for the scrutiny. I think there's some arguable stuff but ultimately, the outcome would remain pretty much the same. The Diviner would die more or less regardless, the Abjurer would die a bit faster or slower depending on resources, the others would survive anyways. Diviner was really the only close call. He really would benefit of a lightsource but top floor only has the brasero, which is not realistic to pick up. He could go for the Lantern I suppose, but he'd need go shut it down with Pyrotechnics anyways.Last edited by Eldariel; 2023-02-27 at 03:13 AM.
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2023-02-27, 04:23 AM (ISO 8601)
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- May 2019
Re: Optimizing for lower levels. Best 7th level character.
Once again, this is not irl. Darkvision allows you to see in the dark you know... the absence of light?
- I'd say all real sand, especially beach/ocean sand, is "fine sand" as such (it's chemical composition is silicondioxide and it occurs specifically on shores and seabed, as sea wears down on the surface). I could imagine old stone stairs to have plenty of sand on them to just pick up as you walk past them; then again, they might not. That's why I rolled the percentile. But that doesn't really matter, it was a failure anyways.
- Bat appearing is suspicious of course but you have two drunk Xvarts; I don't imagine they could link the bat appearing to the Wizard
- Good point on the Misty Step, I agree with your point here. Didn't really matter but it's good to keep in mind.
Well, Owl's speed is 60' and it got an action; that's 120' of movement (dash) and 120' further of sight; that should be more than enough to ascertain the inclination of the land.
- That's reasonable. I see readying a spell more as holding until the trigger happens and then casting the spell.
That's the entire reason why readying a spell requires concentration until it's released.
- Ward was activated; we assumed all resources available.
- I find it REALLY hard to imagine the bottles are completely empty and it only takes "alcohol" to cast the spell.
- I went with what I found reasonable. FWIW I could've turned into Velociraptor/Giant Rat or whatever; it doesn't really matter since the Wildshape form doesn't do anything but drop the stuff. I just like Snakes so I went with a Snake form (plus it seems beyond obvious to me that if you go from a humanoid with big limbs to a snake whose limbs are miniscule, you'll easily fall out of manacles - you can't just look at size, you have to look at the shape of the creature too). Plus the RAW of the ability says "equipment falls off" if I so want so I think that's a pretty good case for it just working regardless of form; but I find it really hard to justify an argument that like a snake would somehow be caught in manacles. Like it doesn't even matter if a snake has Manacles on, it could trivially slither out of them. But if you'd like, pretend he turned into Velociraptor or Giant Rat or whatever instead. It changes absolutely nothing: the whole encounter plays out exactly the same.
- Mind Master wanted to get to the Druid and Invisibility lets him move without OAs. I took the optimal course of action here; he knows he needs to kill the Druid. Making a Rothé attack him...maybe? No Rothé was adjacent to him and there's no movement associated with the ability so I'm not sure if they'd be able to.
- Mind Master was 20' into the room on that turn to be able to hit any cover. He got knocked back 10' by Thunderwave. He only has 25' movement. He can't reach the Druid without Mind Mastery.
- You can't attack while occupying another creature's space. The Hobgoblins can't attack through the Xvart Speaker. That's the whole point of chokepoints in this edition and why the Rothés can't get **** done either.
- Iron Shadow is at 8 HP and the Druid has an ~8 damage attack in hand and at over 20 HP with temporary HP (plus even advantage on the attack roll). It also can't get to the roof with the animals in there. It simply has no chance and it knows it; if it had an attack with a range of over 60' that'd be different but it does not. I could roll it if you'd want me to. 24 on hit, 10 on damage; it would die the second it appears before even getting to attack. I think it would be much more valuable for it to report to the BBEG, give him all the information he got on the PC, etc. than to die pointlessly in a fight he knows he can't win. Lawful Evil doesn't equal to Lawful Stupid; Iron Shadow is actually quite intelligent and wise.
Even if the Iron Shadow retreated to set up an ambush, outright fleeing doesn't make sense given the constraints and intent of the challenge.
When you consider that the Scouts shouldn't have been mauled by Rothe's (unless the Rothe spent their turns squeezing upstairs), the fight should have really been harder on the Druid, with the Scouts bringing ranged attacks that could have easily downed them.For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2023-02-27, 07:02 AM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
I’m against this mainly because it isn’t showcasing the class abilities but relying on a racial and the ruling relies on an edge case that some DMs might go against. As you can see one of my feedback on the chronurgist escape scenario was that it basically didn’t rely on any subclass abilities so any wizard could have pull it off with just DDoor and Find Familiar.
In this case what is inherent in the psi warrior that allows escape? So if you rolled up a vhuman/halfling or any race without DV your whole scenario breaks down. Does it even showcase the subclass, is the subclass even optimal, I don’t know because it hinges on a racial feature.
Edit: especially when there are measures against a tattooed holy symbol why wouldn’t there be measures against darkvision? Or is this a scenario just set up to stack the deck as high as possible against spell casting via DM fiat?Last edited by Gignere; 2023-02-27 at 07:07 AM.
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2023-02-27, 09:13 AM (ISO 8601)
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- Feb 2017
Re: Optimizing for lower levels. Best 7th level character.
Concerning the blindfold:
I will rule that the blindfold does not inflict the Blinded condition, but that everything except the blindfold is treated as heavily obscured until it is removed. The blindfold is thick enough to prevent the PC to see through it but not enough that the PC can't see some of th lantern's light through it.
Of course, the challenge has a PC with full ressource except HPs face an action-economy-overwhelming-but-spread-out amount of enemies with decent AC and non-negligible HPs, but with mostly low saves and susceptible to being fooled by illusions, enchantments or other distractions, in a restricted space that can easily be covered by AoEs, with little in the realm of special movement...
But the deck is stacked against spell casting because enemies are smart enough to think "yeah, maybe we shouldn't let have the prisoner have any equipment or religious symbol, since we live in a world where some people can use equipment or religious symbols to melt our faces off and we don't know this person's powers."Last edited by Unoriginal; 2023-02-27 at 09:58 AM.
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2023-02-27, 10:41 AM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
Measures against darkvision: The blindfold is a measure against that. The ability to remove the blindfold by being able to see it, but without V,S,M is incredibly niche. There is zero reason to think it's possible.
Class/subclass features my attempt used: Second Wind, Action Surge, Protective Field, Telekinetic Movement, Psi-Powered Leap. My attempt is very much uniquely a Psi Warrior Fighter in how it was done. But your problem is that I used Darkvision... to facilitate a subclass feature?
I didn't see you complain about Telekinetic being used in other attempts, which is just a feat anyone can take. Or Lucky, or Fey Touched. All of which were more impactful during their runs than just having darkvision, a feature that on it's own is not only common, but useless in the bound situation.
So why the problem with darkvision but not feats? Especially when those feats were taken as a V. Human/Custom Lineage?For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2023-02-27, 12:26 PM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
Should've been 17. I had the character at level 5. Didn't matter, the Mind Master dealt over the character's HP total in damage.
I disagreed with said ruling for mentioned reasons. I went with what I felt was a reasonable ruling.
He did use Mind Mastery to hit the Druid - Druid even failed the save. Silvery Barbs turned the attack into a miss. And yeah, I absolutely think it's not worth it for the Mind Master to start fighting with the Conjured Animals since he knows the cause and has very good tools to ignore them (Reduce lets him simply walk under them and his AC isn't really bothered by it), sneak up to the PC and most likely kill them (indeed, if he didn't fail his Stealth-roll, which he was favored to succeed on, he might've done just that - I think he's the most dangerous enemy here once he gets Reduce and Invisibility up; 19 AC, untargetable with targeted spells, massive damage, etc.).
RAW doesn't clarify this topic. Therefore it's unofficial tweet vs. nothing.
I just fastforwarded the end since it was obviously over. The Druid just readies an action every round; he could also just Misty Step at the Iron Shadow and kill him. The Iron Shadow could try to ambush for all it matters, the readied action would kill him the second he revealed himself.
I said that if I can't summon both downstairs and upstairs I'd just summon upstairs and in the middle floor sending the ones from the middle floor to the lower floor. Roof was the more reasonable escape anyways. So this wouldn't change anything.Last edited by Eldariel; 2023-02-27 at 01:38 PM.
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2023-02-27, 01:29 PM (ISO 8601)
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2023-02-27, 01:40 PM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
What does a ruling have to do with catering or not catering? Not that it matters, I just find the ruling that you couldn't slip out with anything but smaller form illogical. But like I said, you can substitute another form and it changes literally nothing so it shouldn't be a hill worth dying on. Far as I'm concerned, it's a trivial matter in the scope of all this.
EDIT: For reference:
Spoiler: Snake legs
I would argue those could fit to retract out of manacles made for a medium creature. In general, I don't think you can make a general size-based ruing for this but instead you'll have to rule it on an individual creature basis depending on the body type and proportions of the source and target creature.Last edited by Eldariel; 2023-02-27 at 02:03 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2023-02-27, 02:05 PM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
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2023-02-27, 02:13 PM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
You claimed that a DM could just present a situation and a goal and have the caster do it, while the DM needed to design solutions for martials to succeed.
Yet here you as the DM had to design a solution for the caster.
Well, you mentioned you could have gone for Giant Rat (AC 12 HPs 7) or Velociraptor (AC 13 HPs 10), which are easier to hit and to KO than the Giant Poisonous Snake (if only slightly for the raptor), so it can very much have an impact.
Not to mention, size itself can be a factor. Re-reading the Shepherd Druid attempt, I see you had both the Xvarts try to sling the Giant Snake, which leaves them far away for when the Druid repositions the next turn, while the NPC Behavior section indicates: " If the PC manages to break loose and attempts to go away, both Xvart attempt to get to them and shove them to the ground, and if the PC gets on the ground attack them there (unless the PC has become too big for shoving, in which case they just attack the PC, likely with their slings)."
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2023-02-27, 02:29 PM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
I "designed a solution" by assuming that snake legs can fit out of manacles? Are you serious? If we substitute a Velociraptor, everything else plays out the exact same with those rolls.
Sorry, I must've missed that. But it just doesn't matter. Their attacks were bad enough that they would miss/fail regardless, and prone or not doesn't remove enough movement to really make a difference. I even forgot to give them their drunken disadvantage but they still managed to miss any of the mentioned ACs here (I posed the rolls, they got a grand total of 11 and 5). Same poisoned disadvantage would mean the first one would shove at disadvantage (or ready shove) and the second one normally. I simply made the choice that felt the most logical: meleeing a dangerous melee monster feels really dumb when you have slings and the space to stay out of its reach. Of course they could move in; as said, it wouldn't change a thing. Moving in to club someone down seems reasonable when they're a nearly unconscious humanoid, albeit a powerful one, less so when they're an unharmed dangerous beast.Last edited by Eldariel; 2023-02-27 at 02:32 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2023-02-27, 03:08 PM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
Last edited by Unoriginal; 2023-02-27 at 03:10 PM.
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2023-02-27, 03:18 PM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
They have disadvantage from poisoned and advantage from ally and a total of -1 Str with no proficiency: those cancel out and they simply roll at 1d20-1. But the first one to move will have to either ready the action or not have advantage since their ally has yet to move. It's an ability check. And getting up almost does nothing. It just costs half your movement, but it's not like you need much of it on that turn anyways. OAs...well, they'll do that when you're standing and to your full HP animal form so it's just the same as them attacking on your turn.
The highest value they can get is by attacking on their turn and hoping to get OAs or do some damage - but that seems less reasonable than just slinging it out from apparent safety while calling for help when melee is obviously extremely risky. Shoving is a fine option for when you have allies that can benefit of the advantage nearby (the Mind Master would love it as would the Hobgoblins) but that's true only when the alarm is sounded and the others have moved up. R1 shove seems strictly worse than R1 attacks.
FWIW I rolled OAs for them assuming they went for clubbing. And assuming the Shepherd had turned into Velociraptor instead. The rolls were 16/1 (+4) and 19/13 (+4) for 8 (1d6+2) damage, which ultimately didn't make a difference: the Velociraptor's HP is lost anyways when shifting back to humanoid form so it's essentially a free buffer. Therefore, in this run no matter their behaviour, it wouldn't have changed a thing.
EDIT: Did the math, they're 13,6% to land two+ hits on the Velociraptor on 4 attacks at disadvantage (assuming you give them the OAs). If they roll two hits, they're 58,3% to roll 11+ damage (10 would actually be ideal since that would spare the bonus action to shift back allowing Totem already on this round but that's of course risky) meaning the total probability of dying to those 4 attacks is 7,9%. Meaning it's possible but it's under 1 in 10 runs, which I think is an acceptable risk in an otherwise extremely brutal and dangerous run. In any other case their actions have no impact on you due to the disposable Wild Shape HP. If they instead Shove, they have under 1% chance of having an impact on the game.Last edited by Eldariel; 2023-02-27 at 03:28 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2023-02-27, 03:43 PM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
Which defeats the point of participating in a challenge where someone else sets the parameters and makes rulings, you just pick and choose which you want to follow.
He did use Mind Mastery to hit the Druid - Druid even failed the save. Silvery Barbs turned the attack into a miss. And yeah, I absolutely think it's not worth it for the Mind Master to start fighting with the Conjured Animals since he knows the cause and has very good tools to ignore them (Reduce lets him simply walk under them and his AC isn't really bothered by it), sneak up to the PC and most likely kill them (indeed, if he didn't fail his Stealth-roll, which he was favored to succeed on, he might've done just that - I think he's the most dangerous enemy here once he gets Reduce and Invisibility up; 19 AC, untargetable with targeted spells, massive damage, etc.).
...But the Iron Shadow spends two turns fighting animals on the roof?
RAW doesn't clarify this topic. Therefore it's unofficial tweet vs. nothing.
I just fastforwarded the end since it was obviously over. The Druid just readies an action every round; he could also just Misty Step at the Iron Shadow and kill him. The Iron Shadow could try to ambush for all it matters, the readied action would kill him the second he revealed himself.
I said that if I can't summon both downstairs and upstairs I'd just summon upstairs and in the middle floor sending the ones from the middle floor to the lower floor. Roof was the more reasonable escape anyways. So this wouldn't change anything.
You didn't know the rolls when you consciously made the choice to ignore the ruling of the challenge setter to choose a more durable form.
Sorry, I must've missed that. But it just doesn't matter. Their attacks were bad enough that they would miss/fail regardless, and prone or not doesn't remove enough movement to really make a difference. I even forgot to give them their drunken disadvantage but they still managed to miss any of the mentioned ACs here (I posed the rolls, they got a grand total of 11 and 5). Same poisoned disadvantage would mean the first one would shove at disadvantage (or ready shove) and the second one normally. I simply made the choice that felt the most logical: meleeing a dangerous melee monster feels really dumb when you have slings and the space to stay out of its reach. Of course they could move in; as said, it wouldn't change a thing. Moving in to club someone down seems reasonable when they're a nearly unconscious humanoid, albeit a powerful one, less so when they're an unharmed dangerous beast.
You're also acting like it's the same thing to shove as attack... it isn't, it's a contested roll so the Druid has the potential of fumbling.
You also keep trying to argue it makes more sense for them to stay at range... but that just gives the known dangerous creature space to do whatever they want, whilst expressly going against how the challenge dictates they should act.
An aside inspired by the protesting of Darkvision, I'd be curious to see casters attempt this that don't leverage Lucky or Silvery Barbs. Since the first has literally nothing to do with being a caster (I literally used it on the Fighter) and the latter is a clearly OP spell from a setting book. It'd be interesting to see, since your strategy seems to be to leverage these tools as defenses.For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2023-02-27, 08:33 PM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
You can pick the build, but you go with the DM you have, not the one you wish you had or expect to have in the future.
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2023-02-28, 11:19 AM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
How terrible. Can we at least agree that it had no impact on the outcome?
One can walk through enemy squares, doesn't provoke OAs, has very high AC to avoid animal attacks, and can sneak up on the PC. Meanwhile, Iron Shadow is actively ****ed indoors due to the lightning conditions preventing the use of Shadow Jaunt and indeed, they can't even get through the Rothés since you can't walk through enemy squares normally. Iron Shadow is forced to fight with how tight the squares are.
There are literally Xvarts with slings in the same floor you start. I'm pretty sure you can get some sling bullets to use Magic Stone on. And I fastforwarded it because I ran out of time. Basically though, I made the roll for the Druid and if he ever got to attack, the Iron Shadow is dead so I just didn't have him do something retarded.
*shrug* Maybe. It depends on the size of the entrance, your range of vision from there and so on. I don't really find it convincing.
True. I went with what I felt was a reasonable ruling and closer to RAW over what I felt was an unreasonable one and not linked to RAW.
Moon Druid run might just do that when I get around to it.
If I were to design some Wizard that could be good here, Bladesinger seems like it could potentially be very strong. Though you'd most likely still want Lucky as a cushion against natural 20s and the like as always when you go for high AC. It's just a very strong defense feat. But if you got up to like 25 AC (16 Dex, 18 Int, Mage Armor and Shield + Bladesong would do it and that only really takes 1 round to set up if you first manage to kill the Xvarts) you'd be pretty well off. Especially if you also got to cast False Life. You'd even have a good excuse to Shadow Blade it up thereafter (that's a lot of stuff to cast to be fair; it's gonna be rough to get that many turns without taking an unacceptable amount of attacks). Though I guess you can't easily take Lucky if you go for 18 Int since you need a half-feat and +4 in two stats total. CLineage or Vuman with a +2 would work.Last edited by Eldariel; 2023-02-28 at 02:33 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2023-02-28, 04:08 PM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
D'oh!
Good call. That would more than likely have resulted in the fighter going first. The only thing this would change is that Xvart 2 might have missed on that first attack since the fighter would be standing and no longer blinded, and the Poisoned condition would apply Disadvantage.
However, the fighter would still die when he died because the Mind Master hits for 15 damage, which is exactly how much HP the fighter had after Second Wind. So even if no one hit the fighter for the first three rounds, the Mind Master takes him out with one hit.
The Mind Master is just a doozy.
What made you go with the Fighter build that you chose?
Odds are against you, but still anything is possible.
I'll take it .
I do think a lot of this just comes down to how different people will adjudicate events. As an example, I tend to agree with Eldariel that attacking is probably better for the xvart's than Shoving. However, they have that feature for a reason, and it makes sense that their instinct would be to knock you down. Maybe mathematically it doesn't make sense, but then maybe that makes sense too because they're drunk. I can only just shrug and feel that either decision can make sense, but go with what the DM stated.
That's why I push that a lot of this is how the game is run. My plan was to shove the hobgoblin at the top of the stairs down, and he'd hit the Speaker and the other hob and they'd fall prone and maybe take some damage. But... is that how any DM would adjudicate that? I don't know. Would the Mind Master use Reduce and Hide or simply attack with the dagger? I don't know, that's a DM call. In this case, a medium fighter can move at full speed while grabbing a tiny foe. So Fighter could grab the reduced Mind Master, dash up the stairs, and let him go over the edge of the roof. Are all DMs going to adjudicate that the same way? Once the fighter has killed two xvarts and a hobgoblin, as mine had, but is still on the second floor, does the Iron Shadow stay put, or does he enter the tower? Unoriginal said the Iron Shadow trusts his allies, but with three of them dead, it seems they're not doing so well. In my notes, I had the Mind Master and the Hobgoblin 2 call for back up (scouts and Iron Shadow respectively). Initiative was on my side, but I would think that makes sense given that the fighter has downed four opponents (2 xvarts, speaker, hob).
All of these encounters hinge on these types of decisions. Some will be clearer than others, as in my complaints about the youtube video. But others, like in Unoriginal's, I think there is room for different takes, and we have to accept the judgements.
Next attempt will be with a dwarf berserker. I plan on using Dwarven Fortitude. Honestly, I can't really see a barbarian being able to do this without some way to heal themselves. But if they do have the hit points, I can see barbarians being pretty potent. Otherwise, 1hp just won't cut it.Castlevania II: Dracula's Curse
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2023-02-28, 04:46 PM (ISO 8601)
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2023-02-28, 11:38 PM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
I've got to admit. I don't see what the purpose of the tower test is. It seems to wildly favour casters (even with all the restrictions) and be near impossible for martials?
I may have totally missed some aspect but:
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Pact of the chain.
Any race.
Any stats.
Any spells but include Dimension Door
Any invocations but include Voice of the Chain Master
Spoiler: Plan(s)
Plans in no particular order. Chose whichever feels right for you.
Plan A:- Use invisible imp familiar to scout max DD distance teleportation spot.
- Use familiar to look around the tower from a safe distance (120ft dark vision) and general scout your situation.
- Familiar has a readied action to remove your gag when summoned
- Dismiss them, summon them in gag-removal range.
- Familiar removes gag.
- DD out to pre-scouted safe place.
Plan B:- Tell your entire party the situation and just wait for backup.
Plan C:
- Use ludic's ever living generalist build. Wreck shop.
- Give yourself 48hp before starting anything
- Have the familiar bring in any equipment/components you need. Restrictions on weight obviously.
- Have the familiar free a hand instead of gag for their readied action.
- Do whatever you like, with the DD as the escape-in-emergency option.
I've had a couple of threads in the past for builds where you have no equipment or seem utterly "normal". They're full of ideas for how to be, essentially, fully capable in an all-your-stuff-is-gone prison situation.
To make this less "cheeseable" you really need to railroad the PC into having to fight their way out. ¯\_(ツ)_/¯
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2023-03-01, 12:02 AM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
I don't think it favours casters overall, mainly because how harsh it can be without any materials/foci/holy symbols, Dimension Door is the real standout and without what you describein plan A, it can easily lead to accidental, 4th level suicide.
On your plans:
Plan A runs into the issue of knowing that you're in a tower by an exterior wall with no character knowledge to support that.
Plan B runs into the 60 minute timelimit
Plan C hinges on Healing Light having no visible aspect to it, which it doesn't say... but it's called Healing LightFor D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2023-03-01, 12:30 AM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
Uh. Plan A has an unlimited range communication with your familiar via voice of the chain so you absolutely can discover that? I wasn’t summoning them outside the tower. I was assuming they were alive (because they are) somewhere ”nearby” (within a few thousand feet) out there and I can communicate with them…
It doesn’t require you to be near an exterior wall. I didn’t even think you were, quite the opposite… I thought we were on an open platform exposed to the elements. Shows how good my reading skills are.
Plan B Didn’t know there was a 60 min time limit but sure, if the rest of the party can’t get to you in 60 mins I guess it doesn’t work.
Plan C doesn’t hinge on that. It’s just an option to gets things started with a nice buffer instead of 12 hp per round as a bonus action.
I absolutely cannot see how this doesn’t favour casters. They have the options to escape the manacles. They have the options to bypass all the fighting. They have the options to regain health. They have the options to summon weapons etc… They can at best trivialise the encounter and at worst make a go at it. I don’t see any martials in this thread… but if you somehow break free with no thieves tools (so by sheer strength?) you then have alert guards and a fight, with wasted action economy getting free. A monk could leap off the tower just fine but… seriously… where are the martial builds that do well here?
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Re: Optimizing for lower levels. Best 7th level character.
Oh, I missed this: he would summon it in the room behind him the game anyways since his plan is to escape and there's a higher chance of escaping. If there's nothing there, it's of course unlucky. I dunno how that would work anyways. Maybe do nothing or maybe kill the familiar?
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Re: Optimizing for lower levels. Best 7th level character.
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2023-03-01, 01:14 AM (ISO 8601)
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2023-03-01, 02:03 AM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
Dwarven Fortitude on a Barbarian is a great shout, considering the implications now...
Overall I'm not sure you're aware of enough of the contraints, for example Plan A runs afoul of a living familiar being with the party far away from you. Here's the full challenge for reference:
https://forums.giantitp.com/showsing...&postcount=138
I absolutely cannot see how this doesn’t favour casters. They have the options to escape the manacles. They have the options to bypass all the fighting. They have the options to regain health. They have the options to summon weapons etc… They can at best trivialise the encounter and at worst make a go at it. I don’t see any martials in this thread… but if you somehow break free with no thieves tools (so by sheer strength?) you then have alert guards and a fight, with wasted action economy getting free. A monk could leap off the tower just fine but… seriously… where are the martial builds that do well here?
Thanks for the mention and quote!
I wouldn't really want to do the fullcaster ones, but doing the martial ones sound like fun, I'll probably run through at least one or two more of them.For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2023-03-01, 05:34 AM (ISO 8601)
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Re: Optimizing for lower levels. Best 7th level character.
Last edited by Chaos Jackal; 2023-03-01 at 05:59 AM.