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  1. - Top - End - #121
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: [IC] Troubles in Otori PF2

    Gorak
    Orc Champion 1
    AC: 18 HP: 23/24
    Perc: +3 Fort: +7 Ref: +4 Will: +5
    Focus: 1/1, Conditions: none
    Gorak agrees with Yilverth's plan. He grabs his ball and chain with both hands and prepares to go towards the stinky lizards. He looks to the translator,

    "You lead the way. We come with you."

    Spoiler: OOC
    Show


    Spoiler: Notes
    Show
    Tamily Tanderveil, fishery stores



  2. - Top - End - #122
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: [IC] Troubles in Otori PF2

    Quote Originally Posted by Valmark View Post
    "...Tigerpaw, do you want to go ahead with me for a little scouting? We seem the most... Ah... Sneaky fellows among those who can take a surprise punch"
    "Yes, let's take a look," Tigerpaw responds. "I'm interested in finding out what these 'stinky lizards' actually are."

    Without further ado, the cat pads quietly to the left, working his way carefully through the shallowest part of the water.

    Spoiler: Time to be Stealthy!
    Show
    Tigerpaw Stealth +7
    (1d20+7)[13]
    Last edited by davyjones; 2023-03-09 at 11:24 PM.

  3. - Top - End - #123
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    Xihirli's Avatar

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    Default Re: [IC] Troubles in Otori PF2

    The translator kobold weighed down by traps looks alarmed, but agrees to accompany you to the stinky lizards... but not fight them.
    Half-walking, half-climbing up from the water pooling at the bottom, the heroes reach a new area. There is an overpowering stench in this chamber, like rotten fish mixed with oily sweat. The warm, humid air only adds to the foul atmosphere. Unlike the previous chambers, this one appears to be a natural cavern, dotted with limestone stalactites and stalagmites, making it hard to see where the room ends.

    The kobold points down a few ridges at three reptilian humanoids seated, their weapons at their sides, reeking as they squabble over a piece of meat that one of them is biting and that the other two are tugging on.
    "Stinky lizards," the translator whispers.

    Spoiler: Initiative
    Show

    Roll it. Stealth or Perception. Tigerpaw, yours is 13.
    Xulgaths (1d20+6)[13]
    Translator (1d20+6)[11]
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  4. - Top - End - #124
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: [IC] Troubles in Otori PF2

    Gorak
    Orc Champion 1
    AC: 18 HP: 23/24
    Perc: +3 Fort: +7 Ref: +4 Will: +5
    Focus: 1/1, Conditions: none
    Gorak moves forward, two hands on his ball and chain. On the one hand, he wonders why we are fighting for these kobolds if they won't even help. On the other, these creatures seem foul and likely need to be destroyed. He tries to think if he knows what these creatures are and what their fighting capabilities might be.

    "What are these stinky lizards?"

    He follows the monks into battle.

    Spoiler: OOC
    Show
    Initiative (1d20+3)[16]

    Action 1: Recall Knowledge, Warfare (1d20+3)[15]
    Action 2: Move forward
    Action 3: Ready action to attack if they get within 10' of me

    Spoiler: Notes
    Show
    Tamily Tanderveil, fishery stores


    Last edited by Bobthewizard; 2023-03-09 at 08:16 PM.

  5. - Top - End - #125
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    Valmark's Avatar

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    Default Re: [IC] Troubles in Otori PF2

    "Crap, they seem intelligent beings" Yilverth murmured to the others "Maybe we should try talking to them first? Get them to leave the kobolds alone?"

    Spoiler: Ooc
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    Stealth! (1d20+7)[11]

  6. - Top - End - #126
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    ahyangyi's Avatar

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    Default Re: [IC] Troubles in Otori PF2

    Adriel
    Human(Sylph) Sorcerer 1
    AC: 16 HP: 13/15
    Perc: +4 Fort: +4 Ref: +6 Will: +6
    Focus: 1/1, Spells: 3/3, Conditions: none
    Holding a shield

    "Hopefully" Adriel whispers, and he attempts to figure out what these creatures are.

    Spoiler: OOC
    Show

    Replaced the torch with the shield assuming there is light in the room. (see question in OOC thread)
    Stealth: 1d20+6 --> 19 (rolled in the OOC thread)

    Action 1: recall knowledge (Society)
    (1d20+3)[4]
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  7. - Top - End - #127
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    Default Re: [IC] Troubles in Otori PF2

    Spoiler: Order
    Show
    Adriel
    Gorak
    Tigerpaw
    Xulgaths
    Yilverth
    Trapmaster Kobold

    Adriel, Tigerpaw, whatcha doin
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  8. - Top - End - #128
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: [IC] Troubles in Otori PF2

    "I don't know, they seem rather primitive," Tigerpaw muses quietly. "We may find the same language barrier as before."

    But, in his mind, the big cat would rather get them to coexist peacefully or move on, rather than attack them unprovoked. "Let's say hello, but be ready for a fight."

    Tigerpaw takes a few steps forward and calls out in the common tongue, "Hello, there! I hope you can understand me."

    Spoiler: OOC: Actions
    Show
    Action 1, move to 15 feet or so away from the trio.
    Action 2, be diplomatic!
    Last edited by davyjones; 2023-03-11 at 12:18 PM.

  9. - Top - End - #129
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    Default Re: [IC] Troubles in Otori PF2

    Immediately upon noticing them, the foul-smelling lizards shriek and look for their weapons.
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  10. - Top - End - #130
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: [IC] Troubles in Otori PF2

    Putting his hands out, palms up, as a sign of peace, he intones, "Please, I just want to talk. Can you understand me?"

    He repeats the line in his native tongue, then in goblin.

    Spoiler: Actions Clarification
    Show
    The idea is that he's trying to use simple gestures to augment a calm tone to convey a peaceful stance, hopefully allowing him to make a Diplomacy check (Make an Impression).

    If it's clear he has failed in this regard, his Third Action will be to enter into his Tiger Stance.
    Last edited by davyjones; 2023-03-11 at 01:02 PM.

  11. - Top - End - #131
    Bugbear in the Playground
     
    ahyangyi's Avatar

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    Default Re: [IC] Troubles in Otori PF2

    Adriel
    Human(Sylph) Sorcerer 1
    AC: 16 HP: 13/15
    Perc: +4 Fort: +4 Ref: +6 Will: +6
    Focus: 1/1, Spells: 3/3, Conditions: none
    Holding a shield (raised)

    Having failed to recognize the those "stinky lizards" are, as well as seeing their potentially hostile actions, Adriel makes a final peace attempt via intimidation. "We want peace, but don't try our patience." And he raises his shield just in case.

    Spoiler: OOC
    Show

    Action 1: Recall knowledge ( in the previous thread)
    Action 2: Intimidation (demoralize) (1d20+7)[12]
    Action 3: Raise a shield
    Last edited by ahyangyi; 2023-03-11 at 03:24 PM. Reason: Add quotation marks
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  12. - Top - End - #132
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    Default Re: [IC] Troubles in Otori PF2

    Sadly peace was not achieved this time, and the three stinky lizards snatched up their weapons and sprinted for the group, fangs bared and clubs in hand, two of them flanking Gorak and a third in Tigerpaw's face. They snarl, and smelling their breath... it's nothing the approach prepared you all for.
    The kobold who led them down sprinted away back where they'd come.

    Spoiler: Actions
    Show
    1. Pick up Weapon
    2. Stand
    3. Stride over

    ORDER:
    Adriel
    Gorak

    Tigerpaw
    Xulgaths
    Yilverth
    Trapmaster Kobold

    As you take your turns, I'm gonna need DC 19 Fortitude Saves to avoid being affected by the stench, meaning you'll take a –1 status penalty to all checks and DCs until you use an action to retch.
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  13. - Top - End - #133
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    GnomeWizardGuy

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    Default Re: [IC] Troubles in Otori PF2

    Gorak
    Orc Champion 1
    AC: 18 HP: 23/24
    Perc: +3 Fort: +7 Ref: +4 Will: +5
    Focus: 1/1, Conditions: none
    As the lizards approach with their weapons, Gorak flicks the heavy metal ball forward at the first one. He then moves to get away from their flanking and attacks two more times. He looks over to see the fleeing kobold and laughs since this of course was going to happen.

    "Well, so much for our guide."

    He turns back to the enemy and continues to swing the meteor hammer, trying to finish these lizards quickly and protect his friends.

    Spoiler: OOC
    Show


    Previous Reaction: Readied attack (1d20+7)[10], (1d8+4)[11] on #1

    Action 1: Stride 10' away from flanking lizards, staying within 15' of Tigerpaw, Yelvirth, and Adrien if possible
    Action 2: Attack 1 (1d20+7)[24], (1d8+4)[9] on #1
    Action 3: Attack 2 (1d20+2)[9], (1d8+4)[9] on #1

    Next Reaction is Retributive Strike/Ranged Reprisal if they hit one of my allies within 15' of me
    (includes 5' step if needed)
    (1d20+7)[27], (1d8+4)[6] on first enemy to trigger it
    and Ally gains 3 resistance to the triggering attack

    Spoiler: Notes
    Show
    Tamily Tanderveil, fishery stores



  14. - Top - End - #134
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: [IC] Troubles in Otori PF2

    The big cat has never smelled anything so offensive to his nose. It penetrated deep into his Jacobsen Organ and he couldn't get it out. Soon, he was retching to rid himself of the godsawful stench.

    But, it gives him a moment of clarity, and he strikes out quickly at his immediate opponent.

    Spoiler: OOC: Actions & Attacks
    Show
    Action 1. Retch
    Action 2. Flurry of Blows (Tiger Stance) vs. third critter, melee +7/+3, 1d8 slashing
    Action 3. Tiger Claw vs. third critter, melee -1, 1d8 slashing

    Flurry #1
    (1d20+7)[21], (1d8)[2]

    Flurry #2
    (1d20+3)[15], (1d8)[4]

    Tiger Claw
    (1d20-1)[12], (1d8)[7]

    Please, please, please, let these critters have an AC of 12...
    Last edited by davyjones; 2023-03-11 at 11:43 PM.

  15. - Top - End - #135
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    Valmark's Avatar

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    Default Re: [IC] Troubles in Otori PF2

    "Gh-!" Yilverth took a step back as the overpowering stench threatened to make him retch. But he steeled himself.
    "I'm sorry- but I'm done running away!" he yelled out mostly to psyche himself up and tumbled behind a troglodyte stinky lizard, burying his fists into its back.

    Spoiler: Ooc
    Show

    Assuming a Step is enough, Yilverth will flank one of the xulgaths on Gorak and then Flurry+Strike.

    (1d20+7)[24] (1d6+1)[6]
    (1d20+3)[4] (1d6+1)[5]
    (1d20-1)[16] (1d6+1)[3]


    Seeing the kobold run, Yilverth shrugged "Come on, don't be hard on the poor fellow. She never signed up for fighting them- it's already enough she guided us"

  16. - Top - End - #136
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    ahyangyi's Avatar

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    Default Re: [IC] Troubles in Otori PF2

    Adriel
    Human(Sylph) Sorcerer 1
    AC: 16 HP: 13/15
    Perc: +4 Fort: +4 Ref: +6 Will: +6
    Focus: 0/1, Spells: 3/3, Conditions: none
    Holding a shield

    Adriel sighs, then ups his voice in casting his revengeful magic. Lightning and wind shoot from his hands.

    Spoiler: OOC
    Show

    Fortitude: (1d20+4)[7] against DC 19

    Action 1 & 2: Electric Arc
    Two targets
    DC: 17 Basic Reflex (stench penalty not included)
    Damage: (1d4+4)[6] electricity

    Action 3: Elemental Toss
    One target, preferably an injured stinky lizard since the damage is unreliable
    To-hit: (1d20+7)[13] (stench penalty not included)
    Damage: (1d8)[3] bledgeoning

    If not within 30ft range, I'll move first and not use that elemetnal toss.
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  17. - Top - End - #137
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    Default Re: [IC] Troubles in Otori PF2

    The quickest of the stinky lizards jumps over Gorak's chains and runs up to the orc, swiping twice at the Champion to no avail.
    The next to arrive takes a heavy metal ball to the side but insistently clubs at Tigerpaw. It makes contact, then gets immediately brained in the back of the head and collapses dead.
    The third goes after Yilverth and also succeeds one of its blows, but then both remaining reptiles are sparked with lightning that gives their horrible odor a distinctive charring scent. It does not make it better, but Tigerpaw is able to get a light scratch into one of those still standing.

    Spoiler: Xulgath Status
    Show

    Xulgath 1 is DEAD
    Xulgath 2 and 3 are bloodied and in the faces of Gorak and Yilverth respectively.

    ORDER:
    Adriel
    Gorak
    Tigerpaw

    Xulgaths
    Yilverth

    Tigerpaw takes 8 bludgeoning damage; Yilverth takes 7.
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  18. - Top - End - #138
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    GnomeWizardGuy

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    Default Re: [IC] Troubles in Otori PF2

    Gorak
    Orc Champion 1
    AC: 18 HP: 23/24
    Perc: +3 Fort: +7 Ref: +4 Will: +5
    Focus: 1/1, Conditions: none
    Gorak moves to make sure he is flanking one of the lizards, and within 15' of everyone, before swinging his ball and chain at it.

    Spoiler: OOC
    Show
    Rolls do not include status or circumstance modifiers.

    Action 1: Stride to flank lizard, staying within 15' of Tigerpaw, Yelvirth, and Adrien if possible
    Action 2: Attack 1 (1d20+7)[19], (1d8+4)[12]
    Action 3: Attack 2 (1d20+2)[16], (1d8+4)[12]

    Next Reaction is Retributive Strike/Ranged Reprisal if they hit one of my allies within 15' of me
    (includes 5' step if needed)
    (1d20+7)[19], (1d8+4)[10] on first enemy to trigger it
    and Ally gains 3 resistance to the triggering attack

    Spoiler: Notes
    Show
    Tamily Tanderveil, fishery stores



  19. - Top - End - #139
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    ahyangyi's Avatar

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    Default Re: [IC] Troubles in Otori PF2

    Adriel
    Human(Sylph) Sorcerer 1
    AC: 16 HP: 13/15
    Perc: +4 Fort: +4 Ref: +6 Will: +6
    Focus: 0/1, Spells: 3/3, Conditions: none
    Holding a shield

    Adriel casts another forked lightning at the remaining two Xulgaths, "Surrender or die!".

    Spoiler: OOC
    Show

    Action 1 & 2: Electric Arc
    Two targets
    DC: 16 Basic Reflex (stench penalty included)
    Damage: (1d4+4)[6] electricity
    Action 3: Demoralize at any remaining Xulgath
    (1d20+2)[18] against Will (stench penalty and language penalty included)
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  20. - Top - End - #140
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    Default Re: [IC] Troubles in Otori PF2

    After getting smashed, the Xulgath hiss and limp to their feet only to get zapped back onto their grounds. Their bodies spasm as electricity travels down them, and then they lay still.

    They do not taste any better dead.

    Spoiler
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    Tigerpaw grab a Hero Point.
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  21. - Top - End - #141
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: [IC] Troubles in Otori PF2

    Tigerpaw breathes a sigh of relief, then twitches his whiskers. "It's a shame we couldn't negotiate some way to let the kobolds pass," he says. "Poor creatures."

    Leaning to look up the way they came, he tries to spy their interpreter. "They're gone. It's safe to come in."

  22. - Top - End - #142
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: [IC] Troubles in Otori PF2

    Gorak
    Orc Champion 1
    AC: 18 HP: 23/24
    Perc: +3 Fort: +7 Ref: +4 Will: +5
    Focus: 1/1, Conditions: none
    Gorak moves over to tiger paw and heals him, a soft glow appearing between his hands and Tigerpaw's wounds. He then sits and prays for a couple minutes. Once he finishes that, he gets up, ready to head back to the kobolds.

    Spoiler: OOC
    Show
    Tigerpaw regains 6HP, then Gorak refocuses.


    Spoiler: Notes
    Show
    Tamily Tanderveil, fishery stores



  23. - Top - End - #143
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    ahyangyi's Avatar

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    Default Re: [IC] Troubles in Otori PF2

    Adriel
    Human(Sylph) Sorcerer 1
    AC: 16 HP: 13/15
    Perc: +4 Fort: +4 Ref: +6 Will: +6
    Focus: 1/1, Spells: 3/3, Conditions: none
    Holding a shield

    "I..." Adriel sighs again, and asks, "what have I done?" Then he falls into silence, and then the silence changes to murmured prayers as he follows Gorak's example. He then contemplates the events and his choices leading to this.

    A few minutes later, he breaks his own silence again, "Sorry, perhaps it is not the time to get troubled. I'm ready to go on."

    Spoiler: OOC
    Show

    OOC-speaking, it's just refocus to get that focus point back...
    Last edited by ahyangyi; 2023-03-17 at 02:29 PM.
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  24. - Top - End - #144
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    Default Re: [IC] Troubles in Otori PF2

    Spoiler: Ooc
    Show
    I'm alive I swear.

    Also Yilverth would like to Treat Wounds himself.
    (1d20+5)[21] and (2d8)[10] hp regained hopefully.


    Yilverth's hands went for his healing tools, sighing after the fight was over. After taking several steps back from the horrendous smell.
    "You protected your companions" he told Adriel, wincing as he patched himself up "Those... Uuuuh... Stinky lizards I suppose... Weren't going to spare us. Let's face it- we kinda came in armed and speaking an unknown language, accompanying their enemy. And that's before considering that, according to the kobolds, they were tecnically cannibals keeping them separated from the rest of the tribe. Using cannibals as a loose term" he tried to force a smile despite the gruesome subject and leaving out the fact that they tecnically struck first.

    "They were probably not good people and in either case we could have been dead. I got hit bad there. So... Thanks, you all. Still haven't gotten used to the whole violence bit of traveling"

    He glanced down at himself.
    "Luckily, I remember most of what's needed to patch myself up after the violence. So, room with the floating spheres?" he started heading back, holding his spear again.
    Last edited by Valmark; 2023-03-16 at 06:08 PM.

  25. - Top - End - #145
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    Default Re: [IC] Troubles in Otori PF2

    The heroes take a moment to regather themselves and patch up. Tigerpaw starts heading up before a thought occurs:
    Since meeting the kobolds, the group is for the first time unobserved, not being watched by the kobolds. Anything can be said and any plans can be made.

    Spoiler
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    Is there anything you would all like to do or say before/instead of returning to the kobolds?
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    I post short stories in the middle of every month, and if you want to follow my novels as they’re edited and written, you can join as a patron!

  26. - Top - End - #146
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    PaladinGuy

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    Default Re: [IC] Troubles in Otori PF2

    The big cat pauses, his face taking on a thoughtful countenance. "You know, we've been pulled into this; we have no idea what these kobolds want, what their boss wants, besides his share of that treasure," he ponders. "My curiosity will carry me further, but I want to make sure we don't get too far from our original mission to help Taminy with her cellar problem.

    "What do you fine folks want to do, and what do you want to do if we go forward to meet this 'boss'?"

  27. - Top - End - #147
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    Default Re: [IC] Troubles in Otori PF2

    Yilverth stopped, looking at Tigerpaw quizically.

    "I figured after helping these few reunite with their people we see who this Boss is and what are their intentions" he twirled the spear in his hands.

    "Right now, we just helped people in need- but if the kobolds are to become aggressors, there's only one thing left to do, at least if we can't work a deal out. The stragglers we helped have been reasonable, but they don't call the shots clearly and we also need to see where they came from- if there's an even deeper part to this place, it would be good for Otori's people and the kobolds to live in harmony" Yilverth glanced at Gorak before the next words, since he was from Otori as far as the elf had understood.
    "Assuming Otori's people aren't going to be the aggressors. But... I doubt they would come down here to slaughter innocents"

  28. - Top - End - #148
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    GnomeWizardGuy

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    Default Re: [IC] Troubles in Otori PF2

    Gorak
    Orc Champion 1
    AC: 18 HP: 23/24
    Perc: +3 Fort: +7 Ref: +4 Will: +5
    Focus: 1/1, Conditions: none
    Gorak nods in agreement at Yilverth's assessment. It never crosses his mind to just leave.

    "I won't attack them first. We should go in and see if they plan to deal with us honorably. I am skeptical that they mean to let us out alive, but we need to determine how many there are, and what threat they might pose to Otori, so be ready to defend yourselves should they initiate anything."

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    Spoiler: Notes
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    Tamily Tanderveil, fishery stores



  29. - Top - End - #149
    Bugbear in the Playground
     
    ahyangyi's Avatar

    Join Date
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    Default Re: [IC] Troubles in Otori PF2

    Adriel
    Human(Sylph) Sorcerer 1
    AC: 16 HP: 13/15
    Perc: +4 Fort: +4 Ref: +6 Will: +6
    Focus: 1/1, Spells: 3/3, Conditions: none
    Holding a shield

    "I'm starting to feel that there's more trouble beneath Otari than we could handle in one day," Adriel says, "but I agree that we should pay the kobold boss a visit. Hopefully we can report back with a definitive peaceful promise from the boss. Still," Adriel raises his shield, "stay on guard."
    Last edited by ahyangyi; 2023-03-17 at 02:48 PM.
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  30. - Top - End - #150
    Titan in the Playground
     
    Xihirli's Avatar

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    Jan 2015
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    Behind you. RIGHT NOW.
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    Default Re: [IC] Troubles in Otori PF2

    Before heading back to the kobolds, the heroes notice two exits to this chamber other than the way they came, one going down and the other curving up and around.

    Returning to the chamber with the kobolds, the translator sniffs you all and gags. "You all smell gross! I think you got some of their guts on you! That will not wash out for a long time! Come, we take you to kobold boss! He is thankful, thankful for you killing the stinky lizards!"

    The passage earlier noted, with the pulsing orbs, is not the one the translator begins pointing down. Rather she is urging you to go back up to where you all met the green-scaled kobolds.
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