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2007-12-03, 02:50 PM (ISO 8601)
- Join Date
- Feb 2007
THE TOMB (calling all characters)
I am planning on running the Tomb of Horrors (dundundunhhhh), for my group as a humurous one off during Christmas break.
We are now asking for anyone who wants to make a pregen character to post them here and we will run them through the TOMB, and keep everyone updated on thier progress.
The Rules:
All WoTC content allowed except for the environment ones (stormwrack, etc).
I don't care about what level of optimization they have.
NO CHEESE.
NO METAGAME knowledge of TOH.
Stats: 4d6 seven times drop the lowest. (I trust you , you don't have to post the rolls), or a 32 point buy from the DMG.
level ten,
WBL, no Custom items, no more than 1/4 spent on any single item.
Thats about all, have fun. Characters will be taken first come, and probably distributed at random.
ps. I am no artist, but if somebody wanted to draw a trophy of some sort, It can go to whoever's character lives longest, or whoever dies in the most interesting way. or both.
Much thanks to anyone who helps out.
Fresh meater.. Characters so far
Mortimer Rivers :Human Rogue
Arca :Human Druid
Grazvel :Human Duskblade
Vuliev the Flail :Human Cleric
Deitrich : Human cleric
Kaasad Shadoweb Chitine Rogue
Tori Gallows Arcane Trickster
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2007-12-03, 03:06 PM (ISO 8601)
- Join Date
- Nov 2006
Re: THE TOMB (dunhdunhdunhhhhh)
I dont know, but why not tell your players to just come prepared with five or more characters they themselves have made? You could say its 'for some crazy idea you had.' Character creation is one of my favorite parts, and personally I would be pretty hard pressed to play some guy I didnt actually build myself. I just wouldnt like it.
Also, make you sure you drop the hint that at least two of their characters have to be rogues. heh.
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2007-12-03, 03:11 PM (ISO 8601)
- Join Date
- Jun 2007
Re: THE TOMB (dunhdunhdunhhhhh)
I downloaded a chargen program from kazaa a few years ago... It would allow you to make X number of people, with Y levels in classes Z and/or W, T, U etc. It would also take about 5 tries to get a thief with ranks in hide or move silently. Oh yeah, it was also, 3E, core only. So it wasn't that good back then, let alone now.
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2007-12-03, 03:12 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Albany, NY
- Gender
Re: THE TOMB (dunhdunhdunhhhhh)
You might also want to just have them find a anyone can use it wand of true resurrection that brings them back with their stuff. Like 8 or 10 charges should be sufficent.
[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
Truly wonderful avatar made by Cuthalion
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2007-12-03, 03:14 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Chicagoland
- Gender
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2007-12-03, 03:16 PM (ISO 8601)
- Join Date
- Oct 2006
- Gender
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2007-12-03, 03:16 PM (ISO 8601)
- Join Date
- Feb 2007
Re: THE TOMB (dunhdunhdunhhhhh)
The problem is, they don't like making characters, (especially in a situation where they will probably die) so I was hoping to save myself some prep time.
Barring something that makes the characters automatically, is there and easy way online to create pc's? Similar to the 3.0 Cd.
Edit:: Yeah, my default option is to have them each make one pc who miraculously has like three or four identical twins who happen to to be right behind the party, named similarly and equipped exactly the same as thier brothers.
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2007-12-03, 03:21 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Albany, NY
- Gender
Re: THE TOMB (dunhdunhdunhhhhh)
Well, if you are really set upon lots of characters then this website and this website are not too bad in terms of saving time.
[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
Truly wonderful avatar made by Cuthalion
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2007-12-03, 03:33 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: THE TOMB (dunhdunhdunhhhhh)
You could also just make all the characters yourself and let them either draw from a hat or just divvy up the characters.
Alternatively, there was a 3.0 book called "Enemies and Allies" that has the 'iconic' characters (Mialee, Lidda, Regdar, etc.) statted out for levels 1, 5, 10, 15, and 20 (or something like that). You could just have them play those, if you can find a copy of the book (I managed to pick up a copy at a used bookstore for about $3).The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2007-12-03, 03:38 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Swamp of Evil
- Gender
Re: THE TOMB (dunhdunhdunhhhhh)
You could also put out a call to the forumgoers here for characters. I'm sure there are plenty of people who would be willing to make characters just for fun. Then, when the game is over, you can post how all the characters died.
"Well, as Captain Leif Meldrock says in Mars Needs Lumberjacks, I'm ready for anything."
~The Hero, The Secret of Evermore
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2007-12-03, 03:41 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Albany, NY
- Gender
Re: THE TOMB (dunhdunhdunhhhhh)
[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
Truly wonderful avatar made by Cuthalion
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2007-12-03, 03:42 PM (ISO 8601)
- Join Date
- Feb 2007
Re: THE TOMB (dunhdunhdunhhhhh)
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2007-12-03, 03:42 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: THE TOMB (dunhdunhdunhhhhh)
Last edited by RTGoodman; 2007-12-03 at 03:43 PM.
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2007-12-03, 03:44 PM (ISO 8601)
- Join Date
- Feb 2007
Re: THE TOMB (dunhdunhdunhhhhh)
Don't start yet, though, I need to get approval from my group, because I know at least one of them is usually strongly against Pregen cahracters (although this is kinda unique and I think i could get them to try it).
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2007-12-03, 04:56 PM (ISO 8601)
- Join Date
- Oct 2006
- Gender
Re: THE TOMB (dunhdunhdunhhhhh)
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2007-12-03, 05:04 PM (ISO 8601)
- Join Date
- Dec 2006
Re: THE TOMB (dunhdunhdunhhhhh)
You'll need some tables, and some dice.
A table for race, one for class, and one with a series of stats. Roll everything randomly, play a half-orc wizard with maximised wisdom.
At least they won't be attached to them...
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2007-12-04, 08:50 AM (ISO 8601)
- Join Date
- Feb 2007
Re: THE TOMB (dunhdunhdunhhhhh)
Well, my group really likes the idea. The one guy does want to make his own, but everybody else is excited about your idea.
So, Long story short, I will be taking up to twelve characters if anybody wants to make them, I will provide status updates and a final description.
I am no artist, but if somebody wanted to draw a trophy of some sort, It can go to whoever's character lives longest, or whoever dies in the most interesting way. or both.
The Rules:
All splat books allowed except for the environment ones (stormwrack, etc).
I don't care about what level of optimization they have.
NO CHEESE.
NO METAGAME knowledge of TOH.
Stats 4d6 seven times drop the lowest. (I trust you , you don't have to post the rolls)
Thats about all, have fun. Characters will be taken first come, and probably distributed at random.
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2007-12-04, 09:02 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Swamp of Evil
- Gender
Re: THE TOMB (calling all characters)
What level would you like the characters to be?
"Well, as Captain Leif Meldrock says in Mars Needs Lumberjacks, I'm ready for anything."
~The Hero, The Secret of Evermore
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2007-12-04, 09:06 AM (ISO 8601)
- Join Date
- Feb 2007
Re: THE TOMB (calling all characters)
Oh yeah, level ten, WBL, no Custom items, no more than 1/4 spent on any single item.
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2007-12-04, 09:11 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Norway
- Gender
Re: THE TOMB (dunhdunhdunhhhhh)
What do you mean by "splat books"? You need to be more specific.
I would suggest the 32 point buy method from the DMG.
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2007-12-04, 09:17 AM (ISO 8601)
- Join Date
- Feb 2007
Re: THE TOMB (calling all characters)
By "splat books" I mean anything that has the WOTC stamp on it's cover. basically any of the expansion books ( BoED, ToB, BoNS, etc). I think I have at least access to all of them.
As for Point buy, Yeah, OK you can roll or do a 32 point buy for stats.
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2007-12-04, 09:20 AM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: THE TOMB (dunhdunhdunhhhhh)
The Dragon magazine had a couple years back, an ongoing thing where they took things from computor games and D&D'ed them up.
One of those things were the Lifestones insipred by, I think, Asherons Call.
Basically an obelisk like stone, Can't be moved, but on occation teleports away from its homeplane for a week or so and right now it is just a few minutes walk from the tomb (what are the odds :D ).
Any sentient creature (int 3 and up) can attune themselves to the stone and if killed he will respawn at the stone at full health etc, except for 1)a temp negative level that goes away in an hour (might be a couple hours). Those negative levels do stack however they noted and 2) the item of highest value stays behind (use that or not).
When the week is up the stone teleports itself back to its homeplane and it can no longer be used by the players or anyone else in that reality. Note that the players might not be around for when the stone appears, perhaps it has only a day left.
Also fun to think of that not only PC's can use the stone...
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2007-12-04, 09:37 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Norway
- Gender
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2007-12-04, 11:32 AM (ISO 8601)
- Join Date
- Feb 2007
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2007-12-04, 05:42 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Swamp of Evil
- Gender
Re: THE TOMB (calling all characters)
Ok, first one (32 point and buy). HP is done at 3/4 HD every level, let me know if you want them to be rolled.
Mortimer Rivers (the name may be changed to protect the innocent )
SpoilerChaotic Neutral Male Human Rogue 10
Abilities:
str-14
dex-20
con-16
int-10
wis-14
cha-10
HP-76
AC-21 (touch-17; flatfooted-17)
Saves:
fort-6
ref-12
will-5
Base Attack- +7/+2 (grapple- +9)
Initiative- +7
Speed-30 ft.
Feats: Two Weapon Fighting, Improved Initiative, Point-Blank Shot, Quick Draw, Rapid Reload
Special Abilities: Sneak Attack +5d6, trapfinding, Evasion, trap sense +3, Uncanny Dodge, Improved Uncanny Dodge, Improved Evasion
Skills: Hide +23, Move Silently +23, Spot +15, Listen +15, Search +13, Disable Device +13, Open Lock +18, Escape Artist +18, Use Magic Device +13
Gear: +1 Flaming Rapier, +1 Short Sword, +1 Flaming Light Crossbow, +2 Leather Armor, Amulet of Natural Armor +2, Ring of Protection +1, Gloves of Dexterity +2, Boots of Elvenkind, Cloak of Elvenkind, 810 GP
EDIT: This guy's core only. Feel free to tweak.Last edited by Woot Spitum; 2007-12-04 at 08:23 PM.
"Well, as Captain Leif Meldrock says in Mars Needs Lumberjacks, I'm ready for anything."
~The Hero, The Secret of Evermore
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2007-12-04, 06:17 PM (ISO 8601)
- Join Date
- Jan 2007
Re: THE TOMB (calling all characters)
I''d like to make a character, too, but first I'd like to add an idea.
One of my friends recently told me about a game called Paranoia, wherein everyone dies a whole bunch. The way they handle it is that every character has 6 clones, and every player brings a 6pack of some sort of beverage. When their character dies, they start drinking the beverage, and when they finish, their clone is teleported back into the group.
Just a thought. I'll get to working on that character...5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2007-12-04, 07:24 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- United States
- Gender
Re: THE TOMB (calling all characters)
Are flaws okay?
And what about XP used for item creation?Last edited by AlterForm; 2007-12-04 at 08:11 PM.
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2007-12-04, 07:33 PM (ISO 8601)
- Join Date
- Jun 2007
Re: THE TOMB (calling all characters)
Check out DM Tools, it's just what you need.
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2007-12-04, 07:54 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- 500 miles that a way!
Re: THE TOMB (calling all characters)
Presenting Arca!
SpoilerFemale Human Druid 10
True Neutral
STR: 9
DEX: 14
CON: 15
INT: 15
WIS: 20
CHA: 13
73 HP
SPEED: 30
AC: 23
TAC: 12
FFAC: 12
+2 to Initiative
+9 Fort save
+5 Ref save
+12 Will save
Attack:6, Attack(Missile): 9, Grapple: 8
Languages: Common, Druidic, Elven, Dwarfish
Feats:
Improved Unarmed Strike
Natural Spell
Assume Supernatural Ability
Aberration Blood
Aberration Wildshape
Skills: +1 to Balance, +1 to Climb, +13 to Concentration, +1 to Disable Device, +13 to Handle Animal, +13 to Heal, +2 to Jump, +6 to Knowledge(Dungeoneering), +13 to Listen, +2 to Search, +13 to Spot
6 cantrips, 6 first level, 5 second level, 4 third level, 4 fourth level, and 3 fifth level spells each day
Equipment:
Wild Mountain Plate, Dragonhide Version
Spell Component Pouch
Druidic Focus
Masterwork LongSpear
Sling
Rod of Extend
Ring Of Blink
Masterwork Tools of Handle Animal and Concentrate
900 gp
Animal Companion: Black Bear
45 HP
Init: +2
Spd: 40
Ac: 18
Attacks: 2 Claws +10 melee, Bite +5 melee
Damage: 1d4+5 (claw); 1d6+2 (bite)
Special Qualities: Scent
Saves: Fort +7; Ref +7; Will +3
Abilities: Str 21, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +7; Listen +4; Spot +11; Swim +9
Feat: Toughness, Evasion, Devotion
Link, Share Spells
Tricks: Track, Guard, Defend
Notes: I recommend the player of this sheet be allowed to purchase some sundries with his leftover cash, my DM just assumes you have a random selection of them.
To the Player: Enjoy! Your ability to shift into aberrations and take one of their supernatural abilities makes you extremely versatile - but don't go cheese, here, please. I set up your feats so you can go for improved grapple next feat gain. Your armor shifts with you, so no more worrying about AC when wildshaped! Take a look at the Monster Manual (all of them) and lords of madness for more shapeshift ideas. Have fun!
From Lords of Madness, Savage Species, Races of Stone.Last edited by streakster; 2007-12-09 at 09:18 PM.
The perfect fighter fix.
Hey, the magnificent Shades of gray made me the cool paladin! Give him a hand!
From time to time, I vanish from the boards. Like Frosty, though, I'll be back again some day!
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2007-12-04, 08:04 PM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: THE TOMB (calling all characters)
I'll be posting a warblade soon.
Avatar by Serpentine.
"Love takes up where knowledge leaves off."
- St. Thomas Aquinas