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  1. - Top - End - #361
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by samduke View Post
    peeking out towards the balcony trying to get a good view of where the enemy are at

    Perception: (1d20+13)[29]
    You don't really need to look very hard, they're on the adjacent building, two droideka destroyer droids, one standing on the lip of the balcony and firing down into the street, and the other firing towards the staircase.

    Spoiler
    Show
    perception: (1d20+13)[29]

    The one firing into the street looks up and spots you peeking out of the doorway.
    Last edited by Thundercracker; 2023-10-23 at 11:09 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #362
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    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej moves up until he can see the closer Droideka, then reaches out and pulls, trying to throw it to the ground below.

    Spoiler: OOC
    Show
    Move Object, throwing it at the ground.
    (1d20+14)[17] Use the Force
    They're Large IIRC so minimum of DC 20 to possibly affect it.
    (4d6)[14] at DC20
    an extra (2d6)[3] at DC 25, and a further (2d6)[6] for a 30

  3. - Top - End - #363
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Cora with her readied grenade... as she runs past coralej Cover Me, Flying out across the balcony jumping across to the balcony with the destroyers, tumbling past through the opposing window and finding as much cover as possible.

  4. - Top - End - #364
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    The droideka on the ledge slides towards the lip but keeps its footing. Cora manages to clear the gap between the buildings, then leaps to her feet and dives through the window before the droid can react.

    Once inside she realizes that perhaps this was not the best idea. The cover she expected to find doesn't help very much as the wall has been hit with so many blaster bolts it's about to collapse.

    She is also now caught in the crossfire between the 501st coming up the steps and the droideka on the balcony. Luckily for her, the three clones in your squad who made it up to the balcony fall prone and open fire on the droideka by the window.

    Spoiler
    Show

    (1d20+5)[25]
    (3d8)[16]
    (1d20+5)[22]
    (3d8)[21]
    (1d20+5)[17]
    (3d8)[9]

    Droideka attack on clones:
    attempts to return fire on two of the clones (autofire) (1d20+7)[17]
    damage: (3d8)[15]

    The clones lay into the droideka, damaging its shields and peppering its armor. It returns fire, but because they are prone, most of the blaster bolts go over their head, though they do take some superficial impacts on their armor.

    Spoiler
    Show
    2 clones are hit for 8 each. The droideka's shields are down to 10SR, and it has taken 18 damage


    Two clones from the 501st pop up from the stairwell to shoot at the droideka, but check their fire upon seeing Cora.
    "Hold fire! Friendly in the bedroom!" one of them yells.

    The droideka on the edge of the balcony continues firing at the sled, and the Jedi continues to defend it; it's a standoff.
    Last edited by Thundercracker; 2023-10-26 at 11:50 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  5. - Top - End - #365
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Annoyed that the Droideka seemed unbothered by his last attack, must be heavier than he thought, Coralej once more fills the air with spark and flame, the obscure trick a definite favourite of his, hopefully it'll have a harder time ignoring that.

    Spoiler: OOC
    Show
    That's Combustion, aiming to just get the droideka, it's taller than anyone else so he'll have his attack appear 5ft above the balcony if necessary.
    (1d20+14)[33] Use the Force as an Area attack vs Fortitude.
    (4d6)[11] fire damage on a success, half on failure.
    A success also sets the droid on fire, using Coralej's +14 Use the Force instead of the usual +5 for the Fire's attack each round.

  6. - Top - End - #366
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Cora (broken wall)

    Seeing the 501st coming up the stairs she flashes the grenade, waving for them to take cover, then pulls the pin and rolls it out between the 2 destroyers, then diving down the stairs for better cover.

    Attack
    (1d20+2)[19]

    damage 2-Square Burst radius
    target with the Evasion Talent takes half damage from a successful attack, and no damage if the attack misses.
    (4d6)[9] slashing

    Acrobatics to jump down the stairs
    (1d20+2)[7]

  7. - Top - End - #367
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by samduke View Post
    Cora (broken wall)

    Seeing the 501st coming up the stairs she flashes the grenade, waving for them to take cover, then pulls the pin and rolls it out between the 2 destroyers, then diving down the stairs for better cover.

    Attack
    [roll0]

    damage 2-Square Burst radius
    target with the Evasion Talent takes half damage from a successful attack, and no damage if the attack misses.
    [roll1] slashing

    Acrobatics to jump down the stairs
    [roll2]
    The droideka by the window shudders as its circuits ignite, and flames shoot out from beneath its armor. Then the grenade goes off, well placed enough to damage both droids, and the one by the window loses power and shuts down. The other droideka, upon being flanked on two sides, drops its shield and turns into a giant rolling metal wheel, and rolls off the building to take off down the street.
    Last edited by Thundercracker; 2023-10-27 at 11:11 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  8. - Top - End - #368
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    the blast from the grenade exploding so close by, it deadened the sound of the droid rolling off the building. When looking all Cora sees is the smoldering remains and then proceeds to descend the stairs back to the ground and walks back to the vehicle with members of the 501st.

  9. - Top - End - #369
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    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej also heads for the stairs down, time to regroup with the Jedi and remaining clones.

  10. - Top - End - #370
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    You regroup down at the sled.

    "Won't be long before more clankers show up, we'd better get a move on," Jessie says, "anyone unable to walk? No? Good, this way."

    The 501st moves with precision, two squads leapfrogging each other as they stick to the shadows next to buildings, covering the sled as it hovers along. You come to a T-junction.

    "Shield generator is this way," Jessie says.

    "The detention center is that way," Sadaki replies, pointing to a nearly perpendicular street, "this is where we part ways."

    "Right. Glad to have you with us as long as you were, hope you find what you're looking for," Jessie says.
    "May the Force be with you," Sadaki replies, and he leads you off to the right while Jessie and the 501st continue on.

    "Our best play right now is stealth," Sadaki says, "we're better off getting to the detention center undetected. If they go on high alert, it'll be harder to get in and find Dr. Kradu."

    He takes point towards the detention center, staying about 40-50' ahead of you, but as you pass a side street, you spot a Separatist probe droid headed the opposite direction. If it continues on its path, it will likely intercept the 501st clones on their way to the shield generator.

    You only have moments to make a decision on what to do...
    Last edited by Thundercracker; 2023-10-29 at 08:09 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  11. - Top - End - #371
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej lashes out with the force, trying to crush the probe before it acts.
    "Scrap that thing!"

    Spoiler: OOC/Rolls
    Show
    Force Grip against it.
    (1d20+14)[31] Use the Force vs Fortitude
    (2d6)[6] at DC15, (2d6)[6] extra at 20, (2d6)[4] more at 25.

  12. - Top - End - #372
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    reaching for her commlink and adjusting the frequency to that of the 501st that just parted ways.
    Watch your six, probe droid inbound
    Holstering her blaster rifle for the walk to the shield generator, so as to be as stealthy as possible
    Last edited by samduke; 2023-10-31 at 06:36 PM.

  13. - Top - End - #373
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by Thunder999 View Post
    Coralej lashes out with the force, trying to crush the probe before it acts.
    "Scrap that thing!"

    Spoiler: OOC/Rolls
    Show
    Force Grip against it.
    [roll0] Use the Force vs Fortitude
    [roll1] at DC15, [roll2] extra at 20, [roll3] more at 25.
    The droid’s chassis dents and crumples, but it is still functional.
    Spoiler
    Show
    it’s another utf if you’d like to maintain.


    Jessie responds, though there must be heavy jamming because his voice is barely discernible.

    “Copy that, thanks for the heads up”
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  14. - Top - End - #374
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    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej maintains his focus on the droid, can't let it go now.
    "Don't know how long I'll hold it, someone shoot it already."

    Spoiler: Roll
    Show
    Maintaining
    (1d20+14)[16] use the force
    (2d6)[6] at DC 15, (2d6)[12] more at DC 20, (2d6)[10] more at DC 25

  15. - Top - End - #375
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Aiming at the probe droid Cora fires a shot from her blaster pistol

    Attack
    (1d20+3)[9] -5 non proficient

    damage
    (3d8+2)[20]

    (47 shots remaining)

    edited

    nope not with the rng rolling that
    Last edited by samduke; 2023-11-01 at 04:07 PM.

  16. - Top - End - #376
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    The droid strains against the unseen force crushing it, but it is unable to escape. As soon as the blaster bolt fires though, even though it is nowhere near the droid, it explodes in a fireball and falls to the ground. Sadaki sprints back to the alley entrance.

    "What was that?" the Jedi whispers, "we're trying to avoid alerting the Separatists where we are."
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  17. - Top - End - #377
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    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    "That was a Probe Droid, heading for the other group, someone had to stop it."

  18. - Top - End - #378
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by Thunder999 View Post
    "That was a Probe Droid, heading for the other group, someone had to stop it."
    “Did it spot you?” Sadaki asked.

    It's not clear whether it spotted you or not.

    Spoiler
    Show
    You could try to make a roll / check (your choice) to see if you can recall or deduce whether it did or not, or you could always wing it, or tell the truth (that you're not sure).
    Last edited by Thundercracker; 2023-11-02 at 11:53 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  19. - Top - End - #379
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Cora
    No idea if it did or not, but we should get moving just in case.

  20. - Top - End - #380
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    "It was turning, but I'm pretty sure it exploded before any cameras faced our way."

  21. - Top - End - #381
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Your conversation is cut short by the sound of metal grinding against duracrete.
    "Clankers incoming!" one of the clones shouts, and they all turn and raise their blaster rifles.

    A lone droideka destroyer rolls around a corner and unfolds about 150' away, between you and the detention center.
    A shield bubble pops into place, protecting it as it prepares to fire.

    Spoiler
    Show
    It is 30 squares away, point blank range for its laser cannons. The clones are about 10' away from you, between you and it.

    droideka initiative: (1d20+8)[25]
    clones initiative: (1d20+9)[10]
    Sadaki initiative: (1d20+7)[24]
    Roll initiative to see if you go before the droideka.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  22. - Top - End - #382
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    The Droideka opens fire on the three of you before anyone can react. Blaster bolts pepper the ground and blow chunks out of nearby walls.

    Spoiler
    Show

    autofire: (1d20+6)[13]
    damage: (3d8)[17]


    The Jedi ignites his blue lightsaber and charges down the road towards the enemy droid, closing to within thirty feet of it.

    Spoiler
    Show
    Sadaki used the run action to move 4x his speed. Players move, and then all the NPCs will go.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  23. - Top - End - #383
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    *presuming I can draw the blaster rifle as I run

    Cora
    Runs right after Sadaki drawing her blaster rifle in the process

  24. - Top - End - #384
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    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej wraps himself in the force to ward of the hail of autofire.

    Coralej sprints towards any cover he can see closer to the Droideka.

    Spoiler: OOC
    Show
    That's a Negate Energy as a Reaction to the autofire
    (1d20+14)[27] against DC17 to negate the damage.
    Then 4x sprint to get some cover, assuming there's some.

  25. - Top - End - #385
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Spoiler
    Show
    sorry i was sick the last few days


    There is an alley right next to you, where you targeted the probe droid through, and there is a cross street about halfway to the droideka.

    Spoiler
    Show
    pick where you want to take cover


    The droideka decides to unload on the two maniacs charging at it.

    Spoiler
    Show
    attack on sadaki: (1d20+10)[19] (hit)
    damage: (3d8)[8]
    attack on Cora: (1d20+10)[12] (miss)
    damage: (3d8)[21]


    Sadaki centers himself in the Force and lunges forward with a single diagonal stroke, then takes on a mostly defensive angle with the blade.
    Spoiler
    Show

    battle strike UTF(1d20+14)[25]
    (3d6)[3][1][5](9)
    attack: (1d20+12)[19]
    damage: (2d8+5)[12]


    The clones close distance and advance up the street, firing on the droideka as they go, all except for the one with the heavy blaster, who runs and takes cover in the cross street.
    Spoiler
    Show

    attack: (1d20+5)[10]
    damage: (3d8)[11]
    attack: (1d20+5)[11]
    damage: (3d8)[12]
    attack: (1d20+5)[21]
    damage: (3d8)[13]


    The droideka's shield disperses all of the blaster fire and lightsaber energy directed at it, and prepares to fire again...
    Last edited by Thundercracker; 2023-11-09 at 08:14 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  26. - Top - End - #386
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej ran to the crossroads.

    He spares a moment to refocus himself, then attempts to lift the droideka, remembering how difficult it was last time, he draws deeply upon the force.

    Spoiler: OOC
    Show
    So yes, he'd have gone to the crossroads.
    That's Telekinetic Savant as a swift action to get back his Force Grip, then Force Grip on the droideka, spending a force point on the roll.
    (1d20+14)[16] + (1d6)[2] UTF vs a DC of Fort+5 (+5 because it's Large)

  27. - Top - End - #387
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Cora

    Attempting to shoot the closest droideka

    Blaster rifle
    Attack: (1d20+2)[10] -5 nonprof.
    Damage: (3d8)[5]

  28. - Top - End - #388
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    The droid scrabbles at the ground for a second, but your hold on it falters, and then Cora's blaster bolt is absorbed by its shield bubble. It returns fire and strikes her heavily in the shoulder
    Spoiler
    Show
    take 12 damage from an attack of 20, unless you have a trick to pull.


    Sadaki, who is toe-to-toe with it, blocks a blaster bolt from the droideka and counterattacks, but both of his lightsaber strikes are blocked by the droid's shield system, it looks like they're in a standoff.

    The clones open fire, all four of them aiming for the droid. One laser blast makes it through, barely, and singes a piece of its armor plating.

    Spoiler
    Show
    droideka shield is down to SR15, and it has taken 1 point of damage
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  29. - Top - End - #389
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    "I hate Droidekas."

    Coralej tries to affect the droid once more with his force telekinesis.

    Spoiler: OOC
    Show
    Move Object on the droid, throwing it at the ground to try and do some damage.
    (1d20+14)[21] UTF vs Will, also needs to beat a 20 to move a large creature.
    (4d6)[18] at DC20, + (2d6)[8] at DC 25, + (2d6)[6] at DC 30

  30. - Top - End - #390
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Cora
    Shooting at the closest droideka - again
    attack
    (1d20+2)[13] -5 non prof.

    damage
    (3d8)[18]

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