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  1. - Top - End - #211
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej Sublevel

    "Cora and the clones should be able to handle a few B1s, we just need to be quick about this. R4 slice the door open, everyone else get ready for that B1 to wake up."

  2. - Top - End - #212
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Ilyene - Security

    Ilyene stares at the droid as she approaches it, then fiddles the way she holds the blade and suddenly goes from guard to attack, striking towards the neck of the B1 droid to quickly remove the threat.
    Last edited by Harmony; 2023-06-08 at 03:49 PM.

  3. - Top - End - #213
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by Harmony View Post
    Ilyene - Security

    Ilyene stares at the droid as she approaches it, then fiddles the way she holds the blade and suddenly goes from guard to attack, striking towards the neck of the B1 droid to quickly remove the threat.
    As you approach, the droid shudders and turns towards you.

    "Hey, you're not supposed to be here," it says.

    Spoiler
    Show
    initiative: (1d20)[14]
    If you win initiative, make your attack and damage rolls.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  4. - Top - End - #214
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Ilyene - security

    "Oh, bloody..." Ilyene exclaims as she rushes forward and slices the droid.

  5. - Top - End - #215
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by Harmony View Post
    Ilyene - security

    "Oh, bloody..." Ilyene exclaims as she rushes forward and slices the droid.
    "Huh?" the droid says, but before it can react, your saber neatly bisects it, and the broken pieces fall to the ground with a clatter and a whir of servos powering down.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  6. - Top - End - #216
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by samduke View Post
    Cora
    Relay Station


    short range for blaster rifle, Single shot targeting the closest B1
    [roll0] -5 for short range -5 for non prof. (=10)
    [roll1] confirm crit
    [roll2] damage
    Security Station:
    You damage a droid which is then destroyed by one of the clones, and there are eight droids left. They return fire as they advance slowly, peppering the building with blaster bolts, but thanks to your low profile, prone on the roof, neither you or the three clones are hit, except for a small shower of duracrete pebbles blasted off the side of the building above you.
    Last edited by Thundercracker; 2023-06-12 at 04:34 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  7. - Top - End - #217
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Cora
    Relay Station


    round 2

    short range for blaster rifle, Single shot targeting the closest B1
    (1d20+1)[3] -5 for short range -5 for non prof. (=swing and a miss)
    (1d20+1)[20] confirm crit
    (3d8)[16] damage

    (36 shots remain)
    Last edited by samduke; 2023-06-12 at 09:09 PM.

  8. - Top - End - #218
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by samduke View Post
    Cora
    Relay Station


    round 2

    short range for blaster rifle, Single shot targeting the closest B1
    [roll0] -5 for short range -5 for non prof. (=swing and a miss)
    [roll1] confirm crit
    [roll2] damage

    (36 shots remain)
    The clones take out two more droids with precision fire, leaving six, and just as it looks like they’re all going to be wiped out before even getting across the field, a lucky shot finds one of the clones in the face visor.
    “Man down!” another one yells as blaster fire continues to pepper the Relay Station.
    Last edited by Thundercracker; 2023-06-13 at 01:22 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  9. - Top - End - #219
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    AvatarVecna's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Security:

    Ax rolls forward and starts slicing the door, leaving the others to handle any other droids that might be coming this way after that ruckus.

    Spoiler: OoC
    Show
    UC: (1d20+13)[24]
    Last edited by AvatarVecna; 2023-06-13 at 04:55 AM.


    Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia

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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

  10. - Top - End - #220
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by AvatarVecna View Post
    Security:

    Ax rolls forward and starts slicing the door, leaving the others to handle any other droids that might be coming this way after that ruckus.

    Spoiler: OoC
    Show
    UC: [roll0]
    Sub-level: You estimate slicing the door will take about a minute, what does everyone else do while the droid attempts to slice the secure scanner?
    Last edited by Thundercracker; 2023-06-13 at 08:19 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  11. - Top - End - #221
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Cora
    Relay Station


    round 3
    Move under cover to the injured clone and attempt to render first aid


    (blaster rifle clip 36 shots remain)

  12. - Top - End - #222
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Ilyene - security.

    Ilyene watches for unpleasant surprises as the slicing is underway and makes herself ready to be first through the breach.

  13. - Top - End - #223
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by samduke View Post
    Cora
    Relay Station


    round 3
    Move under cover to the injured clone and attempt to render first aid


    (blaster rifle clip 36 shots remain)
    Relay Station:
    The blaster bolt looks like it went straight through the clone's visor into his eye socket. You don't really know how to get started, but the other two clones help you drag him away from the edge, to a sheltered spot a few feet back from the lip, where you have protection. Blaster fire from the remaining droids peppers the building as they continue to advance. One of the clones rips off the injured's helmet and uses a medpac to staunch the bleeding. You assume this is clone with field medic training, CT-0476.
    "I've stabilized him, but he needs proper medical care or he's not going to make it," the medic says as he looks at you.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  14. - Top - End - #224
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Cora
    Relay Station


    round 3
    Over Comms: Hey step it up we have an injured clone up here, and those droids are getting close enough to spit on.

    Single shot targeting the closest B1
    (1d20+1)[20] -5 for short range if it applies, -5 for non prof. (10 maybe 15)
    (1d20+1)[5] confirm crit
    (3d8)[19] damage

    (35 shots remain)
    Last edited by samduke; 2023-06-14 at 01:59 PM.

  15. - Top - End - #225
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej sublevel

    "Maybe we should check that room we passed again while R4 slices that door, the mainframe should be down here, not up a ladder." Coralej then hears the comm and responds "Not much we can do to speed this up."

  16. - Top - End - #226
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by samduke View Post
    Cora
    Relay Station


    round 3
    Over Comms: Hey step it up we have an injured clone up here, and those droids are getting close enough to spit on.

    Single shot targeting the closest B1
    (1d20-1)[18] -5 for short range if it applies, -5 for non prof. (10 maybe 15)
    (2d8)[15] confirm crit
    [roll2] damage

    (35 shots remain)
    Relay station: your blaster bolt finds its mark, and the two clones still up follow your lead and return to the lip of the second story. One of them fires and misses, while the other strikes a droid in the leg, but it keeps marching, albeit with a limp. Five droids remain and as they return fire, you are again fortunate that none find their mark.

    Sub level: the door springs open, and auto fire sprays the hallway from within the room.
    Spoiler
    Show
    auto fire vs Ilyene and ax: (1d20-1)[18]
    Damage: (2d8)[15] half on miss

    Standing just five feet away from the door, sparks falling from its right shoulder where one arm is missing, a CIS B2 super battle droid takes up almost the entire doorway. Its lone remaining wrist blaster charges for a second salvo.
    Last edited by Thundercracker; 2023-06-17 at 01:01 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  17. - Top - End - #227
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Ilyene - security

    Ilyene tries to desperately fend off the hail of bolsters with her saber before she moves in to cut the droid. “Droid!” She calls out.

    Spoiler: OOC
    Show

    (1d20+6)[18] deflect for half damage (just matches DC, so takes 7 damage?)
    (1d20+3)[9] attack
    (2d8+4)[12] damage
    Last edited by Harmony; 2023-06-17 at 11:09 AM.

  18. - Top - End - #228
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Cora
    Relay Station


    round 4

    Single shot targeting the closest B1
    (1d20+1)[21] -5 for short range if it applies, -5 for non prof. (nat 20 possible crit)
    (1d20+1)[10] confirm crit
    (3d8)[12] damage (x2 on confirmed crit)

    (34 shots remain)
    Last edited by samduke; 2023-06-17 at 05:32 PM.

  19. - Top - End - #229
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej Sublevel

    Seeing the dangerous droid Coralej thrusts out a hand and the B2 is briefly surrounded by sparks and fire.

    Spoiler: OOC
    Show
    That's the Combustion force power, telekinetically burning a 2x2 area.
    (1d20+8)[26] to hit as an Area Attack against fort for (4d6)[11] fire damage, on a hit it catches fire and uses my +8 Use the Force modiifier for the attack bonus of the flames on later turns.

  20. - Top - End - #230
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by samduke View Post
    Cora
    Relay Station


    round 4

    Single shot targeting the closest B1
    [roll0] -5 for short range if it applies, -5 for non prof. (nat 20 possible crit)
    [roll1] confirm crit
    [roll2] damage (x2 on confirmed crit)

    (34 shots remain)
    Relay station:
    Your blaster bolt takes another droid right through the head, and four remain. Both clones miss, striking the ground and throwing up dirt, but the return fire is deadly accurate hitting both remaining clones. They both slump down, limp and obviously unconscious, possibly dead, leaving you alone against the quartet of b-1’s as they cross the wall into the courtyard, next to Maintenance.

    Spoiler
    Show
    no crit confirms in saga edition.


    Sub level:
    Spoiler
    Show
    anyone else want to take an action, or are we delaying?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  21. - Top - End - #231
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Cora
    Relay Station


    round 5
    Over Comm's Guys I have lost the clones and four armed b1's have crossed into the courtyard, next to Maintenance, I think you are out of time

    Blaster rifle Single shot targeting the closest B1
    (1d20+1)[8] -5 for non prof. [=3 swing and a miss .. lousy rng)
    (3d8)[6] damage (x2 on crit)

    (33 shots remain)
    Last edited by samduke; 2023-06-20 at 08:46 AM.

  22. - Top - End - #232
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by samduke View Post
    Cora
    Relay Station


    round 5
    Over Comm's Guys I have lost the clones and four armed b1's have crossed into the courtyard, next to Maintenance, I think you are out of time

    Blaster rifle Single shot targeting the closest B1
    [roll0] -5 for non prof. [=3 swing and a miss .. lousy rng)
    [roll1] damage (x2 on crit)

    (33 shots remain)
    Blaster bolts pepper the building around you, but you're lucky and none of them come anywhere near your prone form. The droids continue advancing slowly, compelled by their programming and orders.
    Last edited by Thundercracker; 2023-06-20 at 09:11 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  23. - Top - End - #233
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Sub level:
    Ax protrudes an electroshock probe but the small bolt of electricity is absorbed into the b2’s armor. Odi the clone levels his blaster and hits the droid dead center. It wobbles, makes a grunting noise, and then falls over in a shower of sparks.

    “Is everyone alright?” the clone asked.

    In the room beyond the droid, you can see a charging station and what appear to be banks of computer mainframes lit by a flickering overhead light. A single green LEDs blinks on one of the servers.
    Last edited by Thundercracker; 2023-06-21 at 07:48 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  24. - Top - End - #234
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej Sub Level

    As soon as Coralej sees the computers he points and shouts "That's our mainframe, R4, get downloading as much as you can. The rest of us need to get back up top and help out, lets try the ladder over there."

  25. - Top - End - #235
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by Thunder999 View Post
    Coralej Sub Level

    As soon as Coralej sees the computers he points and shouts "That's our mainframe, R4, get downloading as much as you can. The rest of us need to get back up top and help out, lets try the ladder over there."
    The ladder leads to a metal hatch, which opens into the small yard of transformers and electrical equipment just outside of the power station. The relay station is clearly visible, as are the remaining battle droids who have just crossed into the lighted area just next to the far end of the maintenance building, about 150’-200’ away. The droids are keeping up a steady rate of fire towards the relay station as they slowly advance across the grounds.
    Last edited by Thundercracker; 2023-06-22 at 12:44 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  26. - Top - End - #236
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    PirateWench

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Cora
    Relay Station


    round 6

    Blaster rifle Single shot targeting the closest B1
    (1d20+1)[19] -5 for non prof. =14
    (3d8)[10] damage (x2 on crit)

    (32 shots remain)
    Last edited by samduke; 2023-06-22 at 05:08 AM.

  27. - Top - End - #237
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej Power plant above ladder

    Quietly "Anyone got any ideas, they're way too far to do anything, need to get within 60ft for all my tricks."

  28. - Top - End - #238
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Ilyene - power plant above ladder

    “Let’s advance through cover” Ilyene says after taking in the sight. “Until we are right on top of them and then we take them out.

  29. - Top - End - #239
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by samduke View Post
    Cora
    Relay Station


    round 6

    Blaster rifle Single shot targeting the closest B1
    (3d20)[16][3][4](23) -5 for non prof. =14
    (9d8)[8][8][2][3][8][6][4][3][5](47) damage (x2 on crit)

    (32 shots remain)
    Relay station:
    Another of the droids is struck in the center torso and shudders as it falls to the ground. Three droids remain and return fire as they slowly advance.

    Spoiler
    Show
    hit on natural 20: (3d20)[16][3][4](23)
    Damage: (9d8)[8][8][2][3][8][6][4][3][5](47)


    Outside power generator: the security station is almost exactly between you and the droids. Once you get past the fence you could run behind the round building for cover. There’s a decent chance the droids might spot you though, as there is nothing else nearby except for the security building itself.
    Last edited by Thundercracker; 2023-06-23 at 04:15 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  30. - Top - End - #240
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej Power

    Coralej will run towards the Security station, trying to end up behind some sort of cover if there's any.

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