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2023-03-14, 10:09 AM (ISO 8601)
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- Jul 2022
Kraagor's Final Dungeon - theories
Alright folks, let's hear your thoughts. What monster(s) and/or other defenses will be in the final dungeon of Kraagor's tomb? My first thoughts on possible options are:
A horde of powerful golems and/or undead, who can sit for eternity until their time to fight arrives.
Something ludicrous, like an Elder Floomph who gets stronger every time someone lands on its kin.
Let's hear your ideas! After all, this comic has action and comedy alike. The silly options are possible too, not just the serious. What would Serini Toormuck put as the ultimate last guardian of the Tomb?Last edited by ZhonLord; 2023-03-14 at 10:10 AM.
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2023-03-14, 11:34 AM (ISO 8601)
- Join Date
- Jul 2020
Re: Kraagor's Final Dungeon - theories
Maybe it's like backstage (or that tiresome joke about the 2e dungeon where everything's a mimic or worse), except on steroids. Say, the entrance is an 54 HD tunnel terrorFF, the ceiling of the next room consists of nothing but 30 HD balhannothsMM4 (surprise antimagic grappling!) and the floor is a pool of water that's really just a group of max-HD aballinsMoF with a stupid amount of stupid templates.
Last edited by Metastachydium; 2023-03-14 at 11:37 AM.
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2023-03-14, 11:49 AM (ISO 8601)
- Join Date
- Jul 2022
Re: Kraagor's Final Dungeon - theories
If you think "interesting" is an anticlimax, I feel sorry for you because it means you don't really know about interesting.
~Robin McKinley
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2023-03-14, 02:42 PM (ISO 8601)
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- Aug 2022
Re: Kraagor's Final Dungeon - theories
Eh. It'll probably just be a room. With a gate in it.
They've run the gauntlet to get there. They've already fought through a ton of very tough monsters (high enough level to give an epic lich experience). This is the treasure room at the end. I mean, Kraagor was a barbarian, so once you fight through all the mighty monsters, you get your prize, right!?
Oh wait! Serini actually made this. So yeah. I'd expect not so much more high level monsters (cause whoever gets there has shown they can handle that already), but maybe more tricks and traps in here, if there is anything to overcome.
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2023-03-14, 02:58 PM (ISO 8601)
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- Jul 2022
Re: Kraagor's Final Dungeon - theories
Last edited by ZhonLord; 2023-03-14 at 02:58 PM.
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2023-03-14, 03:16 PM (ISO 8601)
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- Aug 2017
- Location
- France
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Re: Kraagor's Final Dungeon - theories
Mitd's relatives.
Last edited by Fyraltari; 2023-03-14 at 03:16 PM.
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2023-03-14, 04:02 PM (ISO 8601)
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- Dec 2019
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Re: Kraagor's Final Dungeon - theories
Kraagor's statue, magically animated to protect the dungeon below its feet.
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2023-03-14, 04:37 PM (ISO 8601)
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- Jul 2020
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2023-03-14, 04:55 PM (ISO 8601)
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- Dec 2019
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2023-03-15, 01:34 AM (ISO 8601)
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- Jan 2019
- Location
- Israel
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Re: Kraagor's Final Dungeon - theories
There will only be the Gate. Whoever reaches the Gate, he already deserves this.
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2023-03-15, 07:13 AM (ISO 8601)
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- Nov 2011
Re: Kraagor's Final Dungeon - theories
The first gold dragon ever created in the Stickverse, whose dreams have become living demiplanes. Waking her will make her really mad.
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2023-03-16, 09:12 AM (ISO 8601)
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- Jul 2022
Re: Kraagor's Final Dungeon - theories
Last edited by ZhonLord; 2023-03-16 at 09:13 AM.
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2023-03-16, 09:48 AM (ISO 8601)
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- Feb 2010
Re: Kraagor's Final Dungeon - theories
Since the "shell game" of the doors is actually a gauntlet, and the challenges behind each individual door seem to be just monsters, I would assume the final dungeon to focus on Serini's class' specialty and be a dungeon full of deadly traps.
You already went through Kragoor's barbarian-inspired gauntlet of combat disguised as a shell game, now it's time to go through Serini's rogue-inspired challenge. It might feel a bit too close to Girard's Gate thematically, but we just so happened to have skipped most of the traps in that one, so the concept is still not fully spent.
It's almost certainly not just a room with the Gate and no extra defenses, or else Serini would probably not have said it's a final dungeon.
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2023-03-16, 10:12 AM (ISO 8601)
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- Jun 2007
Re: Kraagor's Final Dungeon - theories
Maybe the MitD’s dad?
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2023-03-16, 10:54 AM (ISO 8601)
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- Nov 2013
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2023-03-16, 10:56 AM (ISO 8601)
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- Jun 2021
Re: Kraagor's Final Dungeon - theories
Kraagor's zombie corpse
Last edited by Wintermoot; 2023-03-16 at 10:56 AM.
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2023-03-16, 12:25 PM (ISO 8601)
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- Jan 2019
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- Israel
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Re: Kraagor's Final Dungeon - theories
Or maybe inside there is... another set of doors that all must be checked?
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2023-03-16, 01:35 PM (ISO 8601)
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- Jul 2022
Re: Kraagor's Final Dungeon - theories
As hilarious as that would be, Rich already pulled that level of Gotcha at Girard's Gate, with the Mario bit. Besides, Serini can only maintain so many dungeons even with Sunny's help. She's a halfling, she needs sleep.
We do have proof that the Snarl can leave bodies behind after it destroys a soul, so it's possible, but I somehow doubt that turning a beloved friend's body into a negative energy being who's a mockery of all one held dear, fits Serini's style. I'd call it unlikely.Last edited by ZhonLord; 2023-03-16 at 01:36 PM.
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2023-03-16, 01:49 PM (ISO 8601)
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- Feb 2013
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- Germany
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Re: Kraagor's Final Dungeon - theories
Especially as they never recovered Kraagor's corpse; it's still over within the rift.
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2023-03-16, 02:04 PM (ISO 8601)
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- Feb 2012
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2023-03-16, 05:32 PM (ISO 8601)
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- Dec 2019
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Re: Kraagor's Final Dungeon - theories
Kraagor's statue is Kraagor himself, waiting to be awakened when the right time comes.
Last edited by Precure; 2023-03-16 at 05:34 PM.
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2023-03-17, 04:39 AM (ISO 8601)
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- Mar 2023
Re: Kraagor's Final Dungeon - theories
I like the golem idea. Maybe Serini has been buying high-end golems from Grubwiggler for years and now has a veritable army.
Could the final dungeon be a Living Vault? I had a look at the SRD and I can't quite imagine what it even looks like. Key thing though is that it probably shouldn't be able to Plane Shift with the Gate since the Gate is supposed to be immovable.
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2023-03-17, 10:05 AM (ISO 8601)
- Join Date
- Jul 2020
Re: Kraagor's Final Dungeon - theories
I have a vague recollection of someone pointing out the Tomb is not actually a tomb, but I can't quite find where it is established that Kraagor's body was lost.
We do have proof that the Snarl can leave bodies behind after it destroys a soul, so it's possible, but I somehow doubt that turning a beloved friend's body into a negative energy being who's a mockery of all one held dear, fits Serini's style. I'd call it unlikely.
This is the ONLY thing that makes sense!
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2023-03-17, 11:58 AM (ISO 8601)
- Join Date
- Jul 2022
Re: Kraagor's Final Dungeon - theories
Overall a clever and fascinating idea for how to cheese up a 3.5 powerhouse challenge, except for this bit right here. If the dungeon is underground, a roc won't have room to fly unless it's a pocket dimension - which the Gate itself rules out. And two rocs would make it even more cramped.
If you think "interesting" is an anticlimax, I feel sorry for you because it means you don't really know about interesting.
~Robin McKinley
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2023-03-17, 12:03 PM (ISO 8601)
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- Feb 2013
- Location
- Germany
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Re: Kraagor's Final Dungeon - theories
Anybody who has been pressed against a wall by a few tons of bird can't spellcast or swing a weapon. Win by filling all available space with bird.
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2023-03-17, 12:16 PM (ISO 8601)
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- Jul 2020
Re: Kraagor's Final Dungeon - theories
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2023-03-17, 02:32 PM (ISO 8601)
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- May 2006
- Location
- The sticks
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Re: Kraagor's Final Dungeon - theories
I'm reminded of the super power of Puppy Girl from Super Hero tropes on useless superpowers. Her power was summoning puppies, which is obviously useless. Except that she could summon *any* number of puppies *anywhere* she wanted.
So when the bad guy arrives and laughs at her, she probably kills him by summoning puppies directly inside his body and then buries him under a gigantic pile of millions of puppies. Filling an entire room with puppies, thus trapping people, would be a piece of cake.Last edited by Crusher; 2023-03-17 at 02:33 PM.
"You are what you do. Choose again and change." - Miles Vorkosigan