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Thread: Ability Damage Resource 2.0
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2023-05-29, 04:07 AM (ISO 8601)
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- May 2009
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Re: Ability Damage Resource 2.0
All of those materials are now in the guide.
And I came across another interesting feat that seems to do a fair bit for ability damage: Black Lore of Moil (Complete Arcane)
I am assuming the reason BLoM's been overlooked on ability damage is because people wrongly assume negative energy damage is always hitpoint damage (i.e. lethal or nonlethal.) The PHB glossary indicates clearly to me, this is not the case. Damage falls into one of three categories: lethal, nonlethal, or ability damage. When a type of damage is cited, the glossary says it's only significant for working out what immunities or resistances apply to that damage.
This is why the Rules Compendium tapes on a limiter for sneak attack as applied to touch or ray spells: the extra damage is in the form of hitpoint damage, not the same type as the damage of the spell. And that's a specific rule for precision-based damage situations -- sneak attack, skirmish, maybe Iaijutsu, etc. Every other spell defaults back to the rule that if it adds damage, it adds to the category of damage that the spell does: lethal, nonlethal, or ability damage.
Therefore Black Lore of Moil, adding +1d6 damage for every 2 levels of the spell, does nuts-all of significance for most Necromancy spells, but gives significant boosts to most ability-damaging spells, because half the damn list of ability-damagers are Necro spells. Shivering Touch, of course, but there's plenty of others: Mindfrost; Poison; Contagion; Affliction; Bloodsnow; Boneblast; Contagious Touch; Dehydrate; Dark Tide; Kiss of the freaking Toad; Last Judgment; Shadow Arrow. All Necromancy school, all picking up +1d6 per 2 levels of spell, for not one increase in spell level.
I'm not even going near the ability penalisers off the Necromancy list like Sunstroke where the bonus damage done is an open question since the spell penalises, it doesn't damage.
Heighten Spell also seems to work just fine with BLoM because the feat works off the formula of "+1d6 per 2 spell levels", and Heighten Spell basically turns a lower level spell into a higher level spell for all purposes based on spell level. I cannot see that the writers would have missed that interaction, so good old Boneblast arguably then stays relevant into the teens.
And let's not forget, finally, that BLoM also turns a 'save or suck' into a 'save and suck' since half the negative energy damage still gets taken even on a successful save. Only immunity to negative energy damage seems to block this.
Anyone want to Devil's Advocate this line of reasoning?
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2023-05-29, 11:19 PM (ISO 8601)
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- Oct 2011
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Re: Ability Damage Resource 2.0
Dragon #304 has a spell/psionic power called "Empower Venom" on page 38-39 which adds 50% to poison damage.
BLoM is extremely powerful if it applies to ability damage. Given that, I would not be surprised if DMs do not allow it.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
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2023-06-05, 07:24 PM (ISO 8601)
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- Jul 2011
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Re: Ability Damage Resource 2.0
One more feat - Hamstring Attack (Dragon #313): When you use a natural weapon to make a successful attack while flanking, attack of opportunity, or attack against an opponent who is stunned or prone, you may choose to deal Dexterity damage instead of normal damage. Roll the damage for the attack normally; the result is the DC for the target's Fortitude save against the effect. A creature that fails the Fortitude save takes 1d4 points of Dexterity damage. Success negates the damage.
-Spells-
Strength:
Cold of the Grave (Dragon #347) - 1 Str damage, +1 for every 4 CL (up to 5)
Conjure Greater Midnight Construct (Magic of Incarnum) - Soulburning Aura option (1 Str damage per point of essentia invested to all creatures adjacent to the construct at the end of the construct's turn)
Dark Tide (Stormwrack) - 1 Str damage
Despoil (Lords of Madness) - 1d4 Str damage
Greater Antidragon Aura (Dragons of Faerûn) - if any dragon or dragonblood creature attacks warded creature in melee, they suffer 1d6 Str damage (Fort negate)
Ice Blast (Complete Arcane) - additionally, fatigues the target
Investiture of the Pit Fiend (Fiendish Codex II) - Aspect of Pestilence (creatures in 10' must make Fort save or suffer 2 Str damage)
Languor (Spell Compendium) - -1d6 Str penalty, +1 per 2 CL (up to 1d6 +10)
Persistence of the Waves (Masters of the Wild) - despite being a "buff" spell, technically it still inflicts -2 Str penalty
Shadow Double (Drow of the Underdark) - each hit of the double causing 1 Str damage
Spectral Dragon (Dragons of Faerûn) - 1d6 Str damage with its bite attack (+1 - if caster is shadow-related)
Spider Curse (Spell Compendium) - target gets poisonous bite (1d6 Str damage)
Stone Spiders (Spell Compendium) - poisonous bite (1d3 Str damage)
Touch of the Graveborn (Complete Mage) - creatures with negative level(s) suffer 1d6 Str damage
Unholy Aura - if Good creature attacks warded creature in melee, they suffer 1d6 Str damage (Fort negate)
Weird - 1d4 Str damage (on a successful save!)
Dexterity:
Frostbite (Frostburn) - 2d6 Dex damage
Dirge of Discord (Spell Compendium) - -4 penalty to Dexterity
Impede (Complete Champion) - -4 penalty to Dexterity (if the subject is already under an effect that curtails its ability to move)
Iron Construct (Eberron Campaign Setting) - and one more supposed "buff" spell; -4 penalty to Dexterity
Metal Skin (Complete Arcane) - and once again, supposed "buff" spell; -2 penalty to Dexterity
Might of the Oak (Masters of the Wild) - a "buff" spell; -2 penalty to Dexterity
Rime (Dungeon #109) - -4 penalty to Dexterity
Storm Slave (Dragon #347) - -4 penalty to Dexterity (entanglement)
Transmute Sand to Glass (Sandstorm) - -4 penalty to Dexterity (a creature partially caught in the glass)
Tsunami (Spell Compendium) - -4 penalty to Dexterity
Vitrify (Sandstorm) - -4 penalty to Dexterity (a creature partially caught in the glass)
Constitution:
Befoul (Lords of Madness) - 1d4 Con damage for drinking the affected water, or 1d2 Con damage for swimming in it
Bleed (Complete Champion) - every piercing or slashing attack also inflicts 1 Con damage
Blood to Water (Spell Compendium) - 2d6 Con damage
Boneblast (Book of Vile Darkness) - 1d3 Con damage
Choking Cobwebs (Complete Mage) - 1d4 Con damage each round they're nauseated
Fangs of the Vampire King (Spell Compendium) - 1 Con damage with a bite attack
Imprison Soul (Heroes of Horror) - 1d4 Con damage per day
Kiss of Death (Masters of the Wild) - 1d10 Con damage
Pestilence (Book of Vile Darkness) - 1d4 Con drain per day
Resonating Agony (Complete Mage) - 1 Con damage
Serpent Storm (Dragon #330) - 1d4 Con damage
Slow Consumption (Book of Vile Darkness) - 1 Con damage
Speed of the Wind (Masters of the Wild) - again, a "buff" spell; -2 Con penalty
Tomb of Jade (Oriental Adventures) - 1d6 Con drain
Torture (Dragon #348) - 1d6 Con damage
Touch of the Pharaoh (Dragon #331) - Mummy Rot, except no incubation period
Toxic Tongue (Complete Mage) - 1d3 Con damage
Strength and Dexterity:
Scourge (Spell Compendium) - 1d6 Str and 1d6 Dex damage
Strength and Constitution:
Withering Palm (Spell Compendium) - 1 Str and 1 Con damage per 2 CL (up to 10 both); on a critical hit, damage is not doubled, but replaced by drain
Strength, Dexterity, and Constitution:
Aging Touch (Dragon #350) - 1 Str, Dex, and Con damage
Ray of Entropy (Spell Compendium) - -4 Str, Dex, and Con penalty
Strength, Constitution, and Charisma:
Fallen Soul (Dragon #312) - Evil creature suffers 4 Str, Con, and Cha drain for willingly performing Good act
Intelligence:
Investiture of the Amnizu (Fiendish Codex II) - grants touch attack which does 1d4 Int damage
Return to Nature (Eberron Campaign Setting) - 1d6 Int damage to Dragons or Magical Beasts
The Worm Within (Dragon #343) - 1d2 Int damage per round
Wisdom:
Incarnum Weapon (Magic of Incarnum) - 1 Wis drain
Love's Lament (Spell Compendium) - 1d6 Wis damage
Mindworms (Dragon #343) - 1d6 Wis damage
Overwhelming Revelations (Magic of Eberron) - -2d6 penelty to Wisdom
Wall of Incarnum (Magic of Incarnum) - 1d4 Wis damage (if creature have no essentia)
Charisma:
Rend Essentia (Magic of Incarnum) - 1d4 Cha damage, +1 per 3 CL (up to 1d4+5; can't reduce Cha below 1)
Wisdom and Charisma:
Soul Scour (Unapproachable East) - 1d6 Wis and 2d6 Cha damage
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2023-06-05, 09:55 PM (ISO 8601)
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- May 2009
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Re: Ability Damage Resource 2.0
^^^
Thanks for all those, ShurikVch and Anthrowhale - I will get them in there. About a third to half of the spells I already had, and coincidentally I came across Hamstring Attack about 2 days ago and inserted it - but I really appreciate the look anyway. Some of those are actually rather nice.
Also, I'll be putting a link in to SirNibbles' big compendium of diseases when I've got a second.
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2023-06-06, 06:51 PM (ISO 8601)
- Join Date
- Nov 2016
Re: Ability Damage Resource 2.0
Hunefer Rot (Epic Level Handbook, page 199) and Gangrenous Touch (Libris Mortis, page 116) deal their damage (1d6 and 1d4 Con, respectively) every round, not every day. Very usable.
Pit Lung (Fiendish Codex I, page 112) has no save against the damage, only initial infection- the damage is 1 Wis drain and the disease can only be cured with remove curse cast in a temple consecrated to a lawful good deity.Last edited by SirNibbles; 2023-06-06 at 07:25 PM.
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2023-06-07, 09:14 AM (ISO 8601)
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- May 2009
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Re: Ability Damage Resource 2.0
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2023-06-08, 08:48 PM (ISO 8601)
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- Nov 2016
Re: Ability Damage Resource 2.0
A few minor fixes:
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Incorrect: Nosomatic Chiurgeon (multiple times)
Correct: Nosomatic Chirurgeon
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Regarding undead, "their mental stats are vulnerable" is not true unless the undead has a constitution score. A creature with no Con score is "immune to ability damage..."
Undead Type
No Constitution score (unless otherwise noted in a creature’s entry)
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2023-06-08, 10:27 PM (ISO 8601)
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- May 2009
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Re: Ability Damage Resource 2.0
I'll fix up the misspelling, but where's the citation that a creature with no Con score is immune to ability damage? Not saying I doubt it's in there somewhere, but we've got a weird rules dysfunction if so since the d20srd types and subtypes section, regarding undead, say that the Undead's physical ability scores are immune to ability damage...
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2023-06-08, 10:35 PM (ISO 8601)
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- Nov 2016
Re: Ability Damage Resource 2.0
A creature that has no Constitution has no body or no metabolism. It’s immune to any effect that requires a Fortitude save unless the effect works on objects or is harmless. The creature is also immune to ability damage, ability drain, and energy drain, and automatically fails Constitution checks. Rules Compendium, page 105
This is a property of not having a Con score, not being undead. However, not having a Con score is a property of being undead (indeed, the first one listed- Monster Manual, page 317).
Because there is nothing stating that undead are vulnerable to mental ability damage, the general rule of creatures with no Con scores being immune to all ability damage remains in effect.
The same rule was published in the Monster Manual, page 312. I just quote the Rules Compendium because any rule published in it takes precedence.Last edited by SirNibbles; 2023-06-09 at 11:19 AM.
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2023-06-09, 12:29 AM (ISO 8601)
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- May 2009
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- Perth, West Australia
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Re: Ability Damage Resource 2.0
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2023-06-10, 09:17 AM (ISO 8601)
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- Jun 2016
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- Schwäbisch Hall
Re: Ability Damage Resource 2.0
"Ash" avatar by linklele - thank you again!
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