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  1. - Top - End - #631
    Titan in the Playground
     
    Pex's Avatar

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    Nov 2013

    Default Re: Unearthed Arcana - PH Playtest 5 - One D&D

    Quote Originally Posted by Kane0 View Post
    "Make a refle-Dex save"
    All these years later I still say "make a will save" when I mean Wisdom.
    Quote Originally Posted by OvisCaedo View Post
    Rules existing are a dire threat to the divine power of the DM.

  2. - Top - End - #632
    Bugbear in the Playground
     
    PaladinGuy

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    Jan 2018

    Default Re: Unearthed Arcana - PH Playtest 5 - One D&D

    Quote Originally Posted by Pex View Post
    All these years later I still say "make a will save" when I mean Wisdom.
    A willdom save?

    Then there's the confort save
    Last edited by paladinn; 2023-05-31 at 12:22 PM.

  3. - Top - End - #633
    Troll in the Playground
     
    DwarfClericGuy

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    Default Re: Unearthed Arcana - PH Playtest 5 - One D&D

    And Deflex?

    Oh how I yearn for a return of the three saves... One small thing I like about PF/Paizo, they never went down the 'every attribute has a save' rabbit hole.
    Trollbait extraordinaire

  4. - Top - End - #634
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    Kane0's Avatar

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    Default Re: Unearthed Arcana - PH Playtest 5 - One D&D

    Quote Originally Posted by Theodoxus View Post
    And Deflex?

    Oh how I yearn for a return of the three saves... One small thing I like about PF/Paizo, they never went down the 'every attribute has a save' rabbit hole.
    Its a really easy conversion (Fort takes Str and Con, Ref takes Dex, Will takes Int, Wis and Cha), you just need to make a few decisions.

    Does each save have one contributing stat, choice of two or total of two?

    Do you want each class to be proficient in one save type, two types or proficiency in one and half-proficient in a second?
    Roll for it
    5e Houserules and Homebrew
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  5. - Top - End - #635
    Dwarf in the Playground
    Join Date
    Oct 2020

    Default Re: Unearthed Arcana - PH Playtest 5 - One D&D

    It usually was
    Fortitude - Con/Str
    Reflexes - Dex/Int
    Will - Wisdom/cha

    Reflex can be mental quickness or honed reflexes.

  6. - Top - End - #636
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    Flumph

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    Meridianville AL
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    Default Re: Unearthed Arcana - PH Playtest 5 - One D&D

    Quote Originally Posted by Melil12 View Post
    It usually was
    Fortitude - Con/Str
    Reflexes - Dex/Int
    Will - Wisdom/cha

    Reflex can be mental quickness or honed reflexes.
    Yes, but that's how fourth edition did it, and we can't have any fourth edition in our D&Done.

  7. - Top - End - #637
    Bugbear in the Playground
     
    Lizardfolk

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    Jan 2016
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    Default Re: Unearthed Arcana - PH Playtest 5 - One D&D

    If one was going to go with the three saves model, I like the way Kryx does it the best.

    Fortitude - Constitution
    Reflex - Strength/Dexterity
    Will - Intelligence/Wisdom/Charisma
    What I'm Playing: D&D 5e
    What I've Played: D&D 3.5, Pathfinder, D&D 5e, B/X D&D, CoC, Delta Green

    Quote Originally Posted by stoutstien View Post
    Modern in sense of design focus. I consider any system that puts more weight in the buttons that players mash over the rest of the system as modern.

  8. - Top - End - #638
    Bugbear in the Playground
     
    PaladinGuy

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    Jan 2018

    Default Re: Unearthed Arcana - PH Playtest 5 - One D&D

    Quote Originally Posted by Trask View Post
    If one was going to go with the three saves model, I like the way Kryx does it the best.

    Fortitude - Constitution
    Reflex - Strength/Dexterity
    Will - Intelligence/Wisdom/Charisma
    Reflex=Strength doesn't make much sense to me.

    I can Fort=Str or Con. But honestly I like stat-based saves. Int saves should be against illusions, and Cha saves against "death" effects. Otherwise Reflex = Dex and Will = Wis.

  9. - Top - End - #639
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    Segev's Avatar

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    Default Re: Unearthed Arcana - PH Playtest 5 - One D&D

    4e's saves were one of the things it did well.

    I am also fond of 5e's; it accomplishes the goal of making vulnerabilities present is all monsters and builds, and complements bounded accuracy well.

    I know we get periodic complaints about bounded accuracy, but I think it does the job of allowing more things to be threatening at least in the short term and also giving even lower-level PCs a fighting chance in a lot of cases. It can also be frustrating for PCs who want to be untouchable, but 5e is very against the idea of being truly untouchable. Conversely, though, the reason CR calculations are based around hp and damage primarily is because, if you keep those in the right range, even a seemingly unstoppable monster that hammers weak saves is surprisingly survivable in 5e.

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