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  1. - Top - End - #181
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    "Oh? I'm sorry. I'll ask them to stop attacking me, I'm sure they will listen." Barks Moorgram. With another deep breath, he looks at Arthog. "Sorry, the pain makes my blood boil. I appreciate the healing. Now let's see about getting those doors open. But first," He reaches down to pick up his sling and axe again, "lets see about those icicles, I am sure their placement there is more than simple decoration."

    Making sure no one is directly under the icicles above the door, he lets loose a sling stone at them.

    Spoiler: OOC
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    Sling Attack (1d20+5)[7] for (1d4+4)[8] ranged bludgeoning damage.

  2. - Top - End - #182
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    These aren't tiny icicles, but big ones. Mind you, they are still made of ice, not some specially hardened material. The sling bullet strikes one of the big icicles with a lot of force and does damage, but doesn't bring it down.

    Meanwhile, in the distance high above the shrieking and cawing of crows continues.
    Last edited by lostsole31; 2023-10-26 at 02:53 AM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  3. - Top - End - #183
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Moorgram shrugs, "At least they seem sturdy..." He puts his sling away and makes to open the door, keeping an eye on the icicles. "Ready?" he asks before trying to open the door.

  4. - Top - End - #184
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Moorgram opens the door, which includes a 10' x 10' hallway to a much wider space beyond ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  5. - Top - End - #185
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Moorgram readies his axe and cautiously steps just into the room to get a look as to what awaits them inside.
    Spoiler: OOC
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    Move 2 squares west

  6. - Top - End - #186
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Still not fully out of this funneling section into the next chamber.....
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  7. - Top - End - #187
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    With no immediate greeting of a wave of cold or hail of bolts, Moorgram strides more confidently into the chamber.
    Spoiler: OOC
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    Move 2 more squares west

  8. - Top - End - #188
    Colossus in the Playground
     
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Steamy air fills this inner gallery, emanating in lazy wisps from a bubbling pool recessed into the floor of a raised dais surrounded by six pillars of ice. Four foggy mirrors hang from the walls near ice sculptures of helmeted pike-wielding warriors.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  9. - Top - End - #189
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Moorgramtakes a moment to take in the new surroundings, looking to see if the statues bear any semblance to anyone of note. As ponders the statues, he whips away some of the fog on the mirror next to him and examines it. "An odd room to have as a main chamber in an ice tower. You'd think it would melt over time, and these mirrors are not much good fogging up like this."

  10. - Top - End - #190
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Moorgram doesn't recognize the statues ... at least from where he is, there is enough steam in the room to make it hard to see detail from more than several feet away.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  11. - Top - End - #191
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Moorgram makes his way around the bubbling pool and pillars of ice to examine the statues closer.

  12. - Top - End - #192
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    He doesn't recognize any of the figures depicted on the statues.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  13. - Top - End - #193
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Satisfied with no immediate danger in the room, Moorgram begins to search for a way up to assist his allies. He moves to the nearest door, looking to his allies for any sign they have noticed anything he may have missed and readies himself to open the door once his allies are ready.

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    I think the closest door to him by the time he has gotten close enough to all the statues to see them would be the bottom one on the left side? Unless there is something I cant see currently on the map in that shadow

  14. - Top - End - #194
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    As Ostoril heads towards the doors, Hatch will squeak out that the two blue strips on each end - north and south - are teleporter strips.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  15. - Top - End - #195
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    "Where do they go?" Moorgram asks the group pointing to the one towards the south.

  16. - Top - End - #196
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Hatch begins to describe the area and what lays beyond.

    "First, don't mess with the pool. Don't touch the water. There's a water elemental there that keeps the plumbing running smoothly.

    "Those two doors to the north and south on the east, closest to the mirrors (Blue) ... they lead to stairs going upstairs.

    "The two doors north and south that are sort of against the far walls (Brown) ... those are privvies.

    "Of the two doors that are relatively close to the west? The one just north (Green) goes to the north barracks, and the one just south (Yellow) goes to the south barracks.

    "Finally, both ice crystal teleporters take you up to the next level to the dining hall. The passphrase is, 'A gathering within the hall, take one, take us all.'"
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  17. - Top - End - #197
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    "Our allies fight a battle up above, but those barracks could call enemies to our heels." Moorgram says as he eyes the statues to see if they might make for a speedy but effective barricade.

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    Examine statues/doors to see if they look like a few axe swings and a quick push might block the doorways? or if the doors even open into the chamber and are barricadeable?

  18. - Top - End - #198
    Colossus in the Playground
     
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    The ice statues appear to be ice-fused to the ground, and if there are any soldiers in the barracks they would surely hear the noise of trying to hack the statues off their bases.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  19. - Top - End - #199
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    "If no one else has any big ideas, lets hurry and clear this level." Moorgram says as he moves towards the North Barracks.

  20. - Top - End - #200
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Moorgram lines up at the door with Nadya for support, while Darkhelm is at the other door with Lady Argentea. It is a little congested in here for the bigguns to bother, so they hold back.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  21. - Top - End - #201
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Moorgram opens the door and readies his axe for a fight.

  22. - Top - End - #202
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Moorgram and Darkhelm both open the doors they are currently at.

    Begin Round One ...

    R1T30:
    Arthog tenses, but delays ...

    R1T21: Moorgram, what do you do? Nine double bunks, little more than straw mattresses and heavy blankets on raised blocks of ice, occupy most of the space in this partitioned chamber. A single wooden chest and a weapons locker furnish the rest of the room. An unarmored soldier lays in his bunk not too far from Moorgram.
    Last edited by lostsole31; 2023-11-09 at 11:51 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  23. - Top - End - #203
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Moorgram moves to the soldier's bedside, quickly looking for other threats. He readies his axe to make short work of the man.
    Spoiler: OOC
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    Move 3 squares West (or up 1 west, NW, W if that thing is blocking those squares.)
    Ready action to attack the man if he tries to get up. (Looking to coup de grace next round if the man is asleep and no other threats in room)

  24. - Top - End - #204
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    R1T21: Moorgram moves to the soldier's bedside, quickly looking for other threats. He readies his axe to make short work of the man, who is awake and looking up in terror, and not asleep. He is not in armor, nor does he have his weapons nearby.

    Nine double bunks, little more than straw mattresses and heavy blankets on raised blocks of ice, occupy most of the space in this partitioned chamber. A single wooden chest and a weapons locker furnish the rest of the room.

    R1T20-19: A soldier on the other side who is ready for war steps into the doorway nicks Darkhelm in her left hand for 2. He starts calling out an alarm. Red-4 (to the north) gets up and moves blearily to the east.

    R1T18: Darkhelm withdraws from her position at the doorway.

    R1T17: Windrunner moves up to Darkhelm, and puts a talon gingerly on the woman's shoulder for 6 healing.

    R1T15: Lady Argentea gets into a fighting style and begins calling out inspiring commands. She steps up to the doorway and begins her fight with the guard.

    R1T13-9: A fully armored and ready soldier steps up to Windrunner from the south. To the north of Moorgram, a fatigued soldier gets on his feet. Just north of Moorgram in this partition, Red-2 manages to scramble out of bed under Moorgram's attack and darts to the north.

    R1T8: Nadya gets behind a column and lets loose a telekinetic blast.

    R1T7-1: Final soldier to north is on the move. An officer appears from the south, engages Windrunner, and nicks the griffin for 3; she is followed by another soldier who soft-crits Windrunner for 9. Red-1, the fatigued, unarmed, unarmored soldier under Moorgram, doesn't try to get up with Moorgram threatening him. "No ... no, p-please no."

    End Round One, Begin Round 2 ...

    R2T30:
    Arthog continues to delay and keep his head on a swivel.

    R2T21: Moorgram, the man cowered under you, begging, but wasn't stupid enough to try to get up. What do you do?

    Enemies on deck and in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  25. - Top - End - #205
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Moorgram snarls in disgust, "I'll not kill a man begging for his life." He turns towards the other guards. "Beg if you want to live, or fight if you want to die!" he roars as he steps towards them.

    Spoiler: OOC
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    move NE 1 square to be next to 2.
    Ready action to attack 2 if he doesn't surrender.

  26. - Top - End - #206
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    R2T21: Moorgram snarls in disgust, "I'll not kill a man begging for his life." He turns towards the other guards. "Beg if you want to live, or fight if you want to die!" he roars as he steps towards them.

    R2T20-19: Blue-4 crosses weapons with Lady Argentea. Red-4 opens the door on the north end of the northern barracks.

    R2T18: Darkhelm puts away her shortbow away, and then moves north to block the northern barracks door while drawing her shortsword.

    R2T17: "Yield, officer!" caws Windrunner, intimidating the leader.

    R2T15: Blue-1 attacks Windrunner.

    R2T14: Lady Argentea continues with her inspiring commands, continuing to cross weapons with her foe.

    R2T13-9: Blue-3 steps out and puts shield away. Blue-2 steps up to attack Windrunner. Red-3 and Red-2 cower, not wanting to be torn asunder.

    R2T8: Protected by an interposing column, Nadya moves away from the guard threatening her to a point north of the fountain. She shoots a telekinetic blast into the man's chest for 14.

    R2T7: Red-5 does nothing offensive.

    R2T6: Though shaken, the officer attacks Windrunner.

    R2T3: There is a loud sloshing and splashing sound out in the main hallway, and Wind runner cries out in pain.

    R2T2: High speed hooves heard.

    R2T1: Red-1 gets off the bed and runs out the nearest door.

    End Round 2, Begin Round 3 ...

    R3T21:
    Moorgram, your readied attack didn't go off as it seems Red-2 surrendered.

    Enemies on deck and in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  27. - Top - End - #207
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    "Flee this place before I lose my patience." He says glaring at them.

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    Ready another action to attack if they try to attack.

  28. - Top - End - #208
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    R3T21: "Flee this place before I lose my patience," Moorgram says, glaring at them. (Using off-turn words and gestures) It seems that the soldiers are suitably cowed.

    Darkhelm shouts, "Come on out!" and does body language to show she is an "ally" to the unarmed soldiers for purposes of moving through her square.

    R3T20-19: A guard soft-crits Windrunner for 9. Red-4 leaves out Darkhelm's door out of Moorgram's sight.

    R3T18: Darkhelm leaves sight of the doorway and then flanks the water serpent with Arthog, stabbing it for 6.

    R3T17: "I am badly wounded, if anyone has healing!" cries Windrunner, who now goes on the defensive. "Before I go, officer of evil, I swear to smite your body upon this icy floor!"

    Windrunner bites the sergeant in her leg for 21, claws her in the groin for 20, dropping her, and then finishing off with his last claw, ending his short-lived smite.

    R3T15: Lady Argentea is struck by a soldier for 4.

    R3T14: Lady Argentea maintains her inspiring commands and spears her foe in the knee for 12, then steps away.

    R3T13-9: A soldier strikes Windrunner for 5. Two soldiers near Moorgram scramble out the door.

    R3T8: Nadya steps down the stairs, waving one of the unarmed soldiers past her as she shoots a bolt of force at the water-serpent, striking it for 12.

    R3T7: The last soldier in the northern barracks leaves out the north.

    R3T3: The water serpent slams Windrunner for 9.

    R3T2: Arthog touches Windrunner with his horn for 11 healing.

    R3T1: The last unarmored soldier moves north out of the way, past Nadya.

    End Round 3, Begin Round 4 ...

    R4T21:
    Moorgram, the northern barracks is clear. What do you do?

    Enemies on deck and in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  29. - Top - End - #209
    Barbarian in the Playground
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    Hearing the commotion, Moorgram heads back into the main chamber. "Sleep." he says as glares at the largest foe in sight.

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    Move South 2 squares and 2 squares East through the doorway.
    Cast Slumber hex on the biggest foe I can see.

  30. - Top - End - #210
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    Default Re: Reign of Winter: The Snows of Summer [Part 2]

    R4T21: Hearing the commotion, Moorgram heads back into the main chamber. "Sleep," he says as he glares at the largest foe in sight - which appears to be an 8'-long serpent made entirely of water. The water-creature does not sleep.

    R4T20-19: A soldier at the doorway to the southern barracks attacks Moorgram as he comes out, nicking his lower abdomen for 2.

    R4T18: Darkhelm stabs the water serpent for 9.

    R4T17: Windrunner puts a talon on his chest for 5 healing. He then continues a more defensive combat approach, but the soldier that is his target brilliant sword presses Windrunner's own forepaw into his beak so that Windrunner bites himself for 10. In retaliation Windrunner slashes that man's arm for 8 as the other scrapes off of his armor.

    R4T15: The soldier now provides his own drive, striking Windrunner in the forearm but Windrunner does some special maneuver to ignore it.

    R4T14: Lady Argentea continues her commands of offense and defense and steps down to engage. She stabs Blue-2 in the forearm for 13, dropping him.

    R4T13-9: A soldier strikes Windrunner for 5. A couple voices muttering something to the north.

    R4T8: Nadya's power bolt splashes into the water-serpent without apparently hurting it.

    R4T7-3: The water-serpent hits Windrunner with what seems like just slamming against the griffin forcefully for 6 ... enough for the griffin to fall.

    R4T2: A tired Arthog touches his horn to Windrunner for 14 healing, reviving Windrunner.

    End Round 4, Begin Round 5 ...

    R5T21: Moorgram, what do you do?

    Enemies on deck and in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

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