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Thread: Arcanist [Sorcerous Origin]
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2023-05-30, 04:29 AM (ISO 8601)
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- Oct 2005
Arcanist [Sorcerous Origin]
Arcanist
Not all sorcerers gain their powers early and easily. Many require a catalyst - stress, violence, exposure to other magic. For the sorcerers known as arcanists, their catalyst was education; they studied and trained as wizards until, one day, they exhibited powers far in excess of what their lessons should have granted them
Spellbook
You start with a spellbook containing a number of level 1 Wizard spells equal to your Intelligence modifier. You may add an additional spell of a level you can cast whenever you gain a Sorcerer level.
In addition to your spells known you may prepare a number of spells from your spellbook equal to the lower of your Intelligence modifier and proficiency bonus. You may change your prepared spells after a long rest. From level 2, you may spend a Sorcery point as a bonus action to replace one prepared spell.
See the Wizard class description for rules on adding spells to your spellbook.
Ritual Caster
You may cast any ritual spell from your spells known or spellbook as a ritual. You do not need to have the spell prepared as long as you have your spellbook.
Analytical Caster
At level 6, you gain the ability to add your Intelligence modifier to the damage of your cantrips and any checks you make as part of casting a spell that you do not already add your proficiency modifier to.
Synthesis of Blood and Ink
At level 14, if you prepare a spell that is also one of your spells known, you may apply two metamagic effects when you cast that spell and the total cost of the metamagic is reduced by half your Intelligence modifier rounded up.
Empowered Rituals
At level 14, you may spend a sorcery point to reduce the additional time to cast a spell as a ritual to 1 minute.
High Sorcery
At level 18, you may cast any spell of a level equal to or less than your Intelligence modifier that does not have an expensive material component, without using a spell slot. You may use this ability once per short or long rest.Thanks to Veera for the avatar.
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5E Sorcerous Origin: Arcanist
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2023-05-30, 01:48 PM (ISO 8601)
- Join Date
- Jul 2014
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Re: Arcanist [Sorcerous Origin]
I have a LOT of Homebrew!
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2023-05-30, 05:12 PM (ISO 8601)
- Join Date
- Mar 2015
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Re: Arcanist [Sorcerous Origin]
Arcanist
Not all sorcerers gain their powers early and easily. Many require a catalyst - stress, violence, exposure to other magic. For the sorcerers known as arcanists, their catalyst was education; they studied and trained as wizards until, one day, they exhibited powers far in excess of what their lessons should have granted them
Spellbook
You start with a spellbook containing a number of level 1 Wizard spells equal to your Intelligence modifier. You may add an additional spell of a level you can cast whenever you gain a Sorcerer level.
In addition to your spells known you may prepare a number of spells from your spellbook equal to the lower of your Intelligence modifier and proficiency bonus. You may change your prepared spells after a long rest. From level 2, you may spend a Sorcery point as a bonus action to replace one prepared spell.
See the Wizard class description for rules on adding spells to your spellbook.
I guess it doesn't help that I don't like adding spells known or equivalent to the sorcerer - its balance hinges around having to make difficult spell selections. Recent sorcerer subclasses that bypass this weakness through more spells known are, to my mind, much much more powerful than the others and the older sorcerer subclasses seemed pretty much in the middle of the pack when it came to character power.
Ritual Caster
You may cast any ritual spell from your spells known or spellbook as a ritual. You do not need to have the spell prepared as long as you have your spellbook.
Analytical Caster
At level 6, you gain the ability to add your Intelligence modifier to the damage of your cantrips and any checks you make as part of casting a spell that you do not already add your proficiency modifier to.
Synthesis of Blood and Ink
At level 14, if you prepare a spell that is also one of your spells known, you may apply two metamagic effects when you cast that spell and the total cost of the metamagic is reduced by half your Intelligence modifier rounded up.
Empowered Rituals
At level 14, you may spend a sorcery point to reduce the additional time to cast a spell as a ritual to 1 minute.
High Sorcery
At level 18, you may cast any spell of a level equal to or less than your Intelligence modifier that does not have an expensive material component, without using a spell slot. You may use this ability once per short or long rest.
I worry that this origin as it is has the best metamagic and, through the wizard spell list, the best spells, and it also gets aditional flexability and access just to more spells. It feels kind of like this sorcerer is the best at everything. Then you get further benefits like ritual casting and bonus damage added on. I get that its MAD, and this is a real cost, but it might not be as much as you think - with access to the wizard list there are plenty of summoning spells, conjured walls, buffs etc. that can be cast if you want to dump CHA and focus on Int to use all the origin abilities. You get to play a wizard with metamagic and free proficiency in Con saves and still pick up powerful additional abilities.
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2023-05-31, 12:39 AM (ISO 8601)
- Join Date
- Jul 2019
Re: Arcanist [Sorcerous Origin]
The idea is interesting, but I feel that it should be a wizard's subclass that add metamagic, rather than a sorcerer's one that add a spellbook. I would probably keep the MAD dependance from Charisma, for example, the number of sorcery points could depends from your Charisma MOD.