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2023-06-03, 12:23 PM (ISO 8601)
- Join Date
- Sep 2022
Running an urban west moorland type.
I'm thinking of running a urban version of a west moorland style game. Anyone have experience run something like this? If so do you have any advice?
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2023-06-03, 12:56 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Running an urban west moorland type.
What would this be exactly?
Not familiar with this, having a hard time visualizing it.
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2023-06-03, 01:39 PM (ISO 8601)
- Join Date
- Sep 2016
- Location
- United States
- Gender
Re: Running an urban west moorland type.
West Marches is, I believe, the term you're referring to. (For the unfamiliar, a very player-driven campaign style where the players, in parties that fluctuate session-to-session, decide what adventure of several to pursue that week, typically spread out over the wilderness). I've run several and they're quite fun, and certainly a load off on a DM compared to a more modern narrative campaign.
For an urban game it'd be tricky but not impossible; it'd be easier with a megacity of fantastical scope, like Sigil from Planescape. Maybe the city in which the game is set has fallen to anarchy and chaos, and is basically now a monster-and-magic-infested ruin. A smaller, make-shift city has grown up outside the walls, and every week the players venture into the old city in search of treasure.Last edited by Catullus64; 2023-06-03 at 01:41 PM.
The desire to appear clever often impedes actually being so.
What makes the vanity of others offensive is the fact that it wounds our own.
Quarrels don't last long if the fault is only on one side.
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We hardly ever find anyone of good sense, except those who agree with us.
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2023-06-08, 12:53 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Running an urban west moorland type.
Jakalla, the capital city of Tsolyanu, in Empire of the Petal Throne, was a major city that had any number or ruins / underground zones to explore from a big city base. Kind of like "archeology from Cairo to the Pyramids with monsters and evil magic added" as a style.
Worked well.Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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