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  1. - Top - End - #1
    Halfling in the Playground
     
    MonkGuy

    Join Date
    Sep 2022

    Default Running an urban west moorland type.

    I'm thinking of running a urban version of a west moorland style game. Anyone have experience run something like this? If so do you have any advice?

  2. - Top - End - #2
    Titan in the Playground
    Join Date
    Feb 2011

    Default Re: Running an urban west moorland type.

    What would this be exactly?

    Not familiar with this, having a hard time visualizing it.

  3. - Top - End - #3
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Sep 2016
    Location
    United States
    Gender
    Male

    Default Re: Running an urban west moorland type.

    West Marches is, I believe, the term you're referring to. (For the unfamiliar, a very player-driven campaign style where the players, in parties that fluctuate session-to-session, decide what adventure of several to pursue that week, typically spread out over the wilderness). I've run several and they're quite fun, and certainly a load off on a DM compared to a more modern narrative campaign.

    For an urban game it'd be tricky but not impossible; it'd be easier with a megacity of fantastical scope, like Sigil from Planescape. Maybe the city in which the game is set has fallen to anarchy and chaos, and is basically now a monster-and-magic-infested ruin. A smaller, make-shift city has grown up outside the walls, and every week the players venture into the old city in search of treasure.
    Last edited by Catullus64; 2023-06-03 at 01:41 PM.
    The desire to appear clever often impedes actually being so.

    What makes the vanity of others offensive is the fact that it wounds our own.

    Quarrels don't last long if the fault is only on one side.

    Nothing is given so generously as advice.

    We hardly ever find anyone of good sense, except those who agree with us.

    -Francois, Duc de La Rochefoucauld

  4. - Top - End - #4
    Titan in the Playground
     
    KorvinStarmast's Avatar

    Join Date
    May 2015
    Location
    Texas
    Gender
    Male

    Default Re: Running an urban west moorland type.

    Quote Originally Posted by Catullus64 View Post
    Maybe the city in which the game is set has fallen to anarchy and chaos, and is basically now a monster-and-magic-infested ruin. A smaller, make-shift city has grown up outside the walls, and every week the players venture into the old city in search of treasure.
    Jakalla, the capital city of Tsolyanu, in Empire of the Petal Throne, was a major city that had any number or ruins / underground zones to explore from a big city base. Kind of like "archeology from Cairo to the Pyramids with monsters and evil magic added" as a style.

    Worked well.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
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