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  1. - Top - End - #1
    Ogre in the Playground
     
    Shoot Da Moon's Avatar

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    Default Worse Than the Disease DICE ROLLS 2

    Second thread for dice rolls for my campaign Worse Than the Disease.
    Links to relevant threads;

    First IC thread; https://forums.giantitp.com/showthre...ease-IC/page50

    OOC 1 Thread; https://forums.giantitp.com/showthre...he-Disease-OOC

    Dice Rolls 1 Thread; https://forums.giantitp.com/showthre...ase-DICE-ROLLS

    IC 2 Thread; https://forums.giantitp.com/showthre...e-Disease-2-IC

    Worse Than the Disease OOC 2 Thread;
    https://forums.giantitp.com/showthre...-Disease-OOC-2
    ===

    Post dice rolls here…
    Anachronism will never high-light the folly of my convictions!

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    Ettin in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Tariq will spend (1d6)[2] x4 x20 min building a TL7 Fine 40mm Underbarrel Grenade Launcher, using $400 worth of broken closely related gun parts that we have recently procured for a total worth of $1600 material for a $8000 project.

    (3d6)[15] on Engineer (Small Arms) 17 (12 skill, +1 attantive, +0 invention, +1 TL, +1 extra parts, +2 extra time)

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    Default Re: Worse Than the Disease DICE ROLLS 2

    (1d6)[5] total bugs

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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[6]
    (3d6)[6]
    (3d6)[8]

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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[7] on Piloting XX (first, extra careful, and eventually 13)
    (3d6)[11] on Observation 18 (15 skill, +3 extra time)

  6. - Top - End - #6
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Quote Originally Posted by u-b View Post
    Tariq will spend [roll0] x4 x20 min building a TL7 Fine 40mm Underbarrel Grenade Launcher, using $400 worth of broken closely related gun parts that we have recently procured for a total worth of $1600 material for a $8000 project.

    [roll1] on Engineer (Small Arms) 17 (12 skill, +1 attantive, +0 invention, +1 TL, +1 extra parts, +2 extra time)
    Quote Originally Posted by u-b View Post
    [roll0] total bugs
    Quote Originally Posted by u-b View Post
    [roll0]
    [roll1]
    [roll2]
    I'll choose the three bugs for the GL.
    Gets too hot to handle after use, must cool down for 10 minutes or suffer 1d burn for early re-use.
    Half damage, Range and Acc.
    Nasty recoil, DX roll on use or get knocked down.
    Anachronism will never high-light the folly of my convictions!

  7. - Top - End - #7
    Firbolg in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Just realised I missed today's disease roll. Richard has failed every single one so far, so here's hoping.

    HT 9: (3d6)[7]

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    Ettin in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Reaction roll (with Blackwire's man? not sure if Sean's reputation applies) (3d6)[12]

  9. - Top - End - #9
    Firbolg in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Assuming reputatation doesn't apply with the mutants, given it's down as affecting settlers, so just doing a reaction roll backed up with Diplomacy. If Dip succeeds, then the worst the reaction roll can get is Good, if it fails it does nothing and it's the reaction roll straight as usual.

    Reaction: (3d6+4)[14]
    Diplomacy 17: (3d6)[3]

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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[6] on Engineer (Small Arms) 18 to invent world's first 40mm flame jet round with (2d6)[7] x2 minutes of time and $40 worth of material stuff

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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[4] on Engineer (Small Arms) 18 to make the next batch with (2d6)[6] x2 minutes of time and $10 worth of material stuff
    (3d6)[15] on Engineer (Small Arms) 18 to make the next batch with (2d6)[8] x2 minutes of time and $10 worth of material stuff
    (3d6)[11] on Engineer (Small Arms) 18 to make the next batch with (2d6)[5] x2 minutes of time and $10 worth of material stuff
    (3d6)[13] on Engineer (Small Arms) 18 to make the next batch with (2d6)[7] x2 minutes of time and $10 worth of material stuff

  12. - Top - End - #12
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    Default Re: Worse Than the Disease DICE ROLLS 2

    This takes just over an hour. Let's roll for bugs / multiple copies: (1d6-20)[-14] (1d6-24)[-22] (1d6-2)[0] (1d6-10)[-7] (1d6-6)[-2]

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    Default Re: Worse Than the Disease DICE ROLLS 2

    A total of 4 + 6 + 1 + 2 + 1 = 14 rounds were produced.

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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[11] on Explosives (Demolition) 23 to make a batch of M67s in (1d6)[3] x10 minutes with $24 worth of material stuff
    (3d6)[9] on Explosives (Demolition) 23 to make a batch of M67s in (1d6)[1] x10 minutes with $24 worth of material stuff

    (3d6)[11] on Explosives (Demolition) 23 to make a batch of flashbangs in (1d6)[6] x10 minutes with $24 worth of material stuff
    (3d6)[7] on Explosives (Demolition) 23 to make a batch of flashbangs in (1d6)[3] x10 minutes with $24 worth of material stuff

  15. - Top - End - #15
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    Default Re: Worse Than the Disease DICE ROLLS 2

    This takes just over two hours. Let's roll for bugs / multiple copies: (1d6-20)[-19] (1d6-24)[-20] (1d6-20)[-14] (1d6-28)[-27]

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    Default Re: Worse Than the Disease DICE ROLLS 2

    That's 5 + 6 = 11 M67s and 4 + 7 = 11 Schermuly Stuns.

    The rest of the day Tariq spends overseeing the works.

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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[5] on Navigation 17
    (3d6)[12] on Driving 15

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    Default Re: Worse Than the Disease DICE ROLLS 2

    What does Sean himself knows that might be relevant?

    (3d6)[13] on Detect Lies 13
    (3d6)[14] on Area Knowledge (Vermont) 12
    (3d6)[10] on Current Affairs 8

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    Default Re: Worse Than the Disease DICE ROLLS 2

    And now with these guys too...
    (3d6)[9] on Detect Lies 13

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    Ettin in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Going to Gunmetal:
    (3d6)[13] on Navigation 17
    (3d6)[13] on Driving 15

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    Default Re: Worse Than the Disease DICE ROLLS 2

    Going to Red Brick:
    (3d6)[11] on Navigation 17
    (3d6)[10] on Driving 15

    Then eventually going to Radar Base:
    (3d6)[11] on Navigation 17
    (3d6)[6] on Driving 15

  22. - Top - End - #22
    Dwarf in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Quote Originally Posted by AdamSpeg View Post
    Going to start to show my GURPS inexperience here. So aiming action adds the weapons accuracy bonus to this roll (whatever that happens to be for this rifle modified further by the scope). The size and range modifiers are just straight -6 for SM-6 and -8 for range, yeah? Any other modifiers that I need to account for?
    Guns (Rifle) [roll0]
    Rolled in the old thread by accident.

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    Default Re: Worse Than the Disease DICE ROLLS 2

    Some or all of the following things might be applicable:
    1. Acc bonus of the rifle + the round. Fine rifle + standard round = +6.
    2. Acc bonus from the scope if you use it and aim long enough (fill 3 seconds). In this case +3.
    3. Aim bonus for aiming long enough (up to the same full 3 seconds). Up to +2.
    4. A possible all-out attack (determined) in case you don't care if pinecones shoot you back, +1.
    5. And maybe yet another +1 if you care to find somewhere to brace the rifle.

  24. - Top - End - #24
    Dwarf in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Okay, so with the 10 on the dice we end up with

    10+(6[rifle]+3[scope]+2[aiming]+1[all out attack]+1[bracing])-(8[range]+6[SM])=9 vs Rifle skill of 19. A success by a mile.

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    Default Re: Worse Than the Disease DICE ROLLS 2

    You seem to have it the wrong way around:

    10 vs 19+13-14 = 18

    Still a success, but by 8, not by 10, not that it makes a difference. Write IC and then I'll post there too.

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    Default Re: Worse Than the Disease DICE ROLLS 2

    Ah I see, all modifiers are applied to the skill being rolled against, not the roll being made. My mistake.

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    Default Re: Worse Than the Disease DICE ROLLS 2

    Lemus, Klutz DX 12 roll; (3d6)[6]
    Anachronism will never high-light the folly of my convictions!

  28. - Top - End - #28
    Firbolg in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Okay, so rereading the relevant section, the doc still gives +1 to Richard's healing rolls, and then the doc can roll his Physician to do more. Last mention of his Physician said 20, is that still the case or were there modifiers exclusive to the disease treatment there?

    HT 13 (HT 11 + 1 Fit + 1 aid): (3d6)[8]
    Physician 20: (3d6)[9]

  29. - Top - End - #29
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    Default Re: Worse Than the Disease DICE ROLLS 2

    No, the modifiers apply to this roll, too.
    Anachronism will never high-light the folly of my convictions!

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    Default Re: Worse Than the Disease DICE ROLLS 2

    Lemus takes a moment to poke around the dead merchant's bodies and belongings, looking for anything out of the ordinary or worth killing these people over. He's careful to avoid disturbing the evidence as much as possible.

    Search 11 [rollv]3d6

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