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  1. - Top - End - #91
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[16] vs 17 Fragmentation

  2. - Top - End - #92
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    Default Re: Worse Than the Disease DICE ROLLS 2

    So only 2 fragments hit, this one and the direct impact one. Shame.

    Damage for second fragment (2d6)[12]

  3. - Top - End - #93
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[12] on Stealth 16
    (3d6)[7] on Observation 15 (ignoring up to 3 points of range penalties)

  4. - Top - End - #94
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Observing from the outside:
    (3d6)[9] on Stealth 16
    (3d6)[13] on Perception 15

    Choosing an entry point (maybe a door or an empty window, if any) and a "safe" place inside, entering, moving to target place and listening there:
    (3d6)[13] on Tactics 12
    (3d6)[12] on Stealth 16
    (3d6)[9] on Perception 15

  5. - Top - End - #95
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[8] vs Observation 10
    (3d6)[14] vs Tactics 9
    (3d6)[13] vs Stealth 13

  6. - Top - End - #96
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[13] on Observation 15 (if applicable; ignoring up to 3 points of range penalties and up to 6 darkness penalties)

  7. - Top - End - #97
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[11] vs Climbing 10 (11 Skill-1 Encumbrance)

  8. - Top - End - #98
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[10] on Throwing 17 (11 skill, +2 aim, +4 hex)
    (3d6)[6] on Climbing 13(?) (11 skill, -2 rope-up, +2(?) bracing against a wall, +2 at speed of 5 ft/min)

  9. - Top - End - #99
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Okay, that's a good throw, so let's suppose the grapnel caught something solid and the rope runs down roughly along a side of a window (left or right, I presume no big difference). It might be spotted if people are paying attention and the landing of the grapnel itself can be heard by an unmodified roll at 4 yards (but the closed windows likely further affect it).

    Sean climbs parallel to the window, then leans a bit to peek inside.

    (3d6)[9] on Stealth 16
    (3d6)[13] on Perception and Per-based Traps 15

    If nothing preventing the following is seen, he'll then break the window to get inside, fast and legs first.

  10. - Top - End - #100
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Quote Originally Posted by u-b View Post
    (3d6)[10] on Throwing 17 (11 skill, +2 aim, +4 hex)
    ...and I forgot to apply range. That's -5 for a total of 12, so still a hit.

  11. - Top - End - #101
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Attempting to lob a pre-cooked M67 grenade somewhere near the center of the roof of the hotel:

    (3d6)[7] on Throwing 10 (11 skill, +4 hex, +2 aim, -7 range) with scatter (1d6)[5]

    Concussion damage (9d6)[25] divided by 3 for every hex of range
    Fragmentation attack (3d6)[6] on effective skill 15 modified by range rcl 3 for (2d6)[10] (2d6)[5] (2d6)[11]

  12. - Top - End - #102
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Oh, and it goes "boom" after (1d2+3)[5] rounds after going live...

  13. - Top - End - #103
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[13] on Stealth 16
    (3d6)[13] on Observation 15

  14. - Top - End - #104
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Quote Originally Posted by u-b View Post
    Fragmentation attack (3d6)[6] on effective skill 15 modified by range rcl 3 for (2d6)[10] (2d6)[5] (2d6)[11]
    This is cutting damage to hit locations (3d6)[6] (3d6)[9] and (3d6)[12]

  15. - Top - End - #105
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Quote Originally Posted by u-b View Post
    This is cutting damage to hit locations (3d6)[6] (3d6)[9] and (3d6)[12]
    Which are right leg, torso and left arm, in that order.

  16. - Top - End - #106
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[9] vs Observation 10

  17. - Top - End - #107
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[10] on Observation 15
    (3d6)[11] on Architecture 7 (plus-minus any modifiers)

  18. - Top - End - #108
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    (3d6)[13] on Climbing 14(?) (11 skill, -1 rope-up, +2(?) bracing against a wall, +2 at speed of 7.5 ft/min)

  19. - Top - End - #109
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[13] on Stealth 16
    (3d6)[10] on Observation 15
    (3d6)[14] on Tracking 13

  20. - Top - End - #110
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Quote Originally Posted by u-b View Post
    (3d6)[14] on Tracking 13
    It is +6 against a group of men and -6 for urban area, so would be a fail, unless there is not pavement where the people were leaving the building, where it would be dirt or grassland. Sean does not intend to follow the tracks at the moment, only count and examine them, so just a small tramped patch under some window would possibly do.

  21. - Top - End - #111
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[8] on Stealth 16
    (3d6)[8] on Perception and Per-based Traps 15

  22. - Top - End - #112
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    (3d6)[7] on Perception up to 15 (not included are -5 for range and -4 for smoke)

    If Sean sees nothing, he'll command a tactical retreat.

  23. - Top - End - #113
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[8] vs Grenade Launcher 12 (default skill 15[Rifle-4]+1aoa+1integrated sight-5range)

  24. - Top - End - #114
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    Default Re: Worse Than the Disease DICE ROLLS 2

    An extra +4 for aiming at a hex, but anyway with Rcl 2 that lands all three grenades in one place. Roll for concussion and fragmentation in case something's there?

  25. - Top - End - #115
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Grenade 1 (3d6)[9] vs 15 Fragmentation
    Grenade 2 (3d6)[10] vs 15 Fragmentation

    Flashbang is a HT-5 roll to avoid being stunned for anyone who was within 10yds of targeted hex.

  26. - Top - End - #116
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    Default Re: Worse Than the Disease DICE ROLLS 2

    HT -5 roll; (3d6)[12]
    Anachronism will never high-light the folly of my convictions!

  27. - Top - End - #117
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[13] on Piloting 13 (the aircraft has gyroscopes and collision avoidance, so should have some stability rating or so to avoid major mishaps)
    (3d6)[9] on Observation 15 (plus x8 digital zoom, minus 20..50+ yards of range, repeated as needed)

  28. - Top - End - #118
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    Default Re: Worse Than the Disease DICE ROLLS 2

    The drone will have the same range modifiers and -10 size modifier, but it is in plain view if you are looking. It is solid light gray, good for maybe +1 camouflage relative to WHAT. It's 8 yards distance for hearing +0 rolls, so will be at -2..-3 Hearing to notice if directly above.

  29. - Top - End - #119
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Certain relevant rolls;
    (3d6)[6]
    (3d6)[11]
    (3d6)[9]

    (3d6)[10]
    (3d6)[6]
    (3d6)[10]
    Anachronism will never high-light the folly of my convictions!

  30. - Top - End - #120
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[17] on Piloting 13 to land the drone

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