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  1. - Top - End - #121
    Ogre in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Drone takes (3d6)[12] crushing damage before DR.
    Anachronism will never high-light the folly of my convictions!

  2. - Top - End - #122
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Supposing the drone has 1 point of DR for some sturdy plastic, and 4 hit points for its 1-pound weight, that would be one HT roll to avoid being destroyed assuming damage is calculated correctly, which I'm not sure it is. According to B431 a fall from 10 yards connects at a velocity of 15, doing and taking 4 * 15 / 100 * 2 dice of crushing damage (HP * velocity / 100 * hitting an immovable hard object), which would be 1d after rounding.

    So I am rolling either (3d6)[13] on HT or (1d6)[5] damage.

  3. - Top - End - #123
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    Default Re: Worse Than the Disease DICE ROLLS 2

    So, either destroyed or disabled, depending on whose damage is correct.

  4. - Top - End - #124
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Well, I was basing fall damage on the chart in AtE 2. But we can do Basic Set rules for velocity, if you feel that would be smart.
    Anachronism will never high-light the folly of my convictions!

  5. - Top - End - #125
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    Default Re: Worse Than the Disease DICE ROLLS 2

    AtE2 says those are pre-calcs for roughly human-sized thingies to simplify the math, so the drone survives. Will post IC soon, but meanwhile do other players want specific details to have been spotted before the drone went down?

  6. - Top - End - #126
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Quote Originally Posted by u-b View Post
    AtE2 says those are pre-calcs for roughly human-sized thingies to simplify the math, so the drone survives. Will post IC soon, but meanwhile do other players want specific details to have been spotted before the drone went down?
    Okay, the drone survives but will be damaged a bit. Remind yourself that you may repair it later.
    Anachronism will never high-light the folly of my convictions!

  7. - Top - End - #127
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[10] on Stealth 16
    (3d6)[13] on Perception/Observation 15

  8. - Top - End - #128
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Lemus stands a few yards away from the door and fires a high explosive round.

    (3d6)[11] vs Grenade Launcher 15 (default skill 15[Rifle-4]+1aoa+1integrated sight-2range)

  9. - Top - End - #129
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    Default Re: Worse Than the Disease DICE ROLLS 2

    I think Sean has ample opportunity to warn Lemus that the minimum range to shoot a grenade is 15 yards, both because of frag and fuse reasons.

  10. - Top - End - #130
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Yeah, don't worry, Lemus has enough skill with the weapon to know how to operate it properly.

    The real problem is that the noise and property damage may have consequences.

    And the door may not be destroyed by just one grenade...
    Anachronism will never high-light the folly of my convictions!

  11. - Top - End - #131
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Damage against the door

    Impact damage: (7d6)[24]
    Linked Explosion damage: (6d6)[16]

    (3d6)[16] vs Fragmentation 17

  12. - Top - End - #132
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Fragmentation damage 1: (2d6)[9]
    Fragmentation damage 2: (2d6)[5]

  13. - Top - End - #133
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Lemus fires a second explosive.

    (3d6)[10] vs Grenade Launcher 12 (default skill 15[Rifle-4]+1aoa+1integrated sight-5range)

    Impact damage: (7d6)[20]
    Linked Explosion damage: (6d6)[27]
    (3d6)[11] vs Fragmentation 17

  14. - Top - End - #134
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[6] on Stealth 16
    (3d6)[16] on Perception/Observation 16 (15 skill, +1 extra time)
    (3d6)[13] on Traps (Per) 16 (15 skill, +1 extra time)

  15. - Top - End - #135
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[12] on Observation 16 (15 skill, +1 extra time; up to 3 of range penalties negated)

  16. - Top - End - #136
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Making a reaction roll (modifiers secret)...

    (3d6)[10]
    Anachronism will never high-light the folly of my convictions!

  17. - Top - End - #137
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Wonder if Lemus is more familiar with these kinds of groups than Sean the vault dweller.

    (3d6)[10] vs 6 Area Knowledge

  18. - Top - End - #138
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[7] on Observation 15 concerning total weight of explosives and if there is any fragmentation coming with that

  19. - Top - End - #139
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Conditional shot vs the wire connecting the bomb to what not. The wire might be thinner, but using the bullet diameter. Sean does not object if this hits the man, but if he has the option, he'll choose it not to. He stronbly prefers not hitting the bomb.

    (3d6)[7] Guns(Rifle) 13 (18 skill, +1 bond, +1 IR laser, +6 acc, +3 scope, +2 aim, +1 determined, -7 range, -14+2 size for a circle of 0.3") for (7d6)[27] pi

  20. - Top - End - #140
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    Default Re: Worse Than the Disease DICE ROLLS 2

    If Sean's shot is triggered, Lemus will fire as well, but just aiming to hit the man directly.

    (3d6)[11] vs 15 Rifle (19skill+1aoa+2aim-7range)

  21. - Top - End - #141
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[8] on Dodge and Drop 12 against Sean's attack

  22. - Top - End - #142
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Alright, since Lemus is shooting too, I'll roll another Dodge and Drop;
    (3d6)[8]
    Anachronism will never high-light the folly of my convictions!

  23. - Top - End - #143
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[8] Guns(Rifle) 16 (18 skill, +1 bond, +1 IR laser, +6 acc, -7 range, -3 posture) rcl 3 for (7d6)[17] (7d6)[26] (7d6)[20] pi

  24. - Top - End - #144
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[13] vs Rifle 10 (19skill+1aoa-7range-3posture)

  25. - Top - End - #145
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Bad guy Dodge 9 -3 crawling;
    (3d6)[10]
    Anachronism will never high-light the folly of my convictions!

  26. - Top - End - #146
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    Default Re: Worse Than the Disease DICE ROLLS 2

    dead man's switch explosion;

    (18d6+2)[78] cr ex [plus [roll]1d[/roll] cut fragments]
    Anachronism will never high-light the folly of my convictions!

  27. - Top - End - #147
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (1d6)[2] cut fragments

    Ball bearings aren't the most effective fragmentation bits.
    Anachronism will never high-light the folly of my convictions!

  28. - Top - End - #148
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[8] Observation 16(?) (15 skill, +3 optics, +6(?) for at least a minute, -8(?) range)

  29. - Top - End - #149
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[7] vs Observation 10

  30. - Top - End - #150
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    Default Re: Worse Than the Disease DICE ROLLS 2

    One long burst starting at the driver's heart and then continuing through the rest of the van. I'm rolling as two separate attacks of 5 rounds each even if driver is inside the van. Otherwise, we can use only the first roll for 10 rounds, just counting all rounds over the driver's modifiers and under the van's modifiers as hitting the rest of the van. Please choose which it is before you open the spoiler. In either case, the goal is to primarily hit the cargo/passengers, even if those are unseen, not to damage any systems.

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    (3d6)[12] Targeted Guns (Rifle) 14 (17 technique, +1 bond, +1 IR laser, +6 acc, +3 scope, +2 aim, +1 determined, +1 RoF, -12 speed/range, -2 posture, -2 cover, -2 window/glare) rcl 3 for (7d6)[16] (7d6)[24] (7d6)[35] etc. pi x3
    (3d6)[15] Guns (Rifle) 14 (18 skill, +1 bond, +1 IR laser, +1 determined, +1 RoF, -12 speed/range, +4 size) rcl 3 for (7d6)[25] (7d6)[23] (7d6)[20] (7d6)[19] (7d6)[18] pi
    Rolling to possibly hit the occupants as per B555: (3d6)[13] (3d6)[12] (3d6)[12] (3d6)[7] (3d6)[11]

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