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  1. - Top - End - #151
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Worse Than the Disease DICE ROLLS 2

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    So, two possible hits at the driver, one in the vitals and one in the torso.

  2. - Top - End - #152
    Ettin in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS 2

    As per HT158, they have +1..2 to their hearing to hear the burst before considering closed windows and noise. I'm also rolling the following in case it's relevant, though Sean is just inside of some room a few feet away from a window:
    (3d6)[8] on Stealth 16
    (3d6)[14] on Camouflage 14

  3. - Top - End - #153
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Lemus aims and lights the van up, firing 5 shots throughout the vehicle's passenger bay.

    (3d6)[15] vs Rifle 20 (19 Skill+1 braced+6acc+1aoa+1rof+4size-12speed/range)

    rcl 2, damage for each shot
    (5d6+1)[23],(5d6+1)[20],(5d6+1)[18],(5d6+1)[17],(5d6+1)[13]

    chance to hit occupants
    (3d6)[7],(3d6)[9],(3d6)[8],(3d6)[8],(3d6)[14]

  4. - Top - End - #154
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    Default Re: Worse Than the Disease DICE ROLLS 2

    First 3 shots out of 5 hit, decent chances to hit occupants depending on how many people are in there.

  5. - Top - End - #155
    Ettin in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[10] Observation 8(?) (15 skill, +3 optics, +2 for 4 seconds, -12 range) vs Camouflage or Stealth?

  6. - Top - End - #156
    Firbolg in the Playground
    Join Date
    Dec 2009
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    England

    Default Re: Worse Than the Disease DICE ROLLS 2

    Sorry, holiday stuff and recent illness meant I was a little out of it here.

    Okay, so Sean sent back one guy to guard the cars again, seems reasonable to say that was a non-GL M16. That leaves the two shotgunners (looks like they've just got shot, so they won't be joining in shooting at a vehicle at range), all seven BARs, and five M16s (2 w/ GLs, 3 without). Range is 125 yards from where the rangers are plotted up, far as I can tell, and timing-wise they've got a full aim and then four seconds to act, allowing for shooting in the first second, aiming for two more and then firing again. Since they're set up in/around one of the buildings, assuming that they can brace.

    Let's go with two nine-shot bursts from the M16s, and two five-shot (doubled up to effectively ten with duplex) bursts from the BARs.

    M16s, burst 1:
    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[12], Rcl 2
    Damage: (5d6)[19] pi, (5d6)[20] pi, (5d6)[26] pi, (5d6)[21] pi, (5d6)[12] pi, (5d6)[23] pi, (5d6)[21] pi, (5d6)[23] pi
    Occupant hit chance if successful: (3d6)[8], (3d6)[4], (3d6)[15], (3d6)[9], (3d6)[11], (3d6)[10], (3d6)[10], (3d6)[13]

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[10], Rcl 2
    Damage: (5d6)[24] pi, (5d6)[24] pi, (5d6)[15] pi, (5d6)[12] pi, (5d6)[24] pi, (5d6)[19] pi, (5d6)[21] pi, (5d6)[17] pi
    Occupant hit chance if successful: (3d6)[9], (3d6)[11], (3d6)[15], (3d6)[11], (3d6)[12], (3d6)[10], (3d6)[10], (3d6)[9]

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[7], Rcl 2
    Damage: (5d6)[22] pi, (5d6)[25] pi, (5d6)[18] pi, (5d6)[19] pi, (5d6)[16] pi, (5d6)[21] pi, (5d6)[16] pi, (5d6)[14] pi
    Occupant hit chance if successful: (3d6)[9], (3d6)[11], (3d6)[13], (3d6)[17], (3d6)[8], (3d6)[11], (3d6)[10], (3d6)[6]

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[7], Rcl 2
    Damage: (5d6)[14] pi, (5d6)[12] pi, (5d6)[18] pi, (5d6)[14] pi, (5d6)[17] pi, (5d6)[17] pi, (5d6)[10] pi, (5d6)[12] pi
    Occupant hit chance if successful: (3d6)[9], (3d6)[8], (3d6)[10], (3d6)[8], (3d6)[8], (3d6)[14], (3d6)[7], (3d6)[12]

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[12], Rcl 2
    Damage: (5d6)[19] pi, (5d6)[19] pi, (5d6)[24] pi, (5d6)[18] pi, (5d6)[23] pi, (5d6)[19] pi, (5d6)[24] pi, (5d6)[14] pi
    Occupant hit chance if successful: (3d6)[8], (3d6)[7], (3d6)[10], (3d6)[10], (3d6)[8], (3d6)[9], (3d6)[18], (3d6)[9]

    BARs, burst 1:
    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[8], Rcl 1
    Damage: (6d6+1)[20] pi, (6d6+1)[20] pi, (6d6+1)[15] pi, (6d6+1)[19] pi, (6d6+1)[31] pi, (6d6+1)[28] pi, (6d6+1)[22] pi, (6d6+1)[16] pi, (6d6+1)[27] pi, (6d6+1)[13] pi
    Occupant hit chance if successful: (3d6)[7], (3d6)[15], (3d6)[7], (3d6)[7], (3d6)[13], (3d6)[8], (3d6)[10], (3d6)[14], (3d6)[14], (3d6)[15]

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[13], Rcl 1
    Damage: (6d6+1)[20] pi, (6d6+1)[19] pi, (6d6+1)[23] pi, (6d6+1)[25] pi, (6d6+1)[20] pi, (6d6+1)[25] pi, (6d6+1)[22] pi, (6d6+1)[20] pi, (6d6+1)[17] pi, (6d6+1)[16] pi
    Occupant hit chance if successful: (3d6)[8], (3d6)[8], (3d6)[12], (3d6)[10], (3d6)[11], (3d6)[9], (3d6)[11], (3d6)[8], (3d6)[13], (3d6)[11]

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[12], Rcl 1
    Damage: (6d6+1)[18] pi, (6d6+1)[16] pi, (6d6+1)[21] pi, (6d6+1)[32] pi, (6d6+1)[14] pi, (6d6+1)[23] pi, (6d6+1)[25] pi, (6d6+1)[20] pi, (6d6+1)[20] pi, (6d6+1)[26] pi
    Occupant hit chance if successful: (3d6)[9], (3d6)[6], (3d6)[7], (3d6)[11], (3d6)[11], (3d6)[12], (3d6)[9], (3d6)[5], (3d6)[15], (3d6)[8]

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[11], Rcl 1
    Damage: (6d6+1)[22] pi, (6d6+1)[24] pi, (6d6+1)[25] pi, (6d6+1)[23] pi, (6d6+1)[24] pi, (6d6+1)[16] pi, (6d6+1)[27] pi, (6d6+1)[14] pi, (6d6+1)[26] pi, (6d6+1)[28] pi
    Occupant hit chance if successful: (3d6)[14], (3d6)[8], (3d6)[13], (3d6)[9], (3d6)[5], (3d6)[10], (3d6)[8], (3d6)[10], (3d6)[10], (3d6)[15]

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[8], Rcl 1
    Damage: (6d6+1)[27] pi, (6d6+1)[19] pi, (6d6+1)[21] pi, (6d6+1)[25] pi, (6d6+1)[26] pi, (6d6+1)[20] pi, (6d6+1)[21] pi, (6d6+1)[19] pi, (6d6+1)[23] pi, (6d6+1)[20] pi
    Occupant hit chance if successful: (3d6)[10], (3d6)[10], (3d6)[6], (3d6)[15], (3d6)[11], (3d6)[9], (3d6)[10], (3d6)[15], (3d6)[10], (3d6)[12]

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[16], Rcl 1
    Damage: (6d6+1)[17] pi, (6d6+1)[24] pi, (6d6+1)[24] pi, (6d6+1)[20] pi, (6d6+1)[20] pi, (6d6+1)[17] pi, (6d6+1)[22] pi, (6d6+1)[21] pi, (6d6+1)[17] pi, (6d6+1)[28] pi
    Occupant hit chance if successful: (3d6)[8], (3d6)[15], (3d6)[13], (3d6)[10], (3d6)[16], (3d6)[9], (3d6)[7], (3d6)[14], (3d6)[11], (3d6)[10]

    Skill 18 (Guns 13 + 1 sight + 5 accuracy + 2 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[9], Rcl 1
    Damage: (6d6+1)[23] pi, (6d6+1)[19] pi, (6d6+1)[19] pi, (6d6+1)[24] pi, (6d6+1)[18] pi, (6d6+1)[19] pi, (6d6+1)[26] pi, (6d6+1)[24] pi, (6d6+1)[24] pi, (6d6+1)[23] pi
    Occupant hit chance if successful: (3d6)[10], (3d6)[7], (3d6)[14], (3d6)[12], (3d6)[13], (3d6)[6], (3d6)[8], (3d6)[5], (3d6)[13], (3d6)[12]

    Gonna do burst two in a new post - I'm currently phone-only for a bit after some tech problems and finding my place in a long roll-heavy post is hell on mobile.

  7. - Top - End - #157
    Firbolg in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS 2

    I really should've used spoiler tags there, huh.

    M16s, burst 2:
    Spoiler
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    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 1 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[9], Rcl 2
    Damage: (5d6)[24] pi, (5d6)[17] pi, (5d6)[18] pi, (5d6)[19] pi, (5d6)[19] pi, (5d6)[15] pi, (5d6)[11] pi, (5d6)[19] pi
    Occupant hit chance if successful: (3d6)[13], (3d6)[9], (3d6)[15], (3d6)[11], (3d6)[15], (3d6)[10], (3d6)[6], (3d6)[12]

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 1 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[14], Rcl 2
    Damage: (5d6)[9] pi, (5d6)[25] pi, (5d6)[16] pi, (5d6)[6] pi, (5d6)[21] pi, (5d6)[19] pi, (5d6)[22] pi, (5d6)[20] pi
    Occupant hit chance if successful: (3d6)[8], (3d6)[11], (3d6)[13], (3d6)[13], (3d6)[5], (3d6)[13], (3d6)[5], (3d6)[10]

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 1 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[7], Rcl 2
    Damage: (5d6)[20] pi, (5d6)[14] pi, (5d6)[14] pi, (5d6)[21] pi, (5d6)[19] pi, (5d6)[23] pi, (5d6)[13] pi, (5d6)[22] pi
    Occupant hit chance if successful: (3d6)[11], (3d6)[9], (3d6)[7], (3d6)[9], (3d6)[12], (3d6)[6], (3d6)[6], (3d6)[14]

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 1 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[10], Rcl 2
    Damage: (5d6)[23] pi, (5d6)[17] pi, (5d6)[19] pi, (5d6)[11] pi, (5d6)[22] pi, (5d6)[18] pi, (5d6)[26] pi, (5d6)[13] pi
    Occupant hit chance if successful: (3d6)[7], (3d6)[10], (3d6)[4], (3d6)[11], (3d6)[9], (3d6)[8], (3d6)[10], (3d6)[6]

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 1 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[13], Rcl 2
    Damage: (5d6)[11] pi, (5d6)[23] pi, (5d6)[19] pi, (5d6)[21] pi, (5d6)[21] pi, (5d6)[17] pi, (5d6)[11] pi, (5d6)[16] pi
    Occupant hit chance if successful: (3d6)[6], (3d6)[16], (3d6)[14], (3d6)[6], (3d6)[8], (3d6)[10], (3d6)[9], (3d6)[16]


    BARs, burst 1:
    Spoiler
    Show

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 1 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[11], Rcl 1
    Damage: (6d6+1)[13] pi, (6d6+1)[22] pi, (6d6+1)[29] pi, (6d6+1)[23] pi, (6d6+1)[22] pi, (6d6+1)[27] pi, (6d6+1)[18] pi, (6d6+1)[22] pi, (6d6+1)[27] pi, (6d6+1)[25] pi
    Occupant hit chance if successful: (3d6)[9], (3d6)[10], (3d6)[9], (3d6)[8], (3d6)[16], (3d6)[4], (3d6)[8], (3d6)[7], (3d6)[16], (3d6)[12]

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 1 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[10], Rcl 1
    Damage: (6d6+1)[30] pi, (6d6+1)[14] pi, (6d6+1)[17] pi, (6d6+1)[19] pi, (6d6+1)[21] pi, (6d6+1)[19] pi, (6d6+1)[21] pi, (6d6+1)[24] pi, (6d6+1)[27] pi, (6d6+1)[27] pi
    Occupant hit chance if successful: (3d6)[15], (3d6)[10], (3d6)[11], (3d6)[8], (3d6)[8], (3d6)[9], (3d6)[9], (3d6)[10], (3d6)[13], (3d6)[13]

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 1 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[14], Rcl 1
    Damage: (6d6+1)[22] pi, (6d6+1)[16] pi, (6d6+1)[22] pi, (6d6+1)[24] pi, (6d6+1)[18] pi, (6d6+1)[20] pi, (6d6+1)[20] pi, (6d6+1)[19] pi, (6d6+1)[26] pi, (6d6+1)[13] pi
    Occupant hit chance if successful: (3d6)[11], (3d6)[16], (3d6)[12], (3d6)[7], (3d6)[6], (3d6)[5], (3d6)[9], (3d6)[11], (3d6)[16], (3d6)[11]

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 1 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[12], Rcl 1
    Damage: (6d6+1)[23] pi, (6d6+1)[28] pi, (6d6+1)[22] pi, (6d6+1)[19] pi, (6d6+1)[27] pi, (6d6+1)[19] pi, (6d6+1)[16] pi, (6d6+1)[26] pi, (6d6+1)[22] pi, (6d6+1)[18] pi
    Occupant hit chance if successful: (3d6)[10], (3d6)[9], (3d6)[11], (3d6)[10], (3d6)[11], (3d6)[11], (3d6)[16], (3d6)[11], (3d6)[7], (3d6)[15]

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 1 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[10], Rcl 1
    Damage: (6d6+1)[18] pi, (6d6+1)[27] pi, (6d6+1)[30] pi, (6d6+1)[23] pi, (6d6+1)[21] pi, (6d6+1)[14] pi, (6d6+1)[20] pi, (6d6+1)[20] pi, (6d6+1)[10] pi, (6d6+1)[23] pi
    Occupant hit chance if successful: (3d6)[14], (3d6)[12], (3d6)[8], (3d6)[11], (3d6)[12], (3d6)[10], (3d6)[12], (3d6)[10], (3d6)[15], (3d6)[13]

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 1 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[13], Rcl 1
    Damage: (6d6+1)[21] pi, (6d6+1)[24] pi, (6d6+1)[24] pi, (6d6+1)[15] pi, (6d6+1)[28] pi, (6d6+1)[22] pi, (6d6+1)[22] pi, (6d6+1)[21] pi, (6d6+1)[15] pi, (6d6+1)[11] pi
    Occupant hit chance if successful: (3d6)[12], (3d6)[10], (3d6)[15], (3d6)[14], (3d6)[5], (3d6)[15], (3d6)[13], (3d6)[8], (3d6)[13], (3d6)[15]

    Skill 17 (Guns 13 + 1 sight + 5 accuracy + 1 aim + 2 RoF + 4 size + 1 AoA + 1 braced - 11 distance): (3d6)[8], Rcl 1
    Damage: (6d6+1)[16] pi, (6d6+1)[17] pi, (6d6+1)[22] pi, (6d6+1)[26] pi, (6d6+1)[24] pi, (6d6+1)[19] pi, (6d6+1)[18] pi, (6d6+1)[22] pi, (6d6+1)[19] pi, (6d6+1)[16] pi
    Occupant hit chance if successful: (3d6)[14], (3d6)[10], (3d6)[9], (3d6)[12], (3d6)[9], (3d6)[9], (3d6)[5], (3d6)[11], (3d6)[13], (3d6)[16]

  8. - Top - End - #158
    Dwarf in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Lemus follows direction and fires another 5 shots into the van's cargo area. After this burst, Lemus has 19 rounds left in this current magazine.

    (3d6)[13] vs Rifle 20 (19 Skill+1 braced+6acc+1aoa+1rof+4size-12speed/range)

    rcl 2, damage for each shot
    (5d6+1)[21],(5d6+1)[15],(5d6+1)[24],(5d6+1)[18],(5d6+1)[17]

    chance to hit occupants
    (3d6)[5],(3d6)[12],(3d6)[12],(3d6)[9],(3d6)[10]

  9. - Top - End - #159
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Shooting the last five rounds in one burst:

    (3d6)[10] Guns (Rifle) 15 (18 skill, +1 bond, +1 IR laser, +6 acc, +3 scope, +2 aim, +1 determined, +1 RoF, -12 speed/range, -2 posture, -2 cover, -2 window/glare) rcl 3 for (7d6)[16] (7d6)[17] (7d6)[33] etc. pi x3

  10. - Top - End - #160
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[9] Observation 8(?) (15 skill, +3 optics, +2 for 4 seconds, -12 range) vs Camouflage or Stealth?

  11. - Top - End - #161
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Sean shots at the last bike to the north, hoping the bikers do not notice the shots and the ones ahead of him will be slow to react to the events behind them. If there are two men on the bike, the hits might overpenetrate to the second one.

    (3d6)[10] Targeted Guns (Rifle) 13 (17 technique, +1 bond, +1 IR laser, +6 acc, +1 determined, -11 speed/range, -2 posture) rcl 3 for (7d6)[25] (7d6)[22] pi x3

    A miss by 1 hits the torso instead.

  12. - Top - End - #162
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Militia men targeting bike 2 south-east (they leave bike 1 to the ranger):

    (3d6)[13] Guns (Rifle) 10 (13 skill, +6 acc, +1 scope, +1 brace, +1 determined, -10 speed/range, -2 sitting) for (7d6+1)[17]
    (3d6)[10] Guns (Rifle) 10 (13 skill, +6 acc, +1 scope, +1 brace, +1 determined, -10 speed/range, -2 sitting) for (7d6+1)[24]

  13. - Top - End - #163
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Lemus fires a short burst at the middle biker to the north:

    (3d6)[5] vs Rifle 15 (19 Skill+1 braced+6acc+1aoa+1rof-11speed/range-2posture) rcl 2 for (5d6+1)[15] (5d6+1)[16] (5d6+1)[23] (5d6+1)[19] (5d6+1)[18] pi

  14. - Top - End - #164
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    Default Re: Worse Than the Disease DICE ROLLS 2

    A ranger targeting bike 1 south-east with a 5-round (10-bullet) burst:

    (3d6)[7] Guns (Rifle) 12 (13 skill, +6 acc, +1 sight, +1 brace, +1 determined, +2 RoF, -10 speed/range, -2 sitting) Rcl 1 for (6d6+1)[24] (6d6+1)[24] (6d6+1)[22] (6d6+1)[19] etc.

  15. - Top - End - #165
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Correction: the above is against a skill of 11 (BARs are Reliable, but not Accurate).

    Five BAR Rangers in the SE house targeting each one of north, east, north-east, west, south-west with bursts of 9 rounds (18 bullets) each:

    (3d6)[9] Guns (Rifle) 12 (13 skill, +5 acc, +1 sight, +1 brace, +1 determined, +4 RoF, -11 speed/range, -2 sitting) Rcl 1 for (6d6+1)[17] (6d6+1)[20] (6d6+1)[28] (6d6+1)[23] etc.
    (3d6)[11] Guns (Rifle) 12 (13 skill, +5 acc, +1 sight, +1 brace, +1 determined, +4 RoF, -11 speed/range, -2 sitting) Rcl 1 for (6d6+1)[20] (6d6+1)[20] (6d6+1)[22] (6d6+1)[25] etc.
    (3d6)[11] Guns (Rifle) 12 (13 skill, +5 acc, +1 sight, +1 brace, +1 determined, +4 RoF, -11 speed/range, -2 sitting) Rcl 1 for (6d6+1)[18] (6d6+1)[24] (6d6+1)[21] (6d6+1)[16] etc.
    (3d6)[12] Guns (Rifle) 12 (13 skill, +5 acc, +1 sight, +1 brace, +1 determined, +4 RoF, -11 speed/range, -2 sitting) Rcl 1 for (6d6+1)[21] (6d6+1)[22] (6d6+1)[26] (6d6+1)[27] etc.
    (3d6)[5] Guns (Rifle) 12 (13 skill, +5 acc, +1 sight, +1 brace, +1 determined, +4 RoF, -11 speed/range, -2 sitting) Rcl 1 for (6d6+1)[29] (6d6+1)[18] (6d6+1)[22] (6d6+1)[20] etc.

    Rangers officer with a BAR in the SE house targeting another south-west with a burst of 9 rounds (18 bullets):

    (3d6)[11] Guns (Rifle) 14 (15 skill, +5 acc, +1 sight, +1 brace, +1 determined, +4 RoF, -11 speed/range, -2 sitting) Rcl 1 for (6d6+1)[22] (6d6+1)[17] (6d6+1)[24] (6d6+1)[18] etc.

    Two M16s in the SE house targeting one biker to the north with long bursts of 13:

    (3d6)[10] Guns (Rifle) 11 (13 skill, +5 acc, +1 sight, +1 brace, +1 determined, +3 RoF, -11 speed/range, -2 sitting) Rcl 2 for (6d6+1)[18] (6d6+1)[20] (6d6+1)[25] (6d6+1)[19] etc.
    (3d6)[6] Guns (Rifle) 11 (13 skill, +5 acc, +1 sight, +1 brace, +1 determined, +3 RoF, -11 speed/range, -2 sitting) Rcl 2 for (6d6+1)[27] (6d6+1)[19] (6d6+1)[23] (6d6+1)[27] etc.

    Two M16s in the SE house targeting one biker to the east with long bursts of 13:

    (3d6)[7] Guns (Rifle) 11 (13 skill, +5 acc, +1 sight, +1 brace, +1 determined, +3 RoF, -11 speed/range, -2 sitting) Rcl 2 for (6d6+1)[16] (6d6+1)[26] (6d6+1)[19] (6d6+1)[22] etc.
    (3d6)[10] Guns (Rifle) 11 (13 skill, +5 acc, +1 sight, +1 brace, +1 determined, +3 RoF, -11 speed/range, -2 sitting) Rcl 2 for (6d6+1)[26] (6d6+1)[30] (6d6+1)[24] (6d6+1)[25] etc.

    Two M16s in the SE house targeting two bikers to the west and south-west, but shooting them with long bursts of 13 only if BAR rangers miss them:

    (3d6)[12] Guns (Rifle) 11 (13 skill, +5 acc, +1 sight, +1 brace, +1 determined, +3 RoF, -11 speed/range, -2 sitting) Rcl 2 for (6d6+1)[20] (6d6+1)[22] (6d6+1)[13] (6d6+1)[29] etc.
    (3d6)[14] Guns (Rifle) 11 (13 skill, +5 acc, +1 sight, +1 brace, +1 determined, +3 RoF, -11 speed/range, -2 sitting) Rcl 2 for (6d6+1)[26] (6d6+1)[19] (6d6+1)[17] (6d6+1)[24] etc.

    All of the stuff above is against the bikers, not bikes, and might leave the bikes intact and/or overpenetrate into passengers.

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    Okay, I think that should get all the bike drivers at least unconcious, not necessarily all of them dead and not sure about the passengers. The conditional M16 shots are NOT taken.

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    Correction: M16 damage rolls:

    (5d6)[20]
    (5d6)[19] (5d6)[20] (5d6)[11]

    (5d6)[19] (5d6)[14] (5d6)[21]
    (5d6)[23]

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    Default Re: Worse Than the Disease DICE ROLLS 2

    Bart handles the doggies.

    (3d6)[11] on Animal Handling (Dogs) 12

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    One dog is with Bart, the other goes to find the prospective survivor:

    (3d6)[15] on Tracking ~20 (13 skill, +4 discriminatory smell, +3 following a man, +/- terrain and fresh blood)
    (3d6)[12] on Perception 12 (to resolve the visual contact distance)

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    Sean following a visual distance behind the dog, but no more than about 25 yards while the men are further away:

    (3d6)[11] on Stealth 16
    (3d6)[13] on Perception/Observation 15

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    (3d6)[7] on Animal Handling (Dogs) 12
    (3d6)[4] on Dog's Perception 12

    (3d6)[7] on Sean's Stealth 16
    (3d6)[8] on Sean's Perception/Observation 15

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    (3d6)[11] on Camouflage 13 (14 skill, +2(?) camouflage net, -3 size)

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    (3d6)[8] NBC Suit 12 (11 skill, +1 extra time)

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    (3d6)[8] on Traps (Per) 15

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    (3d6)[12] Traps 14 (12 skill, +2 extra time)

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    (3d6)[9] on Tracking 14? (13 skill, +3 following a man, +X for him bleeding, up to -6 for terrain but likely -2 in well-trampled earth tunnel)

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    (3d6)[13] on Stealth 16
    (3d6)[16] on Observation 15
    (3d6)[16] on Traps (Per) 15

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    Sean goes through the tunnel alone.

    (3d6)[10] on Stealth 16
    (3d6)[10] on Perception/Observation 15

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    (3d6)[6] on Stealth 16
    (3d6)[8] on Lockpicking 13(?) (11 skill, +2 extra time, -X difficulty)

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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[8] on Perception/Observation 15

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