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  1. - Top - End - #181
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[10] on Perception/Observation 15
    (3d6)[12] on Stealth 16

  2. - Top - End - #182
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[8] on Traps (Per)
    (3d6)[12] on Perception/Observation 15
    (3d6)[8] on Stealth 16

  3. - Top - End - #183
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[9] Fast-Draw (Long Arm) 12

  4. - Top - End - #184
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Sean is too much in a rush to attempt to determine the optimal targeting (through or around the armor), so does what he usually does, just making sure he shoots a lot of bullets (11 total, which is almost full RoF).

    (3d6)[11] Targeted Guns (Rifle) 18 (17 technique, +1 bond, +1 IR laser, -1 range) rcl 3 for (7d6)[16] (7d6)[22] (7d6)[25] x3
    (3d6)[9] Targeted Guns (Rifle) 16 (17 technique, +1 bond, +1 IR laser, -3 range) rcl 3 for (7d6)[18] (7d6)[19] (7d6)[22] x3
    (3d6)[7] Targeted Guns (Rifle) 15 (17 technique, +1 bond, +1 IR laser, -4 range) rcl 3 for (7d6)[25] (7d6)[29] (7d6)[25] x3

    A miss by 1 hits the torso instead.

  5. - Top - End - #185
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    Default Re: Worse Than the Disease DICE ROLLS 2

    I don't have the latest sheet for Lemus right now and will have to look, but assuming DX of 12, his NBC suit skill would be 7 and at this skill he would operate all weapons, including M32A1.

    (3d6)[14] Guns (GL) 12? (7 skill cap, +1 integrated collimating sight, +1 bracing?, +2 aim, +1 determined, +4 targeting a hex, -4 range)

  6. - Top - End - #186
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Scatter (1 means forward, then clockwise): (1d6)[4]

  7. - Top - End - #187
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    Default Re: Worse Than the Disease DICE ROLLS 2

    The original target was something like 10 yards into the room. The hit comes 2..3 yards shorter than intended at most, and maybe even less if there is something between the door and there. This gets the 40mm grenade through the door and into the room, at least, and covers all three men Sean was shooting at, possibly among others (radius 10 yards). Anyone in the area of effect has to roll HT-5 or be stunned. It also can affect Sean, but he has protected senses.

    (3d6)[6] on HT 17 (12 HT, -5 difficulty, +5 protected vision, +5 protected hearing)

    Then there is smoke for -4 to vision and attacks. It's not terribly pleasant to breathe, including for Sean, but that has no major effect.

  8. - Top - End - #188
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[10] on Observation 15

  9. - Top - End - #189
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Quote Originally Posted by u-b View Post
    (3d6)[14] Guns (GL) 12? (7 skill cap, +1 integrated collimating sight, +1 bracing?, +2 aim, +1 determined, +4 targeting a hex, -4 range)
    Correction to this: the full range is -7, not -4, so the grenade lands some 5..6 yards short or 4..5 yards into the room. This might change who is affected, but not much beyond that.

  10. - Top - End - #190
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Alright, rolling HT -5 for all the enemies affected;

    (3d6)[11]
    (3d6)[11]
    (3d6)[12]
    (3d6)[10]
    (3d6)[14]
    (3d6)[10]
    (3d6)[12]
    Anachronism will never high-light the folly of my convictions!

  11. - Top - End - #191
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Shooting a long burst at as many of them as possible with up to 12 rounds total.

    (3d6)[8] Targeted Guns (Rifle) 12 (17 technique, +1 bond, +1 IR laser, -4 smoke, -3 range) for (7d6)[24] pi x3
    (3d6)[8] Targeted Guns (Rifle) 12 (17 technique, +1 bond, +1 IR laser, -4 smoke, -3 range) for (7d6)[20] pi x3
    (3d6)[10] Targeted Guns (Rifle) 12 (17 technique, +1 bond, +1 IR laser, -4 smoke, -3 range) for (7d6)[18] pi x3
    (3d6)[7] Targeted Guns (Rifle) 11 (17 technique, +1 bond, +1 IR laser, -4 smoke, -4 range) for (7d6)[24] pi x3
    (3d6)[9] Targeted Guns (Rifle) 11 (17 technique, +1 bond, +1 IR laser, -4 smoke, -4 range) for (7d6)[21] pi x3
    (3d6)[7] Targeted Guns (Rifle) 11 (17 technique, +1 bond, +1 IR laser, -4 smoke, -4 range) for (7d6)[21] pi x3
    (3d6)[14] Targeted Guns (Rifle) 10 (17 technique, +1 bond, +1 IR laser, -4 smoke, -5 range) for (7d6)[29] pi x3

    A miss by 1 hits the torso instead.

  12. - Top - End - #192
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Enemies try to Dodge (at -4 due to stun);

    (3d6)[7]
    (3d6)[11]
    (3d6)[16]
    (3d6)[8]
    (3d6)[12]
    (3d6)[12]
    Anachronism will never high-light the folly of my convictions!

  13. - Top - End - #193
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    Default Re: Worse Than the Disease DICE ROLLS 2

    HT roll to recover from stun;
    (3d6)[13]
    Anachronism will never high-light the folly of my convictions!

  14. - Top - End - #194
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Shooting 5 rounds at the last guy.

    (3d6)[15] Targeted Guns (Rifle) 12 (17 technique, +1 bond, +1 IR laser, +1 RoF, +1 determined, -4 smoke, -5 range) rcl 3 for (7d6)[24] (7d6)[21] (7d6)[30] etc. pi x3

    A miss by 1 hits the torso instead.

  15. - Top - End - #195
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    Default Re: Worse Than the Disease DICE ROLLS 2

    HT roll to recover from stun;
    (3d6)[11]

  16. - Top - End - #196
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    Default Re: Worse Than the Disease DICE ROLLS 2

    11 vs HT-5 is still a failure, so...

    Shooting 5 rounds at the last guy.

    (3d6)[14] Targeted Guns (Rifle) 12 (17 technique, +1 bond, +1 IR laser, +1 RoF, +1 determined, -4 smoke, -5 range) rcl 3 for (7d6)[33] (7d6)[30] (7d6)[32] etc. pi x3

    A miss by 1 hits the torso instead.

  17. - Top - End - #197
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    Default Re: Worse Than the Disease DICE ROLLS 2

    HT roll to recover from stun again
    (3d6)[17]

  18. - Top - End - #198
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Shooting 5 rounds at the last guy again.

    (3d6)[10] Targeted Guns (Rifle) 12 (17 technique, +1 bond, +1 IR laser, +1 RoF, +1 determined, -4 smoke, -5 range) rcl 3 for (7d6)[24] (7d6)[24] (7d6)[25] etc. pi x3

    A miss by 1 hits the torso instead.

  19. - Top - End - #199
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    Default Re: Worse Than the Disease DICE ROLLS 2

    That's two potential hits: one to vitals and another to torso.

  20. - Top - End - #200
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Attempt to Dodge;
    (3d6)[12]
    Anachronism will never high-light the folly of my convictions!

  21. - Top - End - #201
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[12] on Throwing 10(?) (11 skill, +2 aim, +1 determined, +4 targeting a hex, -8(?) range)

  22. - Top - End - #202
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Scatter (1d6)[4] (1 = forward, then clockwise)

  23. - Top - End - #203
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    Default Re: Worse Than the Disease DICE ROLLS 2

    So, the grenade lands some 2 yards short of the center of the lab. Damage:

    Concussion: (9d6)[34] divided by 3 per yard
    Fragmentation: (3d6)[11] on base skill 15 rcl 3 for (2d6)[5]

  24. - Top - End - #204
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Sean and Lemus move the fridge:
    (3d6)[13] on combined ST 13 (15 Lemus, -2 Encumbrance)

  25. - Top - End - #205
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Just sitting and occasionally walking inside some occupied building:
    (3d6)[14] on Perception/Observation 15
    (3d6)[10] on Stealth 16

  26. - Top - End - #206
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    Default Re: Worse Than the Disease DICE ROLLS 2

    We go something like this: a bike - space - a bike - Sean's pickup - humvee - bus - the rest of the bikes. Sean instructs the lead biker to pause on intersections if/when unsure which turn it is, but Sean will check that we take the correct route even if the lead biker is sure.

    (3d6)[10] on Navigation 17
    (3d6)[7] on Driving 15

  27. - Top - End - #207
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Tariq makes more gear over the course of the day.

    (3d6)[9] on Engineer (Small Arms) 17 (12 base, +1 TL, +1 attentive, +1 parts, +2 time) taking (1d6)[5] x80 min

  28. - Top - End - #208
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    Default Re: Worse Than the Disease DICE ROLLS 2

    That's one perfect underbarrel grenade launcher taking just under 7 hours.

    And now some TL8 40x46mm HEDP grenades:

    (3d6)[10] on Explosives (Demolition) 22 (19 base, +0 TL, +1 base value, +1 attentive, +1 parts) taking (1d6)[5] x10 min

  29. - Top - End - #209
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Rolling for bugs: (1d6-20)[-15] (+4 quick gadgeteer, -24 margin of success)

  30. - Top - End - #210
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    Default Re: Worse Than the Disease DICE ROLLS 2

    That's 1+3 = 4 of them and Tariq calls it a day.

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