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  1. - Top - End - #211
    Ettin in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[10] on Area Knowledge (Vermont) 12
    (3d6)[15] on Current Affairs (Regional) 8

  2. - Top - End - #212
    Firbolg in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Quote Originally Posted by Shoot Da Moon View Post
    (OC: Richard may need to make a reaction/skill roll for both radio calls when fishing for information.)
    Can do. Doing the old faithful of reaction+Diplomacy - if the skill roll succeeds then the lowest the reaction roll can be is Good. I don't think our reputation works on the Funny Platoon, given we made that settler-focused and, well, the Funny Platoon know who we are anyway but have their own angles.

    Reaction: (3d6+4)[17]
    Diplomacy 15: (3d6)[14]

  3. - Top - End - #213
    Ettin in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Sean practices his skills on the prisoner (taking some extra time assuming a high-ish effective TL and "ordinary" wounds):

    (3d6)[13] on Physician 12? (10 skill, +2(?) extra time)

  4. - Top - End - #214
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Reputation 1: (3d6)[13] on 10-
    Reaction: (3d6)[10]

  5. - Top - End - #215
    Firbolg in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS 2

    With the -2, that's Diplomacy 13: (3d6)[10]

  6. - Top - End - #216
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Since the Rangers were leaving, Tariq has switched from manufacturing underbarrel grenade launchers to something the theam does not have a substitute for... an RPG-7!

    (3d6)[13] on Engineer (Small Arms) 16 (12 skill, +1 attentive, -1 an expensive invention, +1 for TL, +1 for some extra parts and +2 for some extra time) taking (1d6)[5] x120 min

  7. - Top - End - #217
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (1d6-2)[1] bugs

  8. - Top - End - #218
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Tariq will have the first slightly buggy prototype some time early tomorrow.

  9. - Top - End - #219
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[6] Sean's reaction with stations inside the state

    Then we try to reach stations outside of the state:
    (3d6)[9] the guy's Electronic Operations (Comm)
    (3d6)[9] Sean's reaction with stations outside of the state

  10. - Top - End - #220
    Ettin in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS 2

    A HEAT round for RPG-7 costs $150 modified by TL7 and includes x3 CPS. A training round would cost $50, probably still at TL7. So, let's have Tariq make it...

    Spending $80 of assorted parts and chemicals (related) for a total effective cost of $160, which is x4 of the final price tag of $40 (10% of $400 the training round costs). Using no extra time.

    (3d6)[10] on Engineer (Small Arms) 17 (12 skill, +1 attentive, +1 for $400 invention, +1 for TL7, +2 for extra parts) taking (1d6)[2] x10 min

  11. - Top - End - #221
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Rolling for bugs: (1d6-10)[-7]

  12. - Top - End - #222
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    Default Re: Worse Than the Disease DICE ROLLS 2

    So, Tariq makes two of them in about 20 minutes, bug-free. Sean then tests the invention with one round:

    (3d6)[10] on Guns (LAW) 16 (14 skill, +3 acc, +2 aim, +1 determined, +4 hex, -8 range)

    ...and maybe learns what the grenade launcher's bug is...

  13. - Top - End - #223
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Making a thermobaric warhead for an RPG-7 grenade:

    (3d6)[9] on Explosives (Demolition) 20 (19 skill, +1 attentive) using $320 worth of materials and (1d6)[2] x20 min of time

  14. - Top - End - #224
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Rolling for bugs: (1d6-18)[-12]

  15. - Top - End - #225
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Tariq makes 4 perfect thermobaric warheads in some 40 minutes. Sean is absolutely amazed and since this is so many so fast asks Tariw to make some more rocket tails too (one we have from the unspent training round).

    Spending $80 of assorted parts and chemicals (related) for a total effective cost of $160, which is x4 of the final price tag of $40 (10% of $400 the training round costs). Using no extra time.

    (3d6)[14] on Engineer (Small Arms) 17 (12 skill, +1 attentive, +1 for $400 invention, +1 for TL7, +2 for extra parts) taking (1d6)[6] x10 min

  16. - Top - End - #226
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    Default Re: Worse Than the Disease DICE ROLLS 2

    Rolling for bugs: (1d6-2)[-1]

  17. - Top - End - #227
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    Default Re: Worse Than the Disease DICE ROLLS 2

    That's one perfect rocket tail and we make a break to have a lunch. Tariq will try to make more later today and Sean takes his two.

  18. - Top - End - #228
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    Default Re: Worse Than the Disease DICE ROLLS 2

    (3d6)[8] normally recognized on 10-, but maybe people here at the base would have another target number or should just know

    (3d6)[14] reaction roll (an extra +3 if the reputation applies)

  19. - Top - End - #229
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    Default Re: Worse Than the Disease DICE ROLLS 2

    What I meant was, Sean's Reputation automatically applies, you did not have to roll for it. The militia would obviously know of Sean and his relevantly recent past.

    So the reaction bonus +3 increases the roll.
    Anachronism will never high-light the folly of my convictions!

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