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  1. - Top - End - #1
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Welcome to the OOC thread for The Power of One - A WFRP2e Solo Experience. Please post your character sheet here, so we can get into the Prologue: 13 Scars.

    The original OOC thread is here.
    The IC thread for Part 1 is here.
    The IC thread for Part 2 is here.
    The Recruitment thread is here.
    Last edited by MrAbdiel; 2023-07-15 at 08:14 PM.

  2. - Top - End - #2
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Dramatis Personae

    Prologue - 13 Scars


    Taalia - AKA Nameless, AKA Mey-la, AKA Nee-Ruh-Kaha. Protagonist of The Power of One. Conspicuously tall young woman of unknown original; formative years spent as a slave first to the Norscans, then to the Skaven, before escaping from the Underempire into rural Tilea to start a new life.

    Mother - Few remembered details. Used to cook some kind of dessert, with apples. Presumed dead, at the destruction of Appletree.

    Father - Few remembered details. Very tall and broad. Presumed dead, at the destruction of Appletree.

    Siblings - Few remembered details. More than one. Younger. Presumed dead, at the destruction of Appletree.

    The Knight - Few remembered details. Travelling Bretonnian Knight who took part in the defence of Appletree; presumed dead.

    The Warrior With Four Eyes - Norscan warrior with four amber eyes. Called Taalia "Hundrbrýtæ" before taking her as a thrall.

    The Mistress - Norscan woman of who owned Taalia. Alternately doting and cruel. Sold Taalia to the Skaven.

    The Master - Norscan man who owned Taalia. Blond braids, broad shoulders, scruffy beard. Sold Taalia to the Skaven.

    The Boy - Norscan boy who played at swords with Taalia in her youth.

    The Old Man - Elderly slave who showed Taalia kindness after she was sold to the Skaven. Died in his sleep, in the cell.

    Blue Eyes - Desperate slave who turned feral, perhaps in the first stages of turning into a Skaven. Attacked Taalia. Killed

    Snitch-Biter - Skaven task-master. Black fur, tall.

    Yishvak - Skaven slave-warden. Too lazy to be overly cruel.

    Kee-Ruh-Siss - Young adult male slave. Managed to survive as long as Taalia did, in the Underempire. Fate Unknown.

    The Children - Child slaves once put into the same chain gang as Taalia, caught in the same cave in, saved by Taalia's cool and cunning. Returned the favour saving her from Skee-Ruh-Kriss later. Fates Unknown.

    Rashabang - AKA Papa Rat. Russet fur, turning to grey. Skaven Warplock Engineer, too obsessed with his work to be particularly cruel. Lack of sadism, and a pronounced appreciation for quality slave helpers, made his treatment of Taalia so mild she remembers it almost fondly. Took Taalia with him on his grand journey through the Underempire to a new opportunity, but was ultimately betrayed and forced to flee to the surface, driving her before him. Appeared to die from his wounds; but the body vanished from where Taalia buried him and his gear was stolen from her. Fate unknown; possibly dead.

    The Assassin - Skaven Clan Eshin assassin sent to attack Rashabang on two occasions; fended off with warpshot from Rashabang and an oppotunistically thrown Poison Wind Globe the first time; delayed with rat slaves and fled the second time. Badly scarred from the first incident. Fate unknown.

    Skee-Ruh-Kriss - Brown furred slave rat who took unknown offense to Taalia and targeted her for bullying and cruelty. Nearly killed Taalia in a surprise attack, but was foiled by The Children pelting him with stones until a Skaven taskmaster arrived to break it up. Killed when Taalia ambushed him and forced him to swallow a shard of warpstone.

    Chapter 1 - Free


    The Troll of Bella Collina - Solitary River Troll living in a cave near where Taalia emerged from the Underempire. Being fed and 'kept' by goblins who were themselves killed by Taalia and Gaulfredo. First spotted and left alone to sleep; second encountered having roamed south threatening Taalia's livestoke; finally slain by Taalia and the Bella Collina militia.

    Gaulfredo Fedeli - Young adult grain farmer, whose farm is a half-day south of Bella Collina. Immigrated from Trantio. The first human Taalia encountered after she escaped the Underempire. Attacked a camp of goblins to avenge his horse, provoking Taalia to join the assault. Husband of Ariana; Father of Vittorio. Veteran of the Battle of the South Road and the Battle of Silo Road.

    Ariana Fedeli - Young adult housewife, mother, dancer, farmer, friend. Wife of Gaulfredo; Mother of Vittorio.

    Vittorio Fedeli - Son of Gaulfredo and Ariana. Aspiring farmer. Happy little lad.

    Rocco - Gaulfredo's sheepdog. The first creature to show simple love to Taalia since she escaped the Underempire. Veteran of the Battle of Silo Road.

    Bartolemi - Gaulfredo's draught horse, captured and slain by goblins.

    Dahlia - Gaulfredo's first draught horse, retired before Taalia arrived. Now very old; supported by Gaulfredo out of devotion.

    Chapter 2 - Tetto


    Corvo - Talia's pup, son of Rocco and a Tylesian Corso wardog. Brother of Elmo. Veteran of the Battle of Silo Road.

    Elmo - Vittorio's pup, son of Rocco and a Tylesian Corso wardog. Brother of Corvo.

    'Madre' Angeletta Ferrini - Late-Middle aged wise woman, lay-priestess of Ishea and Karnas, healer and community elder of Bella Collina. Taught Taalia how to read, and a great deal of folk medicine and healing art. Employs Taalia as an apprentice.

    'Signore' Maso Cestié - Elderly tinker, craftsman, problem solver of Bella Collina. Immigrated from Miragliano. Claims descendance from the legendary Leonardo di Miragliano.

    Bertuccio de Larici - Roadwarden of Bella Collina and the road and farms south of there. Veteran of the Battle of the South Road, against the Troll of Bella Collina.

    Iyaseanna - An Elven bounty hunter seen prowling the road south of Bella Collina. Taalia lied to her, to help a human theif escaped capture; but confiscated the stolen goods for return. Spoke surprisingly in Taalia's defense in her trial; assisted in deciphering the Shrine of Verena Triumphant.

    Polo de Mirici - The clerk of Bella Collina, and Gaulfredo's Brother-In-Law. Veteran of the Battle of the South Road, against the Troll of Bella Collina, in which he embarassed himself by being unable to rejoin the combat once the troll began its approach.

    Fenicia de Mirici - Wife of Polo, sister of Gaulfredo, housewife and community event organizer of Bella Collina.

    Emio - Violist and farmer of Bella Collina. Veteran of the Battle of the South Road, against the Troll of Bella Collina.

    Nogrom - The only dwarf in Bella Collina. Mediocre brewer. Small scale farmer. Veteran of the Battle of the South Road, against the Troll of Bella Collina, and the Battle of Silo Road.

    The Wizard of Bella Collina - A fellow from Bella Collina who studied magic in the Empire, and is said to return to the town to supply them with the ingredients for the spark bags used in the Flicker-Tide Festival.

    Bella - Beautiful young woman of Bella Collina. Unwitting rival for Bertuccio's attention. Veteran of the Battle of the South Road, against the Troll of Bella Collina. Almost killed by the Troll but for Taalia's intervention; a cheerful friend of Taalia soon after.

    The Il Fisco - Tax collector of the Bella Collina region. Purchased Taalia's mirror.

    Istuccio and Ernesto - The red haired 'ox brothers' who sold Taalia her ox, Tommaso. Cattle ranchers of the Bella Collina area. Veterans of the Battle of the South Road, against the Troll of Bella Collina; and the Battle of Silo Road against the Insolente Aldo and his mutant gang. Ernesto lost the use of his legs in this latter battle.

    Adolpho - Dog breeder and trainer of Tylesian Corsos, massive hunting and war dogs. Veteran of the Battle of the South Road, against the Troll of Bella Collina. Father of Viletta.

    Viletta - Daughter of Adolpho, apprentice dog trainer, and occasionally dogsitter.

    Chapter 3 - Vita


    Tomasso - A plow ox, co-owned by Gaulfredo and Taalia, purchased to replace Bartolemi.

    Hermes - A fine ram, and the head of Taalia's young flock.

    Hurcio - The one-legged rooster, wounded in mortal combat against the Troll of Bella Collina but saved by Taalia and the Madre Angeletta.

    The Troublemaker Boys - A group of late teens who first teased Taalia when she was a newcomer to the Bella Collina community, then shamefacedly shoveled troll-scat for her after the Battle of the the South Road. Veterans of the Battle of Silo Road. Original troublemakers are Tesifonte, Ansaldo, Cremenzio, with Enrico later joining their crew.

    The Spinster Sisters - Local gossips of Bella Collina, and typical operators of the local trading post. Amalia and Amadea.

    Rampollo Damio - The local political agent of Bella Collina, designated by the Senate of Verezzo's Yellow faction. As Rampollo, responsible for trying to coordinate and grow the region's income in a way that enriches himself to the level of a voting elletore viable in the Senate.

    Gherardino - Proprietor of Bella Collina's tavern. Widower, horseman, father of young Rubeus and Perusia. Veteran of the Battle of the South Road.

    Alberto - Owner of the farm on the South Road where the battle took place; himself a Veteran of the Battle of the South Road.

    Oscar and Pierre - Adolpho's prized wardogs. Veterans of the Battle of the South Road.

    Fiamma - Bertuccio's white horse. Veteran of the Battle of the South Road. Wounded, and put down, after the Second Battle of Bella Collina.

    Chapter 4 - Ambizione


    Bellina da Isolome - Local trapper and hunter, also thief, of Bella Collina. Stole an expensive pistol from some rich person in Verezzo, and fled the pursuit of an elven bounty hunter all the way past Bella Collina. Saved from capture by Taalia.

    Insolente Aldo - The leader of a mutant gang on Silo Road. Slain by Taalia et al in the Battle of Silo Road.

    Gabrello - Road Warden of Caesa di Silo and the Silo Road. Found dead, presumably killed by Insolente Aldo's gang.

    Mia - Rotund but happy proprietress of the Leaping Vixen House in Caesa di Silo.

    Watch Sergeant Bruto - Law officer of Caesa di Silo; almost arrested Taalia et al.

    Marco - Leatherworker and tanner of Caesa di Silo. Openly infatuated with Taalia. Has a cat named Gregori.

    Jezzabella - Istuccio's horse, loaned to Taalia for her trip to Verezzo.

    Blasio - Suspicious sweating man who tried to pass himself off as Taalia's manservant before being chased off by the Caesa di Silo militiamen. Hanged sometime after her departure.

    Bolo Hempfire - Halfling Proprietor of the Pigly, a large and luxurious coaching inn on the way to Verezzo. Cheerful pie enthusiast. Husband of Fulalla, father of Rumpold.

    The Golden Gallants - A mercenary company currently scattered south of Verezzo, awaiting serious work. Members include Daniele da Floriglio, Bruno, Victoria and Gennaro.

    Galiana - Middle aged messenger Taalia met at the Pigly.

    Bennetto - Horse trader and trainer at the Pigly.

    The Lady In Blue - A Courtesan of Verezzo, apparently affiliated with the blue faction, Taalia spotted at the Pigly.

    Sapienza da Larimo - Cartographer whom Taalia met at the Lucky Duck.

    Amelia - Friendly, dark haired clerk who works at the Hall of Hired Blades, in Verezzo.

    Madame Suzette - Expatriate Bretonnian explorer from the duchy of Parravon. Purchased Taalia's Telescope.

    Eustace Goldbrick of Karag-Dar - Almost overwhelmingly dwarven banker in 'Karak Verezzo', the dwarven district in the Northgate Quarter of Verezzo.

    Lagubrio - Human banker at the Merchant's Trust, in the merchant quarter of Verezzo. Prompted Taalia to formalize her surname.

    Rodolfuccio da Viteriano - Mercenary champion of the Alcantani Fellowship, Verezzo Chapter. Taalia returned his stolen pistol, for a fee.

    Signore Montaglio - Chemist of Verezzo's Signore Montaglio's Fine Substances. Commissioned to make Taalia's stone-cleaning detergent.

    Leo Campeze - Journeyman gunsmith working out of the Gunsmith's Guildhall in Verezzo. Sold Taalia blunderbuss stock template.

    Andruccio - Initiate of Clio, at the Temple of Clio in Verezzo. Bought Taalia's ravaged book.

    Antonuccia de Venze - Miragleanan physician, whom Taalia found at the Verezzan Academy of Empirics. She agreed to serve as Ernesto's personal physician.

    Micci - Much beloved cloakroom keeper at the Seven Signore theatre in Verezzo.

    Bartomar, Man of the Roads - Imperial expatriate courier that Taalia met in Verezzo.

    Donaldo - Member of the guild of Slaughtermen in Verezzo. One of the best; he doesn't say it, everyone says so, just ask, frankly.

    Petruccio and Mila - Retired master mason and his wife, whose coach Taalia rode with back from Verezzo.

    Desmondo and Graciano - Veteran coachman and his mute nephew. Assisted Taalia to avoid being road-hauled on the way back from Verezzo.

    "Bertuccio" - A mutant cursed with an uncanny resemblance to the roadwarden Bertuccio, and a complementary battery of amnesia; causing much trouble in Bella Collina. Hanged by Padrone Simonuccio.

    Carlino Del Ponte - Beef baron of the Bella Collina region.

    Umberto Minieri - Sheep baron of the Bella Collina region.

    Giancarlo Corbi - Goat baron of the Bella Collina region.

    Padrone Simonuccio - Witch Hunter of Solkan; lead the investigation into "Bertuccio" and then had Taalia incarcerated and unsuccessfully tried as a skaven collaborator.

    Matrona Armilia da Motiano - Annointed Priestess of Verena; assisted in the investigation of "Bertuccio", spoke in Taalia's defense in her trial, assisted with the deciphering of the Shrine of Verena Triumphant.

    Galeotto - Simonuccio's coachman.

    Landuin - Bella's donkey; sold so she could get her start in Bella Collina, but recently purchased back to her.

    Chapter 5 - Ricorsione


    First Citizen Groccolo - Senator and leader of the dominant Yellow Faction in Verezzo. Disgraced in war against Pavona, but retained his power with tooth and nail efforts.

    Signora Lilli Citti - Head of a once-clandestine anti-Skaven intelligence program. Escaped slave of the Skaven.
    Unwitting accomplish in the arrest and trial of Taalia Giovanni.

    Signore Tordemondo - Mercenary litigant; dangerously convincing legal performer. Led the prosecution against Taalia.

    Mariana de Fialo - The Witch of La Dumo, in Trantio. Supposedly took the lives of most of a small town after Matrona de Motiano incorrectly judged her to be innocent; countermanding Padrone Simonuccio's instincts to execute her.

    Sergeant Mauro - Prison warden and soldier of Verezzo. Arrested Taalia; but also fought with her against the Skaven ambush, and parted with her on good terms.

    Andreotto de Ravavia - Bright wizard and darling son of Bella Collina, recently returned from travels afar.

    Porchetta and Biscotto - Taalia's boars.

    Cavaliere Guidaldo Visconti - Knight of the Blazing Sun. Taller than Taalia, which is saying something. A cheerful wandering knight, led by providence to assist Bella Collina shortly after the Second Battle of Bella Collina.

    Scudiera Jacobella da Fundino - Squire of Cavaliere Guidaldo Visconti. Tough young woman; dislikes Taalia for no discernible reason.

  3. - Top - End - #3
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Companions:

    Bella de Pescari, the Belle of Bella Collina
    WS BS S T Ag Int WP
    Raw 36 35 30 31 33 37 31
    Adv +5 +10 - - +10 +5 -
    Now 41 40 35 41 43 47^ 41
    A W SB TB M Mag Fel
    Raw 1 11 3 3 4 0 37
    Adv - +2 - - - - +5
    Now 1 14^ 3 4 4 0 42

    Skills:

    Initial Skills: Common Knowledge (Tilea), Speak Language (Tilean), Gossip
    Peasant: Charm, Animal Care, Swim, Animal Training, Charm Animal, Performer (Dancer), Performer (Singer), Gamble, Outdoor Survival, Trade (Farmer, Bowyer, Cook), Set Trap, Scale Sheer Surface, Silent Move, Concealment, Drive
    Tradesman: Gossip², Drive, Haggle, Evaluate, Perception, Read/Write, Secret Language (Guild Tongue), Trade (Tailor, Candlemaker)
    Vagabond: Common Knowledge (Tilea)², Common Knowledge (Bretonnia), Perception², Performer (Singer)², Navigation

    Talents:

    Initial Talents: Sixth Sense, Night Vision
    Peasant: Rover, Flee!, Hardy, Specialist Weapon Group (Sling)
    Tradesman: Dealmaker, Savvy
    Vagabond: Orientation

    Signore Maso Cestié, Ambitious Tinker

    WS BS S T Ag Int WP
    Raw 35 28 35 26 34 38 31
    Adv - - +10 +10 +20 +10 +10
    Now 40 33 40 31 49 53^ 41
    A W SB TB M Mag Fel
    Raw 1 12 3 2 4 0 29
    Adv - +3 - - - - +10
    Now 1 14 3 3 4 0 39
    Skills:

    Initial Skills:
    Common Knowledge (Tilea), Speak Language (Tilean), Gossip
    Thief: Scale Sheer Surface, Disguise, Evaluate, Gamble, Pick Lock, Sleight of Hand, Read/Write, Secret Signs (Thief), Concealment, Perception, Silent Move, Charm, Search, Secret Language (Thieves' Tongue)
    Tradesman: Animal Care, Gossip², Drive, Haggle, Evaluate², Perception², Read/Write², Secret Language (Guild Tongue), Trade (Tinker, Gunsmith, Carpenter).
    Artisan: Speak Language (Breton), Trade (Tinker²)
    Talents:

    Initial Talents: Night Vision, Savvy
    Thief: Streetwise, Alley Cat, Super Numerate, Trapfinder
    Tradesman: Dealmaker
    Artisan: Etiquette

  4. - Top - End - #4
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Auxiliary Placeholder Post.

  5. - Top - End - #5
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Taalia Giovanni

    Spoiler: Taalia image
    Show


    Spoiler: Personal Details
    Show

    Age: 19
    Gender: Female
    Hair: Blonde-to-white.
    Eyes: One is green the other is blue.
    Handed: Right Handed
    Height: 6'5"
    Weight: 85kg
    Religion: Myrmidia and Verena.
    Birthplace: Unknown, suspected to be the Wastelands, but could be Couronne or Nordland.
    Career: Mercenary
    Former Careers: Ex-Slave, Ex-Apprentice Hedgecraft, Ex-Tradesman, Ex-Militiaman

    Family:
    Father: Unknown.
    Mother: Unknown.
    Brother: Unknown.
    Brother: Unknown.

    Foster Father: Gaulfredo
    Foster Mother: Ariana
    Step-brother: Vitorio






    M WS BS S T Ag Int WP Fel A W FP IP
    Base 4 44 41 39 36 32 39 34 34 1 13 3 0
    Advance - +10/10 +5/10 +5/5 +5/5 +10/10 +10/10 +10/10 +10/10 +1/1 +4/4 - 1
    Current 4 54 46 44 41 42 49 44 44 2 17/17 3 1

    XP: 3,650 total/3,500 spent

    Spoiler: Skills
    Show

    Academic Knowledge (Magic), Animal Care +10%, Charm, Speak Language (Queekish), Speak Language (Tilean), Haggle +10%, Heal, Gossip +10, Blather, Common Knowledge (Skaven), Common Knowledge (Tilean), Concealment, Dodge Blow +10%, Heal, Read/Write, Ride, Perception +10%, Search, Silent Move, Trade (Farmer), Trade (Gunsmith) +10%, Trade (Cook), Trade (Apothecary), Perform (Singing).


    Spoiler: Talents
    Show

    Resistance to Magic (+10% Resistance to magical effects)
    Resistance to Disease (+10% to toughness to resist effects of disease)
    Flee! (Gain +1 movement for 1d10 rounds when life is threatened)
    Acute Hearing (+20% to Hearing-based perception checks)
    Night Vision (see out to 30 yards normally at night)
    Natural Weapons (always count as armed)
    Surgery (+10% to Heal)
    Rover (+10% to Silent Move and Concealment in rural settings)
    Dealmaker (+10% to Haggle and Evaluate rolls)
    Weapon Specialisation Group (Gunpowder)
    Rapid Reload (Reduce cost of reloading by half an action)
    Quick Draw (Once a round, use the Ready Action as a free action)
    Sharpshooter (Gain +20% when using an Aim action instead of +10%)
    Donallo's Lesson: When wielding a sword, you gain +3% WS, and WP.


    Spoiler: Trappings
    Show

    • A few sets of Good clothes. (4 sets = 60 encumbrance)
    • Good Hat, a Muffin-hat (1 encumbrance) (and endless source of MrAbdiels fascination)
    • Good quality Riding Boots. (10 encumbrance)
    • Best quality quarterstaff. (50 encumbrance)
    • Good quality belt (1 encumbrance)
    • 4x pouches (2 best quality)
    • Backpack (200 units of encumbrance)
    • Rose slingbag (200 units of encumbrance)
    ---- 1 Pouch of simple jewellery (mostly wood and glass beads), 1x trinket (Trolls Tooth), 1x Antitoxin Kit, 5x Healing Draught, 1x Healing Poultice, 5x Bandages,

    • Lucky Charm (a root she found when she first emerged)

    • Prayer book granted to her by a Verena High Priestess.

    • A printed book, Forma di Malevola.

    • Good Backpack (200 units of encumbrance)

    • A wooden staff around which has been tied a string of wolf's teeth.
    • A pair of embroidered leather shoes with a small tag bearing the seal of the town of Pfeildorf, home of the best tailors in the Empire. They are dirty, but still in good condition.
    • A rain-stained sheet of parchment inscribed with the name and address of a tavern, Signore Pepito's, in the town of Rialto Mio.
    • A grimy human skull with the name 'Magnus' inscribed into the forehead.
    • A waxed rawhide case of butcher's knives and sharpening files.
    • A tiny ivory statue of Shallya.
    • A pewter ring etched with an oath of allegiance to the Empire.
    • A leather case containing a musket-cleaning kit with muzzle rods, wire brushes, oils, chamois, fuses, flints and spare parts.
    • An iron hand-torch with a fistful of charcoal in the cage.
    • A deer-hide pouch branded with the image of Sigmar.

    • 1 good large tent
    • 1 good small tent
    • 3x bedrolls
    • deck of cards
    • 3x good wooden cutlery
    • 2x tinderboxes


    Powder and shot for 46 shots

    3x uncut Topaz (40gc each) - 120gc
    1x uncut Sapphires (80gc each) - 80gc
    1x uncut Emerald (50gc each)- 50gc
    31x uncut amber (5gc each) - 155gc
    2x uncut Garnet (10gc each) - 20gc
    8x uncut Malachite (1gc each) - 8gc
    2x silver ring with a gemstone (120gc each) - 240gc
    ==== 673gc worth of jewels.


    Weapons:
    Throwing Knife (poor craftsmanship),
    Best Quality Quarter Staff (Str -2, Defensive, Pummelling, +5% WS when used)
    Best Quality Sword "Daybreak" Hand Weapon, Common Quality, Str+SB damage, Defensive, +5% WS when used.
    Shield (With Bulls head sigil, free parry each turn at +10%)
    Self-made Blunderbuss, "Leonardo", Gunpowder, Damage 3, Range 32/-, 3 Full/6 Full Reload, Qualities (Shrapnel, Unreliable), Unique, 17 shots.
    2x Pistols Gunpowder, Damage 4 Range 8/16, 2 Full Reload, Qualities (Impact, Unreliable)
    Good Quality Dagger Str-3
    Firearm, Gunpowder, Damage 4, Range 24/48, 2 Full Reload, Qualities (Impact, Unreliable)

    "Verena and Myrmidia"

    Spoiler
    Show


    2x Pistols Gunpowder, Damage 4 Range 8/16, 2 Full Reload, Qualities (Impact, Unreliable)


    "Daybreak"

    Spoiler
    Show

    Best Quality Sword "Daybreak" Hand Weapon, Best Quality, Str+SB damage, Defensive, +5% WS when used.

    Crafted by Aesirian Wintertide, Master Elven Swordsmith of Verezzo.




    Ghostbustin -
    Magical Xiphos, regular handweapon. Once owned by a minor noble who survived a home invasion, but eventually succumbed to his wounds with the belief he had failed his family. This anguish was so powerful it held his spirit to the material plane, until Taalia and Bella managed to free it after becoming trapped in his home during a storm.



    Armour:
    Full Mail w/ Plate Helmet - 3 AP all over, 5 AP for head.

    Currency:
    15 silver, 6 pennies, Tilean currency.




    Spoiler: Background
    Show

    Scars:
    The First Scar - The Burning House - Three ‘claw’ marks, Over the Left Eye: +1 Wound.
    The Second Scar - The Boy’s Gift - Bloodletting scar over Upper Abdominal: +5 WS.
    The Third Scar - Spite of the Barren - Intersecting Stripes on the Back: +5 WP.
    The Fourth Scar - The Rat-Merchant's Lesson - Half-Inch Wide Line On the Right Side of the Neck: +2 Wounds.
    The Fifth Scar - The Old Man's Gesture - L shaped tear hidden in hair at the crown of the head: +1 Wound.
    The Sixth Scar - Snitch-Biter's Mark - puncture wound on the left thigh: +5 Toughness.
    The Seventh Scar - Claws of the Wererat - Deep scratchmarks on the left ankle: +5 Agility.
    The Eighth Scar - Rashabang's Reward - Burn scar over the floating ribs on the right: +1 Wound.
    The Ninth Scar - Shacklebite - Two curved lines on the interior of the right ankle: +5 strength.
    The Tenth Scar - Kiss of the Poison Wind - Chemical burn on left forearm: Gain Flee! Talent.
    The Eleventh Scar - Skee-Ruh-Kris's Blow - Groove over the left temple: Gain Acute Hearing talent.
    The Twelfth Scar - Skee-Ruh-Kris's Eulogy - Criss-crosses scratches over the right arm, wrist to elbow: +10 agility.
    The Thirteenth Scar - The Price of Freedom - Shallow Cut over the left trapezius muscle: Gain Night Vision talent.



    Spoiler: Personality
    Show

    Even as a slave to the vile ratmen, Taalia showed a good head for numbers and willpower that saw her through incarceration. Upon the surface and with an adoptive family, the girl is coming out of her shell and revealing that she is surprisingly ambitious, but also quite physically affectionate and loving, excitable, an eagerness for new experiences and a generous streak. Though her final personality is yet to solidify due to her relatively young age, she has so far shown grit, tenacity and ambition wrapped in a flowery, friendly and affectionate exterior.

    Whether by an internal process, shaped by her honour-conscience adoptive father or both, Taalia has demonstrated a strong sense of right and wrong, often depriving herself of fortune in exchange for satisfying her personal code of honesty and abiding by her word.




    Spoiler: Description
    Show

    Taalia is an unnaturally tall girl, and this is usually the first thing people notice. At six foot five there are even very few men who can look ahead into her eyes. Simultaneously, she is physically gifted with a proportionate, well-muscled physique that has been sculpted by years of labour and a protein-rich diet that has crafted a physicality that is in supreme condition and possessed of unusual physical strength and fortitude for a human woman, let alone one of her age. Nevertheless, despite her imposing stature, she has an angular, pleasing face that is marred by a scar that runs down from the left side of her forehead, across her eye and down onto her cheek, while all of this is framed by a crown of soft, white-blonde hair. Curiously, she has a genetic mutation known as heterochromia, which has made one of her eyes green and the other blue. When combined with her height, physique, scar and hair color, she is a striking figure that few forget.

    When Taalia speaks, she has a smoky, sonorous and smooth voice that she has developed into an excellent Contralto singing voice.




    Spoiler: Advances
    Show

    Fel +5 (100)
    Int +5 (100)
    Animal Care (100)
    Read/Write (100)
    Heal (100)
    (500)

    Fel +5 (100)
    Int +5 (100)
    Haggle (100)
    Trade (Farmer) (100)

    Surgery (100)

    Silent Move (100)
    Rover (100)

    Charm (100)
    Gossip +10 (100)

    Haggle +10% (100)
    Dealmaker (100)

    Animal Care +10% (100)

    Trade (Gunsmith) (100)

    Trade (Cook) (100)
    Trade (Apothecary) (100)

    Perform (Singing) (100)
    Academic Knowledge (Magic) (100)

    Dodge Blow (100)
    Rapid Reload (100)
    Weapon Skill +5 (100)

    Weapon Specialisation Group (Gunpowder) (100)

    Trade (Gunsmith) +10% (100)

    Mercenary

    Attack +1 (100)

    Perception +10% (100)
    Dodge Blow +10% (100)
    Quick Draw (100)

    Sharpshooter (100exp)
    BS +5 (100)

    Ride (100)

    Last edited by BananaPhone; 2024-02-23 at 10:19 PM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    I converted that 76gc she made from selling stuff, plus the last 23gc she had, to uncut gem-stones, as she had most of the rest of her money. That way she can sell some for Bretonnian currency and not lose half her wealth.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Out of that 76gc and 5 silver, she'll buy the following:

    1 good large tent
    1 good small tent
    3x bedrolls
    deck of cards
    3x good wooden cutlery
    2x tinderboxes

    That'll cost 57 gc and 5 silver, I think.

    I couldn't find the price or entry for an iron cooking pot, but we'll assume it costs about 10 silver, so she'll spend 1.5gc buying a Good quality one.

    They can't rely on each stop being at a city now, they have to be more self-reliant/camping style.

    Then she'll buy 1 uncut Garnet and 9 uncut malachite for 18gc, which will round it out. Then 1gc she gave to the messenger to head home.
    Last edited by BananaPhone; 2023-07-16 at 06:31 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    ACKSHUALLY page 57 of the Old World Armory has iron pots at 1gc; but you rolled pretty great at your haggle and dealmakering and so forth so you can have a Good one for 1.5gc all the same.

    Work tomorrow, then orientation day for study (going back for a postgrad certificate in writing after failing to talk myself out of study again), but I'll try to post in the evening.

    We are at Chapter 2 of Part two! Isn't that fascinating? We're at, like... the ~25% mark of the stuff I have planned! Milestone!

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Ahh, college boy huh? .

    By my estimation that means you've planned 5 full chapters. Quite a lot when you consider we've basically so far written the first book in a teen fantasy series lol.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Quote Originally Posted by BananaPhone View Post
    Ahh, college boy huh? .

    By my estimation that means you've planned 5 full chapters. Quite a lot when you consider we've basically so far written the first book in a teen fantasy series lol.
    The genre, I'll have you know, is called "YA".

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Hearing test: (1d100)[47] TN 79.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Great, now I need to decide if orcs have weiners.

    Thanks.

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    We're asking the big questions here mate.
    Last edited by BananaPhone; 2023-07-20 at 04:30 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    *Casually looks at watch*


    It's been half a week mate. The up-coming post centred around the revelation of whether or not orcs have wieners, had best be phenomenally good.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)



    It's coming! I wanted to catch up on all my other posts, though. And there's been stuff! It's been a stuff-rich week. I'm doing my WFRP threads tomorrow, having done everything else today!

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Blunderbuss 'failure': (1d100)[3]

    Damage 1: (1D10+3)[6]
    Damage 2: (1D10+3)[11]
    Damage 3: (1D10+3)[6]
    Damage 4: (1D10+3)[9]
    Damage 5: (1D10+3)[9]
    Damage 6: (1D10+3)[6]
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    I think Taalia will also, when able, use her Firearm to shoot at the orc with the Trophy.

    She'll take the time to Aim.

    Firearm: (1d100)[76] vs TN 51
    If Fury: (1d100)[88] vs TN 51

    Damage: (1D10+4)[6]
    Damage: (1D10+4)[14]

    If Fury: (1D10)[10]
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Alright. That first Attack shot misses, so that and it's fury is discounted.

    But.

    FP rolling the attack:

    Firearm attack: (1d100)[37] vs TN 51
    Fury confirmation: (1d100)[50] vs TN 51

    Bonus Fury Damage: (1D10)[5]



    The head honcho orc takes 29 damage.
    Last edited by BananaPhone; 2023-07-23 at 02:21 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Critical roll: (1d100)[27]


    29 damage to the Body of the orc boss with a 27 crit roll.

    'Carn mate that's pretty epic, ya gotta admit lol.

    Waiting on your response/praise for this brilliant display of marksmanship before posting lol.

    Reflections:
    Spoiler
    Show

    I can just hear it now.

    *Puts on mrAbdiels voice*

    "Ohh but Fury roll comes after the damage roll, so, Ackchually!, you need to spend 2 FP's!"


    An alternative is that she spends 200exp: 1 on a BS advance (taking her BS to 56) and 1 on Sharpshooter, giving her +20% to BS when aiming instead of +10%, meaning she'd hit the first shot of 76% but would have to spend a single FP to re-roll her Fury; which she passed!

    Your choice, Sir .
    Last edited by BananaPhone; 2023-07-23 at 02:37 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Harrumph harrumph!

    Well... Yes. You don't get to know if a damage roll is confirmed until you know if you hit, so all that knock-on damage would not typically apply. And you can't use FP to reroll confirmation rolls.

    And you DEFINATELY can't spend XP mid-attack to purchase the advances you require to land a juicy hit.

    ...But I am an affable fellow, and I do like the dramatic nature of a killshot on that orc boss as you zoom by. And I am resigned to the reality of the fact that, in an online game, we witness things we shouldn't know till after the roll and this gives the player a tad more power. But I can compensate for that.

    So I'm gonna let that hit, and give you a slap on the wrist for being contortive and sassy, but I will encourage you to spend that XP on sharpshooter and the BS anyway because this is a very fitting moment to gain such things.

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Quote Originally Posted by MrAbdiel View Post
    So I'm gonna let that hit, and give you a slap on the wrist for being... sassy
    But isn't that why you like me?
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)


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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Quote Originally Posted by MrAbdiel View Post
    ^_^



    With that noted, Experience Expenditures:

    Sharpshooter (100exp)
    BS +5 (100)
    Will +5 (100)
    Last edited by BananaPhone; 2023-07-23 at 05:59 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Ooooo Doomdivers...

    Taalia will spend half an action to Aim and half an action to Fire. She will wait until it comes into her normal range, knowing there's no use firing out-of-range if she won't hit anything. She's got Quick Draw too, so she doesn't need an action to draw.

    Firearm: (1d100)[14] vs TN 66
    If Fury: (1d100)[92] vs TN 66

    Damage: (1D10+4)[6]
    Damage: (1D10+4)[8]

    If Fury: (1D10)[7]

    Then do the same the next round:

    Firearm: (1d100)[28] vs TN 66
    If Fury: (1d100)[75] vs TN 66

    Damage: (1D10+4)[10]
    Damage: (1D10+4)[7]

    If Fury: (1D10)[1]
    Last edited by BananaPhone; 2023-07-23 at 08:09 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Gobbo agility checks: vs30 - (1d100)[5], vs30 - (1d100)[90].

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    One more shot! One more shot!

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Let's see...


    Firearm: (1d100)[64] vs TN 66
    If Fury: (1d100)[58] vs TN 66

    Damage: (1D10+4)[10]
    Damage: (1D10)[5]

    If fury: (1D10)[1]



    So 10 damage. I'm guessing 7 wounds after 3 TB.
    Last edited by BananaPhone; 2023-07-23 at 09:09 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    Gobbo agility vs30 - (1d100)[65]!

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    I actually listened to this while typing. It's amazing the variety of niche ambience tracks that are available out there.
    Last edited by BananaPhone; 2023-07-23 at 09:25 PM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC Thread #2)

    *Taps chin*

    Seems like internal bleeding to me. Raise their feet above their heart.

    Heal: (1d100)[7] vs 59


    That's about as close to a critical as possible lol. 5 degrees of success with the Surgery skill vs MrAbdiels campaign notes lol.
    Last edited by BananaPhone; 2023-07-25 at 03:27 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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