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  1. - Top - End - #181
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
    Location
    Brazil

    Default Re: [OOC] Expedition to Castle Ravenloft

    In the future, I'm thinking we could use a quickstart set of rolls like this, for every time you guys go into a new room:

    Spoiler: rolls
    Show
    Herbert:
    Initiative: 1d20-1
    Perception: 1d20+8
    Stealth: 1d20-1

    Yikkol
    Initiative: 1d20+4
    Perception: 1d20+10
    Stealth: 1d20+12 or 1d20+12 (Supreme Sneak)

    Zinro:
    Perception: 1d20+5
    Initiative: 1d20+2
    Stealth: 1d20+2
    Dot's Stealth: 1d20+4

    Bori:
    Initiative: 1d20+5 or 1d20+5 (Sentinel Shield)
    Perception: 1d20+5 Or 1d20+5 (Sentinel Shield)
    Stealth: 1d20+5
    Nethis Stealth: 1d20+3+1d4 (Guidance)

    Rue:
    Initiative: 1d20+3 or 1d20+3 (Feral Instinct)
    Perception: 1d20+6
    Stealth: 1d20+7

    Asha:
    Initiative: :1d20+2 or 1d20+2 (Helm of Awareness)
    Perception 1d20+6
    Stealth: 1d20+6 (Heavy Armor/Boots of Elvenkind)


    An example of this playing out:

    Spoiler: rolls
    Show
    Herbert:
    Initiative: (1d20-1)[8]
    Perception: (1d20+8)[9]
    Stealth: (1d20-1)[12]

    Yikkol
    Initiative: (1d20+4)[5]
    Perception: (1d20+10)[27]
    Stealth: (1d20+12)[30] or (1d20+12)[15] (Supreme Sneak)

    Zinro:
    Perception: (1d20+5)[22]
    Initiative: (1d20+2)[12]
    Stealth: (1d20+2)[5]
    Dot's Stealth: (1d20+4)[7]

    Bori:
    Initiative: (1d20+5)[23] or (1d20+5)[11] (Sentinel Shield)
    Perception: (1d20+5)[12] Or (1d20+5)[18] (Sentinel Shield)
    Stealth: (1d20+5)[20]

    Rue:
    Initiative: (1d20+3)[14] or (1d20+3)[20] (Feral Instinct)
    Perception: (1d20+6)[13]
    Stealth: (1d20+7)[19]

    Asha:
    Initiative: :(1d20+2)[16] or (1d20+2)[13] (Helm of Awareness)
    Perception (1d20+6)[19]
    Stealth: (1d20+6)[14] (Heavy Armor/Boots of Elvenkind)


    Nethis doesn't need to roll Stealth unless she's using her actions to do stuff. Dot should still roll Stealth though.

    Also Asha should have Advantage on Stealth when not wearing his armor, right?

  2. - Top - End - #182
    Bugbear in the Playground
     
    Zombie

    Join Date
    Oct 2010
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    UK
    Gender
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    Default Re: [OOC] Expedition to Castle Ravenloft

    I'm happy for this to be the case going forward.

    Although I would, perhaps, suggest that Dot's Stealth be tied to whoever she's attached to at the time. It would be incredibly weird for an enemy to spot Dot, but not the person she's attached to, and vice versa.

  3. - Top - End - #183
    Titan in the Playground
     
    TaiLiu's Avatar

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    Apr 2012
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    Intersex

    Default Re: [OOC] Expedition to Castle Ravenloft

    Quote Originally Posted by dangelo View Post
    In the future, I'm thinking we could use a quickstart set of rolls like this, for every time you guys go into a new room
    Sure, that sounds good. :>

  4. - Top - End - #184
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: [OOC] Expedition to Castle Ravenloft

    Quote Originally Posted by The Commander View Post
    I'm happy for this to be the case going forward.

    Although I would, perhaps, suggest that Dot's Stealth be tied to whoever she's attached to at the time. It would be incredibly weird for an enemy to spot Dot, but not the person she's attached to, and vice versa.
    My general lack of awareness of people but hyper-awareness of anything vaguely spider-shaped says different! You, of course, make total sense though!

    @dangelo - love that roll sequence for entering rooms!

  5. - Top - End - #185
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
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    Brazil

    Default Re: [OOC] Expedition to Castle Ravenloft

    Swarm of Bats initiative: (1d20+2)[9]

    New initiative:

    Asha 20
    Bori 19
    Zinro 17
    Rue 17
    Barovians 10
    Yikkol 9
    Swarm of Bats 9
    Zombies 9
    Herbert 4

    (I'm comparing DEX modifiers to break ties in initiative)
    Last edited by dangelo; 2023-09-22 at 01:06 AM.

  6. - Top - End - #186
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Mar 2007
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    Grognardia
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    Default Re: [OOC] Expedition to Castle Ravenloft

    Reckless Attack 1: (1d20+9)[23] / (1d20+9)[25] for (1d8+5)[13] Magical Bludgeoning damage

    Reckless Attack 2: (1d20+9)[27] / (1d20+9)[26] for (1d8+5)[13] Magical Bludgeoning damage

    Off-hand attack as Bonus Action (if necessary): (1d20+9)[24] / (1d20+9)[22] for (1d8+1)[2] Magical Bludgeoning damage
    (Avatar by Cuthalion, who is great.)

  7. - Top - End - #187
    Bugbear in the Playground
     
    Zombie

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    Oct 2010
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    UK
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    Default Re: [OOC] Expedition to Castle Ravenloft

    If you're familiar with the term, Zinro looks 'bloodied'.

  8. - Top - End - #188
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Aug 2011
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    ICU, under a cherry tree.
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    Default Re: [OOC] Expedition to Castle Ravenloft

    Asha's Turn

    Zombie Opportunity Attacks

    Zombie 3 (1d20)[13]
    Zombie 11 (1d20)[7]
    Zombie 7 (1d20)[5]
    Zombie 12 (1d20)[4]
    Zombie 10 (1d20)[2]

    Zombie Constitution Saving Throws vs Thunderwave

    Zombie 3 (1d20)[7]
    Zombie 11 (1d20)[13]
    Zombie 7 (1d20)[13]
    Zombie 12 (1d20)[14]
    Zombie 10 (1d20)[5]

    Thunderwave Damage - (2d8)[11]

  9. - Top - End - #189
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: [OOC] Expedition to Castle Ravenloft

    Ugh, copy pasta fail for radiant damage. Should be (2d6)[10]

  10. - Top - End - #190
    Titan in the Playground
     
    J-H's Avatar

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    Texas
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    Default Re: [OOC] Expedition to Castle Ravenloft

    Religion check (1d20+4)[7]

  11. - Top - End - #191
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Grognardia
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    Default Re: [OOC] Expedition to Castle Ravenloft

    Attack 1: (1d20+9)[23], for (1d8+5)[10]
    Attack 2: (1d20+9)[26], for (1d8+5)[9]
    Bonus Action: (1d20+9)[11], for (1d8+1)[9]
    (Avatar by Cuthalion, who is great.)

  12. - Top - End - #192
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Jul 2017
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    Brazil

    Default Re: [OOC] Expedition to Castle Ravenloft

    The point of this campaign isn't to level up (and I don't think we'll really get to that) but here's the EXP accumulated so far:

    Sir Theodore and his party: 2300 each
    Zombies + Swarms: 2000 each

  13. - Top - End - #193
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Jul 2017
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    Brazil

    Default Re: [OOC] Expedition to Castle Ravenloft

    Anyone who examines the tomb and the stained glass windows may roll Intelligence (Investigation) CD 16.

    Result:
    Spoiler
    Show
    You have entered Castle Ravenloft through its westernmost section (the "front" of the castle), and traversed to it's easternmost section, (the "back" of the castle). If you break these stained glass windows, you should glimpse the Valley of Barovia from the edge of a thousand-foot cliff.

    If you fail the check, you're not sure if the catacombs are exactly below the chapel. The spiral staircase made it hard to track if the catacombs faced north, south, east or west.

  14. - Top - End - #194
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Investigation (1d20)[12]

  15. - Top - End - #195
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Rue will expend a Hit Die during the Short rest. So, assuming Yikkol is able (and willing) to assist Rue with some healing:
    (1d12+4)[8]+(1d8)[3]+(1d6+14)[19]
    (Avatar by Cuthalion, who is great.)

  16. - Top - End - #196
    Bugbear in the Playground
     
    Zombie

    Join Date
    Oct 2010
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    UK
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    Default Re: [OOC] Expedition to Castle Ravenloft

    Investigation: (1d20+8)[20]

  17. - Top - End - #197
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Religion check (1d20+4)[13]

  18. - Top - End - #198
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
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    Brazil

    Default Re: [OOC] Expedition to Castle Ravenloft

    Apologies everyone, slow week over here - please remind me if I missed any questions on discord!

    Are you guys gonna open the other crypts? All you need is a crowbar and some time, and Investigation rolls for traps and such.

  19. - Top - End - #199
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: [OOC] Expedition to Castle Ravenloft

    Re-rolling that 1 on initiative thanks to halflng luck (1d20+5)[13]

  20. - Top - End - #200
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: [OOC] Expedition to Castle Ravenloft

    Re-rolling that 1 on perception (1d20+5)[11]

  21. - Top - End - #201
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: [OOC] Expedition to Castle Ravenloft

    Re-rolling that 1 on the first Attack (1d20+11)[30]

  22. - Top - End - #202
    Titan in the Playground
     
    TaiLiu's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Advantage on the Nature check to identify the green alchemical substance. Versus DC 16: (1d20+1)[2].

  23. - Top - End - #203
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Default Re: [OOC] Expedition to Castle Ravenloft

    Arcana, just in case: (1d20+5)[9]
    (Avatar by Cuthalion, who is great.)

  24. - Top - End - #204
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Brazil

    Default Re: [OOC] Expedition to Castle Ravenloft

    Herbert:
    Initiative: (1d20-1)[1]

    Yikkol
    Initiative: (1d20+4)[14]

    Zinro:
    Initiative: (1d20+2)[14]

    Bori:
    Initiative: (1d20+5)[23] or (1d20+5)[20] (Sentinel Shield)

    Rue:
    Initiative: (1d20+3)[19] or (1d20+3)[14] (Feral Instinct)

    Asha:
    Initiative: (1d20+2)[19] or (1d20+2)[14] (Helm of Awareness)

  25. - Top - End - #205
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
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    Brazil

    Default Re: [OOC] Expedition to Castle Ravenloft

    Rahadin's Initiative, with Advantage because he's in his office

    (1d20+5)[9] or (1d20+5)[12]

  26. - Top - End - #206
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: [OOC] Expedition to Castle Ravenloft

    Rahadin's Strength save for ensnaring strike [roll]1d20+/roll] plus whatever.

  27. - Top - End - #207
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: [OOC] Expedition to Castle Ravenloft

    Ugh, apologies [roll0]

  28. - Top - End - #208
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Grognardia
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    Default Re: [OOC] Expedition to Castle Ravenloft

    Rue Shove (advantage due to Rage): (1d20+12)[13] or (1d20+12)[21].

    Rue Grapple (advantage due to Rage): (1d20+12)[24] or (1d20+12)[14].
    (Avatar by Cuthalion, who is great.)

  29. - Top - End - #209
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Jul 2017
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    Brazil

    Default Re: [OOC] Expedition to Castle Ravenloft

    [Bori]

    (1d20+2)[9] Strength save against ensnaring strike
    (1d6)[3] damage if it fails

    [Lord Zinro]

    Throw successful
    (4d4)[6] poison damage

    [Herbert]

    (1d20+6)[11] Dexterity Save DC 16 against 10 radiant damage

    [Yikkol]

    Miss!

    [Asha]

    First attack: 8
    Second attack: 14 damage

    *Disadvantage to attack anyone except Asha

    [Rue]

    (1d20+10)[17] Dexterity (Acrobatics) against Shove DC 21
    (1d20+10)[16] Dexterity (Acrobatics) against Grapple DC 24
    Last edited by dangelo; 2023-10-17 at 09:15 AM.

  30. - Top - End - #210
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Jul 2017
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    Brazil

    Default Re: [OOC] Expedition to Castle Ravenloft

    Rahadin will make 3 attacks with his Scimitar, all at disadvantage. He will target Bori until he fails his Concentration check. If Bori fails the check, Rahadin will target his attacks on his mount instead.

    Quote Originally Posted by dangelo View Post
    Rahadin will make 3 attacks with his Scimitar, all at disadvantage. The first will target Bori.

    (1d20+10)[15] or (1d20+10)[30] against Bori's AC (19) for (1d6+6)[12] slashing damage.

    If successful, Bori's Constitution save for Concentration: (1d20+2)[8]
    Quote Originally Posted by dangelo View Post
    Second attack

    (1d20+10)[27] or (1d20+10)[25] against Bori's AC (19) for (1d6+6)[7] slashing damage.

    If successful, Bori's Constitution save for Concentration: (1d20+2)[19]
    Quote Originally Posted by dangelo View Post
    Third attack against Bori

    (1d20+10)[19] or (1d20+10)[23] against Bori's AC (19) for (1d6+6)[12] slashing damage.

    If successful, Bori's Constitution save for Concentration: (1d20+2)[22]

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