Okay, so this is very rough at this point, but Iíd appreciate any feedback.

This may or may not wind up being combined with some tweaks to the baseline Fighter class. Tweaks Iím considering include bumping Fighter up to 4+Int skill points per level, adding more class skills, and giving some sort of class feature that allows certain feat prerequisites to be bypassed.



Angry Fighter
Lose: 1st, 10th, 20th level bonus feats
Gain: Rage (1st level), Greater Rage (10th level), Mighty Rage (20th level)

This would also allow rage powers to be taken in place of bonus feats. I would need some language to prevent this from making it incompatible with other archetypes that sacrifice bonus feats. I considered giving Tireless Rage, but it seems like Barbarian should have gotten complete immunity to fatigue instead, and it should have come at a lower level.



Animal Friend Fighter
Lose: Weapon Training
Gain: Wild Empathy (1st level), Animal Companion (5th level)

Should I ding something minor at 1st level? Should I rip off aspects of hunter?



Goody Two Shoes Fighter
Lose: 1st, 20th level bonus feat, Armor Training, Armor Mastery, Weapon Mastery
Gain: Aura of Good (1st level), Detect Evil (1st level), Smite Evil (1st level), Aura of Courage (3rd level), Aura of Resolve (7th level), Aura of Justice (11th level), Aura of Faith (15th level), Aura of Righteousness (19th level)

Aura of Justice kind of has to be in the same archetype as Smite Evil.



Gracious Fighter
Lose: Weapon Training
Gain: Divine Grace (5th level)

Divine Grace was probably too good to ever be at 2nd level anyway. Should I find minor perks to hand out every 4 levels after 5th?



Handsy Fighter
Lose: 2nd, 6th, 10th, 14th, 18th level bonus feats
Gain: Lay on Hands (2nd level), Mercy (2nd, 6th, 10th, 14th, 18th level)



Healthy Fighter
Lose: Bravery
Gain: Divine Health (2nd level)



Holy Caster Fighter
Lose: 4th, 8th, 12th, 16th level bonus feats
Gain: Spellcasting (as Paladin), Channel Positive Energy (4th level)

Iím not sure what to do about using wands and scrolls before 4th level. Should Aura of Good be rolled into this?



Indomitably Willful Fighter
Lose: Bravery
Gain: Bonus on saves versus Enchantments (scales as Bravery)



Nature Caster Fighter
Lose: 4th, 8th, 12th, 16th level bonus feats
Gain: Spellcasting (as Ranger)

Iím not sure what to do about using wands and scrolls before 4th level.



Speedy Fighter
Lose: Armor Training, proficiency with heavy armor and tower shields
Gain: Fast Movement (1st level), Uncanny Dodge (3rd level), Improved Uncanny Dodge (7th level), Evasion (11th level), Improved Evasion (15th level)

The first three benefits come from Barbarian, the last two come from Ranger. Should I divide this into two different archetypes?



Stylish Fighter
Lose: 2nd, 6th, 10th, 14th, 18th level bonus feats
Gain: Ranger Combat Style (2nd, 6th, 10th, 14th, 18th level)



Tireless Fighter
Lose: 6th level bonus feat
Gain: Immunity to fatigue and exhaustion (6th level)



Tough Fighter
Lose: Weapon Training, Weapon Mastery
Gain: DR 1/- (5th level), DR 2/- (9th level), DR 3/- (13th level), DR 4/- (17th level), DR 5/- (20th level)

This would be worded to stack with the DR from Armor Mastery, for a total of DR 10/- when wearing armor or using a shield. The Armor Master archetype gives DR 12/- in heavy armor at 19th level, so I thought this progression would be fine.



Woodsy Fighter
Lose: 20th level bonus feat, Armor Training, Armor Mastery, proficiency with heavy armor and tower shields
Gain: Extra skill points (all levels), Track (1st level), Woodland Stride (3rd level), Camouflage (7th level), Swift Tracker (7th level), Quarry (11th level), Hide in Plain Sight (15th level), Improved Quarry (19th level), Master Hunter (20th level)



My brain is now confuzzled because itís 6 AM and I havenít been to bed yet. Iím 90% sure there were other things I wanted to say in this post, but Iím 100% sure that I canít remember any of them.