Results 31 to 47 of 47
Thread: Funny Campaign Creation Help
-
2007-12-18, 10:42 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Colorado
- Gender
Re: Funny Campaign Creation Help
By Morodin's Beard! This is perhaps the best campaign setting about which I have ever read! Hilarity abound! Clever changes to myths and fables of childhood memory suited to mesh with the 3.5 world. LO! This campaign setting may find itself at my table within the fortnight! I AM OFF!
DM: "A giant Purple Worm makes its way towards you."
Monk: "I grapple my camel and throw it at the worm."
DM: "Uhh... Ok... Improvised weapon. You're at a -4. Give me a to hit roll."
Monk: *Natural 20* "HELL YEAH! Threatened Critical!" *Natural 20* "WOO! (5D8+6)*3 DMG"
DM: "...The Purple Worm takes 122... Camel Damage... and it falls over dead..."
Monk: "Who Da Monk?!"
Party: "YOU DA MONK!"
DM: "...I hate you guys..."
-
2007-12-18, 11:03 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Funny Campaign Creation Help
Blatantly and shamelessly steal as much as you can from Discworld. Especially the early books.
Founder of theFanclub of the (Late) Chief of Cliffport Police Department
(He shall live forever in our hearts)
CATNIP FOR THE CAT GOD! MILK FOR THE MILK BOWL!
Shameless shill:
-
2007-12-18, 11:55 PM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Funny Campaign Creation Help
Thinking of putting together a Mime class. If this already exists, please help me find it.
The Mime
"I hate mimes." -anyone. No one likes mimes.
And now, you can hate mimes for a reason beyond their creepy exterior and silence. When these mimes perform, their gags become real. No one knows who discovered this ability, but mimes have been taught how to create actual invisible walls ever since.
Role: A mime's role in the party is that of a part trickster, part fighter, part spell caster. At first, no one will expect the mime of all things to actually do anything. Then when they are hit with an invisible club, they won't know what hit them, LITERALLY! (ba dum chish)
Organization: Mimes are all part of the MAMA (Mimes Against Mime Abuse) association. Their protests aren't well heard of. They're a quiet bunch. They trade secrets and information on their creations willingly and consider it flattery when other mimes use their ideas.
Races: Any race can be trained as a Mime. The most common are humans.
Religion: Mimes all believe in a god that follows some form of mimery. There is, however, St. Nottaclaoon (pronounced with a snooty French accent). He is the deity in charge of all mimes and mime-like actions.
Other Classes: While mimes tend to be friendly toward members of other classes, the other classes just don't care for mimes only because they are mimes. Mimes have their uses, though.
Game Information
Abilities: Charisma is the main stat for a mime as it is in charge of their Perform [Miming] checks. Dexterity is also good as it is used to control the mimed objects as well as add to the character's Armor Class.
Alignment: Any nonlawful. A mime is a free spirit who does what he pleases. This is rather unfortunate for the rest of us.
HD: d6
Class Skills
Balance (DEX), Bluff (CHA), Diplomacy (CHA), Escape Artist (DEX), Move Silently (DEX), Perform [Miming] (CHA), Sleight of Hand (DEX), and Tumble (DEX).
First Level: (4+INT mod)+4
Additional Levels: 4+INT mod
{table]Level|BaB|Fort|Ref|Will|Special|Mime-ings Per Day
1|+0|0|0|+2|Mime-ings, +1 Miming|5
2|+1|0|0|+3|+1 Miming|6
3|+2|+1|+1|+3||8
4|+3|+1|+1|+4|+1 Miming|9
5|+3|+1|+1|+4|+1 Miming|10
6|+4|+2|+2|+5||12
7|+5|+2|+2|+5|+1 Miming|13
8|+6/+1|+2|+2|+6|+1 Miming|14
9|+6/+1|+3|+3|+6||16
10|+7/+2|+3|+3|+7|+1 Miming|17
11|+8/+3|+3|+3|+7|+1 Miming|18
12|+9/+4|+4|+4|+8||20
13|+9/+4|+4|+4|+8|+1 Miming|21
14|+10/+5|+4|+4|+9|+1 Miming|22
15|+11/+6/+1|+5|+5|+9||24
16|+12/+7/+2|+5|+5|+10|+1 Miming|25
17|+12/+7/+2|+5|+5|+10|+1 Miming|26
18|+13/+8/+3|+6|+6|+11||28
19|+14/+9/+4|+6|+6|+11|+1 Miming|29
20|+15/+10/+5|+6|+6|+12|+1 Miming|30[/table]
Weapon Proficiencies
All simple and martial as long as they are mimed.
All light and medium armor and shields as long as they are mimed, including the Tower Shield.
Miming
Making a miming check: Perform Miming check DC=5 x object level
Others can make Perform Miming checks within the Mime Aura, but at a DC of (5 x object level)+10.
A Mimed object lasts for 1d6+CHA mod rounds or if it is Mimed away at a DC of 5.
A Mimed object can only exist within 15ft+5ft per CHA mod point. (Ranged weapons can damage past Mime Aura but the damage causing object disappears instantly afterwards.)
Cannot take 10 or 20 on performance checks.
Dexterity is used when calculating attacks and damage with Mimed weapons and when moving Mimed objects. Normal weapons and objects still require Strength.
Moves: (NEED HELP HERE...THESE ARE ALL ADJUSTABLE IF NEEDED)
Melee
- 1 ex: dagger
- 2
- 3 ex: longsword, +1 swortsword
- 4
- 5 ex: huge longsword
Ranged
- 1 ex: sling
- 2
- 3
- 4
- 5 ex: catapult
Defense
- 1 ex: buckler
- 2
- 3
- 4
- 5 ex: huge leather
Trap
- 1
- 2
- 3
- 4
- 5
Object
- 1
- 2
- 3
- 4
- 5
Penalties:
Miss Perform DC by:
- 5-1d2+CHA mod damage to HP
- 10-1d4+CHA mod damage to HP
- 15-1d6+CHA mod damage to HP. Loses 1d2+(current CHA mod) CHA points for 1d2 days
- Critical Fail-Character loses 1d8+ CHA mod HP and is unconscious for 1d2 rounds. Loses 1d4+(current CHA mod) CHA points for 1d4 days
Last edited by drawingfreak; 2007-12-20 at 03:14 AM.
-
2007-12-19, 03:53 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Funny Campaign Creation Help
Strictly read this means they need the "Silent Spell" feat and must apply it to all their spells... I would allow them to mutter unintelligibly under their breath or maybe shout total non-sense ("Pickle-squirrels were-radish fanging deathwish.")* for their verbal components as another exception to their muteness.
*Even in the worst moments I imagine "Words of Wisdom" making more sense than this... something along the lines of: "A halberd a day keeps the demilich away."[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2007-12-19, 06:28 PM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Funny Campaign Creation Help
Made the Mime post. ^
-
2007-12-19, 06:47 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Funny Campaign Creation Help
For what it is worth there was an issue of "Shoulin(sp) Showdown" that had a mime that seems to match the one you are trying to create...
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2007-12-19, 07:16 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- The Nation of Procrasti
Re: Funny Campaign Creation Help
This looks fun. I motion for the inclusion of "Summon Plot Exposition" and "Detect Plot Hook" spells, as well as the "Campaign Villan" template.
Quote Of TheWeekWhenever I Feel Like Updating It (last updated 1/17/12)SpoilerOriginally Posted by Phase
-
2007-12-19, 09:12 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Funny Campaign Creation Help
Don't forget the Craft Disturbing Mental Image feat. Although I feel that should be a skill - Craft (disturbing mental image)
Quotebox
Avatar by Rain Dragon
Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!
-
2007-12-20, 12:27 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Funny Campaign Creation Help
-
2007-12-20, 12:56 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Funny Campaign Creation Help
Another note:
As I continue making this world, it seems to be leaning more toward the Kingdom of Loathing form of humor and reference. And I'm ok with that.
Basically, nerd culture and pop culture references galore with no end in sight. Please keep this in mind as we continue and as you make suggestions.
CAMPAIGN IDEA:
The Hook: I'm not sure how the players are joined together, but I want them to find a Sahn'Ta Elf on the edge of death. He informs them that he escaped from a demon named Sahn'Ta and that his entire race are slaves. It is his dying wish that they destroy the demon once and for all. Thankfully, he has just enough energy left in him to tell them they need the Staff of Krin'Gul to defeat him. However, they cannot get to (location name under debate...something like Holiday Town or Holiday Land or something. It'll have various holiday references) by normal means of travel. They need to locate the scattered remains of Rudolf Hitler. It is ironic, because he was the reason the Elves summoned Sahn'Ta in the first place. Long genocidal story. I'll tell you later. Anywho, the remains are scattered and need to be located. Of course he will give a clue as to the location of the first piece of the Staff and to the first piece of Rudolf Hitler. Then he dies mysteriously.
Any suggestions? What next?
-
2007-12-21, 07:16 AM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: Funny Campaign Creation Help
I have a table of plot ideas based on puns, which you might find useful.
It's at www.apolitical.info/webgame/tables , in the 'Adventure Ideas' section (right down the bottom).
-
2007-12-21, 08:22 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Belgium
- Gender
Re: Funny Campaign Creation Help
Three things:
-I once made a mime class myself. They were mute casters who could summon invisible walls and such.
-Resembling Kingdom of Loathing is never a bad thing.
-When are you starting this campaign? I want in!Avatar by the illustrious Dr. Bath.
The essence of a riddle is that it states facts by means of a combination of impossibilities~Aristoteles
Help me run my very first campaign.
-
2007-12-21, 08:42 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
- Gender
Re: Funny Campaign Creation Help
I suggest an item along the line of "+(x) chocolates of yummy"
Anyone coming within 5ft of the chocolates must make a will save or eat one.I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
-
2007-12-21, 09:05 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Loughborough, England
- Gender
Re: Funny Campaign Creation Help
There are whole threads of stupid magic items going, such as this one: http://www.giantitp.com/forums/showthread.php?t=65786
Definitely worth browsing through for some ideas.
-
2007-12-21, 12:33 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- The Nation of Procrasti
Re: Funny Campaign Creation Help
I think we need a guild of wizards who think that the world is a game, and worship the almighty "game master" who they believe controls the world. Everyone thinks they're crazy, of course.
And yes, this is based just a bit off of RM from 8-bit, but more focus on the GM, and less on a guild of min-maxers.Quote Of TheWeekWhenever I Feel Like Updating It (last updated 1/17/12)SpoilerOriginally Posted by Phase
-
2007-12-25, 03:12 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Funny Campaign Creation Help
NEW MONSTER! He hails from the lands controlled by the evil Sahn'Tah.
{table]|The Rabbits of Cadburry
Size/Type|Diminutive Magical Animal
Hit Dice|1d10+1 (6 hp)
Speed|10ft. (2 squares)
Initiative|+2
Armor Class|16 (+4 size, +2 Dex), touch 16, ff 14
Base Attack/Grapple|+1/-16
Attack|Slam +0 melee (1) or Bite +0 melee (1d2)
Full Attack|Slam +0 melee (1) or Bite +0 melee (1d2)
Space/Reach|1 ft./0
Special Attacks|none
Special Qualities|Darkvision 60ft., Low-light vision, Magic Egg Laying
Saves|Fort +3, Ref +4, Will -4
Abilities|STR 1, DEX 15, CON 12, INT -, WIS 3, CHA 14
Skills|-
Feats|Run
Environment|Hawl’Edaeland
Organization|Solitary, or Pairs
Challenge Rating|1
Treasure|see Magic Egg Laying notes
Alignment|Good
Advancement|2-4 HD (Diminutive), 5-8 (Tiny)
Level Adjustment|-[/table]
Magic Egg Laying
The monster is supplied with standard treasure. HOWEVER, this treasure comes inside a chocolate egg that the rabbit lays in its final moments of life.
-
2008-01-02, 03:27 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Funny Campaign Creation Help
As I will be playing this at my college for the next two quarters every Friday (starting January 11), I will be needing to break this campaign up over 18 weeks (or days if you prefer to see it that way). Week 1 and Week 18 are easy. I just need some assistance in splitting the game up over the Fridays.
Week 1
Introduction to the In-Sahn'Tah-ty
The players will start at level 4. Like every good RPG, I will have the player's begin by fighting rabbits. Nothing special about them. Just rabbits. Thus, the game starts with combat in Bakerwood Forest.
At the end of combat, they stumble upon an escapee from the slave driven Hawl’Edaeland. {{Listen DC 10/Spot DC 15}} He is a Sahn'Tah elf, as opposed to Keh'Blur and Cah'Blur. The elfs will be the only ones who can tell the difference, and are offended should anyone else not see it. {{INT DC 30, each race wears a separate color. Keh'Blurs wear Blue, Cah'Blurs wear Red, and Sahn'Tahs wear Green. Also, the nose is shaped slightly differently. Keh'blurs are rounder, Cah'Blurs are pointier, and Sahn'Tahs are in the middle.}}
The Sahn'Tah elf is injured and sick, on the edge of death. He introduces himself as Hermey and requests that the players stop the evil Sahn'Tah and that due to his Expositionitis (an incurable disease {{that means Clerics have no power to stop it}} caused by traveling in between planes of existence without the proper training), he must give them all the information they need before finally finding peace in the afterlife.
He tells them of the Staff of Krin'Gul. It is an item of power so...er...powerful that it can "de-level", if such a thing as levels existed, Sahn'Tah, making him defeatable. It is created by combining 4 items (number of items subject to change): the Snow-globe of E. Frost {{location undecided}}, Starheart Metal, the Bracelet of Sir Richard of Simones, and a big stick fashioned from the wood of a Bakerwood tree bearing the mark of all the good races.
However, to save themselves from the horrors of Expositionitis, they will need a guide to Hawl’Edaeland. Centuries ago, there was an evil tyrant by the name of Rudolf...*pause for dramatic effect*...Hitler. He brought many an elf to Hawl’Edaeland to force them to work the toimetal mines and then would commit acts of genocide against them as well. Millions of elves died. Some elves became so desperate, they dared summon a beast of jolly red evil to stop the reign of Rudolf Hitler. Sahn'Tah did as they wished, scattering Rudolf Hitler's remains to the five corners of the world.
The players must therefore collect the pieces of Rudolf Hitler {{locations undecided}}, and find a way to return his spirit to it so that they may have a guide through the planer rifts to Hawl’Edaeland.
With all said and done, Hermey finally dies. That night, the group of players see a shooting star land a large mountain in the east. They must travel through the Gumdrop Gorge, brave the Gingerbread Men infested Frosting Hills, and survive the climb to the top of the Big Rock Candy Mountain to retrieve the first item: the Starheart Metal.
[/Endofunbearablylongstoryidea]
This may be a bit much to do in the first week alone. With the trials of the Gumdrop Gorge, the delicious Gingerbread Men, the Undead Charlie Horse, the temptations of the Big Rock Candy Mountain, and the fierce beast that lives in the peak...not to mention the time it takes to create the characters and the initial hunt for the rabbits (I plan on having 6)...it seems like a lot.
What I need:
- locations for the different collectibles
- sidequests to fill in time if needed
- more collectible ideas to add to the Staff of Krin'Gul if need be
- how to divide the body of Rudolf Hitler
- assistance splitting the quest over 18 Fridays