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  1. - Top - End - #31
    Ogre in the Playground
     
    Infernally Clay's Avatar

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    Default Re: (5e) short module test

    Quote Originally Posted by J-H View Post
    Hamza - Had to look up the Lash, looks like it's a +1, 1d6 fire, restrains on crit, +2d6 fire damage 1/day? No mundane gear? Saves on your sheet do not reflect the Cloak of Protection +1. Are you planning to sheath the Dagger of Warning and draw the Rod of the Pact Keeper on round 1 of combat?
    Yep, that's the lash alright. As for the Dagger of Warning, it only says it needs to be on your person not that you need to be wielding it. I guess 'cause you need to attune to it? I'll update the saves.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  2. - Top - End - #32
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: (5e) short module test

    Quote Originally Posted by Pyrophilios View Post
    It is squishy, but less so than a regular riding horse or a phantom steed and I can cast mend as part of an attack routine through the Bladedancer feature.
    Mending has a 1 minute casting time, so it doesn't work with the bladesinger extra attack.

  3. - Top - End - #33
    Troll in the Playground
     
    Pyrophilios's Avatar

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    Default Re: (5e) short module test

    Debatable - there is a strong argument that the bladesinger extra attack ignores casting times

    Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

    Doesn't matter if it's a standard action, a bonus action, or ten minutes

  4. - Top - End - #34
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    J-H's Avatar

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    Default Re: (5e) short module test

    It still has a 1 minute casting time.

    Sorry, I had overlooked Ulaam. Can you pick something other than the Brass Horn of Valhalla? I don't want to clog the battlefield with an average of 700hp worth of berserkers.

  5. - Top - End - #35
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    NontheistCleric's Avatar

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    Default Re: (5e) short module test

    Sure. I will change that to a Stirring Scaled Ornament.
    Last edited by NontheistCleric; 2023-09-29 at 08:28 AM.

  6. - Top - End - #36
    Troll in the Playground
     
    Pyrophilios's Avatar

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    Default Re: (5e) short module test

    Quote Originally Posted by J-H View Post
    It still has a 1 minute casting time.
    Fine, I'll take a different cantrip to avoid this issue.

    But just so that we are clear: You do allow casting Magic Stone with that extra attack, even though it's a bonus action?

  7. - Top - End - #37
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    J-H's Avatar

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    Default Re: (5e) short module test

    I suppose. I really don't like the bonus action 3 attacks with blindsight every round thing.
    Last edited by J-H; 2023-09-29 at 11:17 AM.

  8. - Top - End - #38
    Dwarf in the Playground
     
    ClericGirl

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    Default Re: (5e) short module test

    Okay, I was checking the last thing that I had left to do (checking for the material components) and it seems I only need the diamonds for Revivify.

    JH what number of diamonds would be reasonable for Joan to have? I was thinking 10-20 should be way more than enough for the module, but I wanted to be sure it's okay with you

  9. - Top - End - #39
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    J-H's Avatar

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    Default Re: (5e) short module test

    If you need more than 3 Revivifies for a party of 5, you should probably be running away.

  10. - Top - End - #40
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: (5e) short module test

    Not sure if I made the cut-off or not but here is Perrin Hilltopple, Stout Halfling Barbarian (Path of the Giant).

    At 3ft tall and weighing 40lbs, he's the resident strongman. Always positive and fun to be around, but you wouldn't like him when he's angry!

    Spoiler
    Show

  11. - Top - End - #41
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: (5e) short module test

    Quote Originally Posted by Infernally Clay View Post
    Well, here's the Dread Pirate Hamza Roberts. Just a straight Fathomless Warlock 12.
    I was looking at your sheet. Warlocks can swap out one spell each level. So you could swap out thunder wave and shatter. You'll never use those when you have synaptic static. I like cone of cold and dimension door, and automatically upscaled hold person, invisibility, or fly.

  12. - Top - End - #42
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    J-H's Avatar

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    Default Re: (5e) short module test

    Analysis of characters by role... did I miss anything?


    Melee
    Perrin
    Hamza
    Joan
    Bounce
    Mug

    AOE Effects
    Hamza
    Joan
    Bounce

    Healing
    Joan
    Bounce and Ulaam have one healing spell each, Ulaam has Revivify

    Tough (high AC and/or HP
    Perrin
    Joan
    Mug
    Ulaam (ac marginal, also has 65hp drake)

    Utility (skills, scouting, non-combat spells)
    Hadril
    Ulaam
    Perrin, a bit
    Bounce, some

  13. - Top - End - #43
    Orc in the Playground
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    Default Re: (5e) short module test

    Forgot to ask. I dont need a proficiency on Playing card set to buy one right?

  14. - Top - End - #44
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    NontheistCleric's Avatar

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    Default Re: (5e) short module test

    Ulaam is specialized for range, but she can handle herself in melee too, especially if she attacks together with her drake. Since her longbow is two-handed, she doesn't even need to switch weapons if something manages to close to melee, just pull out her scimitar and start hacking away.

  15. - Top - End - #45
    Troll in the Playground
     
    Pyrophilios's Avatar

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    Default Re: (5e) short module test

    Bounce can boost his AC through Bladedancing to 22, 24 with haste and 29 with shield. But squishy wizard HD is hard to circumvent.

  16. - Top - End - #46
    Ogre in the Playground
     
    Infernally Clay's Avatar

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    Default Re: (5e) short module test

    Quote Originally Posted by Bobthewizard View Post
    I was looking at your sheet. Warlocks can swap out one spell each level. So you could swap out thunder wave and shatter. You'll never use those when you have synaptic static. I like cone of cold and dimension door, and automatically upscaled hold person, invisibility, or fly.
    I am very much open to suggestions for better spells. Some utility certainly wouldn't go amiss. Invisibility is a nice shout, especially since I'd be casting it at fifth level and thus targeting four characters.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  17. - Top - End - #47
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    J-H's Avatar

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    Default Re: (5e) short module test

    Good morning! Thank you to everyone who applied. Unfortunately, I can't include everyone.

    The following characters have been selected:
    Perrin (Dr. Sam)
    Hamza (Inf. Clay)
    Mug (Bob)
    Hadril (Shiro)

    If you were not selected, please keep your character sheets around in case someone drops and I need an alternate.

    IC thread
    OOC thread

  18. - Top - End - #48
    Troll in the Playground
     
    Pyrophilios's Avatar

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    Default Re: (5e) short module test

    Good luck everyone 👍

  19. - Top - End - #49
    Dwarf in the Playground
     
    ClericGirl

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    Default Re: (5e) short module test

    Good luck and good game! :)

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