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  1. - Top - End - #61
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by ShurikVch View Post
    Half-Golem templates are have no restrictions by the size of base creature
    Thus - even Fine-sized Half-Golem would stay Fine-sized, despite the attached limbs from Large-sized Construct
    Huh... does the template specify that the golem parts must originally come from a golem, or are they specifically made for the creature they're affixed to? The latter would make more sense, but considering the topic of the thread...
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    The limbs are created specifically for the recipient.

  3. - Top - End - #63
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by atemu1234 View Post
    Huh... does the template specify that the golem parts must originally come from a golem, or are they specifically made for the creature they're affixed to? The latter would make more sense, but considering the topic of the thread...
    Quote Originally Posted by Tzardok View Post
    The limbs are created specifically for the recipient.
    While it's true for Flesh and Dragonflesh Half-Golems - not so much for all the other kinds

    Firstly, listed material requirements:

    Half-Golem Required material Weight (lbs.)
    Clay Single block of clay 100
    Stone Single block of stone 300
    Iron Pure iron 500
    Stained Glass Glass shards and lead 10
    Brass Brass 100
    As we can see, numbers are static (and kinda high for a creature below Large size?)

    Also, just check the pictures:



    Does those limbs look like they were "created specifically for the recipient"?

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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by ShurikVch View Post
    While it's true for Flesh and Dragonflesh Half-Golems - not so much for all the other kinds

    Firstly, listed material requirements:
    Hm. Did you happen to see America: The Motion Picture?

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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by Metastachydium View Post
    Hm. Did you happen to see America: The Motion Picture?
    No, I didn't
    Is it worth it?
    And why?..

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    Quote Originally Posted by ShurikVch View Post
    No, I didn't
    Is it worth it?
    Yes. So yes!

    And why?..
    You'd learn how much silver goes into a single silver bullet. Very useful knowledge!

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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    When a Demonologist hits level 2, they gain an Imp familiar. If they already had another familiar, the Imp devours it.

    Take a Druid 3/Wizard 3/Arcane Hierophant 10/Demonologist 2 character with the Natural Bond feat. Have an elephant as your animal companion/familiar. I find the idea of the imp popping out and devouring an elephant (RAW, an instantaneous process) absolutely hilarious. I figure it comic-like with the mouth of the imp distorting impossibly wide, until the imp swallows the elephant and has an elephant-shaped and elephant-sized hunch in the belly. :D
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    Quote Originally Posted by remetagross View Post
    When a Demonologist hits level 2, they gain an Imp familiar. If they already had another familiar, the Imp devours it.

    Take a Druid 3/Wizard 3/Arcane Hierophant 10/Demonologist 2 character with the Natural Bond feat. Have an elephant as your animal companion/familiar. I find the idea of the imp popping out and devouring an elephant (RAW, an instantaneous process) absolutely hilarious. I figure it comic-like with the mouth of the imp distorting impossibly wide, until the imp swallows the elephant and has an elephant-shaped and elephant-sized hunch in the belly. :D
    I spent a good week trying to figure out the biggest thing I could get the imp to eat. Bonded summoner can get a huge elder earth elemental. And then I pontificated on what devour means in the context of demonologists ability. Let’s see an imp eat 60,000 lbs of living rock

  9. - Top - End - #69
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by remetagross View Post
    When a Demonologist hits level 2, they gain an Imp familiar. If they already had another familiar, the Imp devours it.
    Quasit actually. Imp for Diabolist.
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  10. - Top - End - #70
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Non-magical items don't change size with the owner - unless the change is magical and it said to affect items
    Rage isn't magical
    Magical Armors - or clothes - are expensive
    Thus, most of Goliath Barbarians are fighting nude

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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by ShurikVch View Post
    Non-magical items don't change size with the owner - unless the change is magical and it said to affect items
    Rage isn't magical
    Magical Armors - or clothes - are expensive
    Thus, most of Goliath Barbarians are fighting nude
    500 GP Shiftweave is really not much to ask. 1,400 for a Cloak of Predatory Vigor also works well, though +1 armor is going to serve you better. It is notable for the very lowest levels where Shiftweave or a Shoulder slot filler are a big ask, but it's only going to be "most" if you have a very particular set of demographics where a majority are both totally unsponsored for this embarrassment and took the racial substitution level for Mountain Rage.

  12. - Top - End - #72
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by Morphic tide View Post
    500 GP Shiftweave is really not much to ask.
    2nd-level wealth is 900 gp - that Shiftweave would be their most priced possession (IIRR, it's discouraged to allow items with cost over 50% of total wealth)

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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by ShurikVch View Post
    Non-magical items don't change size with the owner - unless the change is magical and it said to affect items
    Rage isn't magical
    Magical Armors - or clothes - are expensive
    Thus, most of Goliath Barbarians are fighting nude
    Except for the fact that Mountain Rage states "his equipment still fits normally".

  14. - Top - End - #74
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by Wildstag View Post
    Except for the fact that Mountain Rage states "his equipment still fits normally".
    It's "Hilarious things you've found in RAW" thread - not "Dysfunctional Rules": see above the example with Imp/Quasit instantly devouring the Familiar which can be much bigger (and stronger) than Imp/Quasit - it's RAW-functional, but ridiculous from the common sense perspective
    Try to put clothes/footwear on a person which is 1' taller and 40% heavier than the previous wearer - shouldn't it be interesting to look at?
    (Also, the whole "hulking out" theme is a classics...)

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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by ShurikVch View Post
    Try to put clothes/footwear on a person which is 1' taller and 40% heavier than the previous wearer - shouldn't it be interesting to look at?
    Saw that going the other way yesterday. Guy looked like a tuxedo clown. Giant shoes, baggy pants, over long sleeves. Then we re-checked name tags on the costumes. Would have been great to have the other guy put on the smaller costume, but the shoes wouldn't have fit. Maybe they just wear extra large clothes?

    I suppose the too small shoes do function normally as long as there's a sole and the laces don't break though. And trousers still function even if they've been turned into extra floppy loin cloths. Kilts still work.
    Last edited by Telok; 2023-12-07 at 02:04 AM.

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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by ShurikVch View Post
    It's "Hilarious things you've found in RAW" thread - not "Dysfunctional Rules": see above the example with Imp/Quasit instantly devouring the Familiar which can be much bigger (and stronger) than Imp/Quasit - it's RAW-functional, but ridiculous from the common sense perspective
    Try to put clothes/footwear on a person which is 1' taller and 40% heavier than the previous wearer - shouldn't it be interesting to look at?
    (Also, the whole "hulking out" theme is a classics...)
    Yeah, but the rules explicitly state that clothing still fits, so the "hulk out" bit would only happen if the GM decided it.

    Your comment was originally "the goliath barbarian fights naked because clothes don't resize". That is obviously NOT RAW.

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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    A 20th-level maxed-strength barbarian, scourge of the realm, cannot tear paper with his bare hands, because unarmed attacks deal nonlethal damage and objects are immune to that.
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by Inevitability View Post
    A 20th-level maxed-strength barbarian, scourge of the realm, cannot tear paper with his bare hands, because unarmed attacks deal nonlethal damage and objects are immune to that.
    They can - they just take a -4 penalty on their attack rolls.


    https://www.d20srd.org/srd/combat/in...onlethalDamage


    Lethal Damage with a Weapon that Deals Nonlethal Damage
    You can use a weapon that deals nonlethal damage, including an unarmed strike, to deal lethal damage instead, but you take a -4 penalty on your attack roll.




    There's also the "use the Sunder action instead of trying to do damage" option.

    https://www.d20srd.org/srd/explorati...ashinganObject


    Breaking Items

    When a character tries to break something with sudden force rather than by dealing damage, use a Strength check (rather than an attack roll and damage roll, as with the sunder special attack) to see whether he or she succeeds. The DC depends more on the construction of the item than on the material.

    If an item has lost half or more of its hit points, the DC to break it drops by 2.
    Last edited by hamishspence; 2023-12-08 at 05:36 AM.
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  19. - Top - End - #79
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by Wildstag View Post
    Yeah, but the rules explicitly state that clothing still fits, so the "hulk out" bit would only happen if the GM decided it.
    FWIW, "hulk out" was RAW in the begin of 3.5 - for Lycanthropes:
    Quote Originally Posted by Monster Manual 3.5
    Changing to animal or hybrid form ruins the character's armor and clothing (including any items worn) if the new form is larger than the character’s natural form; carried items are simply dropped. Characters can hastily doff clothing while changing, but not armor. Magic armor survives the change if it succeeds on a DC 15 Fortitude save.
    It was errated out later...

    Quote Originally Posted by Wildstag View Post
    Except for the fact that Mountain Rage states "his equipment still fits normally".
    And this statement doesn't change even in case of goliath-bonded stoneblessed
    So, non-magical clothes(/armor) still fit raging goliath-bonded human, gnome, or even jermlaine?
    (Also, on separate "hilarious thing" there - RAW statement "up to 1' taller and up to 40% heavier" don't changes for goliath-bonded stoneblessed too! Thus, we should believe 2' tall creature is Large?..)
    Last edited by ShurikVch; 2023-12-08 at 08:45 PM.

  20. - Top - End - #80
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Anybody ever mentioned the LOL potential for the Capstone of the Elemental Savant prestige class, "Elemental Perfection"?

    Quote Originally Posted by Complete Arcane
    At 10th level, an elemental savant, through long association with elemental entities and extensive study of their secrets, completely transcends her mortal form to become an elemental creature. Her type changes to elemental. She no longer needs to eat, sleep, or breathe (though she must still rest to regain spells). She gains an elemental creature?s immunity to stunning, and she is no longer subject to extra damage from critical hits or fl anking. An elemental savant gains the speed and movement modes, natural attacks, special attacks, and special qualities of a Medium elemental of the type appropriate to her elemental specialty, as noted in the Monster Manual
    Now, this isn't too bad for a Air or Earth elemental. On the other hand, the Water elemental's "drench" property may be bothersome, easily ruining some manipulated things such as paper or scroll, and accidentally dousing torches... plus constant "wet T-shirt" look.

    But the Fire elemental... the "burn" property puts at risk anything flammable the character touch, especially scrolls or spellbook -- not the best thing for a wizard. Worse, that include everything worn... if the character can't find some fireproof clothing, it's nude adventuring for him/her.
    Plus, I don't know for sure, but I don't think falling into water is gonna be good for your health...

    And no, nowhere in RAW is it specified whether an elemental can turn off the burn or drench properties.
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  21. - Top - End - #81
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    I don't think drench and burn work like that. Burn only affects things the elemental hits or creatures that hit the elemental, and drench only says that it puts out fires, not that generally makes things wet. Of course, the fact that those abilities don't work like they obviously should probably qualifies for this thread in its own right.
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    So, warforged are supposed to take half healing from most standard ways of healing damage as evidenced by the rather wide wording on their resistance to healing. Feats, however, don't give supernatural abilities as a general rule unless they somehow call themselves out as doing so (Psionic feats, Reserve Feats), or deal with supernatural abilities, which makes the feat's nature itself rather moot for where I'm going.

    A lot of healing things either fall into those situations, or like Complete Scoundrel's Healing Hands feat have issues with being used on a warforged. But can you guess what feat is take able by warforged and has no verbiage about being a class of feat that's a supernatural ability, gives a supernatural ability, or being a Healing subschool power?

    If you guessed Healing Soul from Magic of Incarnum, give yourself a cookie. Also decide which bit of this RAW strangeness is funniest.
    Last edited by RSGA; 2023-12-18 at 04:00 AM. Reason: Forgot one

  24. - Top - End - #84
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Warforged do have souls, if that's what you're getting at. And while I can't find any such rule, given how scattered some of the rules are in Magic of Incarnum, I wouldn't be surprised if there's a rule hidden away somewhere that incarnum feats are supernatural.
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by Chronos View Post
    Warforged do have souls, if that's what you're getting at. And while I can't find any such rule, given how scattered some of the rules are in Magic of Incarnum, I wouldn't be surprised if there's a rule hidden away somewhere that incarnum feats are supernatural.
    I'm pretty sure all incarnum feats are explicitly supernatural. Like soulmelds, they stop working in an antimagic shell.
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  26. - Top - End - #86
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by RSGA View Post
    So, warforged are supposed to take half healing from most standard ways of healing damage as evidenced by the rather wide wording on their resistance to healing.
    The more hilarious thing there is the very fact Warforged must suffer that "half-healing" - while, say, Golems mustn't
    I mean: sure, Cure and Vigor spell lines specifying "living creatures" - but Heal or Undying Vigor of the Dragonlords are have no such restrictions (the latter even heals Undead!)
    So, which one is really a "Living" Construct: Warforged, who recovers 5 hp/CL (up to 75) from Heal spell - or Golem, which recovers 10 hp/CL (up to 150) from it?

  27. - Top - End - #87
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by Chronos View Post
    Warforged do have souls, if that's what you're getting at. And while I can't find any such rule, given how scattered some of the rules are in Magic of Incarnum, I wouldn't be surprised if there's a rule hidden away somewhere that incarnum feats are supernatural.
    I was more going for just this one form of Essentia/Incarnum use has full effect on warforged while other ones don't due to either explicitly being supernatural effects (soulmelds due to Soulmeld-Magic transperancy) or are doing things to already supernatural abilities (Azure Touch). But just this one form has full effect.


    Quote Originally Posted by St Fan View Post
    I'm pretty sure all incarnum feats are explicitly supernatural. Like soulmelds, they stop working in an antimagic shell.
    I double checked the first four chapters up to the point of listing out the soulmelds. The feats (and other incarnum receptacles) are only RAW called out to be like soulmelds for one purpose, and that is for putting essentia in them like soulmelds. Also with the exception of the feats taking it up for the whole day. The only incarnum feats that are RAW supernatural are the ones that are also Psionic feats, because that's part of the description of Psionic feats. The bit on Soulmeld-Magic transperancy only calls out soulmelds as losing their benefits not any other receptacles. Not that it matters too often for the magic item receptacles.

    And of course the monster writeups and PRCs don't give any consensus.

  28. - Top - End - #88
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by ShurikVch View Post
    The more hilarious thing there is the very fact Warforged must suffer that "half-healing" - while, say, Golems mustn't
    I mean: sure, Cure and Vigor spell lines specifying "living creatures" - but Heal or Undying Vigor of the Dragonlords are have no such restrictions (the latter even heals Undead!)
    So, which one is really a "Living" Construct: Warforged, who recovers 5 hp/CL (up to 75) from Heal spell - or Golem, which recovers 10 hp/CL (up to 150) from it?
    Most Golems are immune to most magic that allows spell resistance. A Heal spell is: spell resistance Yes (harmless). A Heal spell does not work at all on, say, a clay golem:


    https://www.d20srd.org/srd/spells/heal.htm


    https://www.d20srd.org/srd/magicOver...pellResistance

    https://www.d20srd.org/srd/monsters/golem.htm


    Regular constructs, by contrast, can be healed more easily since most Healing spells allow a Will save, and regular constructs don't have any special immunity to those unless specified.

    https://www.d20srd.org/srd/typesSubt...#constructType

    So you could heal a random Animated Construct


    https://www.d20srd.org/srd/monsters/animatedObject.htm


    more efficiently than you could heal a warforged.

    Though, as you say, you might not be able to use a Cure spell on one - the Cure text says Living Creature:


    https://www.d20srd.org/srd/spells/cureLightWounds.htm
    When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

    though the "Target" line in the spell just says Creature - presumably the Text takes precedence over the Target line in the spell, and that would that be why the Repair line of spells exists.
    Last edited by hamishspence; 2023-12-19 at 01:54 AM.
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  29. - Top - End - #89
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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    The target line says "creature" because otherwise you couldn't target undead with it.
    Combined with the description this line leads to "You can cast this spell on any creature, but it will only have an effect on living ones (healing) and undead ones ( damage)".

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    Default Re: Hilarious things you've found in RAW2: Meme Heaven

    Quote Originally Posted by hamishspence View Post
    Most Golems are immune to most magic that allows spell resistance. A Heal spell is: spell resistance Yes (harmless). A Heal spell does not work at all on, say, a clay golem
    1. There are certain ways to avoid SR - like Su SA, or Ravenloft devices. In that case, Golem's Immunity to Magic wouldn't work
    2. There are certain ways to remove SR - such as Stone Golem and Stone to Flesh
    3. There are some kinds of Golems which are actually lacking Immunity to Magic SQ (for example, several Golems from the Dangerous Denizens: The Monsters of Tellene)

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