# Thread: Grrl Power VIII: Hotter Than What's In Sydney's Lunchbox

1. ## Re: Grrl Power VIII: Hotter Than What's In Sydney's Lunchbox

Originally Posted by Keltest
Meh. Math is technically correct here, but the fact of the matter is when skill is close to equal, the size and reach advantage is going to be pretty decisive. A big skilled guy will pretty reliably beat a small skilled guy. To say nothing of numbers.
Originally Posted by lord_khaine
In general Math isnt quite correct. The actually major advantage is mass.

Though if you crank any advantage up to the extreme its going to be enough to overcome a slight advantage in size and mass.
(there Vehemence fight showed how at some point being just faster and better isnt quite enough. As punches started to ping off)
Technically, it can all matter.

Size can matter. Weight/mass can matter. Reach can matter. Speed can matter. Balance can matter. Strength can matter. Endurance can matter. Skill can matter. And so on.

The one thing that universally matters are the circumstances. All the others may weigh in more or less depending on those. There's a huge difference in fighting someone in a 5x5 closet, vs. the middle of a desert vs. on a tightrope.

2. ## Re: Grrl Power VIII: Hotter Than What's In Sydney's Lunchbox

Eh no. While in theory everything can matter, some factors have a much bigger "weight" in determining the outcome.
Being a little faster, or a little bit more skilled is a small advantage.
Being a little bit heavier is a big one. That it takes a significant skill advantage to counter.

While quite often, circumstances dont matter that much.
If at all. Well unless its absurd ones like a tightrope.
But thats far past the point of "btw one also has a gun"

edit.

Yeah. Thats about the minimum chin requirement for playing this game i think xD

3. ## Re: Grrl Power VIII: Hotter Than What's In Sydney's Lunchbox

Speed kills, until it doesn't. If one of those behemoths succeeds in grappling Math for 10 seconds while the rest close in, it's all over but the squishing. Of course, grabbing Math and keeping him grabbed is a trick, but if you're strong enough and tough enough to take the kick to the face / elbow to the wrist, you can do it.

A former co-worker (Dave) was seriously studying martial arts for years, and had begun doing so while in college. One of his college roommates was an offensive lineman on the UC Berkeley football team, and Dave said there were quite a few moves he learned that simply wouldn't work on a behemoth like that; nerve holds stop working when the nerve is covered by half an inch of muscle, and so on. There was a move he learned where you break an attackers arm over your shoulder blade; he was confident that if he'd tried it on the lineman, his clavicle would have given out long before the big guy's radius or ulna.

Dave said that for guys like that, Run-Fu was by far the best option. Another variation of "Speed kills" is "speed can get you out of a situation where you'll be killed".

4. ## Re: Grrl Power VIII: Hotter Than What's In Sydney's Lunchbox

Originally Posted by Shining Wrath
Speed kills, until it doesn't. If one of those behemoths succeeds in grappling Math for 10 seconds while the rest close in, it's all over but the squishing. Of course, grabbing Math and keeping him grabbed is a trick, but if you're strong enough and tough enough to take the kick to the face / elbow to the wrist, you can do it.

A former co-worker (Dave) was seriously studying martial arts for years, and had begun doing so while in college. One of his college roommates was an offensive lineman on the UC Berkeley football team, and Dave said there were quite a few moves he learned that simply wouldn't work on a behemoth like that; nerve holds stop working when the nerve is covered by half an inch of muscle, and so on. There was a move he learned where you break an attackers arm over your shoulder blade; he was confident that if he'd tried it on the lineman, his clavicle would have given out long before the big guy's radius or ulna.

Dave said that for guys like that, Run-Fu was by far the best option. Another variation of "Speed kills" is "speed can get you out of a situation where you'll be killed".
I mean, thats kinda the point. If you are fast enough to avoid them and strike before they can block or dodge, you are going to win. If your speed isnt sufficient then no, it doesnt really matter. Its something that got brought up in some random naruto fanfic I read, "give a 6 year old the ability to move at light speed and a knife and he can kill a kage. When speed is great enough, strength and skill no longer matter." But of course, this is in regards to comic book land because in reality, most people dont have a large enough gap in basic stats like in fiction to do that. Yes there will always be bruce lee versus body builder jeff but in general this is a fiction only stance.

Anyways, todays comic, coras laughing face is awful. And I guess we were wrong. This isnt a one sided stomp fest. Its kind of a mix of stomp, drawn out fight, and round robin tournament. And the guys who havent fought yet have seen him move and arent scared.

5. ## Re: Grrl Power VIII: Hotter Than What's In Sydney's Lunchbox

Yeah, with Cora's laughing face... anatomy is occasionally a bit suspect in this comic, which is honestly a bit weird with how high the production values usually are. I... think it's because the mouth isn't quite in the right place, and the cheek muscles aren't moving entirely right? And there should be a slight upwards curve on the bottom part of the eyes with a smile that big? Not sure, but that's my best guess. Also no idea what's going on with the green guy's arm in the last panel there, the muscles just do not look right (and where's the other arm..?)

On a semi-related note... I don't know if this is just me, or what, but something has always seemed sort of off with certain of Dave's action scenes, specifically the zoom-line-fests that are Math fights. I've never been entirely able to put my finger on exactly what it is, aside from the fact that the actions just don't seem to flow properly. Like the blocking isn't really correctly laid out? Well, that and the speedlines don't always line up with the direction of the action, which bugs me to no end...

*Groan* The worst part is, I want to like these bits. We're (mostly) not getting pointless overly-succubus-infused worldbuilding, and comic book fights are usually fun.

6. ## Re: Grrl Power VIII: Hotter Than What's In Sydney's Lunchbox

Originally Posted by TeChameleon
Yeah, with Cora's laughing face... anatomy is occasionally a bit suspect in this comic, which is honestly a bit weird with how high the production values usually are. I... think it's because the mouth isn't quite in the right place, and the cheek muscles aren't moving entirely right? And there should be a slight upwards curve on the bottom part of the eyes with a smile that big? Not sure, but that's my best guess.
She looks like somebody slapped a 'laughing mouth' sticker over the top of a different expression, like it was just pasted over with a photo app filter. Which.. yeah, it's not interacting with the rest of her face.

7. ## Re: Grrl Power VIII: Hotter Than What's In Sydney's Lunchbox

Originally Posted by tyckspoon
She looks like somebody slapped a 'laughing mouth' sticker over the top of a different expression, like it was just pasted over with a photo app filter. Which.. yeah, it's not interacting with the rest of her face.
Funny thing is, she absolutely could do just that since she has hard light holograms for her limbs and outfit.

8. ## Re: Grrl Power VIII: Hotter Than What's In Sydney's Lunchbox

And I guess we were wrong. This isnt a one sided stomp fest. Its kind of a mix of stomp, drawn out fight, and round robin tournament. And the guys who havent fought yet have seen him move and arent scared.
Yeah. Turns out the boys -are- superhuman to some degree. Past just being walking slabs of muscle.
Though.. at the same time, it seems clear Math is trolling around until they start to take him serious.
(your not making monkey noises in a serious fight, thats someone who is playing).
And that clearly dont happen before everyone has had a solo shot.

On a semi-related note... I don't know if this is just me, or what, but something has always seemed sort of off with certain of Dave's action scenes, specifically the zoom-line-fests that are Math fights. I've never been entirely able to put my finger on exactly what it is, aside from the fact that the actions just don't seem to flow properly. Like the blocking isn't really correctly laid out? Well, that and the speedlines don't always line up with the direction of the action, which bugs me to no end...
The foot anatomy was wrong on 1279.
Else i think the action sequence has been good so far. The Blocking might seem weird, because so far Math hasnt blocked a single attack.
He has narrowly dodged them. Something that as such makes sense with the size of his opponents. Blocking a hit would still knock him off balance.
While as for Sylv. Well being an alien it makes sense if his muscles are not human. He just showed his back bends the wrong way.

Something is really uncanney valley off with Cora's mouth though.
But main focus still became how effordless Dabbler got under Max's skin with a casual remark

9. ## Re: Grrl Power VIII: Hotter Than What's In Sydney's Lunchbox

Originally Posted by lord_khaine
The foot anatomy was wrong on 1279.
Else i think the action sequence has been good so far. The Blocking might seem weird, because so far Math hasnt blocked a single attack.
Oop- er, wrong sort of blocking. I meant blocking in the film sense (which, to the best of my knowledge, is also used for comics)- like this. Where Math is and where he's going don't feel entirely consistent between panels/pages. The fight scene works alright as individual 'beats' (or 'beat downs', one supposes), but it feels disjointed to me- the flow is off.

10. ## Re: Grrl Power VIII: Hotter Than What's In Sydney's Lunchbox

Thats not a type of blocking thats intuitive for the current set of comics, no

I would personally call it flow. And i must confess, personally i dont have any problem visualizing how Math moves.
From panel to panel, i think it links nicely. Especially with the speed lines indicating direction of motion.

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