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  1. - Top - End - #151
    Titan in the Playground
     
    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    Bommel is spiked flat against the ground by a dragon claw, bouncing back into the air with spinning body and spinning eyes. But the silktail will not be deterred so, uh, easily!

    A decent counterargument is made, however, in the form of spooky bones doing even spookier things! Thus, they engage in a very cold juggle combo, bouncing Bommel back and forth in the air, leading to even faster spinning eyes!

    So it is less Bommel launching an assault on the bone dragon, and more trying to move and warm up and batter away the spooky bones. Which also happens to hit the dragon a whole lot.

    "C-c-c-campfire C-c-c-combo!" And Bommel just wildly spins and jumps around, off of the flying bones and the dragon-shaped bones, clapping burning ears. The flames get even bigger from Bommel blowing additional air on his ears in hopes of making things warmer.

    Spoiler: Actions
    Show
    Concealment check for the dragon claw attack that hit Bommel last round (21+ hits) (1d100)[23]

    Swift Use Burning Blade maneuver to gain +1d6+5 fire damage to all attacks this turn.

    Full Action Full attack the bone dragon, then moves over to the west side of the bone dragon (no AoOs by the dragon)! All attacks count as magic and adamantine, and deal nonlethal damage at no penalty. Power Attack -2 to-hit for +4 damage.
    Bite (1d20+16)[17], for (1d3+14)[16] physical damage + (1d6+5)[8] fire damage Nat 1
    Ear 1 (1d20+16)[32], for (1d2+8)[10] piercing and slashing damage + (1d6+5)[7] fire damage
    Ear 2 (1d20+16)[21], for (1d2+8)[10] piercing and slashing damage + (1d6+5)[9] fire damage
    Unarmed blob 1 (1d20+17)[33], for (1d2+8)[10] piercing and slashing damage + (1d6+5)[11] fire damage
    Unarmed blob 2 (1d20+12)[32], for (1d2+8)[9] piercing and slashing damage + (1d6+5)[7] fire damage Nat 20

    Gains concealment from Child of Shadows stance for moving 10+ft, until the start of Bommel's next turn.
    Last edited by Ridai; 2024-04-15 at 01:26 PM.

  2. - Top - End - #152
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    Morazzt the Mound didn't quite expect such an utterly vicious form of resistence; the worst part is watching poor Bommel swirl in the bony air: it gives Morazzt the Mound a veritable vertigo of a kind Morazzt the Mound wasn't aware Morazzt the Mound could even experience earlier. ThAT iS veRY unnECCEsAry. Morazzt the Mound tries to hurriedly calm the bone dragon with a few friendly pats, figuring this situation requires some quick defusing. Maybe a hug would help with that?

    Spoiler: OOC
    Show

    Martial Spirit healing for 2 hp for self if any attack hits (ouch);
    immediate action use Thick Vegetation to halve the damage from the bite;
    accidental friendly Furious Counterstrike standard action Foehammer: (1d20+10)[25] for (3d6+4)[14],
    (1d20+10)[16] for (3d6+4)[13],
    and (2d6)[10] extra damage on a hit (which, at any rate, ignores DR and Hardness);

    if both slams hit, Morazzt is trying for a hug: (1d20+14)[33] too.
    ;

  3. - Top - End - #153
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    Spoiler: OOC
    Show

    Oh, right. Maneuvers: (1d4)[2]

  4. - Top - End - #154
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Jerry's entourage [IC]

    Impigo was proud, headstrong, and daring, but he was no stupid goblin! After taking a heavy beating, it was the moment of a tactical retreat.

    He called into his infernal abilities and became invisible, hoping these foes couldn't hammer him to pulp.

    Spoiler: Actions
    Show
    Standard: Spell like ability (No AoO) to turn invisible.
    Move away from the big guys.
    (1d20+10)[19] move silently.

  5. - Top - End - #155
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Jerry's entourage [IC]

    Bommel and Morazzt together bring down the massive bone dragon which falls apart after they're combined attacks. But it doesn't stop the battering of flying bones.

    Spoiler: Morazzt
    Show
    Morazzt heals 4 HP.


    Spoiler: Morazzt and Bommel
    Show
    Damage: (3d8)[13] Negative energy and ice damage.


    When Impigo disappears the now giant dwarfs are confused, the robed dwarf try's to help the situation in hissing something in dwarfen.

    Spoiler: Dwarven
    Show
    Urkl, stay in stability mode, you others, stay ready!


    He then rummages around to draw another scroll.

    Spoiler: Illness roll
    Show
    (1d4+1)[3]


    The puking and heavily breathing dwarf sees Bommel and Morazzt but is to occupied with heaving to alert the other armored dwarfs who stay on the defensive.

    Spoiler: Map
    Show


    From the south there comes a voice in weird common.

    "I smaellll sooomething tooo devooouuuur. Whhheeere issss myyyy fooooooood!??!"
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  6. - Top - End - #156
    Titan in the Playground
     
    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    An unusually large pink ice cube comes sliding from the room of angry cold bones, thudding against the feet of one of the giant shwarves. The cube cracks, revealing a shaking little silktail, spinning at the maxi-shwarf to warm back up.

    Spoiler: Actions
    Show
    Full Action Move to O19 and full attack the shwarf in O20-P21! All attacks count as magic and adamantine, and deal nonlethal damage at no penalty. Power Attack -2 to-hit for +4 damage.
    Bite (1d20+17)[22], for (1d3+14)[15] physical damage
    Ear 1 (1d20+17)[22], for (1d2+8)[9] piercing and slashing damage
    Ear 2 (1d20+17)[23], for (1d2+8)[9] piercing and slashing damage
    Unarmed blob 1 (1d20+18)[30], for (1d2+8)[10] piercing and slashing damage
    Unarmed blob 2 (1d20+13)[23], for (1d2+8)[9] piercing and slashing damage

    Gains concealment from Child of Shadows stance for moving 10+ft, until the start of Bommel's next turn.

    No AoOs triggered by the target of the attack, tumbling at half speed to avoid AoOs from the rest: (1d20+20)[25]

  7. - Top - End - #157
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    Morazzt the Mound, feeling not so well about this whole business all of a sudden, primarily on account of the cold bones punching Morazzt the Mound continuously in some odd way that is particularly unpleasant, mutters an apologetic SOrRRy. to the sad remains of the dragon creature, and with a quick tap on Morazzt the Mound in the hope of recharging Morazzt the Mound somewhat, plods after Bommel.

    Spoiler: OOC
    Show

    Alright, standard action Shocking Grasp on self for (1d4)[2] points of temporary CON;
    move action move the heck out of that accursed room onto MN16/17, taking the AoO if there's one; and
    rolling for another manuever to join Mountain Hammer and Stone Bones on the list of readied stuff: (1d3)[3]

  8. - Top - End - #158
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Jerry's entourage [IC]

    Impigo turns into an invisible Large Dire boar and silently oinks in his head, ready to pounce on the dwarf rogue next round


    OOOOOOINKKK

  9. - Top - End - #159
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Jerry's entourage [IC]

    "IIIIII'mmmm allloowweed tooo eeaat theee fallleeen!"

    A tentacle snags the dwarf that Bommel attacked, who fell unconscious and returned to normal dwarf size.

    Morazzt doesn't get harassed currently because it seems the one dwarf who could attack him is still too occupied puking in fear.

    The giant dwarf who sees his companion falling and beaten by a tiny Bommel heaves a mighty hammer and proceeds to pummel Bommel with it, it's accompanied with a lot of shwarven curse words.

    Spoiler: Attack against Bommel
    Show
    Attack: (1d20+15)[29]
    Damage: (2d8+9)[14]


    The dwarf who stabilizes himself into the ground can't aim at Bommel, because his bigger brethren is in the way, slighty changes the position of his arms and unleads multiple crossbow bolts unto Morazzt, who is slighty protected by the natural walls.

    Spoiler: Morazzt
    Show
    You have +2 AC against these attacks because of cover.

    Attack 1: (1d20+10)[17]
    Damage 1: (2d8)[5]

    Attack 2: (1d20+10)[19]
    Damage 2: (2d8)[3]

    Attack 3: (1d20+5)[23]
    Damage 3: (2d8)[7]

    Attack 4: (1d20+5)[18]
    Damage 4: (2d8)[14]

    They all do piercing damage.


    The robey dwarf has finished rummaging in his backpack and proceeds to use a scroll he fished out.

    Spoiler: Roll
    Show
    (1d20)[10]


    Spoiler: Impigo
    Show
    You're boar nose smells something horrifically putrid, coming out of the southern way, it drags a shwarf with it to add to the smell. It's not only droppings of creatures but also decayed flesh, which seems unusual for a necromancer to have, don't they normally use everything?

    I'm also not sure where you got away invisibly from, you could make an AoO at the robe dwarf if you want to.


    Spoiler: Map
    Show
    Last edited by Alhallor; 2024-04-22 at 03:33 AM.
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  10. - Top - End - #160
    Titan in the Playground
     
    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    The appearance of the shwarf-eating tentacle is a bit alarming, almost as alarming as the amounts of fluid coming out of that one shwarf. Bommel did not know they had bags of holding for stomachs. The silktail is still shivering and sniffling from the cold, and a big sneeze sends him flying, quickly enough to luckily dodge the hammer strike aimed at him.

    Wanting to be a bit further away from a tentacle and an endlessly spewing dwarf, Bommel more or less rolls up the front of the shwarf in front of him and down his back, which also happens to deliver his many strikes. Clearly on purpose. Yes.

    Spoiler: Actions
    Show
    Bommel dodges the hammer attack by virtue of Concealment (rolled in OOC).

    Full Action Full attack the shwarf in front of Bommel (+ moving around it without provoking to trigger Child of Shadows)! All attacks count as magic and adamantine, and deal nonlethal damage at no penalty. Power Attack -2 to-hit for +4 damage.
    Bite (1d20+17)[36], for (1d3+14)[16] physical damage
    Ear 1 (1d20+17)[37], for (1d2+8)[10] piercing and slashing damage Double
    Ear 2 (1d20+17)[37], for (1d2+8)[10] piercing and slashing damage Nat 20s?!
    Unarmed blob 1 (1d20+18)[29], for (1d2+8)[9] piercing and slashing damage
    Unarmed blob 2 (1d20+13)[20], for (1d2+8)[10] piercing and slashing damage

    Gains concealment from Child of Shadows stance for moving 10+ft, until the start of Bommel's next turn.
    Last edited by Ridai; 2024-04-22 at 04:20 AM.

  11. - Top - End - #161
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Jerry's entourage [IC]

    Impigo implales the cloaked dwarf with his invisible tusks, that become uninvisible, or visible, as some say.
    Spoiler: AoO
    Show

    (1d20+16)[35] (1d8+12)[15]


    Then he pushes on with another round or relentless Tusking

    Spoiler: full round attack
    Show

    (1d20+16)[17] (1d8+12)[14]
    (1d20+11)[17] (1d8+12)[15]

  12. - Top - End - #162
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    Morazzt the Mound, glowing softly in the background, stares at the vomiting Shwarf, in the meantime. ArE yOU… GoiNG To… Morazzt the Mound begins to awkwardly inquire why exactly the expected hammer isn't coming, but the puking just doesn't seem to stop. YoU knOW wHAt, Let mE heLP, GeT it aLL ouT! Morazzt the Mound bobs forward at last, trying to pat the poor thing on the back and maybe squeeze it a little.

    For their part, the crossbow bolts go mostly unnoticed.

    Spoiler: OOC
    Show

    Okay, so normal grappling this time, because that's easier, right? Right? (Also, the Mound really needs some healing right now.)

    Melee touch attack: (1d20+9)[23], retried melee touch attack if the first one fails: (1d20+4)[7] and
    grapple, if succesful: (1d20+14)[25];
    do tell if the grapple succeeds, because a Constrict would be nice;
    at any rate, if a hit goes through, Martial Spirits gives the Mound back 2hp.

    Also, immediate action halving the damage from the one bolt that hits;
    and rolling for maneuvers: (1d2)[2]

  13. - Top - End - #163
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Jerry's entourage [IC]

    Bommel with his newly-found sneeze-no-jutsu delivers some expertly strikes, bringing down another massive shwarf.

    Morazzt on the other hand get's his vines around the other shwarf, it seems to be helping, because he did stop spewing. His armor also does the same rooting into the ground like the other shwarf did, perhaps that's also a relief?

    Spoiler: Morazzt
    Show
    You get a Constrict.


    Boarigo get's the robed shwarf (who clearly ISN'T a caster) but his mighty tusks miss him once, which gives him enough life to flee, though he did drop his scroll. He points at the mighty boar, with a bloody grin and yells. "Get it, you stinking carnivorous devourer, GET IT!"

    Spoiler: Impigo
    Show
    Withdraw action, no AoO.


    While the rooted shwarf now shoots both at Morazzt and Bommel.

    Spoiler: Attack against Bommel
    Show

    Attack 1: (1d20+10)[21]
    Damage 1: (2d8)[12]
    Attack 2: (1d20+5)[6]
    Damage 2: (2d8)[9]


    Spoiler: Attack against Morazzt
    Show

    Attack 1: (1d20+10)[23]
    Damage 1: (2d8)[6]
    Attack 2: (1d20+5)[16]
    Damage 2: (2d8)[6]


    Spoiler: Map
    Show
    Last edited by Alhallor; 2024-04-24 at 03:18 AM.
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  14. - Top - End - #164
    Titan in the Playground
     
    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    "H-h-hey, th-th-that's not ACHOO n-nice!" Bommel says to the non-giant-shwarf, his defense immaculate and not at all sneezing out of the way of the shots on accident at all, no sir!

    Thus, Bommel jitters over to the more giant shwarf between the party and the shooty shwarf and Bommels him whatfor, so that Porkigo can get a word in with the shooty shwarf.

    Spoiler: Actions
    Show
    Full Action Move to and full attack the giant shwarf to the east of Bommel! All attacks count as magic and adamantine, and deal nonlethal damage at no penalty. Power Attack -2 to-hit for +4 damage.
    Bite (1d20+17)[22], for (1d3+14)[16] physical damage
    Ear 1 (1d20+17)[25], for (1d2+8)[9] piercing and slashing damage
    Ear 2 (1d20+17)[22], for (1d2+8)[9] piercing and slashing damage
    Unarmed blob 1 (1d20+18)[37], for (1d2+8)[10] piercing and slashing damage
    Unarmed blob 2 (1d20+13)[18], for (1d2+8)[9] piercing and slashing damage

    Gains concealment from Child of Shadows stance for moving 10+ft, until the start of Bommel's next turn.

  15. - Top - End - #165
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    Is iT BEtteR Now? Morazzt the Mound continues to squeeze and pat, as it would appear, quite succes- and helpfully the sick Shwarf. Morazzt the Mound does Morazzt the Mound's best to keep track of Morazzt the Mound's own friends in the stricter sense as well, of course, in the meantime, but they seem to be in control of whatever in the Ventral Planes is happening all about. Joining them in pursuit of the Robe can wait a little more. Morazzt the MOund is not a very good chaser anyhow.

    Spoiler: OOC
    Show

    Constrict from last round: (2d6+6)[11] (Morazzt heals for half the damage dealt (Fertilizer)); then:

    –immediate action halve crossbow bolt damage (Thick Vegetation);
    –slam and slam the grappled Shwarf: (1d20+10)[27] (+1 from Furious Counterstrike) for (3d6+4)[22] and
    (1d20+10)[12] for (3d6+4)[12] magical bludgeoning;
    –heal for 2 hp if either hits (Martial Spirit);
    –continue to grapple: (1d20+15)[19];
    –and Constrict if it succeeds: (2d6+6)[16]


  16. - Top - End - #166
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Jerry's entourage [IC]

    Charging around Bommel and the big dwarf, Impigo pursues the robed schwarf who just treated him as an unintelligent beast!

    OOOOOOINNK


    Spoiler: Action
    Show
    If the oximoron is still standing, I'll tusk him, if not, I'll full pursue the robed one!
    Swift: punishing stance
    Move towards the dwarf at speed 40'
    (1D20+18)[27]
    (1D8+12)[15]
    (1d6)[1]



  17. - Top - End - #167
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Jerry's entourage [IC]

    Bommel, together with Oinkigo bring down another giant shwarf, the grin of the robed dwarf get's downsided when the voice from the stinking place replies with a.

    "Oooohhhh noooo, thaaaaaanks, Iiiiii'm basically... Thiiiiiis fuuuuuull"

    Panicking, the robed shwarf... Disappears into thin air.

    On Morazzt sides, the big shwarf squirms and try's to get away from Morazzt's massaging embrace.

    Spoiler: Break out of Grapple
    Show
    (1d20+12)[15]


    Spoiler: Map
    Show
    Last edited by Alhallor; 2024-04-26 at 05:04 AM.
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  18. - Top - End - #168
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    Morazzt the Mound, rather unaware of what is happening on the robed Dwarf front still, tries to stay useful where and how Morazzt the Mound can. More hugging and patting ensues, therefore. Still, the shadows of doubt creep in: the Shwarf appears not to be having a very good time. Is that simply the nausea? Is it more than that? BoMMel? You KNow A LOt ***UT ShwARVes. Is iT NORmaL foR THem To pUKE THrougH thE SkiN? MIne iS kINDa doinG thAt, I thINk.

    Spoiler: OOC
    Show

    So, Crusader's Strike slam on the Shwarf: (1d20+9)[10] for (3d6+4)[13],
    with Morazzt healing for (1d6+4)[9],
    plus 2 hp (Martial Spirit if it hits);
    also, more grappling: (1d20+14)[20] and
    Constrict if it stays on: (2d6+6)[11]

  19. - Top - End - #169
    Titan in the Playground
     
    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    Replying to Morazzt, Bommel is still sniffling from the cold. "I don't thin-" Surprisingly loud toot as Bommel cleans his nose with a handkerchief. "It should come out through the mouth. I think. Might be shwarf secrets."

    Nose a little clearer now, the little silktail sniff(les) at the air, see if he can see where that robey shwarf went.

    Spoiler: Actions
    Show
    Switch to Hunter's Sense stance as swift action to gain scent.

    Move action to try and locate the robed shwarf's scent.
    Last edited by Ridai; 2024-04-28 at 03:30 AM.

  20. - Top - End - #170
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Jerry's entourage [IC]

    Impigo is getting anxious, how dared the cloaked dwarf to turn himself invisible as some sort of lowly rogue?!


    OOOOOOINK


    Impigo screams, as he concentrates in detecting magic for any traces of the invisible dwarf.

  21. - Top - End - #171
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Jerry's entourage [IC]

    The armored shwarf, getting crushed and massaged by Morazzt, releases all tension and sleeps in blissful contempt, falling down and returning to they're nomal size (or is dead.)

    With both Bommels nose and Impigo's unfailing knack for magic it's clear that the robed shwarf has gone through a tunnel that only bears the illusion of a wall, with the two of them they bring them down.

    Spoiler: OOC
    Show
    Either subdual or all dead, the choice lies with you, he does not have much more fight in him.


    From the tunnel where the abhorrent smell comes some happy munching sounds can be heard. The tunnel that Impigo and Bommel found in interpersed with several holes (big enough for Bommel to get in, though they are very dark.)

    In a small side-arm of the tunnel are two big chests.

    Spoiler: Loot
    Show
    3 Masterwork Mountain Plate (these things are heavy with 200 lbs. But are worth 1000 Gold when sold, you don't need to halve that)
    3 Masterwork Battleaxes
    1 Scroll of Invisibility Purge,
    3 Scrolls of Mage Armor
    1 Scroll of Fireball
    2 Scrolls of Spider Climb
    1 Dagger +1


    Spoiler: Map
    Show
    Last edited by Alhallor; Yesterday at 08:35 AM.
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  22. - Top - End - #172
    Titan in the Playground
     
    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    Bommel hops back over to Morazzt. "We found a secret hallway. And it has a lot of holes!" A beat. "But it is not made of cheese, despite the holes." A conundrum.

    Thus, Bommel looks at the treasure, before taking the group down the hidden corridor. He doesn't feel a particular need to squeeze into the wall holes.

  23. - Top - End - #173
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    ThAt SOUNds vERy SPOoKy. Morazzt the Mound pokes the now soundly sleeping Shwarf with a vinetip (Morazzt the Mound is helping!). I'lL pUT thIS SHWarF DowN SOmewHeRE… Morazzt the Mound half-turns to eyelessly gaze into the scary tentacle room with all the scary munching sounds ELsE, aNd bE wiTH yOu TwO. – and extending those big tendrils, deposits the shrunken Shwarf on a couch in the Bone Room with No Tentacles.

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