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  1. - Top - End - #31
    Bugbear in the Playground
    Join Date
    Oct 2007

    Default Re: Day of the Octopus Rolls

    Here I asked you guys to list your totals and effect dice and then I forgot to do it.

    The goons have a total of 7 and an effect die of D4 (the default).

    Electro has a total of 14 and an effect die of D12. Yikes!
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  2. - Top - End - #32
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Default Re: Day of the Octopus Rolls

    Kaine's Reaction:

    Affiliation: Solo (1d10)[10] (Sue's working the rescue, I'm working the combat.)
    Distinction: Mark of Kaine (1d8)[4]
    Defective Spider-Clone: Superhuman Strength (1d10)[10]
    Fractured Spider-Totem: Superhuman Senses (1d10)[6]
    Specialty: Acrobatic Master (1d10)[8]
    Stress: Electro's Physical (1d10)[5]

  3. - Top - End - #33
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Default Re: Day of the Octopus Rolls

    That's 20/d10. Does a Heroic Success on a Reaction allow me to step up the Effect Die, for Saw That Coming?

  4. - Top - End - #34
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Default Re: Day of the Octopus Rolls

    Also, I meant Superhuman Reflexes up there, not Superhuman Strength.

  5. - Top - End - #35
    Bugbear in the Playground
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    Oct 2007

    Default Re: Day of the Octopus Rolls

    Quote Originally Posted by DammitVictor View Post
    That's 20/d10. Does a Heroic Success on a Reaction allow me to step up the Effect Die, for Saw That Coming?
    Sure, go ahead.
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  6. - Top - End - #36
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Default Re: Day of the Octopus Rolls

    Kaine is going to attempt to tackle Mysterio into the fountain, inflicting Physical Stress and Creating an Asset of Moistened Mysterio.

    Affiliation: Solo (1d10)[2]
    Distinction: Mark of Kaine (1d8)[1]
    Defective Spider-Clone: Superhuman Strength (1d10)[5] (really this time)
    Specialty: Combat Expert (1d8)[6]
    Saw That Coming: (1d12)[5]

  7. - Top - End - #37
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Default Re: Day of the Octopus Rolls

    That's 11, d10 for Mysterio's P-Stress, d12 for Moistened Mysterio.

    Spending 1 PP for the extra Effect Die. 1 hitch for the Watcher.

  8. - Top - End - #38
    Ogre in the Playground
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    Jun 2014

    Default Re: Day of the Octopus Rolls

    Sleeper:
    Affiliation - Solo: (1d8)[4]
    Distinction - Crowd of Hostages: (1d4)[3]
    Power(s) - Klyntar Symbiote: Chemokinesis (1d10)[4]
    Specialty - Covert: (1d8)[1]
    Complication/Stress - None
    Asset - Cloud of Smoke (yoinking from Mysterio): (1d8)[4]

    Doom Dice:
    2D6, 3D8
    (1d6)[3]
    (1d6)[6]
    (1d8)[8]
    (1d8)[2]
    (1d8)[6]
    Spoiler: Adventures in Helnith
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  9. - Top - End - #39
    Ogre in the Playground
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    Jun 2014

    Default Re: Day of the Octopus Rolls

    Those hostages just do not want to be saved it seems.

    8/d10 vs. 14/d8 and 1 potential Opportunity for the Watcher.
    Spoiler: Adventures in Helnith
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  10. - Top - End - #40
    Barbarian in the Playground
     
    DruidGuy

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    Aug 2021

    Default Re: Day of the Octopus Rolls

    Hercules action 3
    Trying to impose a 'terrified' complication on the henchmen.
    [*]1d10 buddy affiliation. Either with loki outside the building or with sleeper insider the lobby (1d10)[2][*]1d8 glory and honor (1d8)[1][*]1d8 Menace Expert (1d8)[6][*]1d6 push from using a plot point (1d6)[6]

    Kind of getting confused with story events on two different threads.

  11. - Top - End - #41
    Barbarian in the Playground
     
    DruidGuy

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    Aug 2021

    Default Re: Day of the Octopus Rolls

    I forgot to roll for resist the gunfire from the goons. Here goes.
    Affiliation: 1D10 Buddy I think, how people are grouped up is kind ambiguous to me. But Loki should be in the line of fire with Hercules. (1d10)[3]
    Distinction: 1D4 News crew. Can't think of any ways Hercule's distinctions or scene distinctions would help here with such little reaction time. (1d4)[4]
    Power: Godlike Durability 1D12. (1d12)[1]
    Specialty: Combat Expert D10. If carnage can use to resist laser blasts I think it can be used to resist bullets. (1d10)[4]

  12. - Top - End - #42
    Bugbear in the Playground
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    Oct 2007

    Default Re: Day of the Octopus Rolls

    Doom pool has increased to 5D6, 3D8 as a result of opportunities (plot points handed out in the OOC thread).
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  13. - Top - End - #43
    Bugbear in the Playground
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    Oct 2007

    Default Re: Day of the Octopus Rolls

    Reaction Rolls:

    Mysterio attempting to avoid Kaine's attack:
    Team affiliation: (1d6)[1]
    Smoke and Mirrors distinction: (1d8)[3]
    Hiding in Plain Sight power: (1d8)[3]
    Smoke Cloud asset: (1d8)[8]
    (I'm okay with Sleeper using this on his roll, because I'm not entirely happy with how I set up Mysterio, but I don't think I'm good with him just "using up" Mysterio's asset. If you want to remove someone else's assets, complications, or stress, that's an action.)
    Doom: (1d6)[6]

    Goons attempting to resist Hercules:
    Team affiliation: (1d6)[2]
    Undisciplined distinction: (1d4)[3]

    Doom pool unchanged at 5D6, 3D8 as a result of using a D4 distinction, but also using a D6 in Mysterio's roll.
    A System-Independent Creative Community:
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  14. - Top - End - #44
    Bugbear in the Playground
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    Oct 2007

    Default Re: Day of the Octopus Rolls

    Enemy Actions:

    Electro will throw another lightning bolt at Kaine (and the hostage):
    Buddy affiliation: (1d6)[4]
    Electric Blast power: (1d10)[4]
    (still stepped down from Unleashed)
    Doom: (1d6)[2]

    Mysterio is going to create the illusion that Kaine is attacking the hostage. This will be a complication on Sleeper if he tries to do anything other than save the hostage from Kaine.
    Buddy affiliation: (1d4)[2]
    Smoke and Mirrors distinction: (1d8)[2]
    Your Eyes Deceive You: (1d10)[1]
    Special Effects Wiz SFX: (1d6)[5]
    Psych Master specialty: (1d10)[6]

    Following this, doom will be at 4D6, 2D8.
    A System-Independent Creative Community:
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  15. - Top - End - #45
    Bugbear in the Playground
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    Oct 2007

    Default Re: Day of the Octopus Rolls

    Forgot to add the hostage complication to Electro's roll:
    Soaking Wet Hostage complication: (1d8)[3]
    The total will be whatever the two highest dice are and the effect die the highest die type left over.

    Mysterio vs Sleeper:
    Total is 11 with a D8 effect die.
    A System-Independent Creative Community:
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  16. - Top - End - #46
    Barbarian in the Playground
     
    DruidGuy

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    Aug 2021

    Default Re: Day of the Octopus Rolls

    With permission decide to decide Loki's action I will try to have Loki make an asset that will be boosted with a plot point to stick around for more than a turn. The illusion will be spiderman who can either distract enemies or calm down some hostages so they can be helped.

    Affiliation 1d8 Team - (1d8)[5]
    Distinction 1d8 godling of mischief - (1d8)[5]
    Power 1d8 sorcery adept - (1d8)[1]
    Specialty 1d8 psych expert - (1d8)[3]
    Asset: None
    Enemy Complication: NA

  17. - Top - End - #47
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Default Re: Day of the Octopus Rolls

    Kaine's Attempt to Dodge (Reaction) Electro's Lightning Attack

    Distinction: My Brother's Keeper (1d4)[2] (+1 PP)
    Affiliation: Solo (1d10)[10]
    Defective Spider-Clone: Superhuman Reflexes (1d10)[7]
    Specialty: Acrobatics Master (1d10)[9]

  18. - Top - End - #48
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Default Re: Day of the Octopus Rolls

    That's 19/d10, with the effect die stepped up to d12.

    Kaine Removing the Hostage from the Line of Fire (Reduce Doom Pool)

    Distinction: My Brother's Keeper (1d8)[7]
    Affiliation: Solo (1d10)[6]
    Defective Spider-Clone: Swingline (1d8)[6]
    Specialty: Combat Expert (1d8)[8]
    Saw That Coming: (1d12)[11]

    On the way up from jumping over the lightning, Kaine webs the soggy hostage thoroughly to the ceiling, well away from the lightning-throwing maniac or the spreading pool of water on the floor.

  19. - Top - End - #49
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Default Re: Day of the Octopus Rolls

    That's 19/d10 for removing a die from the Doom Pool.

  20. - Top - End - #50
    Ogre in the Playground
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    Jun 2014

    Default Re: Day of the Octopus Rolls

    Rolling to resist Mysterio's illusion of Kaine assaulting a hostage:

    Affiliation – Buddy: (1d10)[10]
    Distinction – Spawn of Venom: (1d8)[2]
    Power(s): None
    Specialty - Covert: (1d8)[7]
    Complication/Stress – Meddling Illusory Arachnid: (1d10)[10]
    Asset – None.

    And just to check, the first illusion was a Complication and the second illusion is an Asset, or do I have them switched around?
    Spoiler: Adventures in Helnith
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  21. - Top - End - #51
    Bugbear in the Playground
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    Oct 2007

    Default Re: Day of the Octopus Rolls

    Opposition to Loki:
    (4d6)[1][6][3][6](16)
    (2d8)[4][2](6)


    Opposition to Kaine:
    (4d6)[5][4][6][3](18)
    (2d8)[6][1](7)
    A System-Independent Creative Community:
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  22. - Top - End - #52
    Barbarian in the Playground
     
    DruidGuy

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    Aug 2021

    Default Re: Day of the Octopus Rolls

    Attempting to save some hostages.
    d8 affiliation: (1d8)[7] team - Given that almost everyone is in the room.
    d8 distinction: (1d8)[5] glory and honor. - A heroic reputation would help gain peoples' trust
    d12 power: (1d12)[1] god like strength - Good for carrying multiple people.
    d8 asset: (1d8)[2] undivided attention from kaine

    Spoiler: Hercules status
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    Stress: 1 Mental Stress
    Complication: D12 Mass Confusion
    Assets: None
    Plot Points: 3
    XP: 1/10

  23. - Top - End - #53
    Ogre in the Playground
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    Jun 2014

    Default Re: Day of the Octopus Rolls

    Attacking Mysterio, spending a Plot Point to include Electro as well:

    Affiliation – Solo: (1d8)[8]
    Distinction – Spawn of Venom: (1d8)[1] – same justification as before, I’m assuming some inherited knowledge of Mysterio’s blind spots, how well he can take a hit, how far he’ll fly if thrown with force…
    Power(s) – Klyntar Symbiote: Superhuman Strength (1d10)[10]
    Specialty – Combat: (1d8)[6]
    Complication/Stress – None
    Asset – None
    Spoiler: Adventures in Helnith
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  24. - Top - End - #54
    Bugbear in the Playground
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    Oct 2007

    Default Re: Day of the Octopus Rolls

    Doom pool resisting Hercules to save the hostages:
    (4d6)[5][1][5][1](12)
    (1d8)[3](3)
    (I've removed 1d8 because I think that's the effect of Kaine's reducing the doom pool - his d10 being larger than a d8 and his total beating mine - but I'm having trouble finding that page in the rulebook at the moment.)

    Mysterio defending against Sleeper:
    (I'm not rolling for Electro because the roll of 1 means that Sleeper only ends up with three dice, so I don't think he is actually able to attack Electro)
    Buddy: (1d4)[4]
    Smoke and Mirrors distinction: (1d8)[3]
    Hiding in Plain Sight power: (1d8)[6]
    Doom pool: (1d6)[3]
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  25. - Top - End - #55
    Bugbear in the Playground
    Join Date
    Oct 2007

    Default Re: Day of the Octopus Rolls

    Electro is going to blast Hercules with a lightning bolt:
    Buddy affiliation: (1d6)[1]
    Don't Get No Respect distinction: (1d4)[3]
    (Add 1D6 to the doom pool for using a D4 distinction -> 4D6, 1D8)
    Electrical Blast power: (1d10)[7]

    Mysterio creates an illusion of the ceiling collapsing on the hostages. This targets all three of you:
    Buddy affiliation: (1d4)[1]
    Smoke and Mirrors distinction: (1d8)[1]
    Your Eyes Deceive You power: (1d10)[7]
    SFX: (4d6)[2][6][1][2](11)
    (This is 1D6 for Special Effects Wiz and 3D6 for his hallucinogenic smoke)
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  26. - Top - End - #56
    Bugbear in the Playground
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    Oct 2007

    Default Re: Day of the Octopus Rolls

    I think that's a total of 10 with an effect die of D4 against Hercules, and a total of 13 with effect dice of D6 against Kaine and Sleeper (I guess the smoke cloud isn't big enough to reach Hercules).
    A System-Independent Creative Community:
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  27. - Top - End - #57
    Barbarian in the Playground
     
    DruidGuy

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    Aug 2021

    Default Re: Day of the Octopus Rolls

    To resist Electro's shock
    Affiliation – 1d8 team (1d8)[8]
    Distinction – 1d4 glory and honor (1d4)[3]
    Power(s) - Godlike Durability D12 (1d12)[7]
    Specialty - Combat Expert D10 (1d10)[10]
    Complication/Stress – None
    Asset – None

    To resist Mysterio's illusion
    Affiliation – 1d8 team (1d8)[4]
    Distinction – 1d4 hero of classical myth (1d4)[1]
    Power(s) - None
    Specialty - Don't think mystic expert would apply. psych would though
    Complication/Stress – None
    Asset – None
    Stunt - 1d8 (1d8)[7] use godlike strength to make a thunderclap to scatter the falling debris. Maybe it won't act according to physics.

    Hecrules status: - After rolling for resistance and before registering success or failure.
    Stress: 1 Mental Stress
    Complication: D12 Mass Confusion
    Assets: None
    Plot Points: 2
    XP: 1/10
    Playing as Hercules in Marvel Cortex Game
    Playing as Jakk'ari in WOW M&M
    Playing as Dr. Kalispell Hagerty in SCP M&M
    Playing as Tavaris in the Crystal Cult

  28. - Top - End - #58
    Barbarian in the Playground
     
    DruidGuy

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    Aug 2021

    Default Re: Day of the Octopus Rolls

    To make a 'clear line of sight' by clearing some of Mysterio's smoke
    Affiliation – 1d8 team (1d8)[8]
    Distinction – 1d8 glory and honor (1d8)[5]
    Power(s) - Godlike Strength 1D12->SFX: Versatile 2D10 (2d10)[9]
    Specialty - None
    Complication/Stress – None
    Asset – None
    Push -1d6 using the plot point intended to be used to resist Mysterio's illusions. Already using a power to make an asset so I don't think I can 'use a power creatively'. (1d6)[1]
    Playing as Hercules in Marvel Cortex Game
    Playing as Jakk'ari in WOW M&M
    Playing as Dr. Kalispell Hagerty in SCP M&M
    Playing as Tavaris in the Crystal Cult

  29. - Top - End - #59
    Ogre in the Playground
    Join Date
    Jun 2014

    Default Re: Day of the Octopus Rolls

    Resisting Mysterio’s Imperiled Hostage Illusion:

    Affiliation – Team: (1d6)[6]
    Distinction – Hostages: (1d4)[4]
    Power(s): Klyntar Symbiote: Superhuman Reflexes (1d10)[2]
    Specialty – Covert: (1d8)[5]
    Complication/Stress – (1d12)[10] Physical Stress on Mysterio
    Asset – None
    Spoiler: Adventures in Helnith
    Show

  30. - Top - End - #60
    Ogre in the Playground
    Join Date
    Jun 2014

    Default Re: Day of the Octopus Rolls

    Trying to wallop Mysterio:

    Affiliation – Team: (1d6)[6]
    Distinction – Youthful Arrogance: (1d4)[4]
    Power(s): Klyntar Symbiote – Superhuman Strength: (1d10)[5]
    Specialty – Combat: (1d8)[8]
    Complication/Stress – (1d12)[6] Physical Stress on Mysterio
    Asset – None
    Spoiler: Adventures in Helnith
    Show

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