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  1. - Top - End - #61
    Bugbear in the Playground
    Join Date
    Oct 2007

    Default Re: Day of the Octopus Rolls

    Mysterio trying not to get clobbered by Sleeper:
    Buddy affiliation: (1d4)[4]
    Smoke and Mirrors distinction: (1d8)[8]
    Your Eyes Deceive You power: (1d10)[1]

    Electro trying not to get clobbered by Sleeper:
    Buddy affiliation: (1d6)[1]
    Enhanced Speed power: (1d8)[8]

    Doom pool resisting Hercules creating an asset (?):
    (4d6)[4][5][1][2](12)
    (1d8)[5](5)
    A System-Independent Creative Community:
    Strolen's Citadel

  2. - Top - End - #62
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Jul 2023
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    Default Re: Day of the Octopus Rolls

    Attempting to E stress Johnny.

    Distinction: My Brother's Keeper (1d8)[2]
    Affiliation: Buddy (1d6)[5] (Ouch.)
    Specialty: Menace Master (1d10)[4]

  3. - Top - End - #63
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Default Re: Day of the Octopus Rolls

    That's 9/d8 E Stress on Storm.

  4. - Top - End - #64
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Jul 2023
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    Default Re: Day of the Octopus Rolls

    Tracking the Rhino:

    Distinction: The Mark of Kaine (1d8)[5]
    Affiliation: Team (1d8)[3]
    Power: Superhuman Senses (1d10)[3]
    Specialty: Covert Master (1d8)[8] (1d8)[6]

  5. - Top - End - #65
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Jul 2023
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    Wyoming
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    Default Re: Day of the Octopus Rolls

    14/d10 against the Doom Pool to track the Rhino.

  6. - Top - End - #66
    Bugbear in the Playground
    Join Date
    Oct 2007

    Default Re: Day of the Octopus Rolls

    Rolling the doom pool:
    (4d6)[1][3][3][6](13)
    (1d8)[1](1)
    A System-Independent Creative Community:
    Strolen's Citadel

  7. - Top - End - #67
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Jul 2023
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    Wyoming
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    Default Re: Day of the Octopus Rolls

    Distinction: Mark of Kaine (1d8)[2]
    Affiliation: Team (1d8)[3]
    Power: [i]Swingline[/ri] (1d8)[8]
    Specialty: Menace Master (1d8)[6] (1d8)[1]
    FX: Grapple (1d6)[1]

  8. - Top - End - #68
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Jul 2023
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    Default Re: Day of the Octopus Rolls

    Two Hitches. That's Effort 14, spending 1 PP to keep two Effect Dice: Snared Complication d10 and Emotional Stress d8.

  9. - Top - End - #69
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Default Re: Day of the Octopus Rolls

    Asset: Got the Drop (1d10)[5]

  10. - Top - End - #70
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Default Re: Day of the Octopus Rolls

    Revise that to Snared Complication d12.

  11. - Top - End - #71
    Ogre in the Playground
    Join Date
    Jun 2014

    Default Re: Day of the Octopus Rolls

    Sleeper is going to sneak over to Electro and try to inflict Physical Stress via putting him to sleep.

    Affiliation - Team: (1d6)[4]
    Distinction - Youthful Arrogance: (1d4)[1]
    Power(s) - Klyntar Symbiote (Chemokinesis): (1d10)[1]
    Specialty - Covert: (1d8)[6]
    Stress/Complication - Physical: (1d6)[6]
    Asset - Got the Drop: (1d10)[3]
    Spoiler: Adventures in Helnith
    Show

  12. - Top - End - #72
    Bugbear in the Playground
    Join Date
    Oct 2007

    Default Re: Day of the Octopus Rolls

    Defense rolls for the Sinister Six:

    Doc Ock vs Kaine:

    Affiliation: Team D8: (1d8)[1]
    Distinction: Autonomous Arms D8: (1d8)[7]
    Powers: Superhuman Reflexes D10. Split this into 2D8 using Versatile SFX, then double one of those D8 using So Many Arms! SFX. So, 3D8, but then remove the highest rolling die and add three dice for the total. (3d8)[4][4][6](14)
    Specialty: Combat D8: (1d8)[1]

    Electro vs Sleeper:

    Affiliation: Team D10: (1d10)[5]
    Power: Electrical Mastery D10: (1d10)[6]
    Specialty: Science D8: (1d8)[5]
    (This is Electro pulling the old Magneto trick of saying "Electricity" really loudly in order to justify that you can't disrupt his nervous system because he's the master of electricity.)
    A System-Independent Creative Community:
    Strolen's Citadel

  13. - Top - End - #73
    Bugbear in the Playground
    Join Date
    Oct 2007

    Default Re: Day of the Octopus Rolls

    Actions for the Sinister Six:

    Doctor Octopus is attacking Kaine:

    Affiliation: Team D8: (1d8)[2]
    Distinction: Autonomous Arms D8: (1D8)[1]
    Power: Superhuman Strength D10, doubling to 2D10 for So Many Arms (+ discard the highest and add three dice for the total): (2d10)[9][1](10)
    Specialty: Combat D8: (1d8)[2]

    Shocker is attacking Kaine:

    Affiliation: Team D6: (1d6)[1]
    Distinction: Unstable Construction D8: (1d8)[1]
    Power: Vibro-Shock Blast D10: (1d10)[2]
    Specialty: Combat D8: (1d8)[5]

    Mysterio is trying to inflict emotional stress on Sleeper (it's not real fire):

    Affiliation: Team D6: (1d6)[6]
    Distinction: Smoke and Mirrors D8: (1d8)[1]
    Power: Your Eyes Deceive You D10: (1d10)[8]
    Specialty: Menace D10 split to 2D8: (2d8)[8][6](14)

    Electro is throwing lightning bolts around. I'm going to say this is targeting Sleeper, but I'll probably use any effect dice to create a scene complication or add to the doom pool rather than inflicting stress.

    Affiliation: Team D10: (1d10)[4]
    Distinction: Unstable Construction D8: (1d8)[2]
    Power: Electric Blast D12 doubled to 2D12 for Unleashed SFX: (2d12)[8][5](13)
    A System-Independent Creative Community:
    Strolen's Citadel

  14. - Top - End - #74
    Dwarf in the Playground
     
    DammitVictor's Avatar

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    Default Re: Day of the Octopus Rolls

    Kaine's reaction to Doc Ock:

    Distinction: My Brother's Keeper (1d8)[2]
    Affiliation: Team (1d8)[6]
    Defective Spider-Clone: Superhuman Reflexes (1d10)[8]
    Specialty: Combat Expert (1d8)[8]
    Complication: Snared (1d12)[9]

    Kaine's reaction to Shocker:

    Distinction: Mark of Kaine (1d4)[4] +1 PP
    Affiliation: Buddy (1d6)[2]
    Defective Spider-Clone: Superhuman Reflexes (1d10)[7]
    Specialty: Combat Expert (1d8)[2]

  15. - Top - End - #75
    Ogre in the Playground
    Join Date
    Jun 2014

    Default Re: Day of the Octopus Rolls

    Sleeper resisting Mysterio:
    Affiliation - Buddy: (1d10)[5] - since Herc hasn’t showed up yet
    Distinction - Unstable Construction: (1d8)[2]
    Power(s) - Klyntar Symbiote (Superhuman Reflexes): (1d10)[3]
    Specialty - Acrobatic (split): (1d8)[3] (1d8)[5]
    Stress/Complication - Physical (Trauma): (1d6)[2]
    Asset: None

    Sleeper resisting Electro:
    Affiliation - Buddy: (1d10)[4] - see above
    Distinction - Unstable Construction: (1d8)[5]
    Power(s) - Klyntar Symbiote (Multipower - Superhuman Reflexes, Invisibility): (1d8)[6] (1d8)[4]
    Specialty - Acrobatic (split): (1d8)[5] (1d8)[2]
    Stress/Complication - Physical (Stress): (1d6)[3]
    Asset: None
    Spoiler: Adventures in Helnith
    Show

  16. - Top - End - #76
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Aug 2021

    Default Re: Day of the Octopus Rolls

    I will have Hercules attack a Rhino, Shocker, and Mysterio with an area attack by having Hercules enter a concrete pipe and leaping towards the villains from a long distance and rolling through them.

    Action: Physically attacking Rhino, Shocker, and Mysterio with an area attack.
    Affiliation - team: 1d8 - The gang is all here (1d8)[3]
    Distinction - Glory and Honor: 1d4 (1d4)[1]
    Power(s) - Enhanced Leaping 1d8 (1d8)[4]
    Specialty - Combat Expert 1d10 (1d10)[6]
    Stress/Complication - None
    Asset: None
    SFX: Area Attack (x2) 2d6 (2d6)[7]- I think only shocker, rhino, and mysterio and within reach of a rolling hercules due to them not being aireborne
    Stunt: 1d8 (1d8)[8] - Creative twist: Hercules will lift a pipe above his head by its based and leap towards the group of villians. Midflight he will completely enter the pipe. Upon landing he will roll towards the villains, colliding with any who are on the ground. I think Kaine and Sleeper are on elevated scaffolding.

    Spoiler: Hercules status
    Show

    Stress: None
    Complication: None
    Assets: None
    Plot Points: 2
    XP: 1/10
    Playing as Hercules in Marvel Cortex Game
    Playing as Jakk'ari in WOW M&M
    Playing as Dr. Kalispell Hagerty in SCP M&M
    Playing as Tavaris in the Crystal Cult

  17. - Top - End - #77
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Aug 2021

    Default Re: Day of the Octopus Rolls

    I messed up the area attack dice rolls and since the result was not a 2, 12, 3, or 11 we can't know what the individual rolls were. Here are separate die rolls.
    2d6 - (2d6)[3][1](4)
    Playing as Hercules in Marvel Cortex Game
    Playing as Jakk'ari in WOW M&M
    Playing as Dr. Kalispell Hagerty in SCP M&M
    Playing as Tavaris in the Crystal Cult

  18. - Top - End - #78
    Ogre in the Playground
    Join Date
    Jun 2014

    Default Re: Day of the Octopus Rolls

    Sleeper trying to inflict the Complication ‘False Flag Friendly Fire’ on Shocker:
    Affiliation - Buddy: (1d10)[5]
    Distinction - Unstable Construction: (1d8)[1]
    Power(s) - Klyntar Symbiote (Chemokinesis): (1d10)[7]
    Specialty - Acrobatic (split): (1d8)[3] (1d8)[1]
    Stress/Complication - None
    Asset: None
    Chemicals SFX: (1d6)[1]

    Step up the effect die from ‘Chemicals’ SFX.
    Spoiler: Adventures in Helnith
    Show

  19. - Top - End - #79
    Bugbear in the Playground
    Join Date
    Oct 2007

    Default Re: Day of the Octopus Rolls

    Shocker resisting Sleeper's 12/D10:
    Affiliation: Team D6: (1d6)[4]
    Distinction: Career Criminal D8: (1d8)[5]
    Doom: 2D6: [vroll]2d6[/vroll]

    Rhino resisting Hercules' 14/D6:
    Affiliation: Team D8: (1d8)[7]
    Distinction: Rampaging Behemoth D8: (1d8)[1]
    Power: Godlike Durability D12: (1d12)[11]
    Specialty: Combat Expert D8: (1d8)[3]

    Shocker resisting Hercules' 14/D8:
    Affiliation: Team D6: (1d6)[1]
    Distinction: Career Criminal D8: (1d8)[3]
    Power: Enhanced Durability D8: (1d8)[2]
    Specialty: Combat D8: (1d8)[7]

    Mysterio resisting Hercules' 14/D8:
    Affiliation: Team D6: (1d6)[2]
    Doom: 2D6: [vroll]2d6[/vroll]

    Give a plot point to Hercules and add a D8 to the doom pool.
    A System-Independent Creative Community:
    Strolen's Citadel

  20. - Top - End - #80
    Bugbear in the Playground
    Join Date
    Oct 2007

    Default Re: Day of the Octopus Rolls

    Uggh, it's rollv not vroll. Let's try that again.

    Shocker:
    (2d6)[3][5](8)

    Mysterio:
    (2d6)[6][5](11)
    A System-Independent Creative Community:
    Strolen's Citadel

  21. - Top - End - #81
    Bugbear in the Playground
    Join Date
    Oct 2007

    Default Re: Day of the Octopus Rolls

    Rhino charges Hercules with help from Mysterio:

    Affiliation: Buddy D4: (1d4)[4]
    Distinction: Rampaging Behemoth D8: (1d8)[8]
    Power: Rhino Charge D12: (1d12)[5]
    Help from Mysterio: Your Eyes Deceive You D10: (1d10)[3]
    Combat Expert D8: (1d8)[7]

    Electro targeting Sleeper:

    Affiliation: Buddy D4: (1d4)[2]
    Distinction: More Power! D8: (1d8)[2]
    Power: Electric Blast D12: (1d12)[10]
    Science Expert D8: (1d8)[7]

    Shocker targeting Sleeper:

    Affiliation: Buddy D4: (1d4)[1]
    Distinction: Unstable Construction D8: (1d8)[8]
    Power: Vibro-Shock Blast D10: (1d10)[6]
    Tech Expert D8: (1d8)[2]
    A System-Independent Creative Community:
    Strolen's Citadel

  22. - Top - End - #82
    Ogre in the Playground
    Join Date
    Jun 2014

    Default Re: Day of the Octopus Rolls

    Dodging fallen bits of building and hop-scotching over the bits of cement Hercules brought to keep off the electrocuted girders.

    Resisting Electro:
    Affiliation - Buddy: (1d10)[9]
    Distinction - Unstable Construction: (1d8)[7]
    Power(s) - Klyntar Symbiote (Superhuman Reflexes): (1d10)[6]
    Specialty - Acrobatic: (1d10)[2]
    Stress/Complication - Physical Stress: (1d6)[2]
    Asset: None

    Resisting Shocker:
    Affiliation - Buddy: (1d10)[9]
    Distinction - Unstable Construction: (1d8)[8]
    Power(s) - Klyntar Symbiote (Superhuman Reflexes): (1d10)[5]
    Specialty - Acrobatic: (1d10)[7]
    Stress/Complication - Physical Stress: (1d8)[1]
    Asset: None
    Spoiler: Adventures in Helnith
    Show

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