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  1. - Top - End - #151
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    With the nasties being distracted by the barbarians, Smelkie scuttles up to a big stalagmite and puts his rope around it. He tosses it down the fissure and tries to get in touch with the others quietly.
    If needed he will climb a bit down, just so he can relay what is happening above with the bugbear and the goblins

  2. - Top - End - #152
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Myrus Hearthgold


    Frowning at his teammates apprehension, Myrus takes a long look at the creek and the best way to cross other than the bridge then he turns to follow the others, "Hopefully they've found the captives."

  3. - Top - End - #153
    Ogre in the Playground
     
    NontheistCleric's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    "Doesn't sound like it," says Yorrel, listening to Smelkie's report. "But there are goblins up there, so there must be some connection to the rest of the cave. Better to climb here than risk getting washed away.

    "Myrus, you want to go up first? You're strong enough to pull up those of us who can't climb so well."

  4. - Top - End - #154
    Troll in the Playground
     
    Luccan's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    The bugbear glares at Sigrún If you work for King Grol, you can go tell him that wasn't part of the deal, but if he wants the humie, he can come back for some soup when the cooks are done with him. he reaches next to his makeshift chair and lifts up a morningstar Now get. Out. The goblins are looking back and forth between you and the bugbear, unsure how the posturing will resolve.

    The rope is secured and Smelkie, more familiar with the climb now, easily makes his way down to alert the rest of the party to the developments and back up using the rope to brace. With the rope and the chimney to brace against, the entire party can climb up with relative ease. It is now a question of what order you will take your climb
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  5. - Top - End - #155
    Troll in the Playground
     
    Infernally Clay's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Sigrún Bonegrinder
    Goliath Barbarian 1
    HP: 15/15, AC: 15
    Conditions: None
    Rages: 2/2
    Stone's Endurance: 1/1

    "Bring me the human now or the next thing on the menu won't be soup," Sigrún threatens, not backing down, "You would do well to remember King Grol doesn't like to be told to wait and he didn't send me here because I'm the patient type."

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    Intimidation check: (1d20)[5] (1d20)[7]

    I'll roll advantage since I assume Netish is helping. If she isn't just ignore the second roll.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  6. - Top - End - #156
    Titan in the Playground
     
    Lentrax's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    As the Bugbear lifts the Morningstar, Netish has an idea of where the conversation is going. She pulls her sword off of her back, and rests her hands on top of the pommel.

    Does this mean it’s playtime?

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  7. - Top - End - #157
    Troll in the Playground
     
    Infernally Clay's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Sigrún Bonegrinder
    Goliath Barbarian 1
    HP: 15/15, AC: 15
    Conditions: None
    Rages: 2/2
    Stone's Endurance: 1/1

    "Yeah, screw it." Sigrún says, "We'll find the human after we kill this idiot. Can't say I didn't try to do this clean."

    She then pulls out her greataxe, which is quite a bit larger than the bugbear's morningstar, and addresses the goblins in the room with a snarl, in their own language. "If any of you move, you'll join him."
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  8. - Top - End - #158
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Smelkie doesnt want to blow his cover, but he surely hopes the others heard Sigrun and Netish and are in a hurry to get up... this is going to get nasty very quick.

    He takes an arrow and loads it, ready to fire at the big wolf once he runs towards them.

    Spoiler: OOC
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    Guess its time to preroll some hits for initiative here. I believe we agreed Luccan is rolling initiative like last time
    (1d20+7)[20]
    (1d6+5)[9]

  9. - Top - End - #159
    Troll in the Playground
     
    Infernally Clay's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Spoiler
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    Okay! If nothing else it'll get the first turn underway more quickly.

    Sigrún will rage, then attack the bugbear with her greataxe. She should be right next to him already but if she has to chase after him because he's running away or something she will.

    To hit: (1d20+6)[24]
    To damage: (1d12+6)[10]
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  10. - Top - End - #160
    Bugbear in the Playground
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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    When the rest of the party decides to climb up she will be the second person to start climbing. She always wanrs her back and front covered from attack. No offense to the others.

  11. - Top - End - #161
    Dwarf in the Playground
     
    ClericGirl

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Della, with the help of Myrkus and the rope, also quickly climbs up.

  12. - Top - End - #162
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Lonnie ascends with all the grace of a drunken carrot, but the rope is enough to let her get there without TOO much trouble. Or at least, without injuries.
    I have a LOT of Homebrew!

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  13. - Top - End - #163
    Troll in the Playground
     
    Luccan's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Seeing the two Barbarians ready themselves to strike, the bugbear roars out an order to the goblins Kill 'em both! and goes to engage Sigrún with his spiked club. The goblins drop their serving dishes. Some pull out scimitars, but two start to rush to the far end of the room where you see they have shortbows

    Spoiler: initiative!
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    Heroes:
    Netish (1d20+2)[12]
    Maria (1d20+2)[22]
    Sigrún (1d20+2)[16]
    Yorrel (1d20+2)[20]
    Della (1d20+4)[15]
    Smelkie (1d20+5)[22]
    Myrus (1d20+6)[19]
    Lonnie (1d20-1)[6]
    Foes:
    Klarg the Bugbear (1d20+2)[14]
    Archer Goblin x2 (1d20+2)[14]
    Sword goblin x4 (1d20+2)[11]
    Ripper the Wolf (1d20+2)[19]
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  14. - Top - End - #164
    Troll in the Playground
     
    Infernally Clay's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Sigrún Bonegrinder
    Goliath Barbarian 1
    HP: 15/15, AC: 15
    Conditions: None
    Rages: 1/2
    Stone's Endurance: 1/1

    I'll just quote this again.

    Quote Originally Posted by Infernally Clay View Post
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    Okay! If nothing else it'll get the first turn underway more quickly.

    Sigrún will rage, then attack the bugbear with her greataxe. She should be right next to him already but if she has to chase after him because he's running away or something she will.

    To hit: [roll0] (it was 24)
    To damage: [roll1] (it was 10)
    Last edited by Infernally Clay; 2023-11-25 at 04:27 PM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  15. - Top - End - #165
    Troll in the Playground
     
    Luccan's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Smelkie's arrow flies suddenly from the dark and strikes the wolf, causing it to stumble

    Spoiler
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    Phyzor, since they don't know you're there you should be getting advantage and Sneak Attack if you'd like them

    Maria Myrus and Yorrel are on deck


    I'll use that roll for Sigrún's turn, no worries
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    I for one support the Gnoman Empire.
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  16. - Top - End - #166
    Ogre in the Playground
     
    NontheistCleric's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    "Well, here we go," says Yorrel, hearing the shout. She's last up the rope behind Lonnie. "Now we'll have the whole warren of them on us."

    Spoiler: OOC
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    Movement: Climb 15' up (half of walking speed)

    Action: Ready action to Dash up to the top if Lonnie makes it there this turn.

  17. - Top - End - #167
    Bugbear in the Playground
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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Maria assesses the situation once she is up and immediately conjures up her small fireball and hurls it at the bugbear.

    Spoiler: Actions
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    Fire Bolt Attack at Bugbear: (1d20+5)[20]
    Damage if Hit: (1d10)[10]


  18. - Top - End - #168
    Titan in the Playground
     
    Lentrax's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Netish will lift her sword up from where she was resting on it, and let out a wordless war cry as she rushes to whichever enemy is nearest.

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    Bonus action: Rage

    Attack: (1d20+5)[15]
    Damage: (2d6+5)[15]

    Co-Founder of LUTAS.
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  19. - Top - End - #169
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Myrus Hearthgold


    Charging the menacing bubear Myrus swung his warhammer in fury attempting to crush his foe!

  20. - Top - End - #170
    Troll in the Playground
     
    Luccan's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    The wolf attempts to recover, but Smelkie's bolt did more damage than it seemed and it collapses to the floor. Maria's firebolt hits it's mark and the bugbear lets out a pained roar. Myrus lands a heavy blow on Klarg and calls on the Foehammer for the strength and speed for a second strike, but he pulls up a shield at the last moment and deflects the second blow.

    With the wolf out of commission Sigrún doesn't need to worry about taking a heavy swing at Klarg as well. It strikes true, the bugbear overwhelmed by the sheer number of foes suddenly springing forth. He's on his feet but badly hurt

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    Della is up, then the gobbos finally get to do something
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  21. - Top - End - #171
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Myrus Hearthgold


    Myrus raises his warhammer to strike again glaring at the bugbear, "WHERE ARE THE CAPTIVES?!?! Tell us and perhaps we'll spare your wretched life!"

  22. - Top - End - #172
    Dwarf in the Playground
     
    ClericGirl

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Della follows the archers and tries to put them out of commission.

    OOC

    Action: Attack with Quarterstaff (2-handed)
    - to hit: (1d20+6)[23]
    - dmg: (1d8+4)[8]

    Bonus Action: Martial Arts Attack
    - to hit (1d20+6)[11]
    - dmg: (1d4+4)[7]

    Attacks on the first archer, if he died with the first attack then the second will go on the other one.

  23. - Top - End - #173
    Troll in the Playground
     
    Luccan's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Della's quarterstaff cracks down on the shoulder of the goblin archer and he hits the floor. The other archer barely ducks Della's next strike and scampers across the floor before opening fire on the monk.

    Klarg swings his morningstar in a wide arc at Sigrún, attempting to crush the goliath before turning his fury to the rest of you

    Netish beheads a goblin warrior in one clean stroke and his sword and shield clatter to the cave floor

    The remaining goblins charge and attack the rest of the frontline
    Spoiler
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    Archer Goblin disengages as a bonus action and fires on Della
    (1d20+4)[10]
    (1d6+2)[8]

    Klarg attacks Sigrún
    (1d20+4)[19]
    (2d8+2)[5]

    One goblin for Myrus
    (1d20+4)[10]
    (1d6+2)[6]

    One goblin for Netish
    (1d20+4)[24]
    (1d6+2)[4]

    One goblin disengages as a bonus action and moves to strike Smelkie
    (1d20+4)[24]
    (1d6+2)[8]

    Lonnie is on deck, you can move up the rope to enter the room with your movement this round. Then we'll be back at the top of initiative
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    I for one support the Gnoman Empire.
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  24. - Top - End - #174
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Finally making it to the top, Lonnie enters the fray! From the back, she launches a gust of frozen wind against the bugbear.

    Unfortunately, the bugbear's battle fury stops them from really feeling the chill.

    Spoiler: OOC
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    Forstbite, for (1d6)[5] cold damage and disadvantage on the next attack, if they fail a DC 14 Con Save, with (1d20)[18] on die.
    Last edited by JNAProductions; 2023-11-29 at 12:44 PM.
    I have a LOT of Homebrew!

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  25. - Top - End - #175
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    With a massive cut in his neck Smelkie falls down on the floor and is bleeding out.

  26. - Top - End - #176
    Troll in the Playground
     
    Luccan's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Lonnie's spell doesn't seem to phase the bugbear chieftain, coating only his hide armor in frost

    Quote Originally Posted by Phyzor View Post
    With a massive cut in his neck Smelkie falls down on the floor and is bleeding out.
    As Yorrel reaches the top of the rope, they see the halfling fall to a goblin blade, alive but badly wounded

    Spoiler
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    We're back with Maria, Yorrel, Myrus, Sigrún and Della on deck

    I also need a death save for Smelkie
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    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  27. - Top - End - #177
    Troll in the Playground
     
    Infernally Clay's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Sigrún Bonegrinder
    Goliath Barbarian 1
    HP: 13/15, AC: 15
    Conditions: None
    Rages: 1/2
    Stone's Endurance: 1/1

    Undaunted by the attack from Klarg, Sigrún slashes once more at the bugbear.

    Spoiler
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    Sigrún will use another melee attack against Klarg.
    To attack: (1d20+6)[26], to damage: (1d12+6)[10]
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  28. - Top - End - #178
    Troll in the Playground
     
    Luccan's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Quote Originally Posted by Infernally Clay View Post
    Sigrún Bonegrinder
    Goliath Barbarian 1
    HP: 13/15, AC: 15
    Conditions: None
    Rages: 1/2
    Stone's Endurance: 1/1

    Undaunted by the attack from Klarg, Sigrún slashes once more at the bugbear.

    Spoiler
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    Sigrún will use another melee attack against Klarg.
    To attack: [roll0], to damage: [roll1]
    Sigrún's axe breaks through Klarg's shield, severs his forearm, and buries itself deep in the bugbear's chest. He dies staring confusedly at where his shield and arm use to be, not fully comprehending his fate until he reaches the next life. The goblins shriek in terror, their attacks becoming frenzied and desperate
    Last edited by Luccan; 2023-11-29 at 03:30 PM.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  29. - Top - End - #179
    Dwarf in the Playground
     
    ClericGirl

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Della focuses her attacks on the last goblin archer.

    OOC

    Action: Attack with Quarterstaff (2-handed)
    - to hit: (1d20+6)[21]
    - dmg: (1d8+4)[11]

    Bonus Action: Martial Arts Attack
    - to hit: (1d20+6)[8]
    - dmg: (1d4+4)[6]

  30. - Top - End - #180
    Ogre in the Playground
     
    NontheistCleric's Avatar

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    Default Re: Lost Mine of Phandelver - Gundren's Ward

    Yorrel pulls out the berry Lonnie gave her and shoves it into Smelkie's mouth, clamping his jaw shut with one hand to crush it between his teeth. Good thing his head is so small. She lingers over him for a moment trying to see if the magic worked, but she's not a healer. He'll live if he lives.

    "If you're alive, play dead," she murmurs to him.

    Straightening up, she moves into the fray, trying to trace around the perimeter of the cavern so she can see if more goblins have been attracted by the sounds of battle.

    "Shut up!" she snarls at the shrieking ones.

    Spoiler: OOC
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    Bonus action: Feed Goodberry to Smelkie.

    Movement: As described above, using full 30' to the extent possible. Stop if it would provoke an attack.

    Action: Cast Vicious Mockery on a goblin.

    The goblin takes (1d4)[1] psychic damage on a failed DC 14 Wis Save. If they fail their save, they also have disadvantage on their next attack roll made before the end of their next turn.

    (1d20)[11] Save for the goblin, apply modifiers as needed.

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