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  1. - Top - End - #931
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
    Location
    Brazil

    Default Re: Castlevania II: Dracula's Curse (IC)

    Mustafa the Vampiralgietch
    Human Cleric 4 (Light Domain)
    AC: 17 HP: 31/31
    PP: 13 PIv: 10 PIs: 13
    Conditions: Exhausted 1
    Concentrating: --
    Channel Divinity: 1/1
    Warding Flare: 1/3

    "Wherever we go in this monastery, it will be a long, quiet walk. It was built that way. I say we go straight to the catacombs, and ask the monks how to get there if we can't find the way ourselves."
    Running Expedition to Castle Ravenloft: IC | OOC
    Playing Dracula's Curse: IC | OOC | Mustafa

  2. - Top - End - #932
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
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    Default Re: Castlevania II: Dracula's Curse (IC)

    Titus Malvallée
    Half-Elf Celestial Warlock 4
    AC: 17 HP: 31/31 HD: 4/4
    PPer: 13 PInv: 12 PIst: 11
    Healing Light: 3/5
    Resistances:
    Conditions:
    Spell slots: 2/2

    Titus agreed: "Let's go to the ground floor and take a look at the chappel first - usually the crypt entrance is close to the altar."

    Joining the priest, Titus marched down the stairs, not showing the slightest sign of the attack, after a thorough application of his magic trick to clean up the clothes of the party.

  3. - Top - End - #933
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloé Clement
    High Elf Alchemist Artificer
    AC: 17 HP: 28/31 (0/4 HD)
    PP: 13 PIv: 15 PIs: 11
    Conditions:
    Concentrating:
    Experimental Elixir: Resilience (Sabian) Decanter: 1/3
    Spell Slots - 1st: 0/3

    Chloé makes sure to burn the remnants of the bodies. The monks beliefs were not her own, and she'd rather guarantee nothing got back up again. "Let's just...stay on guard. The monks might understand, but another fight's probably on the way." Without any other suggestions on their next path, the chapel did seem the ideal first step. There might be offices nearby that had documents, even if there was no one there that could or would guide their way.

    Spoiler: Servant Statblock
    Show

    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 9 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: (+6) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  4. - Top - End - #934
    Titan in the Playground
     
    J-H's Avatar

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    Feb 2008
    Location
    Texas
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    Default Re: Castlevania II: Dracula's Curse (IC)

    After an hour and a half, you descend down into the monastery again. The third floor exterior ring is entirely composed of the monks’ cells, just as on the second floor. You're pretty sure two of the cells are occupied based on snoring.

    An open doorway in the northeast corner leads into the library area. You haven't been there yet. There is a door-frame, but it is very scratched up and the door appears to have been ripped off.

    If you wish to go back the way you came, you can work your way around to the southwestern corner of the floor.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  5. - Top - End - #935
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
    Location
    Brazil

    Default Re: Castlevania II: Dracula's Curse (IC)

    Mustafa the Vampiralgietch
    Human Cleric 4 (Light Domain)
    AC: 17 HP: 31/31
    PP: 13 PIv: 10 PIs: 13
    Conditions: Exhausted 1
    Concentrating: --
    Channel Divinity: 1/1
    Warding Flare: 1/3

    Mustafa whistled softly, so the party could stop without making a lot of noise. Once they huddled closer, he whispered: They might have scrolls..."[/QUOTE]
    Running Expedition to Castle Ravenloft: IC | OOC
    Playing Dracula's Curse: IC | OOC | Mustafa

  6. - Top - End - #936
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
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    Castle Sparrowcellar
    Gender
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    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloé Clement
    High Elf Alchemist Artificer
    AC: 17 HP: 28/31 (0/4 HD)
    PP: 13 PIv: 15 PIs: 11
    Conditions:
    Concentrating:
    Experimental Elixir: Resilience (Sabian) Decanter: 1/3
    Spell Slots - 1st: 0/3

    "Even if they don't, we don't want someone coming out from there behind us," Chloé whispers back. If the monks found then ransacking their library any hope for a peaceful negotiation would be out of the window.

    But, silently, she doesn't expect such a negotiation will be possible anyway.

    Spoiler: Servant Statblock
    Show

    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 9 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: (+6) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  7. - Top - End - #937
    Troll in the Playground
     
    Infernally Clay's Avatar

    Join Date
    Apr 2012
    Location
    England
    Gender
    Female

    Default Re: Castlevania II: Dracula's Curse (IC)

    Cassandra Hartdegen
    High Elf Wizard Bladesinger 4
    AC: 15 | HP: 31/31 | HD: 2/4
    Spell Slots: 1st: 2/3 | 2nd: 0/3
    Spells Prepared:
    1st - Shield, Absorb Elements, Burning Hands
    2nd - Misty Step, Invisibility, Flaming Sphere, Web

    Bladesongs: 0/2
    Arcane Recovery (2): 0/1
    Active Effects: None
    Concentrating: None
    Conditions: Exhaustion (1)

    "I'm not missing an opportunity to gather more spells," Cass whispers plainly, "If things hadn't gone south I'd have asked them for access anyway.*

    She then quietly enters the library and searches for anything useful to her or the other spellcasters in the group.

    Spoiler
    Show
    Investigation or Perception check: (1d20+3)[21]
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  8. - Top - End - #938
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Titus Malvallée
    Half-Elf Celestial Warlock 4
    AC: 17 HP: 31/31 HD: 4/4
    PPer: 13 PInv: 12 PIst: 11
    Healing Light: 3/5
    Resistances:
    Conditions:
    Spell slots: 2/2

    Titus whispered back: "I'll keep watch and if necessary keep them occupied."

  9. - Top - End - #939
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
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    Default Re: Castlevania II: Dracula's Curse (IC)

    Titus remains outside, while Cassandra and the others go into the library. The interior section of the monastery is approximately 80’ x 80’. A 10’ wide corridor winds its way through the library and past a couple of smaller rooms to stairs in the southwest.

    On the third floor, approximately 50% of the inner space is devoted to a library. Shelves and scroll-racks stand eight feet high under a slightly arched ceiling that goes up to about 20’ at the center. There is some damage near the door, but it’s minor. The shelves are only partway full, and have relatively broad aisles between them that allow two people to pass each other comfortably. It’s well lit by magical lights attached to the ceiling.

    About 10 minutes pass as you search the library. Most of the items in the library are texts related to theology or the development of virtue; unfortunately, ascetics tend to not pen numerous thousand-page tomes like academics would. The scroll-racks do contain a few clerical scrolls.
    Spoiler: Scrolls
    Show

     Cure Wounds x 5
     Water Breathing x 2
     Shield of Faith x 2
     Aid x 2
     Revivify x1
     Beacon of Hope x 1


    Two other rooms occupy the southern part of the inner core, with the hall running between them and then turning towards stairs in the southwestern corner.

    The larger room's doors are shut, but the smaller one's door, which faces towards the library, appears to have been broken open. There are weapons on racks inside.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

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