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  1. - Top - End - #91
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Castlevania II: Dracula's Curse (IC)

    ]
    Chloé Clement
    High Elf Artificer
    AC: 12 HP: 17/17
    PP: 13 PIv: 15 PIs: 11
    Conditions: --
    Concentrating: --

    Chloé didn't hesitate in acting, swiftly grabbing up the Decanter and strapping it over her shoulder, right next to her satchel of pre-made potions. Even just having it close seems to fill her with an inner will of strength, and a readiness to act. She's quietly glad that her family isn't in attendance, but the knowledge that others she knows and cares about are now in danger doesn't reassure her any. They needed to help, but they needed to be smart about it. There was no sense in getting themselves killed through rushing.



    Spoiler: Servant Statblock
    Show

    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  2. - Top - End - #92
    Troll in the Playground
     
    Infernally Clay's Avatar

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Cassandra Hartdegen
    High Elf Wizard Bladesinger 2
    HP: 12/12, AC: 13
    Conditions: None
    Spells: 1st - 3/3
    Bladesongs: 2/2

    With the Vampire Killer in hand, the familiar weight of its metal chain giving off a faint warmth, Cassandra becomes more focused. She flourishes the whip, getting a sense of its balance and turns to the others. "We are the hunters, not the hunted. Once we've ensured everyone else is safe, it's about time we stepped up to the plate. Holding the line isn't enough. We must push back against the darkness."

    She turns to Vidrick, "I'll come with you. There's no sense in any of us going anywhere alone. Strength in numbers and all that."
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  3. - Top - End - #93
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Sabian Skellegue
    Half-Orc Barbarian
    AC: 14 HP: 23/23
    PPer: 13 PInv: 10 PIst: 11
    Conditions: --
    Lost in his thoughts, the heavy thump and shaking floor startles Sabian. A look of confusion passes over his face as Adrian peers around with a, presumably, magic lens.

    The half-elf pauses, then his voice goes serious as he stares through the walls at something only he can see. He starts speaking with more focus and energy.

    “Ignore what I said. Pick up your ancestors’ tools. You’re not ready to wield them, but you don’t have a choice. There’s a dragon in the courtyard, one wreathed in shadow, and I see a fiendish wizard with him… Yugoloths? They’ve blanketed the courtyard with poisonous clouds.”

    He touches his shirt. It shifts its appearance, revealing it to be a black set of leather armor adorned with spiderwebs, and pulls a bow out from one of his vest pockets. “My generation are all about dead now, and they’ll be expecting to find me. The wards on the building may hold them outside for a few minutes, but not more than that, and everyone else who could fight them was probably outside.”

    He points at the five youngsters. “You, take these weapons and make sure they don’t fall into the hands of evil, whatever it is. You probably have time to stop and grab some supplies on your way out, but don’t take too long. Stay low, get away, and try to get help. If no help is to be found, get some vengeance instead. Here’s a key to the door in the back hallway on the ground floor, if you don’t want to go out the back windows.” He tosses a key to Sabian.

    Sabian catches the key and as Adrian kicks open a window, Sabian calls out Adrian!... Godspeed!

    Sabian grabs the shield and can immediately feel the connection to the implement. The others are also grabbing their legacy items. Vidrik, crossbow and stakes in hand, says "I'm going to the armory to get some armor and a sword. Let's meet there. If anyone needs to go somewhere else, do you need me to find you anything in the armory? Don't worry about food. I can keep us fed. We need waterskins though. Hopefully there are some adventuring supplies in the armory, but if you see backpacks and waterskins, grab them."

    Sabian responds, I think we need to stick together Vidrik. Let's grab anything here in the library that could be of use. Then I agree, the armory should be our next stop. It doesn't sound like we have much time.

    Spoiler: Search the library
    Show
    Sabian (and others?) will search the library for anything useful.

  4. - Top - End - #94
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Mustafa the Vampiralgietch
    Human Cleric
    AC: 10 HP: 17/17
    PP: 13 PIv: 10 PIs: 13
    Conditions: --
    Concentrating: --

    Mustafa was looking forward to hear more from Master Adrian when he felt the world shake under his feet.
    "Fear not, brothers and sisters. Our Order is still strong! Our walls are massive and our courage is unwavering." Mustafa wished he could believe his words. With all they had learned about the current state of the Belmonte Order tonight, and Adrian's permission to take on these legendary treasures, it was clear the situation was dire. He immediately thought about his numerous siblings, probably already fighting and risking their lives out there in the courtyard.

    He picked up the Holy Symbol that once had been wielded by his ancestors, a Mithral scepter with a Moon-and-Star on the top, and forced himself to stop admiring it for now. Without wasting any more time, he started searching the Library for other useful treasures, throwing books around without any care. "Do we know what we're looking for? Master Adrian, are there more treasures stored here in the Library?"
    Running Expedition to Castle Ravenloft: IC | OOC
    Playing Dracula's Curse: IC | OOC | Mustafa

  5. - Top - End - #95
    Titan in the Playground
     
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    Default Re: Castlevania II: Dracula's Curse (IC)

    As the old man rushes to the window, he calls back "Spell scrolls, books..." then seems to forget what he was answering. "What do I have in here, twenty-five enchanted arrows? That's plenty."

    Minutes 1-2: Check the library
    Checking the spells and arcana section, Cassandra and Chloe find the following:
    Spell scrolls: Cure Wounds, Mass Healing Word, Divine Favor, Grease, Magic Missile, Gentle Repose, Flaming Sphere, Magic Circle
    Scroll copying inks and tools worth 525gp.

    Looking at other areas, you do find the Monster Encyclopedias of the Order. Each is a collection of books, and is thus heavy and bulky. Do you take them? If so, who will carry and study them?
    Encyclopedia of Undead: Auto-pass checks to identify undead immunities and vulnerabilities by type. 10 lbs.
    Encyclopedia of Monsters: Auto-pass checks to identify dragon and monstrosity immunities and vulnerabilities by type. 10 lbs.

    Minutes 3-4: Move down to the Armory
    The hallways are clear as you jog out of the library, down the stairs, and into the armory on the second floor.

    Minutes 5-6: Pick up items from the Armory
    The armory is a large L-shaped room, lit by yellow mage-lights attached to the ceiling. It includes not just storage for arms and armor, but also a large maintenance and repair area. A suit of full plate is currently disassembled on a table in this area, with the gauntlets pulled completely apart and soaking in a bath of oil.

    Storage cabinets along the wall also contain useful equipment for soldiering, including picks, shovels, rope, tents, healer’s kits, equipment packs, and other tools.

    The armory contains at least two of every type of mundane armor or weapon that the party could desire aside from full plate.

    It also contains:
    Healer’s Kits (5) (3lbs each)
    Caltrops (15)
    Ball Bearings (6)
    Hunting traps (4) (25lbs. ea)
    Explorer’s Packs (as per PHB)
    Tents, torches, tinderboxes, etc.
    +1 Shortsword
    +1 Spear
    400 arrows
    200 crossbow bolts
    Wyvern Hide Armor (Hide +1, resist poison, no attunement)
    Half Plate of Cold Resistance (no attunement)
    Shield of Fire Resistance (no attunement)

    It takes 1 minute to put on light armor, 5 to put on medium armor, and 10 to put on heavy armor. If everyone puts on light armor, I need to add 1 minute to the timer for that.

    Who takes what? Be sure to update your character sheets, and possibly post OOC for future reference.
    => Party feedback before proceeding
    Last edited by J-H; 2023-12-07 at 09:33 AM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  6. - Top - End - #96
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Vidrik Oakheart
    Wood Elf Ranger
    AC: 13 HP: 20/20
    PPer: 16 PInv: 11 PIst: 14
    Conditions: --

    Vidrik waits for everyone to gather what they need from the library and then leads the way to the armory. He grabs a explorer pack, happy to have the rations instead of having to eat goodberries every day. He gathers as many more large crossbow bolts as he can carry. If no one else wants them, he takes the caltrops and ball bearings. Finally, he finds a nice set of dark leather armor with protective studs sown inside it that looks exactly his size. He'll still be able to move quickly in this.

    "We should take the time to put on the armor?"

    It's statement, but with just a little bit of doubt as he waits for the others' responses. If no one objects, he puts on the armor while the others continue to search the room.

    Last edited by Bobthewizard; 2023-12-07 at 09:01 AM.

  7. - Top - End - #97
    Troll in the Playground
     
    Infernally Clay's Avatar

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Cassandra Hartdegen
    High Elf Wizard Bladesinger 2
    HP: 12/12, AC: 15
    Conditions: None
    Spells: 1st - 3/3
    Bladesongs: 2/2

    From the library, Cassandra packs both encyclopedias and all the spell scrolls and materials for copying them into a backpack for study later. It would take far too long for her to peruse any of it right now but all of it will be valuable nonetheless.

    When the party reaches the Armoury, Cassandra grabs some studded leather armour for herself and a healing kit but leaves the rest for the others. She can't use any of the more unique armour and with the Vampire Whip in hand she doesn't need another weapon. She then puts on the armour.

    Spoiler
    Show
    Cassandra acquires the following:
    Spell scrolls: Cure Wounds, Mass Healing Word, Divine Favor, Grease, Magic Missile, Flaming Sphere, Magic Circle
    Scroll copying inks and tools worth 525gp.
    Encyclopedia of Undead: Auto-pass checks to identify undead immunities and vulnerabilities by type (10 lbs)
    Encyclopedia of Monsters: Auto-pass checks to identify dragon and monstrosity immunities and vulnerabilities by type (10 lbs)
    Healer’s Kit (3lbs)
    Studded Leather Armour (13lbs)

    36lbs in total (Cassandra can carry up to 135lbs)
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  8. - Top - End - #98
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloé Clement
    High Elf Artificer
    AC: 17 HP: 17/17
    PP: 13 PIv: 15 PIs: 11
    Conditions: --
    Concentrating: --

    Chloé hesitates for only a moment, but works quickly to follow the others, grabbing what she can fling into her bag. She hesitates for a moment while looking at the armour - Wyvern Hide wasn't exactly the style she'd have chosen for herself, but now wasn't exactly the time to be picky. She straps herself into the thick scaly leather, and then quickly moves on to gathering the rest of their gear.

    Spoiler: OOC
    Show

    Acquired:-
    Wyvern Hide Armour
    Mundane Shield
    Ball Bearings (6)
    Caltrops (15)
    Healer's Kit (as many as aren't claimed by others - 4 currently)
    One Hunting Trap
    One Explorer's Pack
    A tent (for herself)
    A second dagger

    Sheet updated.


    Spoiler: Servant Statblock
    Show

    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    [/QUOTE]
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  9. - Top - End - #99
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Sabian Skellegue
    Half-Orc Barbarian
    AC: 14 HP: 23/23
    PPer: 13 PInv: 10 PIst: 11
    Conditions: --
    Sabian helps Cassandra load the books that she identifies into her pack, and the group makes off to the armory. The hallways are empty, and Sabian hopes to the gods that nona and the others were not in the courtyard, but were elsewhere, and made it out okay.

    Once in the armory, the group takes stock of what's available. We should each carry a healing kit. Everyone grab a tent and some packs, no telling when and where we will be able to stop. He moves along, grabbing tools and other items, and finds himself standing before a suit of enchanted half-plate. The reality of their situation, of the plight of the Order, seems to fall on him, having been suspended in the air through the urgency. They will have to fight, one way or another, and there was no telling who from the Order would be able to help them. As if the same thought occurred to him, Vidrik says, "We should take the time to put on the armor?" It's not a question, but a realization, like Sabian's.

    Sabian nods, Yes, we have to, he looks to the others, There's no telling what we're going to face out there. He puts the other items down, This will take me a moment to put on, he says, stripping down to his undergarments, maybe you guys can find some other stuff in the guests quarters or officers quarters? While the halls are still clear.

    Spoiler: Sabian grabs...
    Show
    Half-Plate of Cold Resistance
    +1 Spear
    Healer's Kit (x1)
    Tent (x1)
    Explorer's Pack (x1)
    Warhammer (x1)
    Dagger (x2)
    50ft Rope (in addition to Explorer's Pack)
    Longsword (x1)
    Whetstone (x1)
    Hunter's Trap (x1)

    Is there a portable ram here? If so, Sabian nabs it.

  10. - Top - End - #100
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Vidrik Oakheart
    Wood Elf Ranger
    AC: 13 HP: 20/20
    PPer: 16 PInv: 11 PIst: 14
    Conditions: --

    Donning his armor quickly, Vidrik doesn't fault Sabian for taking longer. He knows the half-orc needs better protection and will hopefully keep the enemies from getting to a back line. He nods at Sabian's suggestion.

    "Yes. We'll go check the officer quarters. Maybe there's something helpful there."

    He goes out in the hall to move towards the officer quarters.


  11. - Top - End - #101
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Minutes 7-11
    While Chloe, Sabian, and Mustafa strap into heavier armors, Vidrik and Cassandra move to check through the officer's quarters (1 minute move/4 minutes to search since only ~ 1/2 the part, so it works out well timing wise). The six individual bedrooms of the Officer’s Quarters are locked, as is the common area. Vidrik carries thieves tools and unlocks several of the doors, but unfortunately it appears that the whatever personal weapons or tools those who lead the order's troops carry are with them. The common area has comfortable chairs and an area that hosts small meetings, games of strategy, and the like, but nothing of use to you.

    Around minute 10, there's a thumping and vibrations from below, as though something large has walked into the Great Hall. Both parts of the group emerge into the hall at minute 11, only to come face to face with animated skeletons. Their bones are yellow-grey with age, but the skeletons do bear weapons, and move to attack...
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  12. - Top - End - #102
    Titan in the Playground
     
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    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloe and Cassandra swing open the doors, and are the first to spot the skeletons. The Order has been invaded! Worse, there's a thumping and thudding sound of clumsy movement in the side hallways. Any of you who have dealt with zombies recognize the eerie groans made by air being forced in and out of inactive lungs by movement.

    Spoiler: Map & Initiative
    Show

    It turns out that the RPGMap Maker's habit of making walls go in the middle of squares has caused a minor map mismatch that I can't replicate in Excel.

    Initiative:
    Cassandra
    Skeletons (both)
    Chloe
    Sabian
    Vidrik
    Zombies (letters)
    Mustafa
    Zombies (numbers)

    =>Cassandra
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  13. - Top - End - #103
    Troll in the Playground
     
    Infernally Clay's Avatar

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Cassandra Hartdegen
    High Elf Wizard Bladesinger 2
    HP: 12/12, AC: 18
    Conditions: None
    Spells: 1st - 3/3
    Bladesongs: 1/2

    When the skeletons approach, Cass does not shrink. She holds her ground, unclasps the Vampire Killer and pulls it taut. The humming of the whip intensifies, almost as if it's singing. "Come on Vid, it's time to to see what the forces of darkness are made of. We make for the others."

    She then steps out into the hallway and unleashes her whip towards the skeleton ahead.

    Spoiler
    Show
    Bonus: Cassandra uses Bladesong (AC becomes 18)
    Move: To within 5ft of S4.
    Action: Vampire Killer attack against S4. To hit: (1d20+7)[16], to damage: (1d6+5)[6] bludgeoning damage, +1 fire damage.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  14. - Top - End - #104
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    Default Re: Castlevania II: Dracula's Curse (IC)

    The Vampire Killer smashes into the skeleton, knocking it to pieces with a single blow.

    The two skeletons close by advance into melee with their short swords and attack the wizard.

    Meanwhile, near the western edge of the hallway, one advances into the room to attack Chloe, while the other two shoot through the open door at Mustafa with their shortbows.
    Spoiler
    Show

    Skeletons have vulnerability to bludgeoning damage, so the whip hit for 12+1=13 damage.

    S4 short sword vs Cassandra
    (1d20+4)[13] for (1d6+2)[5] damage

    S6 short sword vs Cassandra
    (1d20+4)[13] for (1d6+2)[3] damage

    S2 short sword vs Chloe
    (1d20+4)[6] for (1d6+2)[5] damage

    S3 bow vs Mustafa
    (1d20+4)[11] for (1d6+2)[5] damage

    S1 bow vs Mustafa
    (1d20+4)[8] for (1d6+2)[3] damage


    Spoiler: Map
    Show




    =>Chloe, Sabian, Vidrik
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  15. - Top - End - #105
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    Amnestic's Avatar

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloé Clement
    High Elf Artificer
    AC: 17 HP: 17/17
    PP: 13 PIv: 15 PIs: 11
    Conditions: --
    Concentrating: --

    Chloé deftly and carefully blocks the extremely deadly looking sword swing - mostly by luck rather than actual skill, but luck is a kind of skill too. The skeletons also nicely lined themselves up for her. She steps back and uncorks her Decanter. Intuition and raw knowledge imparted by the artifact fill her mind as she utters a command word, spraying a jet of silvery holy water over the approaching undead.

    Spoiler: Actions
    Show

    Move: 1SE to put them in a line. If her attacks clear out all the enemies, she'll move into S1's current spot, otherwise she'll return to where she was to start with.
    Action: Decanter - Line. (3d6)[12] Radiant Damage, DC15 Dex save for half.
    S1: (1d20)[15]+mods
    S2: (1d20)[17]+mods
    S3: (1d20)[7]+mods

    Bonus Action: If any skeletons still up, homunculus command to attack it, focusing on the most damaged.
    Attack Roll: (1d20+5)[21]
    Damage: (1d4+2)[3]




    Spoiler: Servant Statblock
    Show

    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  16. - Top - End - #106
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Vidrik Oakheart
    Wood Elf Ranger
    AC: 13 HP: 20/20
    PPer: 16 PInv: 11 PIst: 14
    Conditions: --

    Vidrik steps north to get a better line of sight and shoots stake at the skeleton west of Cassandra. He then exits the room to stand next to Cassandra. He yells to the others.

    "We'll come to you. Finish the skeletons and hold off the zombies so we can get down the stairs."

    Spoiler: OOC
    Show
    Move 1 N, shoot S4
    Crossbow attack (1d20+9)[24], damage (1d10+5)[7]

    Move 2N

  17. - Top - End - #107
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Sabian Skellegue
    Half-Orc Barbarian
    AC: 21 HP: 23/23
    PPer: 13 PInv: 10 PIst: 11
    Raging: Yes
    Reckless: Yes
    Resistances: Bludgeoning, Piercing, Slashing, Necrotic, Fire, Cold
    Conditions: --
    No sooner had Sabian grabbed the warhammer to loop it on his belt, than the sounds of combat ring out. He turns to find skeletons at the door. Warhammer and shield in hand, he moves to engage the enemy.

    Spoiler: Turn 1
    Show
    Bonus Action - Rage
    Move - Move directly in front of the skeleton at the door.
    Action - Attack S2 (w/Advantage due to Reckless)
    Attack - (1d20+5)[17], (1d20+5)[17]
    Damage - (1d8+5)[8] Bludgeoning
    Move - If S2 goes down, step into it's space.

  18. - Top - End - #108
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    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloe's spray of holy water causes cracks to appear in the skeletons, and her homunculus finishes off the one that took the brunt of the blow. Sabian finishes off the one in the door. Vidrik launches a heavy bolt that impacts one of the skeletons near Cassandra, but doesn't kill it.

    The zombies move towards the sound of fighting and flesh and living people (moving both sets since nobody on the east side goes before they do).

    Spoiler: Map
    Show


    Damage:
    S1 6
    S2 6
    S4 9

    => Mustafa, Cassandra
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

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    Cassandra Hartdegen
    High Elf Wizard Bladesinger 2
    HP: 12/12, AC: 18
    Conditions: None
    Spells: 1st - 3/3
    Bladesongs: 1/2

    Cass hits another skeleton, then circles around the other to flank it.

    Spoiler
    Show
    Action: Vampire Killer attack against S6. To hit: (1d20+7)[23], to damage: (1d6+5)[9] bludgeoning damage, +1 fire damage.
    Move: To the opposite side of S4.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

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    Bugbear in the Playground
     
    ElfWarriorGuy

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    Post Re: Castlevania II: Dracula's Curse (IC)

    The Vampiralgietch couldn't see all the battlefronts his brothers and sisters-in-arms were fighting on, but he could hear the loud crack of the Vampire Killer. Even the sound of such weapon inspired courage in his spirit, and he charged at the skeleton right outside the armory.

    "We press on!" Mustafa cried out loud, his armor clanking with every step. He had gotten rid of his fine silks - What a waste! - and thrown a thick padded gambeson over his smallclothes, before he donned the chainmail and plates that composed his suit of armor. "For the joy of killing is in our hearts! We slay them! We kill them!"

    Move up to S1 and attack with my Holy Symbol
    (1d20+5)[25] for (1d4+3)[7] bludgeoning damage
    Running Expedition to Castle Ravenloft: IC | OOC
    Playing Dracula's Curse: IC | OOC | Mustafa

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    Mustafar charges forward and smashes the other skeleton outside the armory. Cassandra similarly slays a skeleton, leaving only one standing. Those in the hall can see the zombies coming towards them. Unlike the skeletons, these look fresh, very fresh. A few look passingly familiar, although thankfully no faces you actually recognize.

    The last skeleton attempts to stab Cassandra, but she skips out of the way easily.
    Spoiler
    Show

    (1d20+4)[16] for (1d6+2)[4]


    The only skeleton left on the map is S4. Cassandra is in AH225, Mustafar is in G226.
    =>Chloe, Sabian, Vidrik
    Last edited by J-H; 2023-12-09 at 08:35 AM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  22. - Top - End - #112
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    GnomeWizardGuy

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Vidrik Oakheart
    Wood Elf Ranger
    AC: 15 HP: 20/20
    PPer: 16 PInv: 11 PIst: 14
    Conditions: --

    Vidrik draws his shortsword and attacks the last skeleton. He then moves west to get even with Cassandra.

    "Let's retreat and keep the zombies from surrounding us."

    Spoiler: OOC
    Show
    Shortsword attack (1d20+6)[17], damage (1d6+4)[10]
    Move 2W
    Last edited by Bobthewizard; 2023-12-09 at 08:42 AM.

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    Chloé Clement
    High Elf Artificer
    AC: 17 HP: 17/17
    PP: 13 PIv: 15 PIs: 11
    Conditions: --
    Concentrating: Create Bonfire

    With the skeletons down, Chloé moves to continue the attack, darting past Sabian, tugging a flask of bubbling orange liquid from her satchel. She launches it at the nearest undead, trying not to look at its face. The flask shatters in midair, and the liquid immediately ignites when it make contact with the air, raining down over it, and then piling up at its feet, burning away still. Her tiny cloud adds a little puff of magic to it, to add insult to injury.

    Spoiler: Actions
    Show

    Move: 1E, 1N, cast Create Bonfire+Homunculus attack, then one NE, three E, should end up 4 squares right of where S1 was on the map if I counted correct.
    Action: Create Bonfire beneath ZA. DC14 Dex or (1d8)[7] fire damage.
    ZA Dex Save: (1d20)[3]+mods
    Bonus Action: If any skeletons still up, homunculus command to attack it, focusing on the most damaged.
    Attack Roll: (1d20+5)[6]
    Damage: (1d4+2)[6]




    Spoiler: Servant Statblock
    Show

    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: (+5) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

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    Sabian Skellegue
    Half-Orc Barbarian
    AC: 21 HP: 23/23
    PPer: 13 PInv: 10 PIst: 11
    Raging: Yes
    Reckless: No
    Resistances: Bludgeoning, Piercing, Slashing, Necrotic, Fire, Cold
    Conditions: --
    Sabian moves out into the hall and sees that the others are also besieged by the undead, Vidrik, Cassandra! The corridor lights up behind him and he turns to see that Chloe has created a large fire to slow the zombies. He glances around and sees no other skeletons. Dropping the warhammer, he pulls forth the enchanted spear and moves up to block the zombies from going around the fire, Let's bottleneck them here! They'll either go through the flames or they won't get passed me!

    Spoiler: Turn 2
    Show

    Move - Move to the space NE of ZA.
    No Action - Drop Warhammer.
    Item Interaction - Draw +1 Spear.
    Action - Attack ZA
    Attack - (1d20+6)[19]
    Damage - (1d6+6)[8]

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    Default Re: Castlevania II: Dracula's Curse (IC)

    One of the zombies is scorched by Chloe's summoned flames, but not enough to stop it from moving. Sabian moves up near the flames and stabs at the zombie with his spear. Vidrik chops at the skeleton near Cassandra with his sword, finishing it off.

    On the west side:
    The zombies push forward. One is shoved out of the flames, only for two more to pass through it as they try to crowd forwards and devour the living.
    Spoiler
    Show

    The only way to maximize the number of zombies attacking is for several of them to get burned.
    Bonfire damage to
    ZB (1d8)[4] Dex save (1d20-2)[5]
    ZC (1d8)[2] Dex save (1d20-2)[6]
    ZD (1d8)[5] Dex save (1d20-2)[6]

    Vs Mustafar
    ZA (1d20+3)[11] for (1d6+1)[4]

    Vs Sabian
    ZB (1d20+3)[10] for (1d6+1)[5]
    ZC (1d20+3)[5] for (1d6+1)[5]
    ZD (1d20+3)[8] for (1d6+1)[6]


    On eastern side, the zombies pursue but can't quite reach Cassandra and Vidrik.

    Spoiler: Map
    Show



    => Mustafar, Cassandra, Chloe, Sabian, Vidrik
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  26. - Top - End - #116
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    Cassandra Hartdegen
    High Elf Wizard Bladesinger 2
    HP: 12/12, AC: 18
    Conditions: None
    Spells: 1st - 2/3
    Bladesongs: 1/2

    Seeing the zombies gathering at either end of the hallway, she says to Vidrick, "We'd best start thinning them out as we regroup."

    The Vampire Killer then begins to glow red hot as Cassandra sweeps it towards the cluster of zombies and a wave of flame engulfs them all.

    ,"This thing is amazing!" she exclaims, before regaining her composure and heading towards the others, keeping an eye on Vidrick to ensure he remains close behind.

    Spoiler
    Show
    Action: Burning Hands cast at Z1, Z2, Z3 and Z4, dealing (3d6)[9] fire damage to any that fails a DC 13 dex save.
    Z1 dex save: (1d20-2)[1]
    Z2 dex save: (1d20-2)[6]
    Z3 dex save: (1d20-2)[1]
    Z4 dex save: (1d20-2)[15]
    Move: 40ft to Z225
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  27. - Top - End - #117
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    GnomeWizardGuy

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Vidrik Oakheart
    Wood Elf Ranger
    AC: 15 HP: 20/20
    PPer: 16 PInv: 11 PIst: 14
    Conditions: --

    Vidrik watches in awe as Cassandra engulfs the zombies in fire. He stows his sword, and retreats alongside her, firing a stake from his crossbow at the nearest one.

    "Let's get to the others."

    Spoiler: OOC
    Show
    Crossbow attack Z2 (1d20+9)[23], damage (1d10+5)[10]
    Move 35' west.
    Last edited by Bobthewizard; 2023-12-09 at 02:45 PM.

  28. - Top - End - #118
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    Chloé Clement
    High Elf Artificer
    AC: 17 HP: 17/17
    PP: 13 PIv: 15 PIs: 11
    Conditions: --
    Concentrating: Create Bonfire

    They seemed to be dispatching these ghastly undead well enough. Holding her position behind her fellow scions, she tugs a sickly green vial out and lobs it over their heads towards the back row of enemies - all the better to weaken them before they get close.

    Spoiler: Actions
    Show

    Move: None
    Action: Acid Splash on ZD and ZC. (1d6)[1] acid damage, unless DC14 dex save.
    ZD Dex Save: (1d20)[17]
    ZC Dex Save: (1d20)[9]

    Bonus Action: ZD, since he's in the fire. If he goes down from Acid Splash, switch to ZB.
    Attack Roll: (1d20+5)[10]
    Damage:(1d4+2)[3] force damage.




    Spoiler: Servant Statblock
    Show

    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: (+5) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    [/QUOTE]
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  29. - Top - End - #119
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    Sabian Skellegue
    Half-Orc Barbarian
    AC: 21 HP: 23/23
    PPer: 13 PInv: 10 PIst: 11
    Raging: Yes
    Reckless: No
    Resistances: Bludgeoning, Piercing, Slashing, Necrotic, Fire, Cold
    Conditions: --
    Sabian nods in grim satisfaction as the zombies stumble through Chloe's bonfire. He stabs the one he already wounded, hoping to bring it down.

    Spoiler: Turn 3
    Show
    Action - Attack ZA
    Attack - (1d20+6)[21]
    Damage - (1d6+6)[7]

  30. - Top - End - #120
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Mustafa the Vampiralgietch
    Human Cleric
    AC: 17 HP: 17/17
    PP: 13 PIv: 10 PIs: 13
    Conditions: --
    Concentrating: --

    As Mustafa burst through the wall, he glimpsed the holy inferno that Cassandra unleashed at the enemies. Inspired by that might, he raised his new holy symbol and cried the ancient words of an incantation that couldn't be translated without butchering the meaning, but roughly meant "Return to hell, creatures of the night."

    Move one square north and one square west to F-225
    Action: Cast Burning Hands facing south, aiming at ZB and ZA.

    (3d6)[10] fire damage (Dexterity half, DC 13)
    ZB Dexterity save (1d20)[18]
    ZA Dexterity save (1d20)[7]
    Last edited by dangelo; 2023-12-09 at 04:46 PM.
    Running Expedition to Castle Ravenloft: IC | OOC
    Playing Dracula's Curse: IC | OOC | Mustafa

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