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    Halfling in the Playground
     
    TGWG's Avatar

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    Default Making a dread necromancer

    THis has always been on my mind since I picked up heroes of horrer. I'm wondering how to make a dread necromancer (human) good. I thought I'd stack ranks in bluff and go for improved feint and pack feint, and then at Lev6 i'd take the corpsecrafter feat from Libris mortis. after that I'd be moving on to undead leadership, then close cohort, and then to class champion

    just a few questions

    does undead leadership count as leadership for the purpose of meeting prerequisites

    what spells should I pick for advanced learning?

    Should I drop the leadership thing altogether?


    "the world is not beautiful... Therefore it is." -kino no tabi

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    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: Making a dread necromancer

    Quote Originally Posted by TGWG View Post
    does undead leadership count as leadership for the purpose of meeting prerequisites
    Yes

    Should I drop the leadership thing altogether?
    Yes.


    Also: try to ask your DM to let you have Corpsecrafter for free. Dread Necromancers get those same bonuses as a class feature and they don't stack, so the only reason to take that feat is as a prereq.

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    Titan in the Playground
     
    Keld Denar's Avatar

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    Default Re: Making a dread necromancer

    Here is a link to the Dread Necro Handbook over on Gleemax. I've read it through about twice. The knowledge and insight there is amazing. Happy undeading!

    http://forums.gleemax.com/showthread.php?t=759515
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    Firbolg in the Playground
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    Default Re: Making a dread necromancer

    The big, obvious one is Tomb-Tainted Soul, so that your touch attack will give you free infinite healing for you and your undead creations.

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    Ogre in the Playground
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    Default Re: Making a dread necromancer

    Quote Originally Posted by brian c View Post
    Also: try to ask your DM to let you have Corpsecrafter for free. Dread Necromancers get those same bonuses as a class feature and they don't stack, so the only reason to take that feat is as a prereq.
    Not strictly true. The stat bonuses don't stack, but the hit point bonuses do. Since hit points are a major weakness for most undead, this can be quite helpful.

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    Barbarian in the Playground
     
    MonkGuy

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    Default Re: Making a dread necromancer

    Plus some of the feats that require Corpsecrafter can be good to take too
    Funny, I always figured I'd be killed by a paladin.
    So, what you're saying is we rolled a 1 on our credit check?

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    Firbolg in the Playground
     
    DraPrime's Avatar

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    Default Re: Making a dread necromancer

    Just a little warning. By playing an dread necromancer you greatly increase the risk of your DM punching you in the face for playing a cheesy character.
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    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: Making a dread necromancer

    Quote Originally Posted by Quirinus_Obsidian View Post
    Plus some of the feats that require Corpsecrafter can be good to take too
    Exactly, which is why you should try to get your DM to let you take those without wasting a feat on Corpsecrafter, since you would gain almost nothing from the feat itself.


    Quote Originally Posted by dragonprime View Post
    Just a little warning. By playing an dread necromancer you greatly increase the risk of your DM punching you in the face for playing a cheesy character.
    *scratches head* How so? Dread Necro on its own isn't cheesy at all.

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    Ettin in the Playground
     
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    Default Re: Making a dread necromancer

    Quote Originally Posted by brian c View Post
    *scratches head* How so? Dread Necro on its own isn't cheesy at all.
    Take another look at lussmanj's link. If that doesn't clear things up, I have bullet points:
    1. Infinite Heals
    2. One-Stat Class
    3. One-Man Army
    4. Time Spent on Actions of Said Army
    5. Need I say more?

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    Troll in the Playground
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    Default Re: Making a dread necromancer

    Quote Originally Posted by Ganurath View Post
    ...[*]Time Spent on Actions of Said Army
    ...[/LIST]
    That's the worst bit in my opinion. I had a player with a very unoptimized Dread Necromancer in one of my games, and he took a lot longer than everyone else, even though he only had a couple of minions. When he pulled out a Summon Undead or two, it just became ridiculous.

    Most of the time, he'd just opt to forgo his actual character's actions to speed things up, and only control all the undead.

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