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  1. - Top - End - #1
    Halfling in the Playground
    Join Date
    Nov 2023

    Default (OOC) The Fight For The Cub

    The Cast


    Spoiler: Lady Roanne Scales
    Show

    Name: Lady Roanne Scales (born Fell)
    Age: 42
    Gender: Female

    Virtue: Devoted
    Vice: Cold

    Abilities
    • Agility: 2
    • Animal Handling: 2
    • Athletics: 1
    • Awareness: 3 (Empathy 1B, Notice 1B)
    • Cunning: 2
    • Deception: 4 (Bluff 2B, Act 1B)
    • Endurance: 2
    • Fighting: 2
    • Healing: 2
    • Language: 3
    • Knowledge: 6 (Streetwise 2B)
    • Marksmanship: 2
    • Persuasion: 3 (Bargain 1B)
    • Status: 4 (Stewardship 1B, Breeding 1B)
    • Stealth: 5
    • Survival: 2
    • Thievery: 2
    • Warfare: 2
    • Will 2



    Intrigue Defense: 10
    Composure: 6
    Combat Defense: 6
    Health: 6

    Benefits: Connections: The Stormlands, Wealthy

    Drawbacks: Flaw: Frail

    Personality: To most, Roanne comes off as a polite, soft-spoken and somewhat intelligent woman, a role she has cultivated for years. Beneath it, she can seem cold and controlling, even to those – like her children – she actually cares about, not to mention a certain arrogance born of a conviction that she knows more than most. Although not without principles and respect for traditions, Roanne is a pragmatist at heart and consider the goal more important than what path you need to take to reach it.

    Appearance: Roanne Scales is a thin woman, with blonde hair increasingly streaked by grey reaching almost to her waist and usually braided. Her face is more striking than pretty with very noticeable cheekbones. She usually dresses in fine but rather humble clothing and when not expected to wear house colors, she prefers grey or brown.

    History: As a girl, it was made clear to Roanne Fell that she was supposed to remain in the background, seen on occasion but rarely heard. Some of the other girls at the castle struggled against it, demanding to be noticed and respected the same way as the boys. It rarely worked out for them. So instead, Roanne made it into a weapon. Turning "sitting unnoticed in the background" into an art form and "just happening to be passing by" into a science, she quickly learned not only about the world around her but about the people and their secrets.

    As she became older and bolder, she added new tricks to her repertoire, such as dressing up as a servant or a peasant and sneaking out of the castle. Before she was even old enough to marry, she was quite confident she knew more than most of her brother's advisors. But Roanne had also learned the bitter lesson that while knowledge may be power, it is not always enough. Knowing more than others meant little if they still would not listen to her and knowing someone's secrets meant little if they could silence you, whether by strength of arms or influence in the house.

    Thus, Roanne could do little when her brother decided that she was to marry Lord Owen Scales. It wasn't the worst choice, she supposed. While Roanne found both his charisma and intelligence somewhat lacking, he was rarely cruel and mostly left her alone. This gave her time to resume her previous interests, learning not only about Castle Redford and its inhabitants but about the people in the lands surrounding it. And unlike the daughter of House Fell, the lady of House Scales could act upon her knowledge. A whisper into her husband's ear, a comment to a courtier or some gossip during a feast. Little by little, she gained if not power, than at least influence.

    Then her husband died by Simon Toyne's hand and everything changed. Roanne did what she could to at least make the men around her think for a moment before acting, but their boiling blood could not be controlled and being stopped by House Wendwater and House Bywater just made it burn hotter. Though at least the shock gave her enough time to take control of the house, not to mention stopping her foolhardy son from risking his own life. In the months that followed, Roanne Scales learned – for better or for worse – the difference between subtly influencing and actually wielding power.

    When the new regent arrived, she was at first relieved but as she resumed her former position – though now no longer even the lord's wife – Roanne started to feel the absence of power. She would give him a chance to rule, she decided, but if he failed – or worse, became a threat to her family – she would act.

    Possessions:
    • Noble garb (three sets worth 400 silver stags each)
    • Peasant garb (male)
    • Peasant garb (female)
    • Scents
    • Lantern
    • Far-Eyes
    • Dagger
    • Ink
    • Sweetsleep (six pinches)
    • Palfrey
    • Tent, pavilion
    • Saddlebags


    Money: 7 GD, 114 SS, 36 CP


    Spoiler: Amyra Vaith
    Show
    Amyra is the aunt-in-law of the current Lord, married to his now dead uncle Darren who she had two children with, Valena Scales and Sylvenna Scales, with the oldest soon turning ten. They are the mirror opposites, the older is more reminiscent of Amyra, while the younger is a more docile and quiet.
    Spoiler: Darren Scales (deceased)
    Show
    Darren, the bad apple, uncle to the Lord.
    Darren was the very reverse of ambition. He is more than content hunting, fishing, eating and finding other joys and entertainment. Always blaming someone else for his shortcomings - like that of his brother breaking a few of his bones when they trained as kids, or that his favorite horse is always ill when it comes to mounting an actual warhorse. The drunker or miserable he got, the taller the stories were, and the more fantastic his recollecting about how he was in his youth - before all bad luck that befell him. He did participate in a melee just after he had married Amyra, but did not have the skill nor the appetite when someone actually fought back. His body recovered, but his pride did not, and it remained a sour subject to touch.

    He was a quite mellow man, content in all things. If he can spend most of his nights out on the road (staying overnight at inns, naturally) hunting the lands, he was at his happiest. The more duties he is bestowed, the sourer he would become. He was appointed Castellian, but it was a role Amyra took over and then still holds. The height he would display his station was to impress inn-maids to warm his bed. Like his brother, he has probably sired a few bastards. Amyra did not mind, having lovers is a normal thing in Dorne, but she does mind the cultural difference that it's not alright for her to take lovers in return, in particular now that he's dead.

    Her husband was killed along with the late Lord. As she has two children who bears the Scales name, she has been welcomed to stay. Exactly who can marry her away is a complicated matter, as a lot of different laws are involved. House Vaith would claim that right, and so would probably House Scales. Their marriage alliance technically holds still, even though it's on shaky grounds.


    She has attracted a band of followers, formerly known as 'The Spear of Vaith' from her family name, but as she has been married and lived in the chilly north for over a decade now, members have aged, or held different positions in the house hold, or even moved over to other bands or served other lords. such is the nature a band held together by force of personality rather than vassal bond. What stands out about the band, at least outside of Dorne is that it has quite a number of women members.
    Spoiler: Spear of the Waif
    Show

    Current members: Teya Sand, Helenys Sand, Rana Storm, Elen, Alren Storm, Dennas Flowers, Justan, Aran, Blane


    Brief background:
    Amyra was born into house Vaith. As a third child, she held little chance of inheritance, so her worth came in the form of an alliance. She was never a book-smart kid, in fact she could ride long before she could read. Where other learned poesy, she instead focused her attention to games, quickly mastering cyvasse. Allowed to indulge in her passions as most dornish noble children were as long as they kept the basics of what was expected of them, she took her understanding of cyvasse into more practical things, like leadership and logistics. It did not matter when you could see a game unfold before it was played if it could not be communicated. And in life, there was more than just bringing game pieces. Her talents for warfare did not go unnoticed, and she was through bargains her parents did sent to serve as Castellian for House Gargalen at a very young age. It was here, she started gaining enough fame to attract what would be Spear of the Waif. While she was expecting to wed some of the sons of the House Gargalen, something happened between Lady Vaith and Lord Gargalen. She was taken by surprise when she found out she was engaged to the north, outside of Dorne, and a few months later married into house Scales. But she did her duty without objections, giving up the life that could have been in Dorne where her talents would have been appreciated, and even allowed to flourish. She did not exactly like her husband, but at the very least he kept out of her way after that notorious tournament where he had thought to impress her. As her husband was shrinking away from his duties as Castellian, she picked it up and has since the performed them. The Spear followed her, even though it's members have shifted in the years since her moving to Dorne and is no longer even a majority of them are dornish.

    Spoiler: Amyra Vaith, Castellian
    Show

    Spoiler: Image
    Show
    There's no doubt that the blood of the Rhoyne flows thickly through Amyra's veins, and not only due to her olive skin and jet black hair, but also with the grace and confidence she carries herself. She prefers her dornish dresses, all in a cut to make them comfortable for riding and being maybe a tad to revealing.

    Spoiler: Game information
    Show

    Name: Amyra Vaith
    Spoiler: House Vaith
    Show
    Heraldry: Three black leopards standing on a yellow pile on orange
    Motto: "To destroy is to control."

    Age: 29
    Gender: Female

    Abilities
    Agility 3
    Animal Handling 3
    Athletics 2
    Awareness 3
    Cunning 3
    Deception 2
    Endurance 3
    Fighting 3 - Spears 1B
    Healing 2
    Language 3 - Literacy 1B
    Knowledge 2
    Marksmanship 2
    Persuasion 5 - Bargain 1B, Charm 1B
    Status 3
    Stealth 2
    Survival 2
    Thievery 1
    Warfare 6 - Command 2B, Strategy 2B
    Will 3

    Intrigue Defense: 9, Composure: 9
    Combat Defense: 10, Health: 9

    Qualities:
    Attractive, Blood of Rhoyne, Cadre (Spears of the Waif)
    Flaw: Stealth, Honor-Bound, Cursed

    Destiny: 3/3

    Personalty: Amyra typically remains, as is expected of a woman, content to holding her own opinion. She is cold as the desert night, until she's not. She has the traditional dornish temper which flares up suddenly and departs equally sudden. She's proud and maintains what she considers honorable traditions, even though they are based in dornish traditions rather than the Westerosi. Amyra has a natural charisma and a voice that is used to giving orders.

    Spoiler: Equipment
    Show

    - Evening (Courser), saddlebags
    - Morning (Courser), saddlebags
    - Nobles Garb (300 SS worth)
    - Perfumes, jewelry, makeup (210 SS worth)
    - Splint armor (not typically worn), 7 Armor Rating, -3 Armor Penalty, 3 Bulk
    - Castle-forged Shortspear (not typically carried), 4 Damage Rating, Adaptable (Requirement: 1B)
    - Castle-forged Shortspear (not typically carried), 4 Damage Rating, Adaptable (Requirement: 1B)
    - Castle-forged Shield (not typically carried), 1 Damage Rating, Defensive +2
    - Castle-forged Knife, 1 Damage Rating, Fast, Off-hand +1

    Coins: 2 GS, 23 SS




    Spoiler: character sheet
    Show

    Name: baryl mayfol
    Age: 24 (adult)
    Sex: Male

    Goal: respect
    Motivation: duty
    Virtue: loyal
    Vice: insecure

    1/1 destiny points

    0/210 Xp left 0/80 sxp

    Endurance 5 (Resilience 1) [-70] {-10}
    Fighting 4 (Spears 2 Shield 2) [-40] {20} {20}
    Athletics 4 (Strength 1) [-40] {10}
    Awareness 3 [-10]
    Marksmanship 3 [-10]
    Will 3 (courage 1) [-10] {-10}
    Animal handling 3 (ride 1) [-10] {10}
    Agility 3 [-10]
    Healing 3 [-10]
    Survival 2
    Stealth 2
    Thievery 2
    Deception 2
    Knowledge 2
    Persuasion 2
    Cunning 2
    Language 2
    Warfare 2

    Benefits

    Massive
    You can wield Two-handed weapons in one hand, and you may ignore the Unwieldy quality of these weapons (if any).

    Armor mastery
    Armor you wear fits like a second skin. Increase your armor’s AR by +1, and reduce the Bulk (if any) by 1.

    Improved armor mastery
    When wearing any type of armor, increase its Armor Rating by 1. This benefit is cumulative with Armor Mastery..

    Drawbacks

    Marked (scar across face from famous battle)
    Whenever you test Persuasion, you must re-roll any die result of an 6 and take the second roll.

    Possessions and money

    6 gold dragons = 1260 silver stags

    180/1260 ss

    Commen clothes, boots and a dagger (free for every character)

    Splint has an AR of 7 and a penalty of -3. -1000 ss

    Spear. -50 ss
    Speciality: Spear
    Training: -
    Damage: Is equal to Athletics
    Qualities: Fast and Two Handed

    Shield. -30 ss
    Speciality: Shield
    Training: -
    Damage: Is equal to Athletics minus 2
    Qualities: Defensive+2

    Backstory

    Baryl was a mentally disabled but physically massive boy. By 10 years old he was the size of a man. When the lord of (player house) overheard rumors of a giant boy he asked to meet him. While he was disappointed in the boys mental deficiencies he was impressed by his immense strength. So he had the boy train to be a knight.

    Many years later the boy became a fearsome warrior. His stature combined with his skill made him the perfect body guard of the lord.

    He desires to bring respect to his lord for pulling him out of peasant life. He is loyal to a t even if he worries his mind will hold him back.



    Lord Casyr Scales


    Spoiler: Amber Heartly, Master of Horse
    Show


    Name: Amber Heartly.

    Step 2: Character concept:

    Avaricious daughter of a Landed Knight, Amber’s an exceptional Master of Horse aged seventeen, but her odd appetites include men’s clothing and contests. It causes acclaim, scorn, and intrigue.

    Goal: Good. Motivation: Love. Virtue: Courageous. Vice: Avaricious.

    Step 3: Abilities: 180 experience.

    Animal Handling: 5 (70 exp), Master of Horse

    Fighting: 4 (40 exp), Daughter of a Landed Knight

    Persuasion: 3 (10 exp)
    Awareness: 3 (10 exp)
    Endurance: 3 (10 exp)
    Cunning: 3 (10 exp)
    Status: 3 (10 exp)
    Will: 3 (10 exp)

    Step 4: Specialities: 60 exp.

    Ride (Animal): 3 – 30 exp.
    Train (Animal): 1 – 10 exp.
    Charm (Animal): 2 – 20 exp.

    Step 5: Benefits

    Attractive, Animal Cohort, Beastfriend.

    Step 6: Drawback:

    Disturbing Habit: Amber has a disturbing compulsion to wear men’s clothing, bat eyes at dresses, and compete in contests from the equestrian to the joust. Even if the jousts were as a mystery ‘knight’. So Houses might use her skill, but Westeros will never approve.

    Backstory Events:

    In a quick summary, Amber had a landed knight for a dad that was famous at jousting, and she was a common sight in horse riding contests when growing up. But he was maimed about three years ago, which stopped him from competing, and caused her mother’s debts to pile up. Both Amber and her younger brother had to help. Eventually, because they were simply more common, her parents accepted she would enter jousts alongside her little brother, but do so as a mystery knight. The winnings kept their family afloat, yet Amber was becoming increasingly unhappy. But placing incredibly well in a regional riding contest allowed her parents to leverage their political acumen and get her to freedom as a Master of Horse. She hasn’t explicitly competed since, but with the realm wide tournament upcoming, and the thought of finally making her own wealth, she started speaking to the people in charge of the House (Septon, Lady, Lord) to see what was acceptable...

    You were in famous company.

    Ser Idris the Iron Lance awed many crowds a decade back. He was the terror of regional jousts, and cunning enough to know what battles not to fight. But Amber mostly knew him for a loving father and a good man, forever amused by his presistent moniker, and keen to say he had broken more tourney lances in his life than most men had bread. A saying he needled. For the wide gap between what dreamy eyed fools said, and what schemers plotted, was as a hug to a blade in the spine.

    So Landed knight or no, her comely yet humble mother happily agreed: Amber was never spoiled. As overjoyed as she was when she sat atop her very own adorable palfrey named Sarah, the smile faltered every night she shovelled manure out of the stables. However pleasing the applause of placing finely in local equestrian tournaments, drilling trials for hours caused stiffness and rashes, and winning drew jealous eyes from the very girls she wanted to befriend. Steel was even silently shoved into her hands outside the view of trusted company, for her parents had seen that knights are not always near when needed, though the weapons were always banned around polite company.

    Throughout, Amber handled animals, for their horse herds were their lifeblood. Her mother liked to advise her to marry the man that loved animals, for how kindly he treated them secretly showed how he might children. It took some years to understand Amber’s growing consternation, before instead saying it was a skill that brought money and friendship. But more than once had the shadow of something large and predatory darkened the skies, and her father would quietly admit, and only after its passing, that money and friends were grand, but in Westeros, it was also necessary to know how to charm monsters. These were some of the lessons taught by the renown Iron Lance.

    You accomplished a significant deed.

    The trouble started in force around age fourteen. An accident saw her father maimed in what became his final regional joust. Ser Idris lost his shield arm, but helped discover and destroy a rat’s nest of conspirators in revenge. This did nothing to answer the snarling debts of his lady wife, however. Amber understood gloomily why she had never seen a single copper piece for any riding contests over the years, but refreshed by her newly anointed younger brother, they met their family’s financial challenges unflinchingly. While the duo were fierce and favoured in local tourneys, the jousts were mockingly more common than the riding competitions Amber knew.

    It took two disappointing showings to put their House on the edge. Ser Idris and Lady Lauren agreed then that Amber could no longer act as mere support. Any trustworthy page could tend to her brother’s horses wonderfully. Their little House suddenly gained a mystery knight in the jousting scene – and however shaky his showings with a lance, his ass was all but married to the saddle. A year of jousting dashed by, and Amber was frustrated. Whatsoever she won, she only ever made unnamed debtors rich. Whichever girls she liked most fondly, she barely knew because they only competed in riding contests. Whomever she actually meet in her many jousts, she was tight lipped with, lest too much stigma splash unto her loved ones, but rumours swirled. The Seven had mercy.

    A regional equestrian contest emerged, and literal years of hard competition and training culminated in Amber bathing in glory. What gold didn’t go to her family debt was shared out among the friends that protected her backstage. With the sudden acclaim and attention, her parents leveraged their political skill and arranged for her to become a Master of Horse, with House Scales quite interested in the potential for Amber to grow. Shocked as she was, it was revealed her brother had aired her grievances quietly, and her parents wanted it clear how much they cherished her.

    Nearly two years passed, and Amber blissfully ignored the competitive scene, beyond occasionally supporting the noble sisters and knights of House Scales in their own ambitions. This, and the same friends that had helped protect her backstage. But with a realm wide competition looming, the allure of making her own money enticed her to speak directly with the Septon, Lady, and young Lord...

    Family:

    Ser Idris – a famous knight with land to his name. Wise, Scheming, Maimed.
    Lady Lauren – a charming lady from an impoverished family. Humble, Cowardly, Debt.
    Ser Alex – her brother, somehow anointed despite being younger by three years. Merciful, Wrathful, Furious.





    Spoiler: Tommen Storm
    Show
    Name: Tommen Storm
    Adult Expert

    Character concept:

    Bastard half-brother of the previous lord, an intelligent and loyal house retainer kept from his full potential by the stigma of his birth.

    Abilities:
    Cunning 4 Decipher 1B, Memory 1B
    Healing 3 Treat Ailment 1B, Treat Injury 1B
    Knowledge 4 Education 2B
    Language 3 Common Tongue
    Language 2 Ancient Valyrian
    Persuasion 3 Convince 1B
    Status 2 Stewardship 1B
    Will 3
    All others 2

    Benefits
    Knowledge Focus (Heraldry), Knowledge Focus
    (History and Legends), Knowledge Focus (Geography).

    Drawback: Bastard Born

    Forty years ago, the current Lord's grandfather returned from a lengthy military campaign with a baby boy. He introduced the baby as "Tommen Storm", and refused to give any more details. The Lord never actually said that Tommen was his bastard son, but everyone naturally concluded that from the way he raised the boy. The only complicating factor is that the military campaign was only seven months long. Tommen was treated as the Lord's son in every way except formal events and interactions with other Houses.
    When the current Lord's father inherited the Lordship, he recognised Tommen's intelligence and loyalty by formally employing him as a house retainer and tutor to his son. Tommen was horrified at the murder of his Lord, and offended at the Dowager Lady being displaced as Regent. The young Lord's uncle may be a legitimate relative, but he hasn't lived in the Scales lands for decades, and even literally gave up his family name to become a Septon. Tommen is convinced he is much more qualified to supervise the young Lord's upbringing.



    Spoiler: Ethelstan Pyke - A Merc with Valyrian Blood
    Show


    Name:Ethelstan Pyke[/B]

    Age: 28
    Role: Fighter

    Abilities (210 XP)

    Agility: 4
    Animal Handling: 2
    Athletics: 3
    Awareness: 2
    Cunning: 2
    Deception: 2
    Endurance: 4
    Fighting: 5
    Healing: 2
    Language: 2
    Knowledge: 2
    Marksmanship: 2
    Persuasion: 2
    Status: 3
    Stealth: 2
    Survival: 2
    Thievery: 2
    Warfare: 4
    Wil: 2

    Specialisation (80 XP)

    Dodge 2 (Agility)
    Resilience 2 (Endurance)
    Long Blades 3 (Fighting)
    Strategy 1 (Warfare)

    Qualities and Drawbacks

    Benefit: Blood of Valyria, Weapon Mastery: Bastard Sword, Worldly
    Drawback: Marked

    Equipment

    Bastard sword, boots, common clothes, courtier's garb, dagger, half-plate armor, shield large.

    Total weight: 57 lbs
    Currency: 520 Silver Stags

    Intrigue

    Defence: 7
    Composure: 6

    Combat

    Combat: 13
    Health: 12

    Armor

    Type: Half-Plate
    Amor Rating: 9 (13 with Large Shield)
    Penalty: -5

    Appearence

    Height: 6'2" (188 cm)
    Weight: 171 lbs (78 kg)
    Skin: Pale
    Hair: Long, white
    Eyes: Violet
    Build: Athletic
    Distinguishing Features: A large scar running from below his left eye all the way down to his chin.

    Background

    Events: You fought or were involved in a battle.
    Goals: Power
    Motivation: Greed
    Virtues: Just
    Vices: Cruel

    Backstory

    Theron was not a very rich man but he was not poor either. He once upon a time was one of many similar to him iron born raiders he eventually settled after realizing that as long as the Targaryans rule they won’t be able to follow the old way. Thus Theron became a hired blade within the city of Bravoos, eventually becoming the captain of a merchant’s personal guard. His life was fairly peaceful, until a faithful day.

    One cold night when a storm was raging above the city he heard a knock at his door. When he opened it he found a basket with a child within upon his doorstep. The child was a boy and the only thing other than the child and the linens it was wrapped in was a note in high valyrian. Not being able to read such a tongue Theron burned the note and named the child Ethelstan Pyke upon learning it was a boy.

    The boy would turn out to be indeed of valyrian descent, for he had white hair and purple eyes which were a tell tale sign of his blood line. Not that Theron cared about that. Iron born are not known to be great parents but the now middle aged man’s drinking was obviously a problem. And whenever Theron would drink too much, he would get into a rage. Ever since the boy was 8 he would dread this rage, for when in it Theron would often beat him up.

    This only lasted two years though, for the curse of alcohol is deadly. Theron died after in a drunken state fell off the stairs and broke his neck. This left the boy without a home. Ethelstan would do anything he could for a piece of food, coin or a bed. Which is why he would often end up in fights, for even a dirty loaf of bread which fell onto the ground was worth getting bruised over.

    Eventually when he had turned 16 he decided to go in a similar career path as his father figure. Not because he was into that sort of thing but cause it paid well. You see due to the six years of poverty he got quite greedy, for every coin he could get and save was in his opinion a blessing. Thus he started working for a traveling merchant, who’s caravans traveled from Bravoos through Volantis to Ashai. And it was in that last place where he would eventually stop for longer.

    One of the many red priests there had enemies and paid Ethelstan to guard him. The job was rather uninteresting until this priest decided to do something rather unusual among the people of Ashai… He wanted to explore what truly is within Stygai, a city supposedly so evil that even those who command Shadows dare not explore.

    Ethelstan had to accompany the priest there, not quite sure how to get out of this job. Let’s just say that for the entire year he was there he experienced things which one does not simply speak of. He was left with some serious mental scarring from this experience and till this day he whispers of wraiths, strange worms and many other creatures straight from the nightmares of a mad maester.

    When he was found in a rather bad state on the shores of the river Ash people thought he wouldn’t make it. Thankfully a medic managed to heal him back to a good state. After this he would once again work for some traveling merchants. A bad choice according to him. For during one caravan’s walk through the land they ended up in a fight with some Dothrakhi.

    Not his first battle but it was by far and still is the worst one he was in. Many good men died, including the merchant, but Ethelstan survived by some strange miracle. A large warrior with a long braid would leave a scar upon his face, one which runs from right below his left eye to his chin – according to some this is the reason why people find him unpleasant as company.

    After this fiasco he decided to find work in something with less traveling… And ended up as a guard in a prison in one of the many cities in the east of Essos. There he would show a quality of his which was always present, though never given much space to flourish. He took after his father figure, he was cruel. Very as a matter of fact. Not that he simply walk up to prisoners and torture them. Oh no, he believed simply that people should be punished more brutally for certain crimes.

    Those who hurt women and children dreaded him, for he would make sure their stay was miserable. Though it will be better if one does not speak of the exact torture methods used by the young valyrian. Partly because of this, and partly because they couldn’t pay him enough, the prison fired him. Seeing potential for new employment he sailed to Westeros, were the last great house of Old Valyria ruled.
    He did a few smaller jobs while there, especially in the Storm Lands. During one of his visits to a town he heard that the local maester was looking to hire a body guard for the young lord who’s father had recently passed. And so he was now working as the body guard of the 14 year old lord Scales.




    The content: Westeros is a brutal place. These are brutal times. Violence and alcohol will be refrenced. Some graphic scenes will be "faded to black" but this will be the exception to the rule.
    The pacing: Soft launch is friday. IC forum is opened, so feel free to interact with each other there. Once we start I encourage bidaily responses to keep the game flowing.
    The form: Real life and your characters circumstance will sometimes leave you without too much to add, a short paragraph is fine. At times your character will be at the centre stage and dramatic writing will be encouraged.

    The OOC thread is currently to tweak your characters backstories together. But anything goes here. Soon the IC thread will open. The IC thread will be solely for your character. Any discussions about mechanics should be taken here.

    Spoiler: House Scales - Final
    Show
    Defence = 42 Castle Redford - Castle - 40, Crypt 2 (0 Spare)
    Influence = 24 (Max Lord Status 4) Heir - Sister (10), Sister (5), Sister (5), (4 Spare)
    Lands = 13 Castle Redford: Plains (5) Grassland(1), River (3), (4 Spare)
    Law = 27 (House Fortunes -2)
    Population = 14 (House Fortunes +0)
    Power = 32 Veteran Personal Guard (11), Veteran Cavalry (8), Veteran Archers (8), Trained Engineers (5) (0 Spare)
    Wealth =32* Priest (free), Horse Husbandry – War Horse Herds (15), Master at Arms (10), Crypt (3), Scorpions (1) (House Fortunes +2) (3 spare)

    Totals for House Fortunes
    House Fortunes = +0
    Influence Gains = +2
    Influence Losses = -1
    Wealth Gains = +1
    Cavalry Cost Reduction = -2

    Other Benefits
    60% Cheaper Coursers
    +1 on injury rolls for Units
    One Free Equipment Upgrade on Each Unit

    Key NPC Household Members
    3 Sisters of Young Lord
    Septon
    Master at Arms
    Last edited by Andrethegiant; 2023-12-04 at 01:05 PM.

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Jul 2021
    Gender
    Male

    Default Re: (OOC) The Fight For The Cub

    I'm new to the game so a mock battle is fine.
    Just a note i got adhd and autism.

  3. - Top - End - #3
    Halfling in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Ameraaaaaa View Post
    I'm new to the game so a mock battle is fine.
    https://forums.giantitp.com/showthre...ht-For-The-Cub Well, you are likely very familiar with Ser Paxtan. If any PC wants to duel you they can notify us here, but until they show up Ser Paxtan is very eager to pit Ser Baryl against the unfortunate squire.

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    Pixie in the Playground
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    Default Neat! Here we go!

    So, I haven't done combat yet but it cannot be too hard. I have learned how to do combat in Dark Heresy 2e so it can't be too hard. Either way, can't wait to get this thing started.

    Thus far I think that Ethelstan obviously knows maester Tommen haha Seeing as he is the one who likely hired him.

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    Halfling in the Playground
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    Default Re: Neat! Here we go!

    Quote Originally Posted by Leonard Van Rin View Post
    So, I haven't done combat yet but it cannot be too hard. I have learned how to do combat in Dark Heresy 2e so it can't be too hard. Either way, can't wait to get this thing started.

    Thus far I think that Ethelstan obviously knows maester Tommen haha Seeing as he is the one who likely hired him.
    In that case i suggest you get a mock round with Beryl so you both get into the swing of things.

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    PaladinGuy

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    Default Re: (OOC) The Fight For The Cub

    Submitted for final player and GM approval. Ameraaaaaa and My rolls went to power, everyone else was stacked on wealth:

    EDIT: Subject to decision from Joy and Bat regarding spending on an Artisan or Castle

    Spoiler: House Scales
    Show
    Defence = 35 Castle Redford - Small Castle - 30, Crypt 2 (3 Spare)
    Influence = 24 (Max Status 4) Heir - Sister (10), Sister (5), Sister (5), (4 Spare)
    Lands = 13 Castle Redford: Plains (5) Grassland(1), River (3), (4 Spare)
    Law = 27 (House Fortunes -2)
    Population = 14 (House Fortunes +0)
    Power = 32 Trained Personal Guard (9), Trained Cavalry (8), Veteran Archers (8), Trained Engineers (5) (2 Spare)
    Wealth =34* Priest (free), Horse Husbandry (10), Master at Arms (10), Crypt (3), Scorpions (1) Artisan - Weaponsmith (10) (House Fortunes +3) (1 spare)

    Totals for House Fortunes
    House Fortunes = +1
    Influence Gains = +2
    Influence Losses = -1
    Wealth Gains = +1

    Other Benefits
    60% Cheaper Coursers
    +1 on injury rolls for Units
    Free Equipment Upgrade on Units
    Castle Forged Fighting Weapons for PC’s (+1 to hit) and Units (+1 Damage)

    Key NPC Household Members
    3 Sisters of Young Lord
    Septon
    Master at Arms
    Master Weaponsmith
    Last edited by Wymmerdann; 2023-11-30 at 12:04 AM.

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    Pixie in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Well our house looks better by the minute. Our young lord is gonna be very well protected haha Also, apologies for not posting much yesterday but admittedly I had a lot to do... Turns out the surgeons had a huge amount of accident victims so we had to clean and prep thrice our work load per person.

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    Pixie in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Just wanted to ask... How are we handling dice? I only have used Discord for PBP and there we used bots for dice rolls. So how are we doing dice here to be precise?

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    Bugbear in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Leonard Van Rin View Post
    Just wanted to ask... How are we handling dice? I only have used Discord for PBP and there we used bots for dice rolls. So how are we doing dice here to be precise?
    The site has a dice function.

    https://forums.giantitp.com/showthre...he-Dice-Roller

    Check the link.
    Just a note i got adhd and autism.

  10. - Top - End - #10
    Pixie in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Ameraaaaaa View Post
    The site has a dice function.

    https://forums.giantitp.com/showthre...he-Dice-Roller

    Check the link.
    Oh... Thanks a lot! Thought I would have to provide photos of physical dice or something like that lmao. Well hopefully am luckier with these than with Avrae haha.

  11. - Top - End - #11
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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by JoyWonderLove View Post
    @Batcathat rolled 3, and you're kind of a king/queenmaker if we team up our rolls. If we both throw our rolls at wealth, we could have a boring Maester, because who doesn't love raven pellets everywhere? or maybe even go with the Artisan Smith because woooo yeah great! sharp bits of steel for everybody. Surely your sickly child could never trip and hurt himself with those. Or we could even lean into our villanous recent past a little and go for something more iffy (assassins, sabatuers) that might fit your schemers and Gareth's schemer approach more. All ok options.
    (The quote is from the Recruitment thread, but I figured I might as well reply here if we're moving over)

    Anyhow, I do like the idea of some scheming resources, but I still feel like my grasp on the rules is rather loose (it's getting better, but I'm focusing on the character creation stuff at the moment), so I'm happy to leave the decision to the more experienced players.

    Speaking of character creation, I'm hoping I'll have time tonight and tomorrow to finish making Lady Scale, so I'll hopefully finish juuuuust before the deadline.

  12. - Top - End - #12
    Halfling in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Batcathat View Post
    Speaking of character creation, I'm hoping I'll have time tonight and tomorrow to finish making Lady Scale, so I'll hopefully finish juuuuust before the deadline.
    Timelines are like Crannogmen: Easy to push

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    Default Re: (OOC) The Fight For The Cub

    We have a new player. As you are all so diverse you will all still get your time in the limelight. She will introduce herself here.

    I will probably be homebrewing the mechanics of the spear slightly before you get into any combat, because compared to other two-handed weapons it is severely underpowered without the spear fighter quality.

    If anybody has any questions for the GM before we start now is the time.

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    Bugbear in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Andrethegiant View Post
    We have a new player. As you are all so diverse you will all still get your time in the limelight. She will introduce herself here.

    I will probably be homebrewing the mechanics of the spear slightly before you get into any combat, because compared to other two-handed weapons it is severely underpowered without the spear fighter quality.

    If anybody has any questions for the GM before we start now is the time.
    Sure i have a few general questions and a few campaign specific questions.

    1 just how useful are destiny points.

    2 is the games combat defensively or offensively slanted.

    3 what are the pros and cons of every role

    4 what can each role do at their peak. At in what would a legend of that role be capable of 1 effecting the world 2 helping to group and 3 mechanically.

    5 do we know what the celebration is about?

    6 how do tournaments work. Is it multiple separate events like the Olympics or multiple combined events like a triathlon?
    Just a note i got adhd and autism.

  15. - Top - End - #15
    Halfling in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Ameraaaaaa View Post
    Sure i have a few general questions and a few campaign specific questions.

    1 just how useful are destiny points.

    2 is the games combat defensively or offensively slanted.

    3 what are the pros and cons of every role

    4 what can each role do at their peak. At in what would a legend of that role be capable of 1 effecting the world 2 helping to group and 3 mechanically.

    5 do we know what the celebration is about?

    6 how do tournaments work. Is it multiple separate events like the Olympics or multiple combined events like a triathlon?
    1 Very. Essentially they work one of two ways. Either you can use them temporarily to make someone like you, to ignore penalties for a roll or to change small parts of a scene giving you a chance to exploit it. This is the conservative way as you'll likely regain them in a session or two. Or you can burn them to gain large benefits. The hound surviving his deathscene? That was burning a destiny.

    2 Back on the old forums that was forever a debate. If you hit hard enough they won't be able to hit you hard back. However if you lack defence then you can be killed before getting to strike. In general I believe attack to be slightly more potent.

    3 I'ms sorry, I'm not sure I get the question? By roles do you mean archetypes? So for example you are a fighter, Tommen is a learned man and Amber is the master of horse? If so "roles" are just so you don't all do the same. For example if a brigand accosts your group then you will have the ability to repel that attack, while Tommen might not. On the other hand, if one of the brigands tell you three of a plot to murder Lord Casyr then Amber will be the one who is capable to ride like the wind and deliver a missive. And if a schemer is fabricating a false story on how you have been plotting against the throne then Tommen will be the one capable of defending you. Roles is what you can do in the world.

    4 At their peak you as a fighter can be like the mountain, terrifying and inspire attrocities, or you can be like Ser Barristan Selmy, using your reknown as a fighter to influence crowns towards mercy.

    5 Yes, partially. You know the celebration is for Lord Whents daughter. However you don't know how Lord Whent can afford this massive extravagance. It has recently been winter. Although Lord Whent is powerful with his own brother on the kings guard few people understand what he is to gain for such a large tournament.

    6 It's like the olympics, only with people usually participating in several different sports. Many who participate arent even well trained to win, they just participate because it is expected of them/entertaining for them. The major "sports" is the melee, which is a team game where groups of knights try to best each other, the joust where two knights lance each other for three rounds, or until one of them fall or the hunt, where the noble group killing the most impressive beast will be the winner. In addition there are several events for the non-knights, like scholarly debates, masquerades or speeches showing gratitude to a cause.

  16. - Top - End - #16
    Barbarian in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Hello!

    I will hopefully be playing Amyra Vaith, a dornishwoman married to one of the former Lord's brothers, or the current young Lord's uncles. She has a brilliant strategical mind, that so far has been quite wasted in the lands outside of Dorne. She has two children from her marriage, Valena Scales and Sylvenna Scales, with the oldest soon turning ten.
    Her reputation has attracted a small band of horsemen, while they were once properly known as 'The Spears of Vaith', when they were mostly Dornish, they now carry the nickname 'Spears of the Waif'. The composition is quite unique north of Dorne as it features several dornish woman in their ranks.

    Here is a rough draft for the character:
    Spoiler: Amyra Vaith
    Show

    Spoiler: Image
    Show
    There's no doubt that the blood of the Rhoyne flows thickly through Amyra's veins, and not only due to her olive skin and jet black hair, but also with the grace and confidence she carries herself. She prefers her dornish dresses, all in a cut to make them comfortable for riding and being maybe a tad to revealing.

    Spoiler: Game information
    Show

    Name: Amyra Vaith
    Spoiler: House Vaith
    Show
    Heraldry: Three black leopards standing on a yellow pile on orange
    Motto: "To destroy is to control."

    Age: 29
    Gender: Female

    Abilities
    Agility 3
    Animal Handling 3
    Athletics 2
    Awareness 3
    Cunning 3 - Memory 1B
    Deception 2
    Endurance 3
    Fighting 3
    Healing 2
    Language 3 - Literacy 1B
    Knowledge 2
    Marksmanship 2
    Persuasion 5 - Bargain 1B, Charm 1B
    Status 3
    Stealth 2
    Survival 2
    Thievery 1
    Warfare 6 - Command 2B, Strategy 2B
    Will 3

    Intrigue Defense: 9, Composure: 9
    Combat Defense: 10, Health: 9

    Qualities:
    Attractive, Blood of Rhoyne, Cadre
    Flaw: Stealth, Honor-Bound, Cursed

    Destiny: 3/3

    Personalty: Amyra typically remains, as is expected of a woman, content to holding her own opinion. She is cold as the desert night, until she's not. She has the traditional dornish temper which flares up suddenly and departs equally sudden. She's proud and maintains what she considers honorable traditions, even though they are based in dornish traditions rather than the Westerosi.

    Spoiler: Equipment
    Show

    - Evening (Courser), saddlebags
    - Morning (Courser), saddlebags
    - Nobles Garb (300SS worth)
    - Mail armor (not typically worn), 5 Armor Rating, -3 Armor Penalty, 2 Bulk
    - Spear (not typically carried), 2 Damage Rating, Fast, Two-Handed
    - Shield (not typically carried), 1 Damage Rating, Defensive +2
    - Knife, 1 Damage Rating, Fast, Off-hand +1

    Coins: 4 GS, 13 SS




    Still need to see how much gold she has for the important things in life.

    Please let me know if there's something more you need from me!
    Last edited by Harmony; 2023-12-01 at 01:32 AM.

  17. - Top - End - #17
    Pixie in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Howdy! Welcome to our lovely group of people!

  18. - Top - End - #18
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    Batcathat's Avatar

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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Andrethegiant View Post
    Timelines are like Crannogmen: Easy to push
    Good to know, though hopefully I will at least have some sort of bare-bones character done some time tomorrow (though if the deadline would be extended over the weekend, I certainly wouldn't hate it).

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    Halfling in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Batcathat View Post
    Good to know, though hopefully I will at least have some sort of bare-bones character done some time tomorrow (though if the deadline would be extended over the weekend, I certainly wouldn't hate it).
    We will start playing friday, but any small tweaks the first week won't really be an issue.

  20. - Top - End - #20
    Barbarian in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Belongings: (3d6)[3][4][5](12) 12 dragons

    House modification: (1d6)[4](4) (feel free to add this where ever it suits, but it would make most sense for Amyra's impact to add them to Power, I think.)
    Last edited by Harmony; 2023-11-30 at 03:03 PM.

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    Halfling in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Spot on ethelstan, if you catch your GM not spotting something about the mechanics please tell me!

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    RedKnightGirl

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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Wymmerdann View Post
    Submitted for final player and GM approval. Ameraaaaaa and My rolls went to power, everyone else was stacked on wealth:

    EDIT: Subject to decision from Joy and Bat regarding spending on an Artisan or Castle

    Spoiler: House Scales
    Show
    Defence = 35 Castle Redford - Small Castle - 30, Crypt 2 (3 Spare)
    Influence = 24 (Max Status 4) Heir - Sister (10), Sister (5), Sister (5), (4 Spare)
    Lands = 13 Castle Redford: Plains (5) Grassland(1), River (3), (4 Spare)
    Law = 27 (House Fortunes -2)
    Population = 14 (House Fortunes +0)
    Power = 32 Trained Personal Guard (9), Trained Cavalry (8), Veteran Archers (8), Trained Engineers (5) (2 Spare)
    Wealth =34* Priest (free), Horse Husbandry (10), Master at Arms (10), Crypt (3), Scorpions (1) Artisan - Weaponsmith (10) (House Fortunes +3) (1 spare)

    Totals for House Fortunes
    House Fortunes = +1
    Influence Gains = +2
    Influence Losses = -1
    Wealth Gains = +1

    Other Benefits
    60% Cheaper Coursers
    +1 on injury rolls for Units
    Free Equipment Upgrade on Units
    Castle Forged Fighting Weapons for PC’s (+1 to hit) and Units (+1 Damage)

    Key NPC Household Members
    3 Sisters of Young Lord
    Septon
    Master at Arms
    Master Weaponsmith
    Quote Originally Posted by Batcathat View Post
    Anyhow, I do like the idea of some scheming resources, but I still feel like my grasp on the rules is rather loose (it's getting better, but I'm focusing on the character creation stuff at the moment), so I'm happy to leave the decision to the more experienced players.
    Between the small castle only being able to fit three units, which leaves our cavalry in the cold, and the mini cadre Harmony now nicely brings, and with a castle upgrade taking forever (literally months or even years) in story if we ever get the resources for it anyway, I'll just say we pick up an Artisan later, and start with a real Castle right now. It benefits everyone by being roomy enough for us all to hide in at the same time if we need to, and the +8 Defence is nice. We're not Harrenhall levels of huge, and we're not just a keep with some towers. It's the Goldelocks of castle sizes: just right.

    Quote Originally Posted by Andrethegiant View Post
    We have a new player. As you are all so diverse you will all still get your time in the limelight. She will introduce herself here.

    If anybody has any questions for the GM before we start now is the time.
    Harmony is a good call. Puts effort into writing better than I ever will and there's a lots of synergy with her ideas and others. Really fun. I have a few questions about my own idea, though.

    4 and 5 are the most nitty gritty to do with rules, but 2 is also about character sheet stuff.

    1) What book version are we using? The 'newest' (Game of Thrones?) version?

    2) Can I drop Marksmanship to 1? It's the only fitting thing I can think of to lower atm. Most of Amber's life has had nothing to do with archery and everything to do with animals, nobles, and contests. And how many abilities are we allowed to lower, still only 1 max for balance/fun?

    3) For her brother Ser Alex, I never even thought about who he once squired under. I just wanted a family around Amber to start, and a little brother seemed nice. Plus it made more sense she and her brother kept their family financially safe instead of just one of them. So, could you please pick the knight he once squired under instead? I don't know what's best for the story.

    4) I really liked the new animal handling Benefits you showed me, so Ty! If I stick with Animal Cohort, am I allowed to have a Destrier to start? Animal cohorts are free, so I save a lot of gold that way, and supposed to be better in stats (Narrator makes them, I think?) than the 'normal' version of their animal (so it's a Super Destrier, not that anyone would know).

    5) This isn't so much a question as I just wanted your blessing that a combo I found yesterday, if it's okay or nope.

    Under Animal Handling, page 59 (Game of Thrones version) rule says "When mounted on a war trained steed, you may add your Animal Handling rank as bonus dice on your Fighting tests."

    Not every jouster is going to have a war trained steed, but as the Master of Horse....even without an Animal Cohort, I would be able to have trained my own war steed by now. So I'd be really good at a joust on offense, and not just defense atm. Is this combo okay (war trained steed + high Animal Handling rule on page 59)? I just wanted to be explicit and ask rather than it seem like a weird thing I try out of nowhere. I read it yesterday accidently but it seems great.

    Quote Originally Posted by Harmony View Post
    Hello!

    I will hopefully be playing Amyra Vaith, a dornishwoman married to one of the former Lord's brothers, or the current young Lord's uncles. She has a brilliant strategical mind, that so far has been quite wasted in the lands outside of Dorne. She has two children from her marriage, Valena Scales and Sylvenna Scales, with the oldest soon turning ten.
    Her reputation has attracted a small band of horsemen, while they were once properly known as 'The Spears of Vaith', when they were mostly Dornish, they now carry the nickname 'Spears of the Waif'. The composition is quite unique north of Dorne as it features several dornish woman in their ranks.

    Here is a rough draft for the character:
    Spoiler: Amyra Vaith
    Show

    Spoiler: Image
    Show
    There's no doubt that the blood of the Rhoyne flows thickly through Amyra's veins, and not only due to her olive skin and jet black hair, but also with the grace and confidence she carries herself. She prefers her dornish dresses, all in a cut to make them comfortable for riding and being maybe a tad to revealing.

    There's a lot of really good story synergy and fun here with everyone and you give a really crucial warfare boost we need.
    Last edited by JoyWonderLove; 2023-11-30 at 04:31 PM.

  23. - Top - End - #23
    Pixie in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Andrethegiant View Post
    Spot on ethelstan, if you catch your GM not spotting something about the mechanics please tell me!
    People say am a walking rule book haha

  24. - Top - End - #24
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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by JoyWonderLove View Post
    Harmony is a good call. Puts effort into writing better than I ever will and there's a lots of synergy with her ideas and others. Really fun. I have a few questions about my own idea, though.

    4 and 5 are the most nitty gritty to do with rules, but 2 is also about character sheet stuff.

    1) What book version are we using? The 'newest' (Game of Thrones?) version?

    2) Can I drop Marksmanship to 1? It's the only fitting thing I can think of to lower atm. Most of Amber's life has had nothing to do with archery and everything to do with animals, nobles, and contests. And how many abilities are we allowed to lower, still only 1 max for balance/fun?

    3) For her brother Ser Alex, I never even thought about who he once squired under. I just wanted a family around Amber to start, and a little brother seemed nice. Plus it made more sense she and her brother kept their family financially safe instead of just one of them. So, could you please pick the knight he once squired under instead? I don't know what's best for the story.

    4) I really liked the new animal handling Benefits you showed me, so Ty! If I stick with Animal Cohort, am I allowed to have a Destrier to start? Animal cohorts are free, so I save a lot of gold that way, and supposed to be better in stats (Narrator makes them, I think?) than the 'normal' version of their animal (so it's a Super Destrier, not that anyone would know).

    5) This isn't so much a question as I just wanted your blessing that a combo I found yesterday, if it's okay or nope.

    Under Animal Handling, page 59 (Game of Thrones version) rule says "When mounted on a war trained steed, you may add your Animal Handling rank as bonus dice on your Fighting tests."

    Not every jouster is going to have a war trained steed, but as the Master of Horse....even without an Animal Cohort, I would be able to have trained my own war steed by now. So I'd be really good at a joust on offense, and not just defense atm. Is this combo okay (war trained steed + high Animal Handling rule on page 59)? I just wanted to be explicit and ask rather than it seem like a weird thing I try out of nowhere. I read it yesterday accidently but it seems great.



    There's a lot of really good story synergy and fun here with everyone and you give a really crucial warfare boost we need.
    Then we are extra lucky to have Harmony among us.

    1) We are using the GOT version. I homebrew some minor issues on the fly (like how spear damage works) but for the most part vanilla.

    2) max one, and you will be known for it just like how 6 or 7 brings fame 1 is a disability, so think about why your character wouldnt be able to use a bow.

    3) Well, with your fathers fame your brother could find an influential lord nearby- or he could have traveled north to squire for a lord in Kings Landing. I'm wondering if he has been close to you these last few years.

    4) Yes, if you buy the quality you start with the steed. The main benefit of an animal cohort is the +1D it adds. Your "superior destrier" will have the normal stats, but will be almost unnaturally smart for a horse.

    5) Yes, thats in part why armour is so important for jousters. You will regularly roll 10+ dice, although many are bonus dice, and lances deal a lot of impact damage.

  25. - Top - End - #25
    Halfling in the Playground
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    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Harmony View Post
    Hello!

    I will hopefully be playing Amyra Vaith, a dornishwoman married to one of the former Lord's brothers, or the current young Lord's uncles. She has a brilliant strategical mind, that so far has been quite wasted in the lands outside of Dorne. She has two children from her marriage, Valena Scales and Sylvenna Scales, with the oldest soon turning ten.
    Her reputation has attracted a small band of horsemen, while they were once properly known as 'The Spears of Vaith', when they were mostly Dornish, they now carry the nickname 'Spears of the Waif'. The composition is quite unique north of Dorne as it features several dornish woman in their ranks.

    Here is a rough draft for the character:
    Spoiler: Amyra Vaith
    Show

    Spoiler: Image
    Show
    There's no doubt that the blood of the Rhoyne flows thickly through Amyra's veins, and not only due to her olive skin and jet black hair, but also with the grace and confidence she carries herself. She prefers her dornish dresses, all in a cut to make them comfortable for riding and being maybe a tad to revealing.

    Spoiler: Game information
    Show

    Name: Amyra Vaith
    Spoiler: House Vaith
    Show
    Heraldry: Three black leopards standing on a yellow pile on orange
    Motto: "To destroy is to control."

    Age: 29
    Gender: Female

    Abilities
    Agility 3
    Animal Handling 3
    Athletics 2
    Awareness 3
    Cunning 1 - Memory 1B
    Deception 2
    Endurance 3
    Fighting 3
    Healing 2
    Language 3 - Literacy 1B
    Knowledge 2
    Marksmanship 2
    Persuasion 5 - Bargain 1B, Charm 1B
    Status 3
    Stealth 2
    Survival 2
    Thievery 1
    Warfare 6 - Command 2B, Strategy 2B
    Will 3

    Intrigue Defense: 9, Composure: 9
    Combat Defense: 10, Health: 9

    Qualities:
    Attractive, Blood of Rhoyne, Cadre
    Flaw: Stealth, Honor-Bound, Cursed

    Destiny: 3/3

    Personalty: Amyra typically remains, as is expected of a woman, content to holding her own opinion. She is cold as the desert night, until she's not. She has the traditional dornish temper which flares up suddenly and departs equally sudden. She's proud and maintains what she considers honorable traditions, even though they are based in dornish traditions rather than the Westerosi.

    Spoiler: Equipment
    Show

    - Evening (Courser), saddlebags
    - Morning (Courser), saddlebags
    - Nobles Garb (300SS worth)
    - Mail armor (not typically worn), 5 Armor Rating, -3 Armor Penalty, 2 Bulk
    - Spear (not typically carried), 2 Damage Rating, Fast, Two-Handed
    - Shield (not typically carried), 1 Damage Rating, Defensive +2
    - Knife, 1 Damage Rating, Fast, Off-hand +1

    Coins: 4 GS, 13 SS




    Still need to see how much gold she has for the important things in life.

    Please let me know if there's something more you need from me!
    Exiting, the spears of the waif would certainly cause a stir if they succeeded in any martial competition. And with a martial mastermind behind them they just might.

    Looking a bit more thouroughly at your character, I notice you have 1 in cunning, I assume thats a typo and meant to be 3 as you havent used the XP from having it and your intrigue defence is 9?
    I have a hard cap on one stat with 1. Otherwise all looks good there.

    The important thing would be to nail down which uncle. We have a PC uncle, but if so he needs to get a say in the matter.

  26. - Top - End - #26
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Oct 2009

    Default Re: (OOC) The Fight For The Cub

    @Joywonderlove
    Just as a reply on the "war trained mounts" thing - this is usually determined by the breed of horse. Page 133 identifies Coursers, Destriers, Rounseys and Sand Steeds as "war horses". In contrast, Garrons, Ponies, Mules, Stots, and Palfreys are "mounts for work and play". Usually any mount used in a tilt would be a war-trained mount, unless there were rare circumstances.

    War Horses give the bonus dice to fighting, and also can be controlled with a lesser action during combat (or none, with animal cohort) Mounts for Work and Play do not give this bonus, and require a greater action to control in combat.

    @Harmony
    The current dynamic of the house would be wrinkled by another uncle on top of the bastard Tommen Storm and the unnamed Septon who is regent of the house - the obvious question becomes why didn't this other uncle become the new regent? We can still do this if you prefer, but can I suggest that you character's husband is a cousin of the previous lord, who either serves as the master at arms of the house, or was killed in the ambush that killed the previous lord? The more distant relation would explain why he is not the regent, and this would gel him in with the house build and house backstory.
    Last edited by Wymmerdann; 2023-11-30 at 10:00 PM.

  27. - Top - End - #27
    Barbarian in the Playground
    Join Date
    May 2017

    Default Re: (OOC) The Fight For The Cub

    Yes, the Cunning was a mistype, fixed it now!

    As for connections to the house;

    Those are some great suggestions @Wymmerdann. I will create some options and you can decide which fits you best.

    1.
    Darren, the bad apple, uncle to the Lord.
    Darren is the very reverse of ambition. He is more than content hunting, fishing, eating and finding other joys and entertainment. Always blaming someone else for his shortcomings - like that of his brother breaking a few of his bones when they trained as kids, or that his favorite horse is always ill when it comes to mounting an actual warhorse. The drunker or miserable he gets, the taller the stories, and the more fantastic his recollecting about how he was in his youth - before all bad luck that befell him. He did participate in a melee just after he had married Amyra, but did not have the skill nor the appetite when someone actually fought back. His body recovered, but his pride did not, and it's a sour subject to touch.

    He is a quite mellow man, content in all things. If he can spend most of his nights out on the road (staying overnight at inns, naturally) hunting the lands, he is at his happiest. The more duties he is bestowed, the sourer he gets. The height of his display of his station is to impress inn-maids to warm his bed. Like his brother, he has probably sired a few bastards. Amyra does not mind, having lovers is a normal thing in Dorne, but she does mind the cultural difference that it's not alright for her to take lovers in return.

    As the uncle of the current Lord, Darren was expected to step up when his brother died, but he drowned his sorrow in drink - obviously no one was as emotionally hurt as him did, as he was, according to himself, so very close to his brother. With the lands falling into disrepair, another situation was clearly needed to fill the role of Regent, and no one really objected to that choice, as both liege and vassals were happy with not having Darren as the regent. This also leaves Amyra quite the free reign as her husband is mostly away, and ties her quite close to the Lord (being an aunt)

    2.
    Callith Scales, the master of arms, Cousin to the late Lord Scales

    Callith is a great lieutenant. Knows his place, is not afraid to take initiative and has already reached the peak of his ambition. A man of order and precision. While he does not precisely like the fact that Amyra has an acute interest in some aspects of his job, and his misdirected challenge of letting her managing her own troop, creating what is now the Spear of the Waif. The two have a friendly rivalry that keeps the spark in their arranged marriage from dying. As time has passed, Callith has grown more accepting of Amyra's skill in Warfare, and has started to defer to her council. Callith's doubts have been stilled by that Amyra has no ambition to serve as master of arms, her own skill in battle is little more than what her mother taught her.

    --

    And then there's another interesting possibility like suggested about dying with the late Lord:
    a.
    Her husband was killed along with the late Lord. As she has two children who bears the Scales name, she has been welcomed to stay. Exactly who can marry her away is a complicated matter, as a lot of different laws are involved. House Vaith would claim that right, and so would probably House Scales. Their marriage alliance technically holds still, even though it's on shaky grounds.
    If this is the case, I would much prefer if it was Darren that was her husband.

    b.
    Her husband still lives. Pick whichever suits the story better, I'm good with either! Darren is much closer to the family, which is a plus, but Callith is a more healthy relationship, which is also a plus.

    --

    Those were some good suggestions that made me rethink. Thank you! If you have any more input, I'm all ears.

  28. - Top - End - #28
    Halfling in the Playground
    Join Date
    Nov 2023

    Default Re: (OOC) The Fight For The Cub

    @everyone
    Wow, happy we did the mock combat. I just saw that I made a mistake. Remember armour penalties reduces your combat defence. So If you have a Splint armour (-3 armour penalty), your combat defence is lowered by 3 when wearing it.

  29. - Top - End - #29
    Bugbear in the Playground
    Join Date
    Jul 2021
    Gender
    Male

    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Andrethegiant View Post
    @everyone
    Wow, happy we did the mock combat. I just saw that I made a mistake. Remember armour penalties reduces your combat defence. So If you have a Splint armour (-3 armour penalty), your combat defence is lowered by 3 when wearing it.
    Just making sure. You remembered my armor master qualities right.
    Just a note i got adhd and autism.

  30. - Top - End - #30
    Halfling in the Playground
    Join Date
    Nov 2023

    Default Re: (OOC) The Fight For The Cub

    Quote Originally Posted by Ameraaaaaa View Post
    Just making sure. You remembered my armor master qualities right.
    Yes Armour mastery and improved armour mastery both give you more armour- a splint would regularly be 7 armour, you have 9. In addition armour mastery lowers your bulk by 1, so you have a bulk of 2, meaning you'll move faster. But you still have an armour penalty of 3.

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