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  1. - Top - End - #61
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Fallout RPG, interest check

    Quote Originally Posted by Nuptup View Post
    Seems pretty legit. So, a face and gunslinger, sent out to find a good place to set-up a GECK. I can dig it!
    Can you dig it!? can youuuuu dig iiiiiiit~?

    Sorry, had to make a Warriors reference.
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    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Dingle Dongle Dangle - Do it at an Angle~

  2. - Top - End - #62
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
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    ಠ_ಠ
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    Male

    Default Re: Fallout RPG, interest check

    I'll need to go through and see how many characters we have already.
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  3. - Top - End - #63
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Aug 2020
    Location
    Kansas City
    Gender
    Male

    Default Re: Fallout RPG, interest check

    Quote Originally Posted by BelGareth View Post
    I'll need to go through and see how many characters we have already.
    So far we have the following:

    Captain Cap
    Interested
    Has character built (Unnamed) [Maybe a Ghoul, Scavenger and Craftsman.]

    CardTrick
    Interested
    Has character built (Match) [BoS Scribe far from home trying to survive in a completely new locale.]

    Hemnon
    Interested
    Has character built (Lucky) [Very Lucky Human Survivalist and Sharp Shooter with a secret admirer.]

    Lentrax
    Interested
    Has character built (Natalie Celestine) [Vault grown popular girl on a mission to set-up a GECK.]

    Nuptup
    Interested
    Has character built (Sasha) [Tough and Smooth Talking Mr. Handy Brawler that wants to make Coffee.]



    Ricka Draws
    Interested
    Has character concept




    Bayar
    Interested

    Frosty
    Interested

    Wyndeward
    Interested




    Upon further review, here's the skills we have covered so far by the currently made characters:

    Spoiler: Group skills table (Honestly just look at later post's table)
    Show

    Captain Cap CardTrick Hemnon Lentrax Nuptup Totals My Notes
    Athletics 3 2 3 2 3,2,3,2 Fine since its Useful
    Barter 3* 3* 3*,3* Maybe Overkill
    Big Guns (3)/0 (3)/0 Could use another
    Energy Weapons 3* 3* 3*,3* Fine as is
    Explosives 2 1 2,(1)/0 Would be Nice to Have
    Lockpick 3 3* 1 3 3,3*,1,3 Fine to have Backup
    Medicine 3* 1 3*,1 Critical to life, need better
    Melee Weapons 2 2 (3*)/0 2,2,(3*)/0 Fine since its Risky
    Pilot 2 2 1 2,2,1 Fine since rare to use
    Repair 3* 3* 3* 2 3 3*,3*,3*,2,3 Definitely Overkill
    Science 3 3 3,3 Fine for one Specialist
    Small Guns 3* 3* 2* 3*,3*,2* Definitely Crowded
    Sneak 3* 2 3* 1 3 3*,2,3*,1,3 Fine for Group Sneak
    Speech 3 3* 3* 3,3*,3* Probably Overkill
    Survival 3* 2 3* 3*,2,3* Good for Resources
    Throwing 1 2 1,2 Fine not needed
    Unarmed 1 1,2 Fine not needed

    Unorganized comments:

    For a slightly better group comp, and while still fitting into the character stories, I think having Lentrax swap one of their tag skills that overlaps with another character's tag skill to be a 3* in Medicine would be ideal, while also fitting in with their backstory of being a podiatrist since it's medical related backstory. Skills that could be swapped would be Small Guns since she's our exclusive energy weapon character, or the Barter overlap since keeping the speech on her is very character specific being the popular person.

    I marked myself as a 0 for melee, explosives and big guns since I can only use the specific Mr. Handy arm weapons, so any we find are wasted on my character. So, with that being said, we have no one using big guns at all, and we probably could/should have someone fill that slot since they're strong and useful. We also have no one using explosives really, so having someone with grenade capabilities wouldn't be bad. Then there's melee, throwing and unarmed, which I don't think we necessarily NEED, but they're open for anyone to use. Currently Hemnon is the melee, but non tagged which is fine as it's their back-up weapon type.

    That's just my thoughts on what we have currently. Feel free to ignore them and play however you want, I just wanted to share my two cents.




    (As an aside, I did find some other weapons for Mr. Handy's to use besides the Core Rules ones, so if the Overseer is ok with me using some of them after reviewing them, I'd be down to swap out my skills a bit to make use of those. Some interesting options are Baton Arm instead of buzz saw, shotgun arm instead of flamer, pneumatic hammer instead of buzz saw, sword instead of buzz saw, chain gun instead of flamer, or I could go with a Medical Syringe arm which can be used for Medicine checks (gives us medicine), and can be loaded with syringer ammo to get cool effects from those.
    Last edited by Nuptup; 2024-01-25 at 07:49 PM.

  4. - Top - End - #64
    Firbolg in the Playground
     
    Kobold

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    Aug 2007
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    Male

    Default Re: Fallout RPG, interest check

    Sorry, got sick and could not do anything. Wish good luck to everyone.
    **** Photobucket ; RIP avatars

  5. - Top - End - #65
    Orc in the Playground
    Join Date
    Dec 2019

    Default Re: Fallout RPG, interest check

    Bowing out.
    Last edited by CardTrick; 2024-02-14 at 02:51 PM.

  6. - Top - End - #66
    Titan in the Playground
     
    BelGareth's Avatar

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    Default Re: Fallout RPG, interest check

    Quote Originally Posted by Bayar View Post
    Sorry, got sick and could not do anything. Wish good luck to everyone.
    still got time.
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  7. - Top - End - #67
    Titan in the Playground
     
    Lentrax's Avatar

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    Jul 2012
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    In the Final Frontier
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    Male2Female

    Default Re: Fallout RPG, interest check

    Making some changes. Which does require a bit of a rework of how I was envisioning the character, but that's okay.

    Co-Founder of LUTAS.
    For all you lesser superheroes out there.

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    A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.

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    Lentrax has a Deviantart now, check it out!

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  8. - Top - End - #68
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Aug 2020
    Location
    Kansas City
    Gender
    Male

    Default Re: Fallout RPG, interest check

    So far we have the following:

    Captain Cap
    Interested
    Has character built (Unnamed) [Maybe a Ghoul, Scavenger and Craftsman.]

    CardTrick
    Interested
    Has character built (Match) [BoS Scribe far from home trying to survive in a completely new locale.]

    Hemnon
    Interested
    Has character built (Lucky) [Very Lucky Human Survivalist and Sharp Shooter with a secret admirer.]

    Lentrax
    Interested
    Has character built (Natalie Celestine) [Vault grown popular girl on a mission to set-up a GECK.]

    Nuptup
    Interested
    Has character built (Sasha) [Tough and Smooth Talking Mr. Handy Brawler that wants to make Coffee.]
    Spoiler: Group Skills Table
    Show

    Captain Cap CardTrick Hemnon Lentrax Nuptup Totals My Notes
    Athletics 3 2 3 2 3,2,3,2 Fine as is
    Barter 3* 2 3*,2 Fine as is
    Big Guns (3)/0 (3)/0 Could use another
    Energy Weapons 3* 3* 3*,3* Fine as is
    Explosives 2 3* 2,3* Fine as is
    Lockpick 3 3* 1 3 3,3*,1,3 Crowded, but fine
    Medicine 3* 1 2* 3*,1,2* Pretty good now
    Melee Weapons 2 2 (3*)/0 2,2,(3*)/0 Fine since its Risky
    Pilot 2 2 1 2,2,1 Fine since rare to use
    Repair 3* 3* 3* 2 3*,3*,3*,2 Definitely Overkill
    Science 3 3 3* 3,3,3* Fine as is
    Small Guns 3* 3* 1 3*,3*,1 Fine as is
    Sneak 3* 2 3* 1 3 3*,2,3*,1,3 Fine for Group Sneak
    Speech 3 3* 2 3,3*,2 Fine as is
    Survival 3* 2 3* 3*,2,3* Good for Resources
    Throwing 1 1 1,1 Fine not needed
    Unarmed 1 1 Fine not needed

    Updated the table to include CardTrick and Lentrax changes.

    Updated again for Sasha changes. Should be pretty good now to be honest. If CardTrick wants to swap Repair Tag for Science tag, that'd give us 2x Tag on each, which is pretty good, but not mandatory.

    Short notes:
    1. Lockpick is a little crowded, but not the end of the world.
    2. Repair is still kinda crowded. I moved the points I had on Sasha out of repair to get more coverage, but I think 3 people with repair is PLENTY, and we likely only need/want 1 or 2 that have it tagged.
    3. We could maybe use another Tag on Science if anyone wants to move it there, probably Match as mentioned above and below.
    4. Speech is still crowded, but not as much as the ones above. And, it's not the end of the world to have good speech. Just making an observation is all. I pulled Sasha off of barter entirely and removed her tag on speech since Natalie has them both covered with TAGs and Smooth Talker. I'm not sure what purpose having multiple of each of those would serve. So, I put those points to use elsewhere on Sasha


    Question for Belgareth:
    Can a Mr. Handy throw grenades and stuff like that using their Pincer? If so, I will likely swap my repair for explosives. But, I don't see anything explicitly stating they can or can't, so I wanted to run it by you before I do so. The current Sasha build is built on the assumption that she CAN use her pincer to throw grenades and plant land mines and such, since I can't think of a reason she shouldn't be able to. But, if you Veto that, I'll make further adjustments.
    Last edited by Nuptup; 2024-01-26 at 01:32 AM.

  9. - Top - End - #69
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Aug 2020
    Location
    Kansas City
    Gender
    Male

    Default Re: Fallout RPG, interest check

    Made a blank template of my current sheet. It's nice and compact for anyone who wants to use it when applying. I went ahead and made a copy of everyone's character that has already posted one as it is currently in this template so it's easier for you all to just copy them over. I figure it's a good idea for all of us to have a similar/standardized character sheet so it's easy for BelGareth to navigate them all.

    Note for Lentrax, while going over your character, I noticed you have 2 unspent skill points.

    Spoiler: Template Character Sheet
    Show
    Spoiler: Profile
    Show
    Name: Character Name
    Age: ??
    Gender: ??
    Origin: ??

    Level:
    1
    XP Earned: 0
    XP To Next Level: 100

    S
    P E C I A L
    ? ? ? ? ? ? ?
    Spoiler: Backstory
    Show
    Fill in your backstory here!
    Spoiler: Offense
    Show
    Initiative: ??
    Melee Damage: +? Combat Dice

    Name: ??
    Skill: ??
    TN: ??
    Damage: ??
    Effects: ??
    Type: ??
    Rate: ??
    Range: ??
    Qualities: ??
    Ammo: ??
    Weight: ??
    [Delete lines you don't need]

    Name: ??
    Skill: ??
    TN: ??
    Damage: ??
    Effects: ??
    Type: ??
    Rate: ??
    Range: ??
    Qualities: ??
    Ammo: ??
    Weight: ??
    [Delete lines you don't need]
    Spoiler: Defense
    Show
    Health
    Current ??
    Maximum ??

    Defense: 1
    Poison DR: ??
    Head (1-2)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Torso (3-8)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Right Arm (9-11)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Left Arm (12-14)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Right Leg (15-17)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Left Leg (18-20)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Spoiler: Skills
    Show
    Athletics (Str): ?? (TAG) <-Only if Tagged [Bold the ones that are tagged]
    Barter (Cha):
    ??
    Big Guns (End):
    ??
    Energy Weapons (Per):
    ??
    Explosives (Per):
    ??
    Lockpick (Per)
    : ??
    Medicine (Int):
    ??
    Melee (Str):
    ??
    Pilot (Per):
    ??
    Repair (Int):
    ??
    Science (Int):
    ??
    Small Guns (Agi):
    ??
    Sneak (Agi):
    ??
    Speech (Cha):
    ??
    Survival (End):
    ??
    Throwing (Agi):
    ??
    Unarmed (Str):
    ??
    Spoiler: Perks & Traits
    Show
    Perks
    Spoiler: Perk Name - Rank 1
    Show
    Description From Book

    Traits
    Spoiler: Trait Name
    Show
    Description From Book
    Spoiler: Inventory
    Show
    Caps: ??
    Carry Capacity
    Current ??
    Maximum ??

    Worn Gear
    (Location - Item - Weight)
    Head - Item Name - ??
    Torso - Item Name - ??
    Arms - Item Name - ??
    Legs - Item Name - ??

    Carried Gear
    (Item - Quantity - Weight)
    Item Name - ?? - ??

    Spoiler: Captain Cap's Character Sheet
    Show
    Spoiler: Profile
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    Name: TBD
    Age: ??
    Gender: ??
    Origin: Ghoul?

    Level:
    1
    XP Earned: 0
    XP To Next Level: 100

    S
    P E C I A L
    5 6 6 4 6 9 4
    Spoiler: Backstory
    Show
    Fill in your backstory here!
    Spoiler: Offense
    Show
    Initiative: 15
    Melee Damage: +0 Combat Dice

    Name: ??
    Skill: ??
    TN: ??
    Damage: ??
    Effects: ??
    Type: ??
    Rate: ??
    Range: ??
    Qualities: ??
    Ammo: ??
    Weight: ??
    [Delete lines you don't need]

    Name: ??
    Skill: ??
    TN: ??
    Damage: ??
    Effects: ??
    Type: ??
    Rate: ??
    Range: ??
    Qualities: ??
    Ammo: ??
    Weight: ??
    [Delete lines you don't need]
    Spoiler: Defense
    Show
    Health
    Current 10
    Maximum 10

    Defense: 2
    Poison DR: ??
    Rad. DR: Ghoul (Immune, heal 1 HP per 3 Rad damage taken)
    Head (1-2)
    Phys. DR: ??
    En. DR: ??
    Torso (3-8)
    Phys. DR: ??
    En. DR: ??
    Right Arm (9-11)
    Phys. DR: ??
    En. DR: ??
    Left Arm (12-14)
    Phys. DR: ??
    En. DR: ??
    Right Leg (15-17)
    Phys. DR: ??
    En. DR: ??
    Left Leg (18-20)
    Phys. DR: ??
    En. DR: ??
    Spoiler: Skills
    Show
    Athletics (Str): 3
    Barter (Cha):
    0
    Big Guns (End):
    0
    Energy Weapons (Per):
    0
    Explosives (Per):
    0
    Lockpick (Per)
    : 3
    Medicine (Int):
    0
    Melee (Str):
    0
    Pilot (Per):
    2
    Repair (Int):
    3 (Tag)
    Science (Int):
    3
    Small Guns (Agi):
    3 (Tag)
    Sneak (Agi):
    3 (Tag)
    Speech (Cha):
    0
    Survival (End):
    3 (Tag)
    Throwing (Agi):
    0
    Unarmed (Str):

    Spoiler: Perks & Traits
    Show
    Perks
    Spoiler: Armorer - Rank 1
    Show
    You can modify armor with armor mods. Each rank in this perk unlocks an additional rank of mods: rank 1unlocks rank 1 mods, rank 2 unlocks rank 2mods, etc.

    Each time you take this perk, the level requirement increases by 4.

    Traits
    Spoiler: Chem Resistant
    Show
    At rank 1, roll one fewer CD when determining if you become addicted to chems, to a minimum of 0.

    At rank 2, you cannot become addicted to chems. Each time you take this perk, the level requirement increases by 4.
    Spoiler: Necrotic Post-Human
    Show
    You are immune to radiation damage. In fact, you’re healed by it—you regain 1 HP for every 3 points of radiation damage inflicted upon you, and if you rest in an irradiated location, you may re-roll your dice pool when checking if your injuries heal. In addition, Survival becomes a Tag skill, increasing it by 2 ranks.

    You age at a much-decreased rate, and you’re probably older than your unmutated companions—you may even have survived the Great War of 2077—but you’re sterile: “the first generation of ghouls is the last” as the saying goes. You may face discrimination from “smooth skins” (humans who aren’t ghouls), increasing the difficulty or complication range of Charisma tests depending on your opponent’s beliefs.
    Spoiler: Inventory
    Show
    Caps: ??
    Carry Capacity
    Current ??
    Maximum 225

    Worn Gear
    (Location - Item - Weight)
    Head - Item Name - ??
    Torso - Item Name - ??
    Arms - Item Name - ??
    Legs - Item Name - ??

    Carried Gear
    (Item - Quantity - Weight)
    Item Name - ?? - ??

    Match's Character Sheet

    Spoiler: Lucky's Character Sheet
    Show
    Spoiler: Profile
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    Name: Lucky
    Age: ??
    Gender: Male
    Origin: Survivor (Educated, Extra Perk)

    Level:
    1
    XP Earned: 0
    XP To Next Level: 100


    S
    P E C I A L
    4 6 7 4 5 6 8
    Spoiler: Backstory
    Show
    Overall skilled outdoorsman Survivor-Mans, more at home in the wilderness and animal-kinship than among fellow humans and such. He had a horrid childhood, parents killed by raiders, his wife early on died to disease, so he eventually just secluded himself. However, fate is strange and since those bad events he's been un-statistically lucky. Finding what is needed when scavenging, avoiding deadly situations, etc.

    Yes clearly Luck will be a major-important stat for Lucky, which of course was more of an ironic nickname prior to his self-exile - but now it's just an accepted Nickname, along with Perks around Luck - like scavenging and getting bonus stuff, good with ranged weaponry and, of course, Survival.
    Spoiler: Offense
    Show
    Initiative: 12
    Melee Damage: +0 Combat Dice

    Name: ??
    Skill: ??
    TN: ??
    Damage: ??
    Effects: ??
    Type: ??
    Rate: ??
    Range: ??
    Qualities: ??
    Ammo: ??
    Weight: ??
    [Delete lines you don't need]

    Name: ??
    Skill: ??
    TN: ??
    Damage: ??
    Effects: ??
    Type: ??
    Rate: ??
    Range: ??
    Qualities: ??
    Ammo: ??
    Weight: ??
    [Delete lines you don't need]
    Spoiler: Defense
    Show
    Health

    Current 15
    Maximum 15

    Defense: 1
    Poison DR: ??
    Head (1-2)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Torso (3-8)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Right Arm (9-11)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Left Arm (12-14)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Right Leg (15-17)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Left Leg (18-20)
    Phys. DR: ??
    En. DR: ??
    Rad. DR: ??
    Spoiler: Skills
    Show
    Athletics (Str): 3
    Barter (Cha):
    0
    Big Guns (End):
    0
    Energy Weapons (Per):
    0
    Explosives (Per):
    0
    Lockpick (Per)
    : 1
    Medicine (Int):
    1
    Melee (Str):
    2
    Pilot (Per):
    1
    Repair (Int):
    3 (TAG)
    Science (Int):
    0
    Small Guns (Agi):
    3 (TAG)
    Sneak (Agi):
    3 (TAG)
    Speech (Cha):
    0
    Survival (End):
    3 (TAG)
    Throwing (Agi):
    1
    Unarmed (Str):
    1
    Spoiler: Perks & Traits
    Show
    Perks
    Spoiler: Mysterious Stranger - Rank 1
    Show
    From time to time, a Mysterious Stranger comes to your aid, with lethal results. At the start of a combat encounter, you may spend 1 Luck point. If you do so, then at any point during the scene, the GM may have the Mysterious Stranger appear, make a single ranged attack against an enemy you attacked, or who just attacked you, and then vanish. If you spend a Luck point and the Mysterious Stranger does not appear, the GM must refund the Luck point you spent.

    The stranger has an AGI of 10, a Small Guns skill of 6, and counts Small Guns as a Tag skill. They always roll 3d20 for attacks, rather than 2d20, and their attack—using a custom .44 Magnum revolver—inflicts 8CD Piercing 1, Vicious physical damage. They always appear within their weapon’s ideal range. Any attempt to find where the Stranger went after their attack fails.
    Spoiler: Scrounger - Rank 1
    Show
    Whenever you roll to determine how much ammunition you find, you find more.

    At rank 1, you find +3CD additional shots. At rank 2,you find +6CCD additional shots. At rank 3, you find+10 CD additional shots. The additional ammo you find is the same as initially found, for example, if you find 10mm ammunition, this perk increases how much 10mm ammo you find. If you find multiple types of ammunition, Scrounger applies to the ammunition with the lowest rarity (GM’s choice if there is a tie).

    Each time you take this perk, the level requirement increases by 5.


    Traits
    Spoiler: Educated
    Show
    +1 Tag Skill
    Spoiler: Extra Perk
    Show
    +1 Perk
    Spoiler: Inventory
    Show
    Caps: ??
    Carry Capacity

    Current ??
    Maximum 215

    Worn Gear
    (Location - Item - Weight)
    Head - Item Name - ??
    Torso - Item Name - ??
    Arms - Item Name - ??
    Legs - Item Name - ??

    Carried Gear
    (Item - Quantity - Weight)
    Item Name - ?? - ??

    Natalie's Character Sheet
    Last edited by Nuptup; 2024-01-29 at 04:58 PM.

  10. - Top - End - #70
    Orc in the Playground
    Join Date
    Dec 2019

    Default Re: Fallout RPG, interest check

    I could move Match's TAG from Repair to Science without it really changing the character much at all narratively. I suppose I could do the same with Lockpick and Explosives, which would just imply their method of breaking into hidden troves of lost tech is less about finesse the lock, and more about just blowing the safe... so a bit of personality shift.

  11. - Top - End - #71
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Aug 2020
    Location
    Kansas City
    Gender
    Male

    Default Re: Fallout RPG, interest check

    Quote Originally Posted by CardTrick View Post
    I could move Match's TAG from Repair to Science without it really changing the character much at all narratively. I suppose I could do the same with Lockpick and Explosives, which would just imply their method of breaking into hidden troves of lost tech is less about finesse the lock, and more about just blowing the safe... so a bit of personality shift.
    I would personally appreciate the repair to science swap. But depending on what BelGareth says in response to my question above, the explosives might be a moot point. So, don't stress that bit unless you just want to.
    Also, if you were caught up before, I would suggest going back and taking a look at these two posts below as I've recently updated them to match the current build changes. The group is looking pretty good atm honestly!

    Quote Originally Posted by Nuptup View Post
    Snipped because they're above!


    Quote Originally Posted by Nuptup View Post
    Snipped because they're above!
    Last edited by Nuptup; 2024-01-25 at 08:05 PM.

  12. - Top - End - #72
    Titan in the Playground
     
    Lentrax's Avatar

    Join Date
    Jul 2012
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    In the Final Frontier
    Gender
    Male2Female

    Default Re: Fallout RPG, interest check

    Quote Originally Posted by Nuptup View Post
    Note for Lentrax, while going over your character, I noticed you have 2 unspent skill points.
    That is because due to going back to concept, I changed her SPECIAL around a bit, since I figured I would make her more competent at her job.

    Undecided on where I want the skill points to go.

    Co-Founder of LUTAS.
    For all you lesser superheroes out there.

    Custom STO avatar by Durkoala.


    A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.

    Spoiler: Online stuffs
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    Lentrax has a Deviantart now, check it out!

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  13. - Top - End - #73
    Dwarf in the Playground
     
    RedKnightGirl

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    Default Re: Fallout RPG, interest check

    Quote Originally Posted by Lentrax View Post
    That is because due to going back to concept, I changed her SPECIAL around a bit, since I figured I would make her more competent at her job.

    Undecided on where I want the skill points to go.
    No worries! I just wanted to make sure you noticed.

  14. - Top - End - #74
    Orc in the Playground
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    Default Re: Fallout RPG, interest check

    Quote Originally Posted by Nuptup View Post
    I would personally appreciate the repair to science swap. But depending on what BelGareth says in response to my question above, the explosives might be a moot point. So, don't stress that bit unless you just want to.
    Also, if you were caught up before, I would suggest going back and taking a look at these two posts below as I've recently updated them to match the current build changes. The group is looking pretty good atm honestly!


    Yeah, I went ahead and switched TAG from Repair to Science (no rank changes since both were 3), and from Lockpick to Piloting (since no one seems too invested in that and it fits the Brotherhood, as they have and use all sorts of vehicles) likewise reducing Lockpick to 2 and raising Piloting to 3. Also shifted 1 point from Melee to Speech, so both are rank 1... so the character is more well-rounded with various skills at 0, 1, 2, and 3. On the downside, starting gear-wise that means I've traded a multitool and several bobby pins for... a lab coat, a hit of mentats, and literally 5 pieces of junk (calling them vertibird parts rather than car parts - either way, just common scrap). Also fixed an error in my torso defense listing Rad DR as 0, instead of 2.
    Last edited by CardTrick; 2024-01-25 at 11:42 PM.

  15. - Top - End - #75
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    RedKnightGirl

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    Default Re: Fallout RPG, interest check

    Quote Originally Posted by CardTrick View Post
    Yeah, I went ahead and switched TAG from Repair to Science (no rank changes since both were 3), and from Lockpick to Piloting (since no one seems too invested in that and it fits the Brotherhood, as they have and use all sorts of vehicles) likewise reducing Lockpick to 2 and raising Piloting to 3. Also shifted 1 point from Melee to Speech, so both are rank 1... so the character is more well-rounded with various skills at 0, 1, 2, and 3. On the downside, starting gear-wise that means I've traded a multitool and several bobby pins for... a lab coat, a hit of mentats, and literally 5 pieces of junk (calling them vertibird parts rather than car parts - either way, just common scrap). Also fixed an error in my torso defense listing Rad DR as 0, instead of 2.
    I think that's a really cool idea. Taking the Vertibird wreckage parts as your scrap. Also, for Science tag, it's a labcoat OR mentats, not both. Feel free to grab the labcoat, i grabbed the mentats since i can't wear the coat, and i'll just toss the mentats over to you. Other than that, I think the generalist approach to cover more skills is a great idea!
    Last edited by Nuptup; 2024-01-26 at 01:03 AM.

  16. - Top - End - #76
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    Lentrax's Avatar

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    Default Re: Fallout RPG, interest check

    Spoiler: Natalie Celestine
    Show

    Spoiler: Profile
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    Name: Natalie Celestine
    Age: 30
    Gender: Female
    Origin: Vault Dweller

    Level:
    1
    XP Earned: 0
    XP To Next Level: 100


    S
    P E C I A L
    4 7 5 9 6 5 4
    Spoiler: Backstory
    Show
    Basic story concept is that she was the Vault Podiatrist, and was popular enough that the Overseer gave her the fools errand of finding somewhere to deploy the GECK so she could be made Overseer in his place.

    Spoiler: Offense
    Show
    Initiative: 12
    Melee Damage: +0 Combat Dice

    Name: Switchblade
    Skill: Melee Weapons
    TN: 4
    Damage: 2
    Effects: Piercing 1
    Type: Physical
    Rate: ??
    Range: ??
    Qualities: Conealed
    Weight: 1
    [Delete lines you don't need]

    Name:10mm Pistol
    Skill: ??
    TN: 6
    Damage: 4
    Effects: ??
    Type: ??
    Rate: ??
    Range: ??
    Qualities: ??
    Ammo: ??
    Weight: ??
    [Delete lines you don't need]
    Spoiler: Defense
    Show
    Health

    Current 9
    Maximum 9

    Defense: 1
    Poison DR: ??
    Head (1-2)
    Phys. DR: 0
    En. DR: 0
    Rad. DR: 0
    Torso (3-8)
    Phys. DR: 0
    En. DR: 1
    Rad. DR: 2
    Right Arm (9-11)
    Phys. DR: 0
    En. DR: 1
    Rad. DR: 2
    Left Arm (12-14)
    Phys. DR: 0
    En. DR: 1
    Rad. DR: 2
    Right Leg (15-17)
    Phys. DR: 0
    En. DR: 1
    Rad. DR: 2
    Left Leg (18-20)
    Phys. DR: 0
    En. DR: 1
    Rad. DR: 2

    Spoiler: Skills
    Show
    Athletics (Str): 2
    Barter (Cha): 3 (TAG)
    Big Guns (End):
    0
    Energy Weapons (Per):
    3 (TAG)
    Explosives (Per):
    0
    Lockpick (Per)
    : 3
    Medicine (Int):
    3 (TAG)
    Melee (Str):
    0
    Pilot (Per):
    0
    Repair (Int):
    2
    Science (Int):
    1
    Small Guns (Agi):
    1
    Sneak (Agi):
    1
    Speech (Cha):
    3 (TAG)
    Survival (End):
    0
    Throwing (Agi):
    1
    Unarmed (Str):
    0

    Spoiler: Perks & Traits
    Show
    Perks
    Spoiler: Smooth Talker - Rank 1
    Show
    When you make a Barter or Speech test as part of an opposed test, you may re-roll1d20.


    Traits
    Spoiler: Vault Kid
    Show
    Your healthier start to life at the hands of trained doctors and sophisticated auto-docs means you reduce the difficulty of all END tests to resist the effects of disease. In addition, your carefully-planned upbringing means you have one additional tag skill of your choice.

    You may also work with the Gamemaster to determine what sort of experiment took place within your Vault. Once per quest, the GM may introduce a complication which reflects the nature of the experiment you unwittingly took part in, or introduce a complication related to your early life of isolation and confinement within the Vault. If the GM does this, you immediately regain one Luck Point.
    Spoiler: Inventory
    Show
    Caps: 2d20+10
    Carry Capacity

    Current ??
    Maximum 215


    Worn Gear
    (Location - Item - Weight)
    Head - - ??
    Torso - Vault Jumpsuit - ??
    Arms - Vault Jumpsuit - ??
    Legs - Vault Jumpsuit - ??

    Carried Gear
    (Item - Quantity - Weight)
    Fusion Cell (X shots) - 1- ??
    First Aid Kit - 1- ??
    Stimpack - 1- ??
    Formal Hat
    Formal Clothing
    Vault-Tec Canteen
    Pip-Boy


    Tag skills only gives me a cell for an energy weapon, and background gives me a 10mm pistol. So I guess we will see how things go.
    Last edited by Lentrax; 2024-01-26 at 01:44 AM.

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  17. - Top - End - #77
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    RedKnightGirl

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    Default Re: Fallout RPG, interest check

    Quote Originally Posted by Lentrax View Post
    Tag skills only gives me a cell for an energy weapon, and background gives me a 10mm pistol. So I guess we will see how things go.
    Gotcha, that makes sense I guess. We just need to get you one sooner rather than later. First Goal!!!!

  18. - Top - End - #78
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    Lentrax's Avatar

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    Default Re: Fallout RPG, interest check

    So....

    roll20 has a fillable sheet available.

    I am currently playing with it and seeing what can be done easily.

    Here it is.

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  19. - Top - End - #79
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    RedKnightGirl

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    Default Re: Fallout RPG, interest check

    Quote Originally Posted by Lentrax View Post
    So....

    roll20 has a fillable sheet available.

    I am currently playing with it and seeing what can be done easily.

    Here it is.

    It seems ok, but it's not auto-calculating for anything that really matters, and requires going off-site for the character sheet. I don't really see much merit to it personally.

  20. - Top - End - #80
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    BelGareth's Avatar

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    Default Re: Fallout RPG, interest check

    Quote Originally Posted by Nuptup View Post

    Question for Belgareth:
    Can a Mr. Handy throw grenades and stuff like that using their Pincer? If so, I will likely swap my repair for explosives. But, I don't see anything explicitly stating they can or can't, so I wanted to run it by you before I do so. The current Sasha build is built on the assumption that she CAN use her pincer to throw grenades and plant land mines and such, since I can't think of a reason she shouldn't be able to. But, if you Veto that, I'll make further adjustments.
    Makes sense to me, how else do they interact with their environment if not with the pincer?
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    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  21. - Top - End - #81
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    Lentrax's Avatar

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    Default Re: Fallout RPG, interest check

    May have to do calculations. But we have to do it for the table version as well. And with this, I don’t have to parse through fifty or sixty lines to get to where I need to make an edit to my own sheet. Punch the preview button, and then realize I did it in the wrong spot. And have to try and fix the mistake and put in the edit in the right location.

    Co-Founder of LUTAS.
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    Custom STO avatar by Durkoala.


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  22. - Top - End - #82
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    BelGareth's Avatar

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    Default Re: Fallout RPG, interest check

    Quote Originally Posted by Lentrax View Post
    May have to do calculations. But we have to do it for the table version as well. And with this, I don’t have to parse through fifty or sixty lines to get to where I need to make an edit to my own sheet. Punch the preview button, and then realize I did it in the wrong spot. And have to try and fix the mistake and put in the edit in the right location.
    This is a good point. would people be interested in an excel sheet for easy reference and auto calculations?

    I'm sure I can make something like that.

    Anyhow, I'm on-call this week, so don't expect much from me (it kicks my butt), but this looks like a good group of people! If you are still interested, please post saying so, and then I'll choose players over the weekend.

    Thanks for all the interest!

    EDIT: here is the discord link for this game
    Last edited by BelGareth; 2024-01-26 at 10:58 AM.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  23. - Top - End - #83
    Dwarf in the Playground
     
    RedKnightGirl

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    Default Re: Fallout RPG, interest check

    That's a fair point Lentrax. I guess I just got comfortable with it is all. Besides that though, I'll personally be stocking to the in-forum sheet since I do most of my replies at work and roll 20 and stuff like Google drive is blocked on the work network. So, using the in forum method is best for me.

    And ok, sounds good on the discord and game update BelGareth! I'm excited!

  24. - Top - End - #84
    Barbarian in the Playground
     
    Beholder

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    Default Re: Fallout RPG, interest check

    Quote Originally Posted by BelGareth View Post
    ok, I'll officially change this from interest check to actually recruiting, I'll put up char generation guidelines tomorrow.

    Sorry to disappear for a week, but if you're still recruiting, I am game to play!

  25. - Top - End - #85
    Barbarian in the Playground
     
    Beholder

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    Default Re: Fallout RPG, interest check

    Spoiler: Template Character Sheet
    Show
    Spoiler: Profile
    Show
    Name: Lincoln Ford
    Age: 22
    Gender: Male
    Origin: Survivor (Trader)

    Level:
    1
    XP Earned: 0
    XP To Next Level: 100

    S
    P E C I A L
    4 4 4 8 8 7 5
    Spoiler: Backstory
    Show
    A child of the Wasteland, Lincoln Ford has sought to makes his way as a trader and salvager every since coming of age.
    Spoiler: Offense
    Show
    Initiative: 11
    Melee Damage: +0 Combat Dice

    Name: Pipe Pistol
    Skill: 1
    TN: 8
    Damage: 3
    Effects: None
    Type: Physical
    Rate: 2
    Range: Close
    Qualities: Unreliable
    Ammo: ??
    Weight: 2
    [Delete lines you don't need]

    Name: Unarmed
    Skill: 1
    TN: 5
    Damage: 2
    Effects: None
    Type: Physical
    Qualities: None
    [Delete lines you don't need]
    Spoiler: Defense
    Show
    Health
    Current 9
    Maximum 9

    Defense: 1
    Poison DR: 0
    Head (1-2)
    Phys. DR: 0
    En. DR: 0
    Rad. DR: 0
    Torso (3-8)
    Phys. DR: 1
    En. DR: 2
    Rad. DR: 0
    Right Arm (9-11)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Left Arm (12-14)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Right Leg (15-17)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Left Leg (18-20)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Spoiler: Skills
    Show
    Athletics (Str): 1
    Barter (Cha): 3
    Big Guns (End): 1
    Energy Weapons (Per): 1
    Explosives (Per): 1
    Lockpick (Per): 3
    Medicine (Int): 1
    Melee (Str): 1
    Pilot (Per): 1
    Repair (Int): 3
    Science (Int): 1
    Small Guns (Agi): 1
    Sneak (Agi): 1
    Speech (Cha): 3
    Survival (End): 1
    Throwing (Agi): 1
    Unarmed (Str): 1
    Spoiler: Perks & Traits
    Show
    Perks
    Spoiler: Junktown Jerky Vendor - Rank 1
    Show
    The difficulty of any CHA + Barter test you attempt to buy or sell goods is reduced by 1, to a minimum of 0.

    Spoiler: Cap Collector - Rank 1
    Show
    When you buy or sell items, you may increase or decrease the price of the goods being traded by 10%



    Traits
    Spoiler: Educated
    Show
    You have one additional tag skill. When you fail a non-Tag skill roll, GM gains 1 AP
    Spoiler: Inventory
    Show
    Caps: 82
    Carry Capacity
    Current ??
    Maximum 190

    Worn Gear
    (Location - Item - Weight)
    Head - Item Name - ??
    Torso - Item Name - Leather Chestpiece over Tough Clothes
    Arms - Item Name - Tough Clothes
    Legs - Item Name - Tough Clothes

    Carried Gear
    (Item - Quantity - Weight)
    Pipe Pistol - 1 - 2
    Personal Trinket (Pre-war Necktie)
    Wares (3 rolls)

    Other Gear

    Pack Brahmin


    I need to make a couple of rolls for this character.

    Extra Caps: (2d20)[32]

    Wares:

    Ammunition #1 (2d20)[7]
    Ammunition #2 (2d20)[17]
    Ammunition #3 (2d20)[30]

    Chems #1 (2d20)[12]
    Chems #2 (2d20)[36]
    Chems #3 (2d20)[27]

    Valuables and Oddities #1 (3d20)[52]
    Valuables and Oddities #2 (3d20)[20]
    Valuables and Oddities #3 (3d20)[42]
    Last edited by Wyndeward; 2024-01-26 at 10:02 PM.

  26. - Top - End - #86
    Barbarian in the Playground
     
    Beholder

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    Dec 2012
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    Default Re: Fallout RPG, interest check

    Quote Originally Posted by Wyndeward View Post
    Spoiler: Template Character Sheet
    Show
    Spoiler: Profile
    Show
    Name: Lincoln Ford
    Age: 22
    Gender: Male
    Origin: Survivor (Trader)

    Level:
    1
    XP Earned: 0
    XP To Next Level: 100

    S
    P E C I A L
    4 4 4 8 8 7 5
    Spoiler: Backstory
    Show
    A child of the Wasteland, Lincoln Ford has sought to makes his way as a trader and salvager every since coming of age.
    Spoiler: Offense
    Show
    Initiative: 11
    Melee Damage: +0 Combat Dice

    Name: Pipe Pistol
    Skill: 1
    TN: 8
    Damage: 3
    Effects: None
    Type: Physical
    Rate: 2
    Range: Close
    Qualities: Unreliable
    Ammo: ??
    Weight: 2
    [Delete lines you don't need]

    Name: Unarmed
    Skill: 1
    TN: 5
    Damage: 2
    Effects: None
    Type: Physical
    Qualities: None
    [Delete lines you don't need]
    Spoiler: Defense
    Show
    Health
    Current 9
    Maximum 9

    Defense: 1
    Poison DR: 0
    Head (1-2)
    Phys. DR: 0
    En. DR: 0
    Rad. DR: 0
    Torso (3-8)
    Phys. DR: 1
    En. DR: 2
    Rad. DR: 0
    Right Arm (9-11)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Left Arm (12-14)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Right Leg (15-17)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Left Leg (18-20)
    Phys. DR: 1
    En. DR: 1
    Rad. DR: 0
    Spoiler: Skills
    Show
    Athletics (Str): 1
    Barter (Cha): 3
    Big Guns (End): 1
    Energy Weapons (Per): 1
    Explosives (Per): 1
    Lockpick (Per): 3
    Medicine (Int): 1
    Melee (Str): 1
    Pilot (Per): 1
    Repair (Int): 3
    Science (Int): 1
    Small Guns (Agi): 1
    Sneak (Agi): 1
    Speech (Cha): 3
    Survival (End): 1
    Throwing (Agi): 1
    Unarmed (Str): 1
    Spoiler: Perks & Traits
    Show
    Perks
    Spoiler: Junktown Jerky Vendor - Rank 1
    Show
    The difficulty of any CHA + Barter test you attempt to buy or sell goods is reduced by 1, to a minimum of 0.

    Spoiler: Cap Collector - Rank 1
    Show
    When you buy or sell items, you may increase or decrease the price of the goods being traded by 10%



    Traits
    Spoiler: Educated
    Show
    You have one additional tag skill. When you fail a non-Tag skill roll, GM gains 1 AP
    Spoiler: Inventory
    Show
    Caps: 50 + 2d20
    Carry Capacity
    Current ??
    Maximum 190

    Worn Gear
    (Location - Item - Weight)
    Head - Item Name - ??
    Torso - Item Name - Leather Chestpiece over Tough Clothes
    Arms - Item Name - Tough Clothes
    Legs - Item Name - Tough Clothes

    Carried Gear
    (Item - Quantity - Weight)
    Pipe Pistol - 1 - 2
    Personal Trinket (Pre-war Necktie)
    Wares (3 rolls)

    Other Gear

    Pack Brahmin


    I need to make a couple of rolls for this character.

    Extra Caps: [roll0]

    Wares:

    Ammunition #1 [roll1]
    Ammunition #2 [roll2]
    Ammunition #3 [roll3]

    Chems #1 [roll4]
    Chems #2 [roll5]
    Chems #3 [roll6]

    Valuables and Oddities #1 [roll7]
    Valuables and Oddities #2 [roll8]
    Valuables and Oddities #3 [roll9]
    Okay...

    Ammunition 1 = Fusion Core
    Ammunition 2 = .45 Rounds 12
    Ammunition 3 = Railway Spikes

    Chem 1 = Med-X
    Chem 2 = Stimpak
    Chem 3 = Buffout

    Oddities and Valuables 1 = Key
    Oddities and Valuables 2 = Radio
    Oddities and Valuables 3 = Hacking Module

  27. - Top - End - #87
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Fallout RPG, interest check

    How exactly are we supposed to roll for starting additional ammo when it just shows the combatdice image in the rules?
    Like, going Wasterlander - Mercenary for starting items, it says 10+5(vaultboyface dice image)... so that's 10 ammo and... I roll 5d6s and... what would each individual number then result in? I know 1=1 damage, 2 = 2 damage, 3-4 = Nothing, 5-6 = 1 damage and special effect.... so does that means rolling a 1, 5 or 6 means 1 extra ammo, roll 2 means 2 ammo, and 3-4 means no ammo?
    Awesome avatars:
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  28. - Top - End - #88
    Dwarf in the Playground
     
    RedKnightGirl

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    Default Re: Fallout RPG, interest check

    Quote Originally Posted by Hemnon View Post
    How exactly are we supposed to roll for starting additional ammo when it just shows the combatdice image in the rules?
    Like, going Wasterlander - Mercenary for starting items, it says 10+5(vaultboyface dice image)... so that's 10 ammo and... I roll 5d6s and... what would each individual number then result in? I know 1=1 damage, 2 = 2 damage, 3-4 = Nothing, 5-6 = 1 damage and special effect.... so does that means rolling a 1, 5 or 6 means 1 extra ammo, roll 2 means 2 ammo, and 3-4 means no ammo?
    Correct! Also, if you follow the link in the signature for belgareth, you'll get a link to the discord server where we have been talking a little bit in that channel as well. He has a giant in the playgrounds discord server and a channel for us in the fallout recruitment. For quick questions like that. But yes you have it correct above.

  29. - Top - End - #89
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Fallout RPG, interest check

    Additional Starting Ammo
    (8d6)[5][1][4][4][1][3][1][5](24) - .308

    So all in all.... 5 extra ammo? yes, 5.
    Last edited by Hemnon; 2024-01-27 at 07:22 AM.
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  30. - Top - End - #90
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Jan 2018
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    Default Re: Fallout RPG, interest check

    I may be spread a little too thin currently, between other games and commitments, and given I'm still far from fleshing out a character concept that would fully please me, I'll have to bow out.
    But I see there's a fair amount of interest anyway, so I wish you fun, everyone

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