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    TankLaser007's Avatar

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    Post Æterna Urbis : the Immortal City [Game Request]

    Æterna Urbis : the Immortal City


    Æterna Urbis, it has many names the Immortal City, Infinite City, Eternal City, The First City, The Primordial City or simply, Æterna. The city is all that most know. It is a living, some say sentient, city that many believe is endless, eternal and ever-growing. It’s spires pierce the Æther of the Sky Sea and many districts are floating islands within the Shadow Sea. Its roots are anchored in the depths of the Maze Mines and it is encircled by the Wreath, keeping the horrors of the Outreworld at bay. No complete map exists as the city is constantly growing and expanding; up, down and ever outward. Entire districts the size of mountains dislodge themselves and ascended into the Æther ocean above or can drift from the city’s periphery to its centre or from the inner ring to the edge of the Wreath itself. Structures and buildings are “birthed” as often as they are “built.” It is a city of endless possibilities and adventures as well as dangers.


    Spoiler: Big 16
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    1. What game system are you running

    All Pathfinder 1e content allowed. Home Brew, 3.X and 3PP upon request.

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

    Home brewed setting (see below) a Magi-Tech sand box. Think Arcane meets Gormenghast meets Planescape Much like Sigil or Gormenghast, expect the city itself to be as much a character as any other N/PC. The world is also populated with myriad factions, guilds, cults and organizations.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

    Looking at 3-7 “additional players”, paradox26 has guaranteed spot.

    4. What's the gaming medium (OOTS, chat, e-mail etc.)?

    To be decided depending upon players. Default is standard GitP array: IC/OOC threads on this forum with possible voluntary Discord (text) if desired as an auxiliary/OOC.

    5. What is the characters' starting status (i.e. experience level)?

    The PCs are experienced and well established in their spheres of expertise and influence. 16th level. Keep in mind though low-OP. Making something unique and flavourful is more likely earn a spot than the “best healer/tank/melee/blaster ect.”

    6. How much gold or other starting funds will the characters begin with?

    Starting wealth 315,000 gp, pre-game crafting is allowed provided your character begins the game with the requisite skills/feats/spells to create the items. No retraining/psychic reformation/Dark shuffle shenanigans.

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

    As long as you can point me to a link/book/magazine etc. I’m willing to consider any 3.X or brew you request. Keep in mind low-op.

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

    As long as you can point me to a link/book/magazine etc. I’m willing to consider any 3.X or brew you request. Keep in mind low-op.

    9. By what method should Players generate their attributes/ability scores and Hit Points?

    27 Point Buy, full HP 1st level average each level thereafter.

    10. Does your game use alignment? What are your restrictions, if so?

    I consider alignment more of broadstrokes for giving me and you an idea of your character's baseline sense of "morality" and moral compass. Regardless of your alignment you're expected to "play well with others" and be capable of working with the other PCs. Narrative intra-party conflict and tension can make for memorable and engaging role-playing and storytelling, but non-consensual PvP will not be allowed. Alignment restrictions on classes can be “handwaved” given a good narrative hook or “reskinning.”

    11. Do you allow multi-classing, or have any particular rules in regards to it?

    Standard multi-classing or variant multi classing is allowed.

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honour system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

    Rolls on the forum/Discord in OOC or IC as appropriate. I might rarely make a passive roll for a PC but will likely keep that to a minimum.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

    Retroactive skill points, Feats at every odd level, Elephant in Room, and Background Skills, two traits, third with drawback.

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

    Enough to give me and you an idea about your character's history, personality and goals/direction. I would also like brief description of 3 NPCs from you to help flesh out the world and your background.

    • One is an ally, friend, relative, lover/spouse, child/ward, someone who is close to your PC and on good terms.
    • The second is someone who is adversarial yet needn't be an open enemy perhaps they are a long time rival a fellow student jealous your master taught you the secret technique, or it could very well be someone out for you blood.
    • The third is individual of renown in the setting, whether in a small sense, beloved teacher of a mountain village, lucrative merchant, a famous poet, artist, or smith, an official in the local government, its up to you.


    Use as many words as you need to convey the concept, relationships, motivations or key character points/themes.

    15. Does your game involve a lot of hack & slash, puzzle solving, role-playing, or a combination of the above?

    Expect a bit of each with a healthy does of intrigue. Basically I’ll provide the milieu and take cues on where to go from the players, aggressive, belligerent shoot first ask questions later type of party can expect more combat and like treatment from the inhabitants of the world. Sneaky, investigative types will likely have more conspiracies to unravel and puzzles to solve. The sky’s (or dark depths) are the limits ...

    16. Are your Players restricted to particular rule-books and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

    All first party PF material allowed with 3PP / Homebrew 3.X on request.
    (Depending on build concepts some SF may come in to play.)


    Spoiler: History
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    Praenuntium – The unknown lost era of history about which nothing is known, not even myth or legend exists of to penetrate the darkness of this expunged epoch.

    Ortus – Age of Ascendancy a time of advancement culminating in the apex of arcane and technological prowess and power. In this era the foundations of the Technoarcane society were built and the Technoarcanæ were founded. It is remembered as a utopian era of peace and prosperity for nearly all of the sapient races, although there are many who doubt the veracity of such claims.

    Topor – Age of Stagnation wherein progress plateaus and corruption begins to set in. It is during this period that the first cracks begin to appear between the Technoarcanæ and various religions as the the arcane technocrats begin to take on many of the auspices of the clergy and their philosophy and traditions come more and more to resemble a cult of its own. Technoarcane society becomes less focused on advancement, research and discovery and more preoccupied with upholding tradition and spreading and gaining influence.

    Apostasia – Age of Apostasy, the hubris of the intoxicating heights of the Technoarcane society causes widespread belief that the sentient races have transcended the gods. Inquisitions and holy wars sweep through the lands and society begins to falter, Paladins, Clerics, Inquisitors, and divine casters wage an ever losing war against the Ordos Techoarcanus, entire cities are laid to waste in the ever escalating wars. A great warship the Mind Splinter is created with the intent to pierce the veil between the planes of the “gods” and the material, where the Technoarcanus legions intend to invade, plunder and lay waste to the “heavens” and gods themselves. The vessel is destroyed by the combined might of the remaining divine orders and faithful Technoarcanæ, the act brings an end to the nearly 1,000 year God Slayer War and ushers in the last nightmarish age before the current era.

    Dissonantia – The destruction of the Mind Splinter in the midst of its planar shift results in a devastating cataclysmic rupture in the fabric of time, space, and realty. Existence is rent and planes collide and overlap before collapsing in upon themselves leaving a ruined reality in its wake. The age known as the Sundering begins a chaotic cursed existence for those who survive. In the aftermath of the temporal catastrophe no one knows how long the age lasts. Hundreds of generations could live and die in the span of a few seconds and a child could remain a babe for aeons. Those who remained had a unified goal. End the chaos and restore order.

    Renascentiae – Countless Technoarcanæ and Mage Priests from throughout all of existence and across multiple planes create Æterna Urbis, the Immortal City, from the collective essence of every city, habitation and congregation of sentient societies from throughout all time, space and reality. Most of the casters are lucky enough to be obliterated by the effort – wiped from existence, others are transmuted into mindless materia husks, while the damned are trapped in an endless moment of terror, sadness, madness, and agony for all eternity, their crystallized trauma powering the city giving it “life” in perpetuity.

    Praesenseræ – The current era in which modern society lives. It is the age of Æterna Urbis. There are none still living (or so it is believed) that know any other time such as this. Some even reject the teachings of a time before Æterna as madness, stories, fantasy or even blasphemy. Regardless of the truth it’s all you’ve ever known, and all anyone you’ve ever known has ever known.


    Spoiler: Locales
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    Spoiler: Sky Sea
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    Sky Sea (Æther Ocean, Gods’ Breath, Shadow Sea, Sky Sea, Mystmaræ)



    A Wytch Afloat on the Shadow Sea

    Seeing vessels of various shapes and sizes gliding through the skies over Æterna is a common sight among its citizens. Chartering a ferry from centre city to a settlement in the Girdle, or even the Wreath, is not uncommon. Some individuals or families have their own personal craft capable of taking to the sky allowing them fast and easy transport. This is all due to the presence of Mysterium in the atmosphere which trickles down from Sky Sea, known also as the Shadow Sea or Æther Ocean among citizens, and more commonly as Gods’ Breath and Mystmarae by Outre-Siders.

    Much of the world’s atmosphere is comprised of the gaseous materia Mysterium, or as most call it, Æther. The closer to the earth one is the more disperse it becomes, as one ascends it’s found in long stream like channels which are fed from the larger pools higher in altitude. The further in the heavens one travels the more the Æther coalesces until in the upper atmosphere there is a vast ocean like mass of Mysterium which is seemingly endless.

    Due to its arcane attributes, and the magitech of the Technoarcanæ, the inhabitants of Æterna are able to transverse these currents in Ætherships, vehicles designed to ride Æther, just as the nautical ships of old did the seas. Operators of large vessels, with crews in the dozens, are called Sky Captains those with larger military or commercial vessels, especially those designed to collect and transport Mysterium are known as Æthernaughts.

    The vast Sky Sea is not the purview of Æterna’s citizens alone as Outre-Siders and Wytches have devised their own methods of transversing the heavens, in fact, the various Wytch covens were riding the heavens long before the Technoarcane artificers began cobbling together their first prototypes.

    While tranquil and breathtaking in its best moments, the Sky Sea is not bereft of dangers, whether from outside factors like pirates or smugglers or the numerous naturally occurring hazards such as the many ephemeral and mysterious predators haunting the Shadow Sea. The Æther itself can be harmful, as pockets of melac, polluted Mysterium, can cause hallucinations, paranoia and insanity, a fate feared by many an Æthernaught – the dreaded “Myst Madness.”

    The rarest most hazardous phenomena are rift storms that result in the overlap of the Shadow and Ethereal planes into the Material, allowing creatures from those planes to enter, or causing ships and crews to become lost in a realm not their own.


    Spoiler: The Endless City
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    Æterna Urbis



    Private yachts lazy circle a Highbridge neighbourhood in the Heights

    Æterna is divided into two main sections each with their own subsections and districts. The upper parts of the city are know collectivity as The Heights and consist mainly of Monsfaciens, Lowbridge, Highbridge, Portsbridge, Middle Market, Gyrecourt, Spire, and the Crown, called the Halo be some. The lower parts of the city descending ever downward are known as the Depths and are comprised of Shadecity, Undertow, Glimmerdark, the Maze Mines, and The Bowels.

    Spoiler: The Heights
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    The Heights; (Monsfaciens, Lowbridge, Highbridge, Portsbridge, Middle Market, Gyrecourt, Spire, Crown)


    Spoiler: The Depths
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    The Depths (Shadecity, Undertow, Glimmerdark, Maze Mines, The Bowels)



    Miners' Shanty Town in Shadecity


    There is a strata of Æterna that exists far from the towers and spires of the Heights, nestled beneath the bridges, towers and docks high above is a region far from the light of the heights and draped in ever deepening shadow and darkness. The region, know collectivity as the Depths, is home to many residential areas, taverns, inns, and general shops, and comprises further layers and districts that delve ever deeper. The lower one travels from the gleaming towers of the Crown the less likely one is to feel the suffocating presence of the Technoarcane and all their rules and regulations. What the people of the Depths lack in wealth they make up for in freedom.

    The uppermost quarter is known as Shadecity and is the most affluent in the depths, and the only level wherein there are active patrols of Technoarcane Preservers or Magitemplars. Beneath it is Undertow known for its abnormal Æther storms that can make navigating via flight dangerous and unpredictable, beneath which is a district known as Glimmerdark which is lit only from the pale emanations of the Maze Mines beneath, yet for those with darkvision the atmosphere seems to dance with motes of multispectral light creating an effect allowing them to see in perfect colour while using their darkvision. The Maze Mines are next under which are the completely pitch black network of cave and catacombs known as the Bowles where much of the city’s waste collects. It’s inhabited by aberrations such as aboleths and colonies of illithids and mutants.



    Spoiler: The Girdle
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    The Girdle (Mazara, Stubblelands, Mounds, The Burrows)



    One of the Girdle's many farms feeding the Endless City

    WiP



    Spoiler: The Wreath
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    The Wreath (Wild Wall, Ring Wood, The Wilds)



    Wardens shun the city, finding solace in the Wreath

    It is debated as to whether the Wreath is part of Æterna or independent. While on the surface it seems to be juxtaposed to the city it encircles it does serve a very important and necessary purpose. It protects the city. The Wreath, also known as the Wild Wall, Ring Wood or the Wilds is a vast circular forest which wraps completely around Æterna. The Wreath forms a natural barrier between the Outreworld and Æterna and keeps at bay all the horrors found outside. It also serves to keep those within from getting out. In addition to vast dense forest, it is inhabited by all manner of wild beasts, monstrous creatures, mutants and various races who have chosen to make their homes outside of Æterna. Ents, dryads, elves, fae and tribes of golblinoids, can all be found in the wild wood. The Wreath is also home to two organisations the Wreath Wardens and Wreath Rangers as well as being frequented by Hunters and Slayers.


    Spoiler: Outreworld
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    Outreworld



    A native Outre-Sider cautiously observes a gravitational anomaly


    Everything outside of the Wreath Wall, is known as the Outreworld. It is a hostile and dangerous realm rife with “reality wounds,” tears in the fabric of reality where outsiders enter and baleful radiation marring the landscape and warping the normal laws of physics and magic. No sane being traverses the Outreworld unless miles above the earth in the relative “safety” of the Sky Sea. Many in the City believe it is little more than myth, secure in the comforting ignorance that there is no existence outside of the confines of the Eternal City.

    Against all odds, it is inhabited by nomadic people called Outre-Siders, many of whom have evolved (or mutated) in order to survive in the hostile environment. Enclaves of nearly all races can be found in the Outreworld but Aasimar, Tieflings, Gensai and other outsider or elemental breeds are the most frequent, followed by humans. However, most inhabitants of Æterna don’t differentiate between those outside of their walls referring to all of them collectively as as Outre-Siders or Xenos.

    The alien landscape can be deadly, and the various anomalies, especially those close to wounds, can confound and debilitate those not equipped to face them. There are dead and wild magic zones, null zones where tech or magitech fail to function or worse dangerously malfunction. Hostile planar environments can seep in from a wound can make the very air poisonous, or create vacuums, crushing or absent gravitational fields, temporal affects like stasis or rapid ageing. The emanations can also mutate both animate and inanimate matter creating new nightmarish creatures or act as anchors and gateways for extra-planar entities and beings
    .



    Spoiler: Groups, Sects & Organisations
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    Spoiler: Wreath Rangers
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    Wreath Rangers



    A Pixie Wreath Ranger and her Constructed Companion keep watch in the Wild Wood
    Wreath Rangers are concerned with maintaining balance between the wilds and fauna of the Wreath and the City. Wreath Rangers try to ensure that neither encroaches or harms the other and police the Wreath to maintain order and balance above all. Wreath Rangers have a delicate relationship with Wardens with members of both groups often “defecating” to the other. They are neither adversaries nor allies but maintain a grudging respect for one another and will often come to each other’s defence whether with words or weapons.


    Spoiler: Wreath Wardens
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    Wreath Wardens



    A Digiyad Warden Interfaces with the fauna in the Ring Wood

    The protectors of the wilds. While city dwellers portray them as zealots wanting to see the Wreath further encroach upon the city or who desire the green tide to devour the gleaming spires, most simply wish that what they view as the “natural order” is restored. Those who harm the flora or fuana of the Wreath will often meet with the swift and merciless “justice” of ta Warden, so long as the prying eyes of the Rangers are not upon them.


    Spoiler: Slayers
    Show

    Slayers

    Slayers are the protectors of the sentient races. Should fiends seep in from one of the reality wounds in the Outreworld or a Melac mutated monstrosity threaten one of the Girdle settlements then Slayers intervene. Slayers are especially renowned and respected in the Girdle villages and farmlands bordering the Wreath where they are tasked with dealing with whatever makes it past the rangers, or is born within the Girdle or city. Some have even found places within the abomination infested Bowles, protecting the denizens of the oft ignored Glimmerdark. Much like Wreath Rangers Slayers often work under the approving gaze of the Immortal City.


    Spoiler: Hunters
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    Hunters



    A Hunter slays a Lycan for sport and profit.


    Hunters operate in a nebulous space, while some are well loved and honourable and could easily be mistaken for a Wreath Ranger or Slayer, others seem like little more than highly skilled and well equipped brigands. Hunters track and kill for a fee. While some specialise in certain quarry or have a code of conduct or creed that they abide by many simply take any job that pays well.

    Not all are driven by material gain and greed though, some see their work as noble others bear grudges against certain beasts or races that have crossed or harmed them in the past. Unlike slayers or Rangers that are often tied to certain areas or prey Hunters travel anywhere there is work Even the Outreworld. While some have been know to track or capture other sapients for a fee they rarely take contracts solely to kill, making them somewhat better than assassins.


    Spoiler: Wytches & Warlockes
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    Wytches & Warlockes



    A Tiefling Warlocke Seals her Pact with her Patron

    Despite what most believe the Technoarcanæ are not the oldest magic-users active today, while the Druidic orders are likely the oldest practitioners of magic in the world, the oldest arcane practitioners are the Wytches and Warlockes, most of whom live in the Outreworld. While most are members of one of the many Outre-Sider nomad tribes some have migrated to Æterna, living in the Wreath, Girdle or the even the city itself.

    Wytches typically belong to a coven lead by a Maestro or Mystra of Shadows, there are thirteen covens, each devoted to a different totem, which are the bat, crow, cat, rat, spider, toad, owl, snake, wolf, salamander, rabbit, beetle, and fox. While Wytches work in covens and are devoted to a particular totem spirit, Warlockes tend to be solitary, making pacts with mysterious patrons who fuel their eldritch powers. Whether male or female a member of a coven is referred to as a Wytch while a pact-sworn is called a Warlocke.


    Spoiler: Underkind
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    Underkind (Beaks, Crows, Peckers, Ravens)



    A Drow Underkind mans a Crow's Nest


    Underkind is what Heights residents call those from the Depths and Shadecity. Many of those from the Depths are drow, duergar, svirfneblin and other races adapted to life in darkness, thus when visiting the “surface” they often wear specially fitted helms to compensate for the difference in the air and light of the upper-levels, these helms give them an avian appearance, hence many calling them crows, ravens, peckers, or beaks.

    The term is often used as a pejorative by “uptowners” who see Underkind as savages and scavengers, the dregs of society. However there are some who have taken the name on, wearing it as a badge of honour, and there are groups of smugglers, fences, fixers, assassins and thieves that use corvidaen themed names like Scold, Murder or Unkindness.


    Spoiler: Preservers
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    Preservers



    A Preserver checks his Wandvolver

    Preservers are an authoritarian guild of Technomancers tasked by the Technoarcanæ with protecting, studying, maintaining and reproducing Ortussian artefacts.Their primary concern is with safeguarding knowledge of technological and magitech arts and to ensure proscribed artefacts, whether magical or technological do not fall into the "wrong" hands.

    Among their ranks are scholars, researchers and some of the greatest mechanics, technicians, engineers and artificers. Preservers repair, restore and reproduce ancient Ortussian weapons, armours and tools.

    They are also tasked with enforcing the laws of the Technoarcanæ regulating trade and possession of materium and magitech as well as acting as a vanguard and investigators for the dreaded Magi Templars who are often recruited from among their ranks. When it comes to blending the arcane and technical arts the Preservers are without peer in all of Æterna.


    Spoiler: Freethinkers
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    Freethinkers (Libertines, Libs, Gols, Gollies)



    A Kobold forged facsimile servant flees his master

    Adherents of the Freedom Through Thought movement whose creed is, ‘It “thinks” therefore it “is” thus sentience circumvents “slavery.”’ The society is devoted to the “liberation” of the many constructs, golems and magitech facsimiles that have the capability to act autonomously and utilise advance cognition by design or who reach sapience by other means. Some constructs known as “mounts” are possessed by various incorporeal entities; daemons, essence echoes or outsiders that “ride” such creatures thus providing them “life.”

    The movement believes such creations are a race unto their own and should be considered as any other sapient in the city. This is in direct conflict with many of the creeds and tenets (as well as laws) of the Technoarcanæ. Recently the conflict between the two groups has transcended discourse and debate and become violent. Freethinkers have begun raiding the Maze Mines “freeing” forged facsimile and instigating revolts in the mines which have disrupted Ætherium production.

    The organisation has been outlawed, with hefty bounties on their members, especially thier leaders. Members are also known as Libertines, Libs, Gols, or Gollies.

    Last edited by TankLaser007; 2024-01-05 at 02:21 PM.

  2. - Top - End - #2
    Ettin in the Playground
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Are you open to entire additional 3pp subsystems? (Spheres, PoW, Psionics, Akashic, etc). Or would it be on a case-by-case basis with individual elements?
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    AssassinGuy

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    I would love to play in this.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

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    PaladinGuy

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    I'll post interest here too.

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Quote Originally Posted by Llyarden View Post
    Are you open to entire additional 3pp subsystems? (Spheres, PoW, Psionics, Akashic, etc). Or would it be on a case-by-case basis with individual elements?
    More of case by case. Ideally if you have a concept that's best served by a specific (sub)system(s) make a pitch. Things like PoW, SoP, SoM, DSP Psionics are likely to be green lit as I am more familiar with those systems. Same with 3.X material/brew.

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    Ettin in the Playground
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Hrm...in that case, I'll request the Draconic Exemplar class and corresponding Taninim race, and then make a sudden left turn into oslecamo's 3.5 brew for the Deceivingly Innocent Form feat so I can actually, you know, fit through doors and stuff. (Or Spheres' Transformation feat line, but Deceivingly Innocent Form is less feats to be able to do stuff like using a breath weapon in humanoid form.)

    Might request more stuff later once I figure out exactly what I'm doing, probably either PoW or SoM.
    "Follow the moonwalking Nosepass!"
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    AssassinGuy

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    So my pitch is this, my character is an experiment in merging an organic brain with an android/robotic body (mechanically a warforged). The twist is that he is the only one to undergo the experiment without going insane. All the others they’ve tried it with didn’t work out well for whatever reason.

    Basically he’d be a warforged (if allowed) probably slayer as a class. His initial creation intent was an unstoppable assassin that could be dropped behind enemy lines and forgotten as he wantonly killed, never tiring, never stopping, etc. for some reason that programming never quite took control so he struggles with “urges” constantly.

    His introduction would be that he’s been dormant or asleep for a long time and someone or something woke him up.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

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    Thumbs up Re: Æterna Urbis : the Immortal City [Game Request]

    Quote Originally Posted by Llyarden View Post
    Hrm...in that case, I'll request the Draconic Exemplar class and corresponding Taninim race, and then make a sudden left turn into oslecamo's 3.5 brew for the Deceivingly Innocent Form feat so I can actually, you know, fit through doors and stuff. (Or Spheres' Transformation feat line, but Deceivingly Innocent Form is less feats to be able to do stuff like using a breath weapon in humanoid form.)

    Might request more stuff later once I figure out exactly what I'm doing, probably either PoW or SoM.
    Those are all fine.

    Quote Originally Posted by Lioslaith View Post
    So my pitch is this, my character is an experiment in merging an organic brain with an android/robotic body (mechanically a warforged). The twist is that he is the only one to undergo the experiment without going insane. All the others they’ve tried it with didn’t work out well for whatever reason.

    Basically he’d be a warforged (if allowed) probably slayer as a class. His initial creation intent was an unstoppable assassin that could be dropped behind enemy lines and forgotten as he wantonly killed, never tiring, never stopping, etc. for some reason that programming never quite took control so he struggles with “urges” constantly.

    His introduction would be that he’s been dormant or asleep for a long time and someone or something woke him up.
    PoW Slayer(?), and Warforged are both fine. In fact "Warforged" or living constructs are fairly common setting wise.
    Last edited by TankLaser007; 2024-01-05 at 07:54 AM.

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    AssassinGuy

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Awesome. I’ll proceed with the mechanic.

    EDIT: Does something like this work? http://pf-eberron.wikidot.com/races:warforged
    Last edited by Lioslaith; 2024-01-05 at 08:03 AM.
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    Ettin in the Playground
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Are Oaths allowed?

    EDIT: So I just realised that the book I have that has the taninim and draconic exemplar in it has a bunch more stuff than has been posted to d20pfsrd for some reason; I presume I should only use the stuff that's online?
    Last edited by Llyarden; 2024-01-05 at 11:07 AM.
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Highly intrigued, love what I've seen of the setting.

    Requesting the 3.5 Ultimate Magus PrC, but instead of sorcerer and wizard I’d like to use oracle and druid.

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    will think on this some bits.
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    Default Re: AEterna Urbis : the Immortal City [Game Request]


    Personas

    The Location is where the Persona can be found most frequently.
    Spoiler: The Crone
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    "Time tells, they say. Oh no, I say, Time tattles.
    Aneryth has seen much and sees more than most.
    Yes, my child, I will answer your question. For a boon.
    A price, there is always a price.
    "


    Name Aneryth
    Apparent race Elf
    Alignment LN
    Location everywhere, especially where you'd least expect her

    Role Divining the future, supporting the other personas through Fate-twisting buffs

    Tropes Mentor, Cunning Servant, Monster
    Quirks
    Mentor/Magic Training:
    (4) Fallen Fey > Greater Fey Link, Gremlin's Presence, Long Step (move tport 45ft), Unseelie Aura

    (2) Fate (Sanctified, Tongue of the Ages) > The Fool, The Wheel, The High Priestess

    (1) Divination > Divine Knowledge

    Spoiler: The Mother
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    "You are my children, one and all. I will not let my children fail."

    "Sleep, dear one, sleep and forget all your troubles."


    Name Franny
    Apparent race Human
    Alignment NG
    Location The Heights

    Role Face, Buffing, a pinch of mind magic

    Tropes Lover, Mentor, Villain
    Quirks
    Lover:
    1 Fascination: fascinate 5 targets, Suggestion on 1
    1 The Heart: move action bardic performance, no need for sound
    1 Diva: +4 Diplomacy & Intimidate

    Mentor/Magic Training:
    1 Protection > Shared Aegis
    1 Fallen Fey > Fairy Dust: Sleep & Amnesia
    1 Fate (Luckless, Sanctified > Undo Harm

    Villain:
    1 Aura of Compulsion: -4 to Will saves within 10ft

    Spoiler: The Maiden
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    "Enough words. Time for fists to do the talking."


    Name Nycra
    Apparent race Skinwalker
    Alignment CN
    Location anywhere

    Role Melee combat

    Tropes Hero, Scoundrel, Fool
    Quirks
    Hero/Martial Prowess
    Combat feats:
    1 Precise Strike [Teamwork]: +1d6 when flanked
    1 Great Focus (SoM): additional martial focus

    Combat talents:
    1 Guardian sphere (Challenge): delayed damage pool
    2 Berseker sphere + Rift Strike

    1 Scoundrel/Rogue Talent: Cunning (SoP)

    1 Fool/Goof's Curse

    Spoiler: The Shadow
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    Every power casts a shadow.


    Name Ynarz
    Gender male
    Apparent race Tiefling
    Alignment NE
    Location Glimmerdark

    Role Debuffing, Buffing

    Tropes Villain, Mentor, Mysterious Protector
    Quirks
    Villain
    1 Big Bad: aura removes fear immunity
    1 Fear Eater: +level damage vs shaken or more enemies

    Mentor/Divine Nature
    1 Madness Domain: Vision of Madness

    Mentor/Magic Training:
    2 Dark > Thick Darkness

    2 War (Commando, Alternate Totem) > Call to Arms: move to create totem, Totem of Doom: enemies are shaken, Resilient Momentum: spend 1pt to decrease dmg by her Cha


    Spoiler: Original post (Obsolete)
    Show
    Tentative interest! (depending on my free time, not the setup which is very nice)
    I'm thinking it through, but I might go for a support character, perhaps one of the Sphere archetypes for Bard.
    But I'll probably wait to see what paradox is making.

    Quote Originally Posted by Llyarden View Post
    Are Oaths allowed?
    For a low OP game, I'll be surprised if they are.
    Last edited by namo; 2024-01-24 at 05:20 PM.
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    I'd like to make a druid from the Depths, one who mucks about in darkness, mud, and mutants rather than the Wreath. Kind of like the Morlocks from Marvel comics but less antagonistic, a community of outcasts that really just want their own place to live. Maybe there's some weird variant religious beliefs going on down there that aren't accepted as cannon in the skies above. The Depths seems like they have a real separate ecology and power distinct from the floating sky cities. I'd like to explore the genius loci of the Maze Mines and Bowels, maybe find and awaken them, see what happens.

    If Spheres of Power is open I'd probably make them a Sphere Druid, focusing on Light (black light exclusively), Dark, Nature (muddy stuff), and Alteration (oozes, fungus).
    Last edited by Chambers; 2024-01-05 at 10:34 AM.
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Alright, I'm down for this! You knew I'd be down for this, Tank!

    Work your permission, I'd like to use a couple pieces of 'brew:
    Dawn Zealot
    Blessed of the Ancestors
    Forged Facsimile
    Soul Brand

    No, I don't know how well they will go together, but that's part of the fun of Low-OP!

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    Ettin in the Playground
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Count me interested.

    It's a pretty big departure from 1PP, but what do you think of the Helmsman Akashic class? The Akashic system in general seems like it might be easily adapted to a Magitech setting (e.g. Akasha As Cybertech).
    Last edited by Athaleon; 2024-01-05 at 10:49 AM.

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Quote Originally Posted by Lioslaith View Post
    Awesome. I’ll proceed with the mechanic.

    EDIT: Does something like this work? http://pf-eberron.wikidot.com/races:warforged
    Yes that's perfect!

    Quote Originally Posted by Llyarden View Post
    Are Oaths allowed?
    No, sorry.

    Quote Originally Posted by Palanan View Post
    Highly intrigued, love what I've seen of the setting.

    Requesting the 3.5 Ultimate Magus PrC, but instead of sorcerer and wizard I’d like to use oracle and druid.
    While I don't mind Ultimate Magus, not sure I'm comfortable swapping out the arcane theme for divine casters.

    Quote Originally Posted by Chambers View Post
    I'd like to make a druid from the Depths, one who mucks about in darkness, mud, and mutants rather than the Wreath. Kind of like the Morlocks from Marvel comics but less antagonistic, a community of outcasts that really just want their own place to live. Maybe there's some weird variant religious beliefs going on down there that aren't accepted as cannon in the skies above. The Depths seems like they have a real separate ecology and power distinct from the floating sky cities. I'd like to explore the genius loci of the Maze Mines and Bowels, maybe find and awaken them, see what happens.

    If Spheres of Power is open I'd probably make them a Sphere Druid, focusing on Light (black light exclusively), Dark, Nature (muddy stuff), and Alteration (oozes, fungus).
    That sounds brilliant, and what you've mentioned in terms of SoP is fine.

    Quote Originally Posted by LairdMaon View Post
    Alright, I'm down for this! You knew I'd be down for this, Tank!

    Work your permission, I'd like to use a couple pieces of 'brew:
    Dawn Zealot
    Blessed of the Ancestors
    Forged Facsimile
    Soul Brand

    No, I don't know how well they will go together, but that's part of the fun of Low-OP!
    Took longer than I thought to see you. Forged Facsimile is a must. Everything thing else looks very familiar and is approved.

    Quote Originally Posted by Athaleon View Post
    Count me interested.

    It's a pretty big departure from 1PP, but what do you think of the Helmsman Akashic class? The Akashic system in general seems like it might be easily adapted to a Magitech setting (e.g. Akasha As Cybertech).
    I love the helmsman, I'll have to finish up the material on Sky Captains and Æthernaughts. And I am 100% on board with Akash as Cybernetics. (SF cybernetics is also likely in play as well as standard PF tech.)

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Quote Originally Posted by TankLaser007 View Post
    Took longer than I thought to see you. Forged Facsimile is a must. Everything thing else looks very familiar and is approved.
    I was asleep! Hahaha!

    And thanks! I'll get to work on this shortly!

  19. - Top - End - #19
    Ettin in the Playground
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    I think I must have edited this in just as you were compiling a reply.

    Quote Originally Posted by Llyarden View Post
    EDIT: So I just realised that the book I have that has the taninim and draconic exemplar in it has a bunch more stuff than has been posted to d20pfsrd for some reason; I presume I should only use the stuff that's online?
    "Follow the moonwalking Nosepass!"
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Currently thinking perhaps something ratfolk related, to make a rat stack.
    Animated Spellcards from the Deck of Many Things
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    @tanklaser007
    RE: Keep in mind though low-OP.
    can you give me an idea of what low op is for you - thanks

    Interested

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Quote Originally Posted by Llyarden View Post
    I think I must have edited this in just as you were compiling a reply.
    That's preferable.

    Quote Originally Posted by Triskavanski View Post
    Currently thinking perhaps something ratfolk related, to make a rat stack.
    Not saying you're thinking along the lines of Skaven, but what's mined in the Maze Mines is pretty analogous to Warp Stone.

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Quote Originally Posted by samduke View Post
    @tanklaser007
    RE: Keep in mind though low-OP.
    can you give me an idea of what low op is for you - thanks

    Interested
    It is a fairly subjective thing. I typically think of low-op as being less worried about having an answer for all the typical things/encounters/situations your average seasoned RPG veteran would think of, and more focused on building a character that they wouldn't typically play in a more atypical game. It doesn't mean the character shouldn't be competent but it does mean your skrimshawing ex-whaler with his own floating bar, becomes a viable option where he otherwise would not have been.

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    Ettin in the Playground
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    This is going to be a bit of an odd request - one of the draconic exemplar's gifts (natural sorcery) grants a very limited amount of sorcerer casting (2 sorcerer levels per time it's taken, up to level 6.) Could I exchange that for the equivalent martial talent progression of 2 levels in a practitioner class per instance?
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Edit: Actually I think I’ll go back to the drawing board I just saw the bit about this being low-op
    Last edited by Dakrsidder; 2024-01-05 at 01:03 PM.

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Quote Originally Posted by TankLaser007 View Post
    That's preferable.



    Not saying you're thinking along the lines of Skaven, but what's mined in the Maze Mines is pretty analogous to Warp Stone.
    Only thing I know of Skaven is they are from warhammer and says things like-like man-thing.

    Thinking more along the lines of this.
    Spoiler
    Show


    Would be using Daring General to get 2 ratfolk cohorts by this level.
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    @TankLaser007

    well I will request this

    https://www.pathfindercommunity.net/...an-rangerrogue

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Quote Originally Posted by samduke View Post
    @TankLaser007

    well I will request this

    https://www.pathfindercommunity.net/...an-rangerrogue
    Looks good. Approved.

    Quote Originally Posted by Triskavanski View Post
    Only thing I know of Skaven is they are from warhammer and says things like-like man-thing.

    Thinking more along the lines of this.
    Spoiler
    Show


    Would be using Daring General to get 2 ratfolk cohorts by this level.
    Swarming is a thing of beauty. I like-like.

    Quote Originally Posted by Llyarden View Post
    This is going to be a bit of an odd request - one of the draconic exemplar's gifts (natural sorcery) grants a very limited amount of sorcerer casting (2 sorcerer levels per time it's taken, up to level 6.) Could I exchange that for the equivalent martial talent progression of 2 levels in a practitioner class per instance?
    I'm going to say no on the is. Sorry.

    UPDATE: I added some information on Groups and sects.

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Fair enough. In that case, could I take a few martial talents using the Extra Combat Talent feat? (In particular, the base Wrestling sphere, the Compulsive Eating Wrestling talent, and the Impervious Hide talent).
    Last edited by Llyarden; 2024-01-05 at 02:21 PM.
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Another DM request:

    Would you allow the Pathfinder Mystic Theurge, with divine casting on one side and psychic casting on the other?

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