Results 61 to 90 of 146
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2024-01-06, 10:05 AM (ISO 8601)
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- Oct 2009
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2024-01-06, 11:48 AM (ISO 8601)
- Join Date
- Jan 2017
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Re: Æterna Urbis : the Immortal City [Game Request]
Depending on you class/classes you have a few options to access SoM Spheres. In addition to those listed in the link there are also SoM versions of various PF classes that can open the door to Spheres.
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2024-01-06, 12:43 PM (ISO 8601)
- Join Date
- Feb 2015
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Re: Æterna Urbis : the Immortal City [Game Request]
I appreciate the Emerging guns part, but that limits things to advanced at best.
So how will Monowhip, or anything else with a "Charge" - Recharge ?
Power Cable that connects to a power generator.
Power receiver that attaches to item’s battery slot.
but I am not finding a generator or something that indicates charge X amount
I am thinking something akin to indiana jones (whip and pistol)Last edited by samduke; 2024-01-06 at 12:44 PM.
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2024-01-06, 12:48 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Æterna Urbis : the Immortal City [Game Request]
Originally Posted by TankLaser007
There's already an option to make the race Medium size at a 10' reduction to speed. It's under alternative racial features I believe.
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2024-01-06, 01:04 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Æterna Urbis : the Immortal City [Game Request]
So I have a couple ideas for this, I figured I'd post my interest and 3pp requests.
My first is for a former Wreath Warden turned Warlocke, someone raised in the Wreath among the Wardens who never found the "natural order" particularly worth preserving. Steeped in Druidic tradition, he nevertheless sought out more personal and less religious means to power, and after a few expeditions to the Outreworld stumbled on a Protean Lord to whom he pledged service in return for control over the beneficial and powerful mutations he'd seen out there. Mechanically I'm thinking a Protean Shifter who uses the Fluid Soul prestige class from City of 7 Seraphs to gain more permanent benefits and more control over his own shapeshifting. Since you've OK'd some templates already, this class involves a feat chain that ends up letting you take templates, specifically calling out Half-Fiend, Half-Celestial, and Half-Dragon, with others requiring GM approval. My plan is to use this feat only once as a sort of capstone, and take the Spheres Half-Fiend template, which would allow him to progress his CL/magic talents despite Fluid Soul not having a casting progression. He would be an extremely strong Alteration specialist but lacking in most anything else, so he would be personally powerful and hard to put down, but not possess much in the way of offensive spellcasting except for harmful transmutations. He would be constantly in search of new and interesting forms, and be a bit of a aesthete and hedonist, luxuriating in the various feelings and senses he has access to.
Alternately, if that's too much, I was thinking a former Wreath Ranger who took bribes to look the other way while expeditions from the city found places in the Wreath to exploit, or even took side gigs as a guide/muscle for these expeditions. He was banished from the Wreath on pain of death and so moved into the Endless City proper and made his living as a bounty hunter, putting the skills he'd learned to use in a new environment and trying to comport himself with a bit more honor than he had in the hopes of one day being welcomed back to the Wreath. Mechanically, my plan is a straight Mercenary Slayer with also the Spawn Slayer and Bounty Hunter 1st party archetypes, who's focused on bringing in any game no matter how large, dead or alive as specified in his contract. He would use mostly the weaponry Bounty Hunters are proficient with, and focus on the Alchemy/Scoundrel spheres of Might to poison or Dirty Trick targets into submission. A more mundane character, just trying to make his way in the universe, who'd like to be a better man but doesn't have a good idea of what that means.
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2024-01-06, 01:13 PM (ISO 8601)
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- Jan 2017
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Re: Æterna Urbis : the Immortal City [Game Request]
Batteries are basically 100gp p/ 10 charges. Generators are artifacts and should be there. There's an ACF for Gunslingers that let's you use grit to make temporary charges think by 15 you can get 2 charges per grit. w/o access to a generator treat batteries like "ammo".
I like the idea of pistol and whip. Style points.
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2024-01-06, 01:19 PM (ISO 8601)
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- Feb 2015
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Re: Æterna Urbis : the Immortal City [Game Request]
Last edited by samduke; 2024-01-06 at 01:22 PM.
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2024-01-06, 01:25 PM (ISO 8601)
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- Jan 2017
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Re: Æterna Urbis : the Immortal City [Game Request]
Might have been 3PP think I saw it in the PFSRD link of your post, when scrolling down. I have been looking at a lot of races/classes/links so I may have confused wyrwod info with another race's options.
I really like both ideas, but think the second would work better in this game.
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2024-01-06, 01:41 PM (ISO 8601)
- Join Date
- Dec 2020
Re: Æterna Urbis : the Immortal City [Game Request]
Very interested!
I have an idea for an Astreidi who once served on a vessel in the Sky Sea, now deeply interested in how his species are "born". He explores the Underdepths to find other aberrations and farms/performs experiments in a small section of the Girdle
Was thinking to use the Stormbound class with the Stormclast archetype, mostly focusing on Alchemy and Traps for the spheres side
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2024-01-06, 02:03 PM (ISO 8601)
- Join Date
- Feb 2015
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Re: Æterna Urbis : the Immortal City [Game Request]
@TankLaser007
RE: MonoWhip
"An inactive monowhip looks like a short metal baton"
I need to ask If I bean someone with this in the inactive form does it do damage as per improvised weapon, or would you say closer to a club 1d6 x2 B ?
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2024-01-06, 03:33 PM (ISO 8601)
- Join Date
- Mar 2008
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2024-01-06, 07:42 PM (ISO 8601)
- Join Date
- Jan 2018
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Re: Æterna Urbis : the Immortal City [Game Request]
Are you referring to the Matagot Class, or was there something I missed?
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2024-01-06, 08:58 PM (ISO 8601)
- Join Date
- Jun 2016
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2024-01-06, 09:36 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Æterna Urbis : the Immortal City [Game Request]
Since I'm looking at making a character who gets by on skills as well as martial prowess, would you be open to my Slayer character using Spheres of Guile, specifically through the feat to talent progression and a Trade Tradition? If that's too much new system, no problem, it just has some very nice tracking and item-usage abilities that I'd like to experiment with.
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2024-01-07, 01:08 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Pacific Northwest
- Gender
Re: Æterna Urbis : the Immortal City [Game Request]
Here's my sheet in progress for my character. A few things to run by you.
- Advanced Talents? I've taken Size Mastery but it's not essential to the character.
- Leadership? I think I want my character to be an important person within a small cult. Not the main religious person, but someone high up in the hierarchy. Cohort would be a stay at home Cohort, wouldn't want to bring them adventuring (the deep gnome ally).
The character turned out to be more thief than druid which is kinda interesting. His main stuff for combat is to either hang back and drop hostile darkness effects OR turn into an ooze and engulf people.
Spoiler: SpherecastingAlteration Sphere
Shapeshift [Standard, Concentration] Spend 1 Spell Point when Shapeshifting self to last for 10 minutes per CL.
Transform into medium Ooze, gain 4 traits. All listed speeds increased by +10ft enhancement via Boots of Polymorphous Alacrity.
Base Ooze Form
- No limbs, incapable of speech, may not add limbs or natural attacks
- 20ft land speed, Slam deals +1d4 acid, Natural Armor +7
- Move through 1/4th size space without squeezing, 1/8th while squeezing.
- Gain Amoeba, Gelatinous Cube, Jelly, or Pudding package
- May spend 1 Spell Point to gain 100% Fortification but renders blind, granting blindsight out to 60ft.
Ooze Packages
- Amoeba: 20ft swim speed, 10ft climb speed, breathe underwater.
- Gelatinous Cube: Transparent, +5 Stealth, Resist Electricity 15.
- Jelly: Acid only affects organic material, Reflex DC 22 or targets clothes are affected, bypasses hardness. Resist Electricity 15.
- Pudding: Acid only affects organic material, same Reflex save. 20ft climb speed, suction to climb at half speed on any surface, +10 circumstance CMD vs forced movement.
Available Traits
- 0 Cost: Acid Spit
- 0 Cost: Acidic Body
- 0 Cost: Acidic Nature
- 1 SP: Advanced Change Size
- 0 Cost: Change Size
- 0 Cost: Engulf
- 0 Cost: Gibbering
- 0 Cost: Many eyes
- 0 Cost: Mucus
- 0 Cost: Roper Strands
Acid Spit: Standard, ranged touch attack within close range (60ft) deals 7d6 acid damage, then 7 acid damage for 7 rounds. Move action to remove the acid.
Acidic Body: Unarmed/slam attack that deals damage increases damage by one size.
Acidic Nature: Acid affects and can dissolve metal armor and weapons in addition to wood and cloth.
Advanced Change Size: Fine or Gargantuan
Change Size: Diminutive, Tiny, Small, Large, or Huge.
Size AC/Attack CMB/CMD Stealth Space Non-Squeezing Squeezing Fine +8 -8 +16 1/2 ft 1 and 1/2 inches 3/4ths of inch Diminutive +4 -4 +12 1 ft 3 inches 1 and 1/2 inches Tiny +2 -2 +8 2 1/2 ft 7 and 1/2 inches 3 and 3/4 inches Small +1 -1 +4 5 ft 15 inches 7 and 1/2 inches Large -1 +1 -4 10 ft 30 inches 15 inches Huge -2 +2 -8 15 ft 45 inches 22 and 1/2 inches Gargantuan -4 +4 -12 20 ft 5 ft 30 inches
Engulf: Standard action, move up to speed and engulf anything in path, see text.
Gibbering: All creatures within 30 feet of the target take a -5 penalty on concentration checks.
Many Eyes: Cannot be flanked.
Mucus: Standard, 20ft radius mucus cloud that persists for 15 rounds. Usable every 1d4 rounds. Fortitude save DC 22 or lose ability to breath air, gains ability to breath underwater for 15 rounds. Standard action to remove mucus. Suffocate if they can't breathe air and are not in water.
Roper Strands: One roper strand per trait. Standard/Full-attack, one ranged touch attack per strand at target within close range (60ft). Strands deal Strength damage when attached, see text.
Light Sphere
Lens [Standard, Concentration] Spend 1 Spell Point to increase duration to 1 hour per caster level without concentration.
- Infravision: See heat. Ignore miss chance for less than total concealment vs living creatures. Track creatures within 1 hour based on heat trails.
- Telescope: +5 Circumstance bonus to visual Perception checks; Change distance penalty to +1 per 10ft/CL (+1 per 160ft).
- Periscope: Place scrying sensor within medium range (260ft), requires line of sight to placement location.
Nature Sphere
Geomancing
- Tremor (1 SP): Standard action. Create a 30ft radius tremor within 60ft. Targets standing within the area must make a Reflex save DC 25 or fall prone. Flying creatures within 210ft elevation must make a Fly check DC 31 or fall and suffer falling damage. The tremor area grows spikes that last 21 rounds. Spikes make a melee touch attack against anyone stepping into affected square (Caster Level + Dexterity Modifier). Deals 21 damage on hit and they are slowed by half until healed. Charging/running creatures must stop. Any creature may move at half speed through the area without risking damage.
Spirit
- Stoneskin (1 SP): Move action, self only. DR 10/Adamantine for 21 minutes. Absorbs 210 damage.
- Speak with Animals (1 SP): Standard action. Speak with animals for 21 minutes.
- Speak with Stone (1 SP): Standard action. Learn Terran, speak with stone for 21 minutes.
Dark Sphere
Darkness [Standard, Concentration]
Create a sphere of darkness with up to a 60ft radius or 24 10ft contiguous cubes. Must stay within medium range of darkness.
Effects of Darkness
- Bright light become dim light
- Normal/dim light become absolute darkness. Normal lights produce only 5ft of dim light. Dim light sources disappear. Darkvision penetrates.
- If cast as Blot: light level does not change. Area is two-dimensional darkness on a surface. May overlap blot with natural shadows to hide the magical effect (functions with any natural shadows present). Obvious Darkness effects reveal the ruse (Snagging Darkness, Obscure Passage).
Darkness Talents (one effect per use of Darkness)
- Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.
Blot Talents (one effect per use of Darkness)
- Snagging Darkness (blot): Costs 1 Spell Point. Area is difficult terrain and shadow tentacles grapple creatures within, CMB = Caster level + Casting Ability Modifier. 10d6 damage on grapple, +5 bonus on subsequent grapple checks.
- Obscure Passage (blot): Blot becomes a portal, passing through 5ft/CL (105ft). Multiple castings enlarge passage. May not penetrate hardness greater than 5 + CL (26 Hardness). Max diameter of 1 ft/CL, does not harm surface. Neither light nor darkvision may penetrate passage.
- Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.
Melds [Swift, apply only to self]
- Hide in Darkness: Cost 1 Spell Point. For 1 hour per CL, while in any dim light or darkness, attempt Stealth checks to hide while being observed. May spend 1 additional Spell Point to protect against non-visual senses and divinations, requiring Perception checks.
- Feed on Darkness: Cost 1 Spell Point. Gain Fast Healing 3 for 1 minute per Caster Level while in my area of darkness.
Other
- Shadow Stash: Personal shadow may wear and carry equipment, up to 105 lbs.
Last edited by Chambers; 2024-01-08 at 03:37 PM.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.
Spoiler: PbP Games
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2024-01-07, 01:59 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Elizabethtown, Kentucky
Re: Æterna Urbis : the Immortal City [Game Request]
Posting for interest before this closes to new applicants.
Avatar by niezck1! Thanks!
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2024-01-07, 04:20 AM (ISO 8601)
- Join Date
- Feb 2011
Re: Æterna Urbis : the Immortal City [Game Request]
there also this race
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2024-01-07, 04:25 AM (ISO 8601)
- Join Date
- Jan 2017
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Re: Æterna Urbis : the Immortal City [Game Request]
Just a quick update, I've tried to reply to some posts, and a few PMs but I am having issues with the server that keep eating my posts as I'm currently on mobile. Once I get back to my computer I'll save some replies in word (just in case) and respond. Really been inspired, impressed and excited about many of the ideas and characters I've seen.
Last edited by TankLaser007; 2024-01-07 at 04:56 AM.
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2024-01-07, 06:17 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Æterna Urbis : the Immortal City [Game Request]
So Both Erudites and Easy Baked Wizard is banned for it. Paragon Surge Sorcerer it is.
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2024-01-07, 07:57 AM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: Æterna Urbis : the Immortal City [Game Request]
Nod server has been busy lately, so while we wait here is a handy table for folks
Player Character Race Classes Complete Samduke Lara Indiana Jones Human Gunslinger WIP - - - - - - - - - -
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2024-01-07, 12:16 PM (ISO 8601)
- Join Date
- Jan 2017
- Gender
Re: Æterna Urbis : the Immortal City [Game Request]
Night of the Ctrl+A, Ctrl+C, Ctrl+R ...
Okay, 'ere we go! (again)
I like the concept and am I am pleasantly surprised by the race. I really fancy it. I'm not 100% sure about the nebulous aspect of being "armour" but not counting as (worn) "armour", even if metal in terms of vows, ASF etc. but because the race itself is so charming I'm willing to hand-wave it for now see how it works. The class from SoP and the ACF are also approved.
Yes braining someone with what is essentially a lightsaber hilt would count as using an improvised weapon. However I'd let you use you Pistol Whip Deed with it and you treat it as a single handed gun.
Good luck, looking forward to seeing what shakes out.
I've skimmed through SoG a few times but haven't yet quite wrapped my head around things.I hate to be the proverbial "wet blanket" here but I'd rather not "jump into the deep end" of a new system at this time.
I've looked over both this and your sheet and both are looking good.
That was an educational and entertaining read. I wasn't expecting a write-up for a PC race for PnP RPG to contain so much detailed facts about "IRL" felines.
Yeah, sorry. I'm a fan of the class, and I think conceptually its a great idea,and can work, but overall its just a bit wonky "in the wild."
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2024-01-07, 01:07 PM (ISO 8601)
- Join Date
- Dec 2014
- Gender
Re: Æterna Urbis : the Immortal City [Game Request]
Player Character Race Classes Complete Samduke Lara Indiana Jones Human Gunslinger WIP LairdMaon Pint'O'Ale Human Facsimile Dawn Zealot WIP - - - - -
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2024-01-07, 01:16 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Æterna Urbis : the Immortal City [Game Request]
Very interested, and I have a character concept and build in mind, but access has been limited due to server issues so far this weekend. Will try to get the basics posted in the next day or two.
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2024-01-07, 01:30 PM (ISO 8601)
- Join Date
- Jan 2022
Re: Æterna Urbis : the Immortal City [Game Request]
Gonna try to change my build and request Monstrous Armiger, Binder, Improved Binding, Vestige Summoner, perhaps some multiclass feat such as effective level in monstrous armiger/binder increased by 4 for the purpose of monstrous armor/soul binding, but not beyond HD, and assuming there wasn’t already an issue, perhaps an alteration of Anima Mage so the features are relevant
Essentially I’m trying to summon vestiges and bind summoned monsters
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2024-01-07, 01:55 PM (ISO 8601)
- Join Date
- Dec 2014
- Gender
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2024-01-07, 08:36 PM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: Æterna Urbis : the Immortal City [Game Request]
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2024-01-08, 12:13 AM (ISO 8601)
- Join Date
- Jan 2017
- Gender
Re: Æterna Urbis : the Immortal City [Game Request]
I'll allow it as such:
- All Carrier Crystals are Lessor or Greater, which means they can only be attached to weapon/armour that have at least a +1 or +3 respectively as per the rules for Augmentation Crystals
- The Crystal itself must be "+1" in order to carry the enhancement so it's base cost is 2,000 gp (however this only allows the crystal to carry enhancements and does NOT provide a +1 to hit/dam)
- Lessor Crystals cannot carry more than a single enhancement and nothing over +5 in bonuses (including the initial +1)
- Greater Crystals can carry two enhancements and up to +7 in bonuses (including the initial +1)
- Enhancements added to a Carrier Crystal can only be one with an +X value and not flat gp cost.
- The total value of all enhancement bonuses on the attached armour/weapon and the Carrier Crystal cannot not exceed +10
Also you can use these crystals as well.
No, sorry. Neat idea for a class but not appropriate for this game.
Yes that has been a bit of an inconvenience, but seems to be a better better today, looking forward to see your idea.
We are now.Last edited by TankLaser007; 2024-01-08 at 12:16 AM.
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2024-01-08, 12:27 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Everywhere and nowhere
- Gender
Re: Æterna Urbis : the Immortal City [Game Request]
I'd like to request the Kensei of the Five Rings, which is like the uber samurai-spirit class. Very philosophical and cool, imo. I'm interested as, like, a well-known duelist who people hire to fight on their behalf for political duels and the like. Also would like to use the Oversized Two-Weapon Fighting feat from Complete Adventurer so I can dual-wield katanas.
Saber avatar courtesy of Prime32
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2024-01-08, 12:28 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Pacific Northwest
- Gender
Re: Æterna Urbis : the Immortal City [Game Request]
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.
Spoiler: PbP Games
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2024-01-08, 01:34 AM (ISO 8601)
- Join Date
- Jan 2017
- Gender
Re: Æterna Urbis : the Immortal City [Game Request]
Class is approved and also the O2WF. I was going to tell you to get something like Monkey Grip instead and fight with a nodachi and katana as the class feature specifically says main hand weapon must be larger than the off but decided against it. Two-weapon fighting is pretty cool and not often employed so have at it!
One of the great things about GitPG is all the "classics" you find in the GitPG "vault".