Results 61 to 82 of 82
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2024-02-15, 07:39 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Birmingham, AL
- Gender
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2024-02-15, 07:54 PM (ISO 8601)
- Join Date
- Jan 2024
- Location
- not avernus
- Gender
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2024-02-15, 08:01 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Birmingham, AL
- Gender
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2024-02-16, 05:31 PM (ISO 8601)
- Join Date
- Jan 2024
- Location
- not avernus
- Gender
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2024-02-23, 05:54 AM (ISO 8601)
- Join Date
- Nov 2020
- Gender
Re: You just gained a level in real life: 2024 edition!
I had a couple questions before going into level 3 this year.
- 1. Last year it was noted that it was fair for any class to research spells, even if they werent a wizard. How would one rule a Sha'ir doing this? My assumption is that they'd use the wizard spell learning rules, in terms of time and cost, though with the spells being added to their learnt spells (as if they had spotted and spellcrafted the spell) rather than a spellbook
- 2. How much money would we have to research spells? Im assuming we'd have an amount equal to our wealth by level in gold?
- 3. Are we allowed adaptations? In a few years I'd like to take anima mage, but that usually has a non-good alignment restriction, though theres text in the adaptation section that notes you could play a non evil anima mage who has their vestiges give the power willingly
- 4. How are we handling alignment in general? I want to take nymphs kiss, and that requires you to be good. Are we just assuming that we'd act as appropriate to a self given alignment? Or are we handwaving it, so long as we dont make inherently possible alignment choices (I.e., a paladin taking assassin levels)
Thanks
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2024-02-23, 11:57 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: You just gained a level in real life: 2024 edition!
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2024-02-23, 02:03 PM (ISO 8601)
- Join Date
- Mar 2004
- Location
- In eternity.
- Gender
Re: You just gained a level in real life: 2024 edition!
Totally forgot about last year's thread. Shoulda been a Druid. +1 Druid level this year. Planar Shepherd next time.
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2024-02-24, 01:32 AM (ISO 8601)
- Join Date
- Nov 2020
- Gender
Re: You just gained a level in real life: 2024 edition!
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2024-02-24, 09:45 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2024-03-13, 12:55 AM (ISO 8601)
- Join Date
- Nov 2020
- Gender
Re: You just gained a level in real life: 2024 edition!
Alright then! 2024! And its officially fact that I can be friends with the vestiges, thats a major cause for celebration
I also wrote up what I was doing this year, and then lost the draft, oop. Oh well, from memory it is then
This year we hit level 3, getting a feat, and also getting our second level of Sha'ir
Spoiler: New stuff
Alright, as a level 3 character (level 2 sha'ir), we get 4 skill points to spend
First one obviously goes to diplomacy, since we need that for casting
and with the last 3 we're free to allocate them wherever really, since we already meet the skill prereqs for our future prestige class.
Ill throw the three into sense motive. Generally useful, and also we get a synergy bonus (:
Next up is our feat. We could take Persistent spell early, but we cant really use it until we have a few levels of anima mage anyways, so instead we're taking [Domain] Animal Devotion. I think a once a day strength, speed, or flight boost is just fun
I was tempted at this level to take Nypmh's kiss, but I'm worried that, while I dont intent to do anything evil, I dont like the idea of how the exalted stuff tends to need you to be perfectly good, and exalted has pretty strict requirements. Though you can use attonement and stuff, for the feats, you specifically need the attonement spell, which is not accessible to me, nor is it anywhere near within level for me.
So yeah, no nymphs kiss.
As for new spells, all we get is an additional 0th level, we'll take ghost sound
Spoiler: Updated Stats
Levels: Binder 1, Sha Ir 2
Str: 8
Dex: 9
Con: 11
Wis: 10
Int: 12
Cha: 13
Feats:
- Ignore Special Requirements
- Improved Binding
- Expel Vestige
- [Meta] Extend Spell
- [Domain] Animal Devotion
Character Traits:
Polite (+1 to diplomacy, -2 to intimidate)
Absent Minded (+1 to knowledge checks, -1 to spot and listen)
Flaws:
Methodical Magical Methods
Non-combatant
Skill Ranks: Diplomacy +6, Sense Motive +5, Bluff +3, Knowledge (The Planes) +4, Intimidate +4, Craft (Art) +2, Speak Language (Dutch), Speak Language (Portuguese).
Spells Known (Sha Ir):
0th Level
- Dancing Lights
- Ghost Sound
- Mage Hand
- Mending
- Message
- Prestidigitation
1st Level
- Disguise Self
- Friendly Face
- Unseen Servant
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2024-03-14, 06:22 AM (ISO 8601)
- Join Date
- Jul 2014
Re: You just gained a level in real life: 2024 edition!
+1 Level of Arcanist, Level 2 spells are now mine!
I have a really suboptimal build, maybe that is why I have so many problems in real life?
I need to rewrite my character sheet...the first half of the meaning of life is that there isn't one.
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2024-03-17, 03:51 PM (ISO 8601)
- Join Date
- Jun 2016
- Location
- In the forest of my Mind
- Gender
Re: You just gained a level in real life: 2024 edition!
If i take the nymph kissed feat does that mean i just spawned an entire race of fairy folk or is it a useless feat because there are no fairies in real life ?
Last edited by Pugwampy; 2024-03-17 at 03:54 PM.
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2024-03-17, 05:53 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: You just gained a level in real life: 2024 edition!
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2024-03-18, 12:39 PM (ISO 8601)
- Join Date
- Jun 2016
- Location
- In the forest of my Mind
- Gender
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2024-03-20, 01:51 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- Denver, CO
- Gender
Re: You just gained a level in real life: 2024 edition!
I believe I have the skill points to grab the first level of unseen seer, so that is what I do.
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2024-03-20, 03:07 AM (ISO 8601)
- Join Date
- Mar 2024
- Gender
Re: You just gained a level in real life: 2024 edition!
Interesting game.
Let's see.
---
Race: human
Alignment: Chaotic Neutral.
Class/Level: Wizard 1 (specialist wizard, Enchanter)
Forbidden schools: conjuration, evocation.
Strength 9 Dexterity 8 Constitution 10 Intelligence 13 Wisdom 11 Charisma 12
Feats:
- Negotiator (+2 to Diplomacy and Sense Motive)
- Trustworthy (+2 to Diplomacy and Gather Information)
- Cultured Courtier (+2 bonus on Diplomacy, Sense Motive and Craft - alchemy)
- Theocrat (+2 bonus on Diplomacy and Knowledge - religion)
Flaws:
- Ponderous Spellcaster
- Methodical Magical Methods
Traits: Polite, Honest (+2 Diplomacy, -2 Intimidate and Bluff)
Class features: familiar (mink,+3 to Diplomacy)
Variant class features:
* Social Proficiency (Ex): Enchanters using this variant are as proficient at manipulating others through mundane means as they are at influencing their minds magically. Add the following skills to the character's list of wizard class skills: Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive. The enchanter also gains a +2 competence bonus on checks involving one of these skills (player's choice) every five levels (5th, 10th, 15th, and 20th). This bonus can only be applied once to each skill.
An enchanter using this variant does not gain bonus feats for advancing as a wizard.
(I choose a +2 on Diplomacy)
Spell known:
- lv 1: Friendly Face, Hypnotism, Drug Resistance, Extract Drug.
Skills:
- Diplomacy [4 ranks +1 Cha +8 feats +2 Social Proficency +3 mink familiar +2 traits] +20
- Gather Information [2 ranks +2 feats +1 Cha] +5
- Sense Motive [2 ranks +4 feats] +6
- Knowledge (religion) [1 rank +1 Int +2 feat] +4
- Knowledge (arcana) [3 ranks +1 Int] +4
- Spellcraft [2 ranks +1 Int] +3
- Craft (alchemy) [2 ranks +2 feats +1 Int] +7
The very first I would do now is to cast Extract Drug, make a dose of Sannish, take it...
and finally get rid of this lingering tooth pain.
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2024-03-20, 06:46 PM (ISO 8601)
- Join Date
- Apr 2013
Re: You just gained a level in real life: 2024 edition!
Social Proficiency doesn't give you +2 until level 5, you quoted it yourself. Other than that, Diplomancer wizard is a cool concept for IRL.
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2024-03-21, 12:51 AM (ISO 8601)
- Join Date
- Mar 2024
- Gender
Re: You just gained a level in real life: 2024 edition!
Doesn't the enchanter loses his first bonus feat (Scribe Scroll) for that +2?
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2024-03-21, 01:41 AM (ISO 8601)
- Join Date
- Jul 2014
Re: You just gained a level in real life: 2024 edition!
As I started this before Spheres of Power came out, and Pathfinder allows retraining, I retrain my alchemy and spell casting into sphere casting levels. I take the Sphere Investigator and Champion Investigator archetypes, these are compatible with Empiricist as far as I can tell. I also take the Sphere caster archetype for arcanist. My caster level is now a 6 and I have 4 talents and 2 flex talents from being a Sphere Arcanist and a martial tradition and 2 talents that can be caster or combat talents from being a champion investigator.
I take the dedicated duelist martial tradition with the Unarmored Training and the Fencing Sphere as my optional talents for the tradition. I then take the alchemy sphere(Formulae(Improved alchemist acid)) and the fast feint talents.
For my magic talents, I take the warp sphere, life sphere, destruction sphere and the protection sphere talents. I take the Witch Marked and Focus Casting drawbacks for the easy concentration boon.the first half of the meaning of life is that there isn't one.
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2024-03-21, 01:44 AM (ISO 8601)
- Join Date
- Apr 2013
Re: You just gained a level in real life: 2024 edition!
You don't lose Scribe Scroll, but even if you did, you wouldn't get a +2, because it says you get +2 at 5, 10, and so on.
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2024-04-03, 10:42 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Shreveport, Louisiana, US
- Gender
Re: You just gained a level in real life: 2024 edition!
I'm quitting teaching to become a psychotherapist, so I'm retraining my profession skills likewise.
This year, I'm buying a headband of mental superiority (+2 int, +2 cha, +2 wis)
https://www.d20pfsrd.com/magic-items.../book-blessed/
I am not quite ready to buy a blessed book to transfer my spells over to, but I may do so next year.
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Mr. Psychotherapist, LCSW // Zhentarim
LN (social identity)// NE (vigilante identity) Warlock Vigilante 5
Trait 1 (Social) -- Mentored: +1 on Profession (Psychotherapist)
Trait 2 (Cosmic) -- The Wagon: Once per day, I may increase my movement speed by 10 feet for 1 round as a swift action.
13+2=15 INT (Dual-Talented Human Variant)
12 DEX
11+2= 13 CHA (Dual-Talented Human Variant)
10 CON
9+1= 10 WIS (Lvl 4 stat increase)
8 STR
Skills: cha+3+6 [additional +4 because of social grace] diplomacy (1d20+14), cha+3+6 bluff (1d20+10), wis+3+6 sense motive (1d20+9), int+0 [additional +2 because of Noble Scion feat] k(nobility) (1d20+4) (untrained), cha+3+5 disguise (1d20+9) int+3+5 Spellcraft (1d20+10), wis+5 [+10 because of Social Grace and Mentored (Social Trait)] P(Psychotherapist) (1d20+10)
Feats: 1=Noble Scion (scion of peace), 3=Noble Stipend, 5= Signature Skill [P: Psychotherapist]
Class Skills: Dual Identity, Spellcasting, Mystic Bolts [Acid], Seamless Guise, Unshakeable, Social Talents (1=Social Grace [P: Psychotherapist] and 5=Social Grace [Diplomacy], 3=Double Time, 5=In Vogue [P: Teacher]), Vigilante Talents (2=Tattoo Chamber, 6=Familiar)
Favored Class: Vigilante (+5 HP)
HP: 29/29
Spellbook (50 pages):
0-level spells
Page 1: Resistance (prepared)
Page 2: Acid Splash
Page 3: Detect Magic (prepared)
Page 4: Detect Poison
Page 5: Read Magic (prepared)
Page 6: Daze
Page 7: Dancing Lights
Page 8: Flare
Page 9: Light (Prepared)
Page 10: Ray of Frost
Page 11: Spark
Page 12: Ghost Sound
Page 13: Haunted Fey Aspect
Page 14: Bleed
Page 15: Disrupt Undead
Page 16: Touch of Fatigue
Page 17: Jolt
Page 18: Mage Hand
Page 19: Mending
Page 20: Message
Page 21: Open/Close
Page 22: Root
Page 23: Scrivener’s Chant
Page 24: Arcane Mark
Page 25: Prestidigitation
1st level spells
Page 26: Charm Person (Prepared)
Page 27: Expeditious Retreat
Page 28: Infernal Healing
Page 29: Protection from Good
Page 30: Protection from Chaos
Page 31: Protection from Evil
Page 32: Protection from Law
Page 33: Secluded Grimoire (Prepared) (Used immediately after spell preparation)
Page 34: Color Spray
Page 35: Comprehend Languages (Prepared)
Page 36: Cultural Adaptation (Prepared)
Page 37: Memory Lapse
Page 38: Floating Disk
2nd level Spells
Pages 39 and 40: Share Language
Pages 41 and 42: Dress Corpse (Prepared)
Pages 43 and 44: Create Treasure Map (Prepared)
Pages 45 and 46: Blood Transcription
Pages 47 and 48: Summon Cacodaemon (Prepared)
Pages 49 and 50: Unnatural Lust
-----------
Money Math:
Spoiler: Math calculations for how many Gold Pieces in total income
Assuming I've done profession checks 5 days a week, 8 hours a day every level since level 1, using the profession checks I'd have at each level and taking 13 each check (as per the noble scion feat, which lets me take 13 any time I'd take 10 on a wisdom check):
Level 1: (10 wis (+0) + 3 class skill + 1 rank + 4 social grace + 1 trait + 13) = 22 times 52 = 1144 gold, divided by 2 is 572 gold.
Level 2: (10 wis (+0) + 3 class skill + 2 ranks + 4 social grace + 1 trait + 13) = 23 times 52 = 1196 gold, divided by 2 is 598 gold.
Level 3 (commentary): At this level, I could take 13 on 4 hours of work per day and then take 13 again on the other 4 hours. Double Time Social Talent reduces a work shift from 8 hours down to 4 hours. That said, I'll be working 3 shifts per day (12 hour days) to maximize cash flow. That's 60 hours a week doing a combination of working for others and moonlighting for my own business.
Level 3 (continued): (10 wis (+0) + 3 class skill + 3 ranks + 4 social grace + 1 trait + 13) = 24 times 52 = 1248 gold plus (24 times 52 times 2 = 2496) = 3744 gold, divided by 2 is 1872 gold.
Level 4 (commentary)
Level 4: (10 wis (+0) + 3 class skill + 4 ranks + 4 social grace + 1 trait + 13) = 25 times 52 = 1300 gold plus (25 times 52 times 2 = 2600) = 3900 gold, divided by 2 is 1950 gold.
Level 5 (commentary): Thanks to Signature Skill [P: Psychotherapist], I no longer need to divide my earnings by 2 when calculating weekly gold. In fact, with the In-Vogue Social Talent stacking with the feat, my earnings are now doubled instead of halved.
Level 5 (continued): (10 wis (+0) + 3 class skill + 5 ranks + 4 social grace + 1 trait + 13) = 26 times 52 = 1352 gold plus (26 times 52 times 2 = 2704 gold) = 4056, multiplied by 2 is 8112 gold
8112+1950+1872+598+572= 13,104 gold that can be spent on whatever I want at level 5.
Also starting from year 3, I got 5200 gold per year from the Noble Stipend feat, but this pool of gold can only be spent on nonmaterial services or on the options presented in Cost of Living. 5200 times 4 (for levels 3, 4, 5, and 6) equals 20,800 gold. I will chose the "wealthy" cost of living option which is 100 gold per month for years 3, 4, 5, and 6. That subtracts 4,800. This means at level 6, I have 16,000 left in the noble stipend pool. This should theoretically free up money on the non-gold side of my compensation.
Level 6 (commentary): I suppose that in addition to the gold I get from my profession checks, I also get the wealth by level every level, minus whatever I've spent, plus my profession check earnings. So I'll add the 16,000 wealth by level to my total. At level 7, I'll subtract the 16,000 and add the level 7 WBL instead.
Level 6 (Continued): (10 wis (+0) + 3 class skill + 6 ranks + 4 social grace + 1 trait + 13) = 27 times 52 = 1404 gold plus (26 times 52 times 2 = 2808 gold) = 4212, multiplied by 2 is 8424 gold
8424+13104+16000= 37,528 gold to spend on whatever I want at level 6.Last edited by Zhentarim; 2024-04-03 at 11:00 AM.
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2024-04-22, 02:49 AM (ISO 8601)
- Join Date
- Jan 2021
- Gender
Re: You just gained a level in real life: 2024 edition!
Ms. E.W
Complacent Human (+2 int)
NE
Patron Deity: Shar
Age 20
Strength 9 Dexterity 8 Constitution 10 Intelligence 15 Wisdom 11 Charisma 12
4 hp
+3 Init.
High Necromancer (Undead Apotheosis, Enhanced Undead, Immediate Magic: Cursed Glance)
Banned schools: Evocation, transmutation
Flaws: Ponderous Spellcaster, Noncombatant
Feats: Shadow Weave Magic, Improved Initiative, Scribe Scroll
Skills: 2+2x4=16 skill points
Knowledge (Arcana) +6
Spellcraft +6
Concentration +4
Profession (data entry) +4
Spells:
0th:
1st: Color Spray, Cause Fear, Charm Person, Black Bag, Sleep, Silent ImageLast edited by epos; 2024-04-22 at 03:09 AM.