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  1. - Top - End - #1
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Scion First Edition game

    16-question format, with some being removed for inapplicability to White Wolf games in general or Scion on particular.

    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? Scion First Edition

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? 21st-century Earth.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many? Between 4 and 6. I will take a waiting list if there are more interested.

    4. What's the gaming medium (OOTS, chat, e-mail etc.)? The GiantITP forum.

    5. What is the characters' starting status (i.e. experience level)? Standard starting Hero stats.

    10. Does your game use alignment? What are your restrictions, if so? Standard Scion Virtues. You can trade out one of your pantheon's Virtues for a different Virtue, but you almost certainly don't want to (there are various penalties for doing so, detailed in the books).

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Players will roll their own dice here on the OOTS board. Use [rollv]. Under Scion rules, any die that comes up 7, 8, or 9 gives you one success, any die that comes up 10 gives you two successes, and if you have a number of successes equal to the roll's difficulty then what you are attempting succeeds.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

    Starting Willpower is equal to (total of Virtues - 2).

    Going from Legend 4 to Legend 5 and from Legend 8 to Legend 9 are GM fiat rather than spending XP.

    Demigods (Scions with Legend ratings of 5 to 8) can substitute spending 20 Legend points for spending a Willpower point. Gods can substitute spending 10 Legend points for spending a Willpower point.

    There may be more that will come up later, but they won't affect you for a while, if so.

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Yes, enough of a background that I have a sense of who your character is, please. The game will be starting in the U. S., so "lives full-time in a different country and never leaves it" would be bad.

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? I will endeavor for balance in this area; most situations will have multiple possible solutions. Neither a combat-heavy character, nor a social character, nor a thinker should feel useless.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? I have and am, to some extent, using all the Scion 1ed material. I would prefer to ignore the Scion Companion's setting material as I am unfortunately less impressed with its writing than I hoped to be. (In this game, if any gods got involved in World War 2, it's on an individual scale in minor ways which would be very hard to find any indications of eighty years later.) However, using material from Chapter Two of the Scion Companion is fine.

    For the benefit of people who do not have the books but are interested in playing, character creation information follows. If you already know the game system and have the books you don't need to open these spoilers.

    Spoiler: Scion Character Creation
    Show

    Character sheet

    You can work out your stats in any order that works for you, really, but this is the order presented in the Scion books.

    First, choose which god is your divine parent. Choose a “calling”--one to a few words to describe your character. And choose a Nature from the following list.

    Spoiler: Natures
    Show
    • Architect—You are a methodical planner.
    • Autocrat—It’s your way or the highway.
    • Bravo—You live life on the edge.
    • Caregiver—You are a wellspring of compassion.
    • Competitor—You are driven to be the best.
    • Cynic—You are quite familiar with Murphy’s Law.
    • Fanatic—You zealously champion your beliefs.
    • Gallant—You protect those who can’t protect themselves.
    • Gambler—You risk all to win.
    • Judge—You are the law.
    • Libertine—You live each day like it’s your last.
    • Loner—You rely on yourself alone.
    • Pacifist—You endeavor to solve problems peacefully.
    • Pedagogue—You live to teach.
    • Penitent—You seek to expiate the wrongs you’ve done.
    • Perfectionist—You strive for flawlessness in all your endeavors.
    • Rebel—You constantly seek to challenge authority.
    • Rogue—You believe laws were made to be broken.
    • Survivor—You persevere against everything life throws at you.
    • Traditionalist—You believe that the old ways are the best ones.
    • Trickster—You live to deceive.
    • Visionary—You see the World for what could be, rather than what it is.


    Choose which area—Physical, Mental, or Social—your character is strongest in, which is second, and which is third. (Because you are a Scion, even the weakest category is above human average.)

    You begin with one point in each of the nine Attributes. In your primary area, you have 8 further points to distribute. In your secondary area, you have 6 further points to distribute. In your tertiary area, you have 4 further points to distribute. (Example: Yukiko Kuromizu chooses to set Physical Attributes as her primary category, Mental Attributes as her secondary category, and Social Attributes as her tertiary category. She adds four points to Dexterity to bring it to the human maximum of 5, two points to Strength to bring it to 3, and two points to Stamina to bring it to 3. In the Mental Attribute category she has six points: she simply adds two points to each Attribute, bringing them to 3 each. In the Social Attribute category she chooses to add two points to Charisma, bringing it to 3, and one point each to Appearance and Manipulation, bringing them both to 2, human average.) You cannot raise any Attribute above 5 while you are a Hero. (Demigods and Gods are not so restricted.)

    At that point in character creation, your divine parent starts to matter, though only slightly yet. Each god has six associated Abilities—mark which those are for your divine parent. They will be easier to increase with experience points. Right now, you have 30 points to distribute between the 24 abilities. None of them can go above 3 at this stage, and 6 of the points you spend must be in Abilities associated with your divine parent. Art, Control, and Science require specializations. Control refers to driving a type of vehicle or riding a type of mount. So if your character knows how to drive a car, paints, and has a degree in biology, you would write (Painting), (Automobiles), and (Biology) next to those skills. You can, of course, take multiple separate versions: Control (Automobiles) and Control (Airplanes), for example. Integrity’s primary function is to help you resist supernatural coercion.

    Next is the purely supernatural part. Your character begins with a Legend rating of 2. You can increase your Legend by spending bonus points (see below); it costs 7 bonus points to raise your Legend by one. You have ten points to spend on Epic Attributes and Boons. You can raise an Epic Attribute to a maximum of one point lower than your Legend rating, or equal to your rating in the mundane version of that Attribute, whichever is lower. So if Eric Donner has a Legend of 4, a Strength of 4, and a Perception of 2, he could spend five points here to have Epic Strength 3 and Epic Perception 2, but he couldn’t take Epic Strength 4 (because that would be the same as his Legend rating) and he couldn’t take Epic Perception 3 (because that would be higher than his Perception). For each point you have in an Epic Attribute, you can choose a Knack. https://docs.google.com/document/d/1...sp=sharinglink Your divine parent determines which Epic Attributes are easier for you to raise with bonus points or experience points, but does not affect which you can take now. (A Scion of Aphrodite can spend one point to have Epic Strength 1 and one point to have Epic Appearance 1 at this stage. Being Aphrodite’s Scion comes into play when that Scion wants to increase their Epic Attributes, and finds it costs 8 experience points to go to Epic Appearance 2 and 10 experience points to go to Epic Strength 2.)

    Each Purview has at least 10 associated powers, ranked from 1 to 10. A Scion can learn only Boons which are lower than their Legend rating in level. For example, Eric Donner, being a Scion of Thor with a Legend of 4, chooses to spend three points for the level three Sky boon, Storm Augmentation, to spend one point for the level one Guardian boon, Vigil Brand, and to spend another two points for the level two Guardian boon, Aegis. He does not need to take the first or second level Sky boon (though he will need to eventually if he ever wants to become a god who can assume the avatar form of the Storm), and he cannot take any boon of level 4 or above until his legend is higher.

    You further have 5 points to spend on Birthrights: Creature, Followers, Guide, and Relic. Of those, Relic is the only one which is very close to nonoptional. You need a Relic to channel a Purview to use any Boon from that Purview. Continuing to use Eric Donner as an example, he inherited from his father (Thor) a bloodstone ring engraved with the rune Algiz, which permits him to use the Guardian Purview. If for any reason he does not have that ring, he cannot use Vigil Brand or Aegis. Channeling a single Purview (Guardian) is the only thing the ring does, so it is a 1-point relic and costs 1 of Eric’s five Birthright points. When he discovered he was a Scion, he received a gun he named Giantbane, which does +3 damage compared to a normal gun of its type (a 3-point ability) and also lets him channel the Sky Purview, making it a 4-point Relic which costs the rest of Eric’s Birthright points.

    Relics can also be useful for the other Birthrights. If you have a nekomata who aids you in battle, it will be much less likely to cause extreme consternation whenever you travel through an area inhabited by mortals if the nekomata spends most of its time in the form of a small figurine which you carry in your pocket. Followers could mean mortals who are loyal to you for some reason to be elaborated on, but it could also mean that you have five dragon’s teeth which grow into spartoi when you throw them on the ground—and turn back into dragon’s teeth, ready to be summoned again, when the battle is over, whether they actually survived it or not. If you have a supernatural Guide, it’s useful to have a means of contacting them more reliable than a cell phone number.

    For another example, Dr. Aaron Tigrillo has four points in the Relic Birthright and four points in the Guide Birthright. All eight of them refer to the Crystal Skull he carries in his medical bag. The Crystal Skull lets him channel the Magic, Mystery, and Prophecy Purviews (a 3-point ability, to channel three Purviews) and also lets him talk to his Guide (a 1-point ability, bringing it to a 4-point Relic)--it is his Guide, giving him advice when he speaks to it.

    A Relic which can channel a Purview always comes from a god who is associated with that Purview. If you want to start with Death, Darkness, and Water Boons as a Scion of Thor, you certainly can, but to channel them, you’ll need one or more Relics which didn’t come from Thor. If you say “I channel the Death Purview through a Relic I received from Odin,” that’s almost as noncontroversial as if all your Relics came from Thor. If you instead say, “I channel the Death Purview through a Relic I received from Hel,” that’s going to excite more comment. If you say, “I channel the Death Purview through a Relic completely alien to the Aesir which I received from Persephone,” that’s going to raise a lot of questions which the cycle will likely explore.

    Finally, you have four Virtues, determined by your divine parent’s pantheon. You start with one point in each of them, and have five points to distribute between them. No Virtue can be higher than 4 at this stage.

    Then you have 15 bonus points to spend. Costs are as follows:

    Attribute 4
    Ability 2 (1 for Favored Ability of divine parent)
    Birthright 1 (2 if the Birthright is being raised above 3)
    Virtue 3
    Willpower 2
    Legend 7
    Epic Attribute 5 (4 if associated with divine parent)
    Knack 3
    Boons 5 (4 if associated with divine parent)
    Additional Spell 5 (4 if Magic is associated with divine parent)

    Your starting Willpower is equal to (the total of your Virtues – 2)--which will be 7 if you did not spend bonus points increasing Virtues. Using bonus points, you can increase your Virtues to a maximum of 5 each, your Willpower to a maximum of 10, and/or your Abilities to a maximum of 5. Your Legend points are the square of your Legend rating. (That is: 4 if you have a Legend rating of 2, 9 if you have a Legend rating of 3, or 16 if you have a Legend rating of 4.)

    Spoiler: Gods
    Show
    THE PESEDJET
    THE EGYPTIAN GODS

    Virtues: Conviction, Harmony, Order, Piety

    ANUBIS

    Associated Powers: Epic Perception, Animal (Jackal), Death, Guardian, Heku, Justice
    Abilities: Animal Ken, Empathy, Integrity, Medicine, Melee, Occult

    BASTET

    Associated Powers: Epic Charisma, Epic Dexterity, Epic Perception, Epic Wits, Animal (Cat), Heku, Illusion, Moon, Prophecy, Sun, Vengeance
    Abilities: Athletics, Awareness, Brawl, Larceny, Stealth, Survival

    HORUS

    Associated Powers: Epic Strength, Animal (Falcon), Heku, Justice, Moon, Sky, Sun
    Abilities: Athletics, Awareness, Brawl, Command, Melee, Politics

    ISIS

    Associated Powers: Epic Charisma, Epic Manipulation, Fertility, Guardian, Health, Heku, Magic, Mystery
    Abilities: Academics, Integrity, Investigation, Occult, Politics, Presence

    KEBAUET

    Associated Powers: Epic Intelligence, Epic Manipulation, Animal (Serpent, Ostrich), Death, Heku, Justice
    Abilities: Academics, Art, Craft, Fortitude, Medicine, Occult

    OSIRIS

    Associated Powers: Epic Charisma, Epic Manipulation, Animal (Centipede, Ram), Death, Earth, Heku, Fertility, Justice
    Abilities: Awareness, Command, Fortitude, Investigation, Politics, Presence

    PTAH

    Associated Powers: Epic Intelligence, Fire, Heku, Psychopomp
    Abilities: Art, Craft, Investigation, Larceny, Science, Thrown

    SET

    Associated Powers: Epic Manipulation, Epic Strength, Animal (Salawa), Chaos, Guardian, Heku, Sky, War
    Abilities: Brawl, Command, Control, Melee, Presence, Survival

    SOBEK

    Associated Powers: Epic Stamina, Epic Strength, Animal (Crocodile), Fertility, Heku, Water
    Abilities: Athletics, Awareness, Brawl, Larceny, Presence, Stealth

    THOTH

    Associated Powers: Epic Intelligence, Animal (Baboon, Ibis), Heku, Justice, Magic, Moon
    Abilities: Academics, Investigation, Integrity, Occult, Politics, Science


    THE DODEKATHEON
    THE GREEK GODS

    Virtues: Expression, Intellect, Valor, Vengeance

    APHRODITE

    Associated Powers: Epic Appearance, Epic Charisma, Epic Manipulation, Arete, Illusion
    Abilities: Animal Ken, Art, Empathy, Integrity, Larceny, Presence

    APOLLO

    Associated Powers: Epic Appearance, Epic Charisma, Arete, Health, Prophecy, Sun
    Abilities: Art, Athletics, Medicine, Marksmanship, Presence, Science

    ARES

    Associated Powers: Epic Stamina, Epic Strength, Arete, War
    Abilities: Brawl, Command, Marksmanship, Melee, Presence, Thrown

    ARTEMIS

    Associated Powers: Epic Dexterity, Epic Perception, Arete, Health, Moon
    Abilities: Animal Ken, Awareness, Empathy, Fortitude, Marksmanship, Survival

    ATHENA

    Associated Powers: Epic Intelligence, Epic Wits, Animal (Owl), Arete, Health, Justice, War
    Abilities: Academics, Command, Craft, Melee, Investigation, Science

    DIONYSUS

    Associated Powers: Epic Charisma, Epic Stamina, Arete, Chaos, Fertility, Mystery
    Abilities: Art, Empathy, Integrity, Fortitude, Occult, Presence

    HADES

    Associated Powers: Epic Charisma, Epic Manipulation, Arete, Darkness, Death, Earth
    Abilities: Academics, Command, Occult, Presence, Stealth, Thrown

    HEPHAESTUS

    Associated Powers: Epic Intelligence, Epic Stamina, Epic Strength, Arete, Earth, Fire
    Abilities: Art, Control, Craft, Investigation, Melee, Science

    HERA

    Associated Powers: Epic Charisma, Epic Manipulation, Animal (Peacock), Arete, Health, Magic
    Abilities: Academics, Command, Fortitude, Investigation, Politics, Presence

    HERMES

    Associated Powers: Epic Dexterity, Epic Intelligence, Epic Wits, Arete, Magic, Psychopomp
    Abilities: Athletics, Awareness, Larceny, Occult, Stealth, Survival

    PERSEPHONE

    Associated Powers: Epic Appearance, Epic Dexterity, Epic Wits, Death, Fertility, Psychopomp
    Abilities: Academics, Empathy, Occult, Politics, Presence, Stealth

    POSEIDON

    Associated Powers: Epic Charisma, Epic Manipulation, Animal (Horse), Arete, Earth, Water
    Abilities: Animal Ken, Control, Fortitude, Integrity, Melee, Thrown

    ZEUS

    Associated Powers: Epic Charisma, Epic Manipulation, Epic Strength, Arete, Illusion, Justice, Sky
    Abilities: Awareness, Command, Integrity, Presence, Politics, Thrown


    THE AESIR
    THE NORSE GODS

    Virtues: Courage, Endurance, Expression, Loyalty

    BALDUR

    Associated Powers: Epic Appearance, Epic Charisma, Guardian, Jotunblut, Sun
    Abilities: Art, Athletics, Brawl, Melee, Marksmanship, Presence

    FREYA

    Associated Powers: Epic Appearance, Epic Charisma, Fertility, Health, Jotunblut, War
    Abilities: Art, Craft, Empathy, Integrity, Melee, Presence

    FREYR

    Associated Powers: Epic Charisma, Fertility, Health, Jotunblut, Sun, War
    Abilities: Animal Ken, Brawl, Control, Fortitude, Investigation, Presence

    FRIGG

    Associated Powers: Epic Charisma, Epic Intelligence, Jotunblut, Magic, Prophecy, Sky
    Abilities: Academics, Command, Fortitude, Medicine, Occult, Science

    HEIMDALL

    Associated Powers: Epic Perception, Guardian, Jotunblut, Sun
    Abilities: Awareness, Command, Investigation, Marksmanship, Melee, Stealth

    HEL

    Associated Powers: Epic Appearance, Epic Manipulation, Death, Jotunblut
    Abilities: Command, Control, Fortitude, Investigation, Melee, Presence

    LOKI

    Associated Powers: Epic Intelligence, Epic Manipulation, Epic Wits, Chaos, Fire, Illusion, Jotunblut, Magic
    Abilities: Brawl, Empathy, Larceny, Occult, Politics, Stealth

    ODIN

    Associated Powers: Epic Charisma, Epic Intelligence, Epic Manipulation, Epic Perception, Epic Stamina, Epic Wits, Death, Illusion, Jotunblut, Magic, Mystery, Prophecy, Psychopomp, War
    Abilities: Art, Fortitude, Integrity, Investigation, Occult, Presence

    SIF

    Associated Powers: Epic Appearance, Epic Charisma, Fertility, Jotunblut
    Abilities: Athletics, Empathy, Integrity, Melee, Science, Survival

    THOR

    Associated Powers: Epic Charisma, Epic Stamina, Epic Strength, Guardian, Jotunblut, Sky
    Abilities: Athletics, Brawl, Control, Melee, Presence, Thrown

    TYR

    Associated Powers: Epic Charisma, Epic Stamina, Epic Strength, Epic Wits, Jotunblut, Justice, War
    Abilities: Academics, Command, Integrity, Investigation, Melee, Politics

    VIDAR

    Associated Powers: Epic Stamina, Epic Strength, Jotunblut, Justice
    Abilities: Awareness, Brawl, Fortitude, Investigation, Politics, Stealth


    THE ATZLÁNTI

    THE AZTEC GODS

    Virtues: Conviction, Courage, Duty, Loyalty

    HUITZILOPOCHTLI

    Associated Powers: Epic Charisma, Epic Stamina, Epic Strength, Animal (Hummingbird, Eagle), Death, Guardian, Itztli, Magic, Sun, War
    Abilities: Athletics, Awareness, Brawl, Marksmanship, Melee, Thrown

    MICLÁNTECUHTLI

    Associated Powers: Epic Appearance, Epic Charisma, Animal (Dog), Death, Guardian, Itztli
    Abilities: Command, Investigation, Larceny, Politics, Presence, Thrown

    QUETZALCOÁTL

    Associated Powers: Epic Charisma, Epic Intelligence, Animal (Resplendent Quetzal), Fertility, Guardian, Earth, Health, Itztli, Justice, Psychopomp, Sky, Water
    Abilities: Academics, Command, Investigation, Medicine, Melee, Science

    TEZCATLIPOCA

    Associated Powers: Epic Appearance, Epic Charisma, Epic Dexterity, Epic Manipulation, Epic Wits, Animal (Jaguar), Darkness, Itztli, Magic, Moon, Mystery, Prophecy, Sun, War
    Abilities: Athletics, Brawl, Fortitude, Occult, Presence, Stealth

    TLALOC

    Associated Powers: Epic Appearance, Earth, Fertility, Health, Itztli, Sky
    Abilities: Academics, Brawl, Command, Medicine, Stealth, Survival

    TLAZOLTÉOTL

    Associated Powers: Epic Appearance, Epic Charisma, Epic Manipulation, Earth, Itztli
    Abilities: Art, Craft, Empathy, Investigation, Medicine, Politics

    XIPE TOTEC

    Associated Powers: Epic Stamina, Death, Fertility, Guardian, Health, Itztli
    Abilities: Craft, Fortitude, Integrity, Larceny, Medicine, Survival


    THE AMATSUKAMI
    THE JAPANESE GODS

    Virtues: Duty, Endurance, Intellect, Valor

    AMATERASU

    Associated Powers: Epic Appearance, Epic Charisma, Epic Strength, Fertility, Sun, Tsukumo-Gami
    Abilities: Art, Awareness, Craft, Empathy, Integrity, Presence

    HACHIMAN

    Associated Powers: Epic Charisma, Epic Dexterity, Epic Wits, Animal (Dove), Fertility, Guardian, Tsukumo-Gami, War
    Abilities: Athletics, Command, Investigation, Marksmanship, Melee, Science

    IZANAGI

    Associated Powers: Epic Charisma, Epic Strength, Psychopomp, Sky, Tsukumo-Gami
    Abilities: Academics, Awareness, Fortitude, Melee, Presence, Thrown

    IZANAMI

    Associated Powers: Epic Appearance, Epic Charisma, Darkness, Death, Earth, Tsukumo-Gami
    Abilities: Brawl, Command, Fortitude, Integrity, Occult, Stealth

    RAIDEN

    Associated Powers: Epic Appearance, Epic Dexterity, Guardian, Sky, Tsukumo-Gami
    Abilities: Athletics, Brawl, Fortitude, Marksmanship, Presence, Science

    SUSANO-O

    Associated Powers: Epic Strength, Epic Wits, Chaos, Illusion, Psychopomp, Sky, Tsukumo-Gami, Water
    Abilities: Awareness, Brawl, Craft, Fortitude, Melee, Presence

    TSUKI-YOMI

    Associated Powers: Epic Charisma, Darkness, Moon, Psychopomp, Tsukumo-Gami
    Abilities: Academics, Awareness, Empathy, Investigation, Marksmanship, Politics


    THE LOA
    THE VOODOO GODS

    Virtues: Harmony, Order, Piety, Vengeance

    BARON SAMEDI

    Associated Powers: Epic Charisma, Cheval, Darkness, Death, Earth, Health, Psychopomp
    Abilities: Command, Fortitude, Integrity, Occult, Politics, Presence

    DAMBALLA

    Associated Powers: Epic Charisma, Animal (Snake), Cheval, Health, Mystery
    Abilities: Animal Ken, Awareness, Brawl, Empathy, Medicine, Science

    ERZULIE

    Associated Powers: Epic Appearance, Epic Charisma, Cheval, Guardian, War
    Abilities: Art, Athletics, Empathy, Integrity, Presence, Survival

    KALFU

    Associated Powers: Epic Charisma, Chaos, Cheval, Darkness, Illusion, Magic, Moon
    Abilities: Animal Ken, Athletics, Occult, Presence, Stealth, Survival

    LEGBA

    Associated Powers: Epic Charisma, Epic Wits, Cheval, Prophecy, Psychopomp, Sun
    Abilities: Command, Empathy, Integrity, Larceny, Occult, Politics

    OGOUN

    Associated Powers: Epic Manipulation, Epic Strength, Cheval, Fire, War
    Abilities: Art, Craft, Fortitude, Melee, Politics, Presence

    SHANGO

    Associated Powers: Epic Charisma, Epic Strength, Cheval, Justice, Prophecy, Sky
    Abilities: Art, Command, Fortitude, Integrity, Melee, Presence
    Last edited by Kish; 2024-02-17 at 10:41 AM.

  2. - Top - End - #2
    Dwarf in the Playground
     
    NecromancerGuy

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    Default Re: Scion First Edition interest check

    I've had the Scion 1E books for awhile but I've never played/run a game, and I'd love to get some experience with the system.
    Molson, July 2005 (Adopted February 12th 2006) - 2019, February 16th
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  3. - Top - End - #3
    Troll in the Playground
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    Default Re: Scion First Edition interest check

    I could go for some Scion.

  4. - Top - End - #4
    Ettin in the Playground
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    Default Re: Scion First Edition interest check

    Why Scion 1e instead of 2e? Second edition is considered wildly better than 1e, i've heard.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

  5. - Top - End - #5
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: Scion First Edition interest check

    Because, passive voice aside, the list of people who consider 2ed better emphatically does not include me. I agree that one of them is wildly better than the other.

    In another context I'd be happy to elaborate, but here and now I'm just saying: if you're interested in a game about playing the children of gods who most people don't know provably exist in something that very closely resembles our world, that's what you'll find here.
    Last edited by Kish; 2024-01-28 at 06:43 PM.

  6. - Top - End - #6
    Ogre in the Playground
     
    ClericGirl

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    Default Re: Scion First Edition interest check

    Some of the most fun I’ve ever had while playing TTRPGs was with Scion 1e, so I’m tentatively interested. Providing I still have my old pdfs saved somewhere…
    Last edited by josienoms; 2024-01-29 at 07:17 AM.

  7. - Top - End - #7
    Ogre in the Playground
     
    ElfPirate

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    Default Re: Scion First Edition interest check

    Quote Originally Posted by josienoms View Post
    Some of the most fun I’ve ever had while playing TTRPGs was with Scion 1e, so I’m tentatively interested. Providing I still have my old pdfs saved somewhere…
    Basically ditto.
    Quote Originally Posted by Darths & Droids
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  8. - Top - End - #8
    Ogre in the Playground
     
    ClericGirl

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    Default Re: Scion First Edition interest check

    Aha! I do still have my first edition copy of Hero. Change my tentative interest to definite interest.

    Right now thinking an Aesir Scion. Probably a daughter of Thor, or maybe Freyr.

  9. - Top - End - #9
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    DeTess's Avatar

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    Default Re: Scion First Edition interest check

    I've never played it, but this sort of urban fantasy hidden world does sound very fun. Where does it skew, tone-wise? I know vampire and the like do urban fantasy but with a horror/depressing bent, what's the vibe of this system?
    Last edited by DeTess; 2024-01-29 at 01:30 PM.
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  10. - Top - End - #10
    Orc in the Playground
     
    Flumph

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    Default Re: Scion First Edition interest check

    I haven't played Scion in forever BUT I kept (most) of my books. Color me excited.

  11. - Top - End - #11
    Barbarian in the Playground
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    Default Re: Scion First Edition interest check

    I enjoyed Scion a lot but I think the one mechanical problems as you reached demigod and god was the scaling of epic attributes. When someone can have 32 automatic successes or whatever to an attack role, it makes it hard to have fair encounters when someone else may only have 16 or 8 automatic successes.

    That said, it not so much a problem at Hero level and I enjoyed the system regardless. I’d definitely be interested in a game.

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    Barbarian in the Playground
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    Default Re: Scion First Edition interest check

    Quote Originally Posted by DeTess View Post
    I've never played it, but this sort of urban fantasy hidden world does sound very fun. Where does it skew, tone-wise? I know vampire and the like do urban fantasy but with a horror/depressing bent, what's the vibe of this system?
    It doesn’t have the maudlin and depressing vibe of WW’s other stuff. In this one you’re big god damn heroes. More of an action movie style game than anything else.

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    Default Re: Scion First Edition interest check

    Quote Originally Posted by Bitter View Post
    It doesn’t have the maudlin and depressing vibe of WW’s other stuff. In this one you’re big god damn heroes. More of an action movie style game than anything else.
    Sounds right up my alley then, so definitely put me down as interested!
    Jasnah avatar by Zea Mays

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    Colossus in the Playground
     
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    Default Re: Scion First Edition interest check

    I'm very glad to see this much interest!

    I was hoping the 40-page introductory fiction would be available for free online, as it gives a pretty clear idea of what the game's about, but it doesn't seem to be, unfortunately.

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    ElfPirate

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    Default Re: Scion First Edition interest check

    Having spent most of the night going through Hero and Companion, and thinking of character concepts, I'm now upgrading my tentatively interested to definitely interested.
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
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    WolfInSheepsClothing

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    Default Re: Scion First Edition interest check

    I am most definitely interested in a game of Scion; I'll be watching this thread. What sort of story do you have in mind?
    Last edited by Cassus; 2024-01-30 at 04:13 AM.

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    Default Re: Scion First Edition interest check

    Hopefully, pretty epic, starting with beginning characters and going all the way to gods.

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    WolfInSheepsClothing

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    Quote Originally Posted by Kish View Post
    Hopefully, pretty epic, starting with beginning characters and going all the way to gods.
    Oh, well, of course! It's an insult to not use Scion for the epic! I meant more are we our pantheon's secret agents in the mortal realm? Shock troops in a world war? Sparks adrift on the winds with no overt divine contact, desperately trying to make sense of the dead voices we hear? Mortal cultists of the Titan of Sand who suddenly find out we're not just mortals? Some unholy amalgamation of all of those?

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    I'm interested, pending more details

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    Default Re: Scion First Edition game now recruiting

    I see that the thread is now Recruiting. Do you want us to send in character sheets, or should we wait for a Session 0?
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
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    Default Re: Scion First Edition game now recruiting

    Can someone confirm for me which books I'll need? I checked around a bit, but there doesn't seem to be a book obviously named 'player handbook'?

    edit: also, no Sumerian gods? I'd hoped Ishtar was around. Ah well, plenty of others to pick from.
    2nd edit: that character sheet appears as if it should be editable, but it doesn't really work for me. Is it editable, and if so, which reader should I use?
    Last edited by DeTess; 2024-02-04 at 04:50 AM.
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    Default Re: Scion First Edition game now recruiting

    Quote Originally Posted by DeTess View Post
    Can someone confirm for me which books I'll need? I checked around a bit, but there doesn't seem to be a book obviously named 'player handbook'?

    edit: also, no Sumerian gods? I'd hoped Ishtar was around. Ah well, plenty of others to pick from.
    2nd edit: that character sheet appears as if it should be editable, but it doesn't really work for me. Is it editable, and if so, which reader should I use?
    With the enormous caveat that I'm not the one running it:

    Scion: Hero is the only one you truly need for a while. Eventually we'll become Demigods and then Gods, at which point you'll want those books too. Scion: Companion has some more pantheons (and rules for making your own), so that's definitely worth grabbing.

    All the books have Knacks your character can learn, but those are easily found online.
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
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    Default Re: Scion First Edition game now recruiting

    16-question format, with some being removed or replaced for inapplicability to White Wolf games in general or Scion in particular.

    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? Scion First Edition

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? 21st-century Earth.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many? Between 4 and 6. I will take a waiting list if there are more interested.

    4. What's the gaming medium (OOTS, chat, e-mail etc.)? The GiantITP forum.

    5. What is the characters' starting status (i.e. experience level)? Standard starting Hero stats.

    6. When will this game begin? February 17th.

    7. What is the game’s basic character premise? One of your parents was not mortal. You may have had no inkling that there was anything odd about your parentage (adopted or your mortal parent and mortal stepparent didn’t tell you that only one of them was biologically related to you). You may have always known that one of your parents wasn’t around but not known anything else. You may have (e.g., going with an example from the main Scion book) have grown up knowing that the Loa existed and that, in addition to her mortal husband, your mother was one of Baron Samedi’s many wives. But, probably under stressed circumstances, you met your divine parent or entities associated with them fairly recently. They gave you your Birthrights and told you about the Titan War.

    Your character does not have to have a positive relationship with their divine parent, but they probably want to at least fake it; for the time being, they’re dependent on them for Birthrights to access their divine power, and however bad your character thinks the gods are, the Titans represent the end of everything they care about.

    10. Does your game use alignment? What are your restrictions, if so? Standard Scion Virtues. You can trade out one of your pantheon's Virtues for a different Virtue, but you almost certainly don't want to (there are various penalties for doing so, detailed in the books).

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Players will roll their own dice here on the OOTS board. Use [rollv]. Under Scion rules, any die that comes up 7, 8, or 9 gives you one success, any die that comes up 10 gives you two successes, and if you have a number of successes equal to the roll's difficulty then what you are attempting succeeds.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

    Starting Willpower is equal to (total of Virtues - 2).

    Going from Legend 4 to Legend 5 and from Legend 8 to Legend 9 are GM fiat rather than spending XP.

    Demigods (Scions with Legend ratings of 5 to 8) can substitute spending 20 Legend points for spending a Willpower point. Gods can substitute spending 10 Legend points for spending a Willpower point.

    There may be more that will come up later, but they won't affect you for a while, if so.

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Yes, enough of a background that I have a sense of who your character is, please. The game will be starting in the U. S., so "lives full-time in a different country and never leaves it" would be bad.

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? I will endeavor for balance in this area; most situations will have multiple possible solutions. Neither a combat-heavy character, nor a social character, nor a thinker should feel useless.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? I have and am, to some extent, using all the Scion 1ed material. I would prefer to ignore the Scion Companion's setting material as I am unfortunately less impressed with its writing than I hoped to be. (In this game, if any gods got involved in World War 2, it's on an individual scale in minor ways which would be very hard to find any indications of eighty years later.) However, using material from Chapter Two of the Scion Companion is fine.

    For the benefit of people who do not have the books but are interested in playing, character creation information follows. If you already know the game system and have the books you don't need to open these spoilers.

    Spoiler: Scion Character Creation
    Show

    Character sheet

    You can work out your stats in any order that works for you, really, but this is the order presented in the Scion books.

    First, choose which god is your divine parent. Choose a “calling”--one to a few words to describe your character. And choose a Nature from the following list.

    Spoiler: Natures
    Show
    • Architect—You are a methodical planner.
    • Autocrat—It’s your way or the highway.
    • Bravo—You live life on the edge.
    • Caregiver—You are a wellspring of compassion.
    • Competitor—You are driven to be the best.
    • Cynic—You are quite familiar with Murphy’s Law.
    • Fanatic—You zealously champion your beliefs.
    • Gallant—You protect those who can’t protect themselves.
    • Gambler—You risk all to win.
    • Judge—You are the law.
    • Libertine—You live each day like it’s your last.
    • Loner—You rely on yourself alone.
    • Pacifist—You endeavor to solve problems peacefully.
    • Pedagogue—You live to teach.
    • Penitent—You seek to expiate the wrongs you’ve done.
    • Perfectionist—You strive for flawlessness in all your endeavors.
    • Rebel—You constantly seek to challenge authority.
    • Rogue—You believe laws were made to be broken.
    • Survivor—You persevere against everything life throws at you.
    • Traditionalist—You believe that the old ways are the best ones.
    • Trickster—You live to deceive.
    • Visionary—You see the World for what could be, rather than what it is.


    Choose which area—Physical, Mental, or Social—your character is strongest in, which is second, and which is third. (Because you are a Scion, even the weakest category is above human average.)

    You begin with one point in each of the nine Attributes. In your primary area, you have 8 further points to distribute. In your secondary area, you have 6 further points to distribute. In your tertiary area, you have 4 further points to distribute. (Example: Yukiko Kuromizu chooses to set Physical Attributes as her primary category, Mental Attributes as her secondary category, and Social Attributes as her tertiary category. She adds four points to Dexterity to bring it to the human maximum of 5, two points to Strength to bring it to 3, and two points to Stamina to bring it to 3. In the Mental Attribute category she has six points: she simply adds two points to each Attribute, bringing them to 3 each. In the Social Attribute category she chooses to add two points to Charisma, bringing it to 3, and one point each to Appearance and Manipulation, bringing them both to 2, human average.) You cannot raise any Attribute above 5 while you are a Hero. (Demigods and Gods are not so restricted.)

    At that point in character creation, your divine parent starts to matter, though only slightly yet. Each god has six associated Abilities—mark which those are for your divine parent. They will be easier to increase with experience points. Right now, you have 30 points to distribute between the 24 abilities. None of them can go above 3 at this stage, and 6 of the points you spend must be in Abilities associated with your divine parent. Art, Control, and Science require specializations. Control refers to driving a type of vehicle or riding a type of mount. So if your character knows how to drive a car, paints, and has a degree in biology, you would write (Painting), (Automobiles), and (Biology) next to those skills. You can, of course, take multiple separate versions: Control (Automobiles) and Control (Airplanes), for example. Integrity’s primary function is to help you resist supernatural coercion.

    Next is the purely supernatural part. Your character begins with a Legend rating of 2. You can increase your Legend by spending bonus points (see below); it costs 7 bonus points to raise your Legend by one. You have ten points to spend on Epic Attributes and Boons. You can raise an Epic Attribute to a maximum of one point lower than your Legend rating, or equal to your rating in the mundane version of that Attribute, whichever is lower. So if Eric Donner has a Legend of 4, a Strength of 4, and a Perception of 2, he could spend five points here to have Epic Strength 3 and Epic Perception 2, but he couldn’t take Epic Strength 4 (because that would be the same as his Legend rating) and he couldn’t take Epic Perception 3 (because that would be higher than his Perception). For each point you have in an Epic Attribute, you can choose a Knack. Your divine parent determines which Epic Attributes are easier for you to raise with bonus points or experience points, but does not affect which you can take now. (A Scion of Aphrodite can spend one point to have Epic Strength 1 and one point to have Epic Appearance 1 at this stage. Being Aphrodite’s Scion comes into play when that Scion wants to increase their Epic Attributes, and finds it costs 8 experience points to go to Epic Appearance 2 and 10 experience points to go to Epic Strength 2.)

    Each Purview has at least 10 associated powers, ranked from 1 to 10. A Scion can learn only Boons which are lower than their Legend rating in level. For example, Eric Donner, being a Scion of Thor with a Legend of 4, chooses to spend three points for the level three Sky boon, Storm Augmentation, to spend one point for the level one Guardian boon, Vigil Brand, and to spend another two points for the level two Guardian boon, Aegis. He does not need to take the first or second level Sky boon (though he will need to eventually if he ever wants to become a god who can assume the avatar form of the Storm), and he cannot take any boon of level 4 or above until his legend is higher.

    You further have 5 points to spend on Birthrights: Creature, Followers, Guide, and Relic. Of those, Relic is the only one which is very close to nonoptional. You need a Relic to channel a Purview to use any Boon from that Purview. Continuing to use Eric Donner as an example, he inherited from his father (Thor) a bloodstone ring engraved with the rune Algiz, which permits him to use the Guardian Purview. If for any reason he does not have that ring, he cannot use Vigil Brand or Aegis. Channeling a single Purview (Guardian) is the only thing the ring does, so it is a 1-point relic and costs 1 of Eric’s five Birthright points. When he discovered he was a Scion, he received a gun he named Giantbane, which does +3 damage compared to a normal gun of its type (a 3-point ability) and also lets him channel the Sky Purview, making it a 4-point Relic which costs the rest of Eric’s Birthright points.

    Relics can also be useful for the other Birthrights. If you have a nekomata who aids you in battle, it will be much less likely to cause extreme consternation whenever you travel through an area inhabited by mortals if the nekomata spends most of its time in the form of a small figurine which you carry in your pocket. Followers could mean mortals who are loyal to you for some reason to be elaborated on, but it could also mean that you have five dragon’s teeth which grow into spartoi when you throw them on the ground—and turn back into dragon’s teeth, ready to be summoned again, when the battle is over, whether they actually survived it or not. If you have a supernatural Guide, it’s useful to have a means of contacting them more reliable than a cell phone number.

    For another example, Dr. Aaron Tigrillo has four points in the Relic Birthright and four points in the Guide Birthright. All eight of them refer to the Crystal Skull he carries in his medical bag. The Crystal Skull lets him channel the Magic, Mystery, and Prophecy Purviews (a 3-point ability, to channel three Purviews) and also lets him talk to his Guide (a 1-point ability, bringing it to a 4-point Relic)--it is his Guide, giving him advice when he speaks to it.

    A Relic which can channel a Purview always comes from a god who is associated with that Purview. If you want to start with Death, Darkness, and Water Boons as a Scion of Thor, you certainly can, but to channel them, you’ll need one or more Relics which didn’t come from Thor. If you say “I channel the Death Purview through a Relic I received from Odin,” that’s almost as noncontroversial as if all your Relics came from Thor. If you instead say, “I channel the Death Purview through a Relic I received from Hel,” that’s going to excite more comment. If you say, “I channel the Death Purview through a Relic completely alien to the Aesir which I received from Persephone,” that’s going to raise a lot of questions which the cycle will likely explore.

    Finally, you have four Virtues, determined by your divine parent’s pantheon. You start with one point in each of them, and have five points to distribute between them. No Virtue can be higher than 4 at this stage.

    Then you have 15 bonus points to spend. Costs are as follows:

    Attribute 4
    Ability 2 (1 for Favored Ability of divine parent)
    Birthright 1 (2 if the Birthright is being raised above 3)
    Virtue 3
    Willpower 2
    Legend 7
    Epic Attribute 5 (4 if associated with divine parent)
    Knack 3
    Boons 5 (4 if associated with divine parent)
    Additional Spell 5 (4 if Magic is associated with divine parent)

    Your starting Willpower is equal to (the total of your Virtues – 2)--which will be 7 if you did not spend bonus points increasing Virtues. Using bonus points, you can increase your Virtues to a maximum of 5 each, your Willpower to a maximum of 10, and/or your Abilities to a maximum of 5. Your Legend points are the square of your Legend rating. (That is: 4 if you have a Legend rating of 2, 9 if you have a Legend rating of 3, or 16 if you have a Legend rating of 4.)

    Spoiler: Gods
    Show
    THE PESEDJET
    THE EGYPTIAN GODS

    Virtues: Conviction, Harmony, Order, Piety

    ANUBIS

    Associated Powers: Epic Perception, Animal (Jackal), Death, Guardian, Heku, Justice
    Abilities: Animal Ken, Empathy, Integrity, Medicine, Melee, Occult

    ATUM-RE

    Associated Powers: Epic Charisma, Epic Manipulation, Epic Perception, Animal (Falcon), Heku, Sun
    Abilities: Academics, Art, Fortitude, Investigation, Politics, Presence

    BASTET

    Associated Powers: Epic Charisma, Epic Dexterity, Epic Perception, Epic Wits, Animal (Cat), Heku, Illusion, Justice, Moon, Prophecy, Sun
    Abilities: Athletics, Awareness, Brawl, Larceny, Stealth, Survival

    GEB

    Associated Powers: Animal (Goose), Earth, Fertility, Heku, Justice
    Abilities: Art (Gardening), Command, Empathy, Fortitude, Politics, Science

    HORUS

    Associated Powers: Epic Strength, Animal (Falcon), Heku, Justice, Moon, Sky, Sun
    Abilities: Athletics, Awareness, Brawl, Command, Melee, Politics

    ISIS

    Associated Powers: Epic Charisma, Epic Manipulation, Fertility, Guardian, Health, Heku, Magic, Mystery
    Abilities: Academics, Integrity, Investigation, Occult, Politics, Presence

    KEBAUET

    Associated Powers: Epic Intelligence, Epic Manipulation, Animal (Serpent, Ostrich), Death, Heku, Justice
    Abilities: Academics, Art, Craft, Fortitude, Medicine, Occult

    OSIRIS

    Associated Powers: Epic Charisma, Epic Manipulation, Animal (Centipede, Ram), Death, Earth, Heku, Fertility, Justice
    Abilities: Awareness, Command, Fortitude, Investigation, Politics, Presence

    PTAH

    Associated Powers: Epic Intelligence, Fire, Heku, Psychopomp
    Abilities: Art, Craft, Investigation, Larceny, Science, Thrown

    SET

    Associated Powers: Epic Manipulation, Epic Strength, Animal (Salawa), Chaos, Guardian, Heku, Sky, War
    Abilities: Brawl, Command, Control, Melee, Presence, Survival

    SOBEK

    Associated Powers: Epic Stamina, Epic Strength, Animal (Crocodile), Fertility, Heku, Water
    Abilities: Athletics, Awareness, Brawl, Larceny, Presence, Stealth

    THOTH

    Associated Powers: Epic Intelligence, Animal (Baboon, Ibis), Heku, Justice, Magic, Moon
    Abilities: Academics, Investigation, Integrity, Occult, Politics, Science


    THE DODEKATHEON
    THE GREEK GODS

    Virtues: Expression, Intellect, Valor, Vengeance

    APHRODITE

    Associated Powers: Epic Appearance, Epic Charisma, Epic Manipulation, Arete, Illusion
    Abilities: Animal Ken, Art, Empathy, Integrity, Larceny, Presence

    APOLLO

    Associated Powers: Epic Appearance, Epic Charisma, Arete, Health, Prophecy, Sun
    Abilities: Art, Athletics, Medicine, Marksmanship, Presence, Science

    ARES

    Associated Powers: Epic Stamina, Epic Strength, Arete, War
    Abilities: Brawl, Command, Marksmanship, Melee, Presence, Thrown

    ARTEMIS

    Associated Powers: Epic Dexterity, Epic Perception, Arete, Health, Moon
    Abilities: Animal Ken, Awareness, Empathy, Fortitude, Marksmanship, Survival

    ATHENA

    Associated Powers: Epic Intelligence, Epic Wits, Animal (Owl), Arete, Health, Justice, War
    Abilities: Academics, Command, Craft, Melee, Investigation, Science

    DIONYSUS

    Associated Powers: Epic Charisma, Epic Stamina, Arete, Chaos, Fertility, Mystery
    Abilities: Art, Empathy, Integrity, Fortitude, Occult, Presence

    HADES

    Associated Powers: Epic Charisma, Epic Manipulation, Arete, Darkness, Death, Earth
    Abilities: Academics, Command, Occult, Presence, Stealth, Thrown

    HEPHAESTUS

    Associated Powers: Epic Intelligence, Epic Stamina, Epic Strength, Arete, Earth, Fire
    Abilities: Art, Control, Craft, Investigation, Melee, Science

    HERA

    Associated Powers: Epic Charisma, Epic Manipulation, Animal (Peacock), Arete, Health, Magic
    Abilities: Academics, Command, Fortitude, Investigation, Politics, Presence

    HERMES

    Associated Powers: Epic Dexterity, Epic Intelligence, Epic Wits, Arete, Magic, Psychopomp
    Abilities: Athletics, Awareness, Larceny, Occult, Stealth, Survival

    PERSEPHONE

    Associated Powers: Epic Appearance, Epic Dexterity, Epic Wits, Death, Fertility, Psychopomp
    Abilities: Academics, Empathy, Occult, Politics, Presence, Stealth

    POSEIDON

    Associated Powers: Epic Charisma, Epic Manipulation, Animal (Horse), Arete, Earth, Water
    Abilities: Animal Ken, Control, Fortitude, Integrity, Melee, Thrown

    ZEUS

    Associated Powers: Epic Charisma, Epic Manipulation, Epic Strength, Arete, Illusion, Justice, Sky
    Abilities: Awareness, Command, Integrity, Presence, Politics, Thrown


    THE AESIR
    THE NORSE GODS

    Virtues: Courage, Endurance, Expression, Loyalty

    BALDUR

    Associated Powers: Epic Appearance, Epic Charisma, Guardian, Jotunblut, Sun
    Abilities: Art, Athletics, Brawl, Melee, Marksmanship, Presence

    FREYA

    Associated Powers: Epic Appearance, Epic Charisma, Fertility, Health, Jotunblut, War
    Abilities: Art, Craft, Empathy, Integrity, Melee, Presence

    FREYR

    Associated Powers: Epic Charisma, Fertility, Health, Jotunblut, Sun, War
    Abilities: Animal Ken, Brawl, Control, Fortitude, Investigation, Presence

    FRIGG

    Associated Powers: Epic Charisma, Epic Intelligence, Jotunblut, Magic, Prophecy, Sky
    Abilities: Academics, Command, Fortitude, Medicine, Occult, Science

    HEIMDALL

    Associated Powers: Epic Perception, Guardian, Jotunblut, Sun
    Abilities: Awareness, Command, Investigation, Marksmanship, Melee, Stealth

    HEL

    Associated Powers: Epic Appearance, Epic Manipulation, Death, Jotunblut
    Abilities: Command, Control, Fortitude, Investigation, Melee, Presence

    LOKI

    Associated Powers: Epic Intelligence, Epic Manipulation, Epic Wits, Chaos, Fire, Illusion, Jotunblut, Magic
    Abilities: Brawl, Empathy, Larceny, Occult, Politics, Stealth

    ODIN

    Associated Powers: Epic Charisma, Epic Intelligence, Epic Manipulation, Epic Perception, Epic Stamina, Epic Wits, Death, Illusion, Jotunblut, Magic, Mystery, Prophecy, Psychopomp, War
    Abilities: Art, Fortitude, Integrity, Investigation, Occult, Presence

    SIF

    Associated Powers: Epic Appearance, Epic Charisma, Fertility, Jotunblut
    Abilities: Athletics, Empathy, Integrity, Melee, Science, Survival

    THOR

    Associated Powers: Epic Charisma, Epic Stamina, Epic Strength, Guardian, Jotunblut, Sky
    Abilities: Athletics, Brawl, Control, Melee, Presence, Thrown

    TYR

    Associated Powers: Epic Charisma, Epic Stamina, Epic Strength, Epic Wits, Jotunblut, Justice, War
    Abilities: Academics, Command, Integrity, Investigation, Melee, Politics

    VIDAR

    Associated Powers: Epic Stamina, Epic Strength, Jotunblut, Justice
    Abilities: Awareness, Brawl, Fortitude, Investigation, Politics, Stealth


    THE ATZLÁNTI

    THE AZTEC GODS

    Virtues: Conviction, Courage, Duty, Loyalty

    HUITZILOPOCHTLI

    Associated Powers: Epic Charisma, Epic Stamina, Epic Strength, Animal (Hummingbird, Eagle), Death, Guardian, Itztli, Magic, Sun, War
    Abilities: Athletics, Awareness, Brawl, Marksmanship, Melee, Thrown

    MICLÁNTECUHTLI

    Associated Powers: Epic Appearance, Epic Charisma, Animal (Dog), Death, Guardian, Itztli
    Abilities: Command, Investigation, Larceny, Politics, Presence, Thrown

    QUETZALCOÁTL

    Associated Powers: Epic Charisma, Epic Intelligence, Animal (Resplendent Quetzal), Fertility, Guardian, Earth, Health, Itztli, Justice, Psychopomp, Sky, Water
    Abilities: Academics, Command, Investigation, Medicine, Melee, Science

    TEZCATLIPOCA

    Associated Powers: Epic Appearance, Epic Charisma, Epic Dexterity, Epic Manipulation, Epic Wits, Animal (Jaguar), Darkness, Itztli, Magic, Moon, Mystery, Prophecy, Sun, War
    Abilities: Athletics, Brawl, Fortitude, Occult, Presence, Stealth

    TLALOC

    Associated Powers: Epic Appearance, Earth, Fertility, Health, Itztli, Sky
    Abilities: Academics, Brawl, Command, Medicine, Stealth, Survival

    TLAZOLTÉOTL

    Associated Powers: Epic Appearance, Epic Charisma, Epic Manipulation, Earth, Itztli
    Abilities: Art, Craft, Empathy, Investigation, Medicine, Politics

    XIPE TOTEC

    Associated Powers: Epic Stamina, Death, Fertility, Guardian, Health, Itztli
    Abilities: Craft, Fortitude, Integrity, Larceny, Medicine, Survival


    THE AMATSUKAMI
    THE JAPANESE GODS

    Virtues: Duty, Endurance, Intellect, Valor

    AMATERASU

    Associated Powers: Epic Appearance, Epic Charisma, Epic Strength, Fertility, Sun, Tsukumo-Gami
    Abilities: Art, Awareness, Craft, Empathy, Integrity, Presence

    HACHIMAN

    Associated Powers: Epic Charisma, Epic Dexterity, Epic Wits, Animal (Dove), Fertility, Guardian, Tsukumo-Gami, War
    Abilities: Athletics, Command, Investigation, Marksmanship, Melee, Science

    IZANAGI

    Associated Powers: Epic Charisma, Epic Strength, Psychopomp, Sky, Tsukumo-Gami
    Abilities: Academics, Awareness, Fortitude, Melee, Presence, Thrown

    IZANAMI

    Associated Powers: Epic Appearance, Epic Charisma, Darkness, Death, Earth, Tsukumo-Gami
    Abilities: Brawl, Command, Fortitude, Integrity, Occult, Stealth

    RAIDEN

    Associated Powers: Epic Appearance, Epic Dexterity, Guardian, Sky, Tsukumo-Gami
    Abilities: Athletics, Brawl, Fortitude, Marksmanship, Presence, Science

    SUSANO-O

    Associated Powers: Epic Strength, Epic Wits, Chaos, Illusion, Psychopomp, Sky, Tsukumo-Gami, Water
    Abilities: Awareness, Brawl, Craft, Fortitude, Melee, Presence

    TSUKI-YOMI

    Associated Powers: Epic Charisma, Darkness, Moon, Psychopomp, Tsukumo-Gami
    Abilities: Academics, Awareness, Empathy, Investigation, Marksmanship, Politics


    THE LOA
    THE VOODOO GODS

    Virtues: Harmony, Order, Piety, Vengeance

    BARON SAMEDI

    Associated Powers: Epic Charisma, Cheval, Darkness, Death, Earth, Health, Psychopomp
    Abilities: Command, Fortitude, Integrity, Occult, Politics, Presence

    DAMBALLA

    Associated Powers: Epic Charisma, Animal (Snake), Cheval, Health, Mystery
    Abilities: Animal Ken, Awareness, Brawl, Empathy, Medicine, Science

    ERZULIE

    Associated Powers: Epic Appearance, Epic Charisma, Cheval, Guardian, War
    Abilities: Art, Athletics, Empathy, Integrity, Presence, Survival

    KALFU

    Associated Powers: Epic Charisma, Chaos, Cheval, Darkness, Illusion, Magic, Moon
    Abilities: Animal Ken, Athletics, Occult, Presence, Stealth, Survival

    LEGBA

    Associated Powers: Epic Charisma, Epic Wits, Cheval, Prophecy, Psychopomp, Sun
    Abilities: Command, Empathy, Integrity, Larceny, Occult, Politics

    OGOUN

    Associated Powers: Epic Manipulation, Epic Strength, Cheval, Fire, War
    Abilities: Art, Craft, Fortitude, Melee, Politics, Presence

    SHANGO

    Associated Powers: Epic Charisma, Epic Strength, Cheval, Justice, Prophecy, Sky
    Abilities: Art, Command, Fortitude, Integrity, Melee, Presence
    Last edited by Kish; 2024-02-04 at 11:10 AM.

  24. - Top - End - #24
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    Default Re: Scion First Edition game now recruiting

    Spoiler: Knacks
    Show
    Some Knacks have prerequisites; those are listed directly below and indented from their prerequisites. In the interests of not violating fair use this is an abbreviated description of each; if you want to know more about specific ones ask me.



    Epic Strength


    Crushing Grip: You can deal lethal damage in a clinch.
    --------Divine Wrath: You deal lethal damage with any unarmed attack and, by spending a Legend point, deal aggravated damage in a clinch.
    ----------------Disfiguring Attack: By spending five Legend points, you can deal aggravated damage with any unarmed attack.
    --------One Inch Punch: By spending three Legend points, you can concentrate all your strength in one tiny part of your body for one action.

    Hang On: By spending a Legend point, you can extend a feat of strength for days.

    Holy Bound: You can jump twice as far as your (already prodigious) strength would indicate.
    --------Divine Bound: By spending ten Legend points, you can jump two hundred times as far as your (already prodigious) strength would indicate.

    Holy Rampage: You’re good at breaking objects.
    --------Armor Crusher: You can spend five Legend points to give all your melee attacks the Piercing quality for one scene.
    --------Divine Rampage: You’re better at breaking objects.

    Hurl to the Horizon: You can throw things twice as far as your (already prodigious) strength would indicate.
    --------Mighty Heave: You can throw things six times as far as your strength would indicate; thrown weapons are more damaging than usual.
    ----------------Hurl to the Moon: Any item you can lift, you can throw as far as you could throw a dart. By spending two Legend points, you can make any thrown object deal aggravated damage.

    Knockback Attack: You can spend a Willpower point to make an unarmed attack that throws the enemy back instead of dealing damage.
    --------Knockback Wave: You can spend five Legend points to knock everyone nearby away from you.

    Making It Look Easy: Any feat of strength you are able to perform, you can perform without effort. You can perform multiple actions (standard multiple action rules) when one or more of those actions is an amazing feat of strength.

    Shock Wave: By striking the ground, you can create a shock wave.

    Titanium Tools: Items you use will not suffer structural damage from anything you do with them.

    Uplifting Might: You can lift twice as much as your (already prodigious) strength would indicate.



    Epic Dexterity


    And the Crowd Goes Wild: You excel at any sport you play, even ones you never heard of before.

    Cat’s Grace: You are superhumanly good at remaining on your feet.
    --------Divine Balance: You can balance on things that should only be able to support a fraction of your weight.

    Escape Artist: You can slip free of a clinch or any bonds.

    Lighting Sprinter: You can run twice as fast as you normally could and can run over mud or shoulder-depth water.
    --------Fast As Thought: By spending a Legend point, you can run four times as fast as you normally could and can defy gravity for brief periods.

    Microscopic Precision: Your fine manipulation is superhuman.

    Monkey Climber: You can climb with superhuman speed and ease.
    --------Spider Climber: By spending a Legend point, you can climb a normal surface at running speed, or you can climb sheer glass with no handholds or move upside down across the bottom of a horizontal surface.
    ----------------Anti-Gravity Climber: By spending a Legend point, you can treat any solid surface you can touch as though it was flat ground. You can run up a wall, then run across the ceiling. If you lose contact with the surface while off the ground, you will fall.

    Omnidexterity: You can manipulate objects equally well with either hand, your toes, your tongue, or any other reasonably prehensile appendages you may have (say, if you use a Boon to turn into an octopus).

    Perfect Partner: You can coordinate your movements with other people’s perfectly.

    Photographic Penmanship: You can spend a Legend point and a Willpower point to perfectly reproduce anything you have seen and can remember. You are a flawless signature and art forger.

    Ricochet Symphony: You can spend a Legend point and throw something that ricochets to somewhere it would normally be blocked from reaching.

    Roll With It: When hit by an attack, you can spend a Legend point to increase your resistance to damage.

    Trick Shooter: You are superhumanly good at shots as long as you have time to aim.
    --------Shot to the Heart: By spending three Legend points, you become superhumanly good at hitting a specific point. Shooting Achilles in his left heel is almost as easy for you as aiming for his center of mass would be. Will not give you any special knowledge of where you should be trying to aim; you must gain knowledge of any weakness your target may have elsewhere.

    Untouchable Opponent: As long as you can move you are very hard to hit.
    --------Whirlwind Shield: By spending a point of Legend, you can parry thrown items, arrows, or crossbow bolts. If you are holding something that could deflect a bullet, you can parry bullets.



    Epic Stamina


    Body Armor: You can parry close-combat attacks that inflict lethal damage. By spending a point of Legend, your divine ichor forms a suit of close-fitting body armor for one scene.
    --------Impenetrable: Your Body Armor can soak aggravated damage, and protects your clothing as well as your body.
    --------Invulnerable Nail: By spending two Legend points as a reflexive action, you can render one small part of your body nigh-invulnerable.

    Damage Conversion: You can spend a Legend point to make a lethal attack instead do bashing damage.
    --------Divine Damage Conversion: You can spend five Legend points to make an aggravated attack instead do lethal damage.

    Extended Youth: You no longer age physically. (This is unnecessary and redundant for gods–that is, for anyone with Legend 9 or above.)

    Holy Fortitude: You can go without water, food, or sleep for twice as long, and perform strenuous work for twice as long.
    --------Divine Fortitude: You can perform strenuous work for four times as long. You may choose either water, food, or sleep to no longer be necessary at all. You can take this Knack three times to not need water, food, or sleep.
    ----------------Tireless Worker: You never get tired.

    Inner Furnace: You can subsist on any organic substance. You are immune to ingested drugs or poisons.
    --------Devourer: You can consume anything and be nourished and not harmed by it: gasoline, sand, needles, a cocktail of arsenic and strychnine.
    ----------------Internal Refinery: You are immune to all poisons and diseases (inhaled, contact and injury poisons, as well as ingested poisons). You can spend five Legend points to produce an antidote to any poison or disease you are exposed to.

    Raging Bull: You can spend three Legend points to go into a rage where you fight better the more wounded you are, for one scene. Your wound penalties become wound bonuses, and each time you take an injury, you can spend a Legend point to restore one Willpower point.

    Self-Healing: You can spend a point of Legend to heal a level of bashing or lethal damage.
    --------Regeneration: You can spend a point of Legend to heal a level of aggravated damage or to regrow a lost body part.

    Solipsistic Well-Being: You can spend a point of Legend and a point of Willpower to be unaffected by one attack you did not perceive coming, once per scene.
    --------Skin Shedding: When subjected to an attack that knocks you back, you can spend a point of Legend and a point of Willpower to take no damage and leave a skin behind which will quickly disintegrate.

    Under Pressure: You are immune to the effects of changes in pressure. Unlike Whale’s Breath, this applies to pressure changes that are not water-based (in deep space, for example).

    Whale’s Breath: By spending a Legend point, you can hold your breath three times as long as you normally could, and become immune to underwater pressure changes.


    Epic Charisma

    Benefit of the Doubt: You can spend a Legend point to convince someone to entertain an idea they would otherwise dismiss out of hand.

    Blessing of Importance: You can spend a Legend point to restore another’s Willpower.
    --------BFF: Your restoration of another’s Willpower is more effective.

    Boys Will Be Boys: You can spend a Legend point to avoid punishment.
    --------Blame James: When using Boys Will Be Boys, you can spend two additional Legend points to ensure that blame for whatever you are getting out of trouble for falls on a specific other person.

    Charmer: You can spend a Legend point to suppress negative emotions directed at you for one scene.
    --------Crowd Control: You can spend a Legend point and a Willpower point to quell the passion of a seething mob.
    --------Engender Love: You can spend a Legend point to make someone love you for days.

    Inspirational Figure: You can spend a Legend point to restore a single point of Willpower each to a group.
    --------Instant Seminar: By spending two Legend points and speaking for at least a minute on how to do something, you give a group of people the use of one of your Abilities.
    --------Paragon of Virtue: By spending two Legend points and spending a minute giving an inspirational speech, you can give a group of mortals one of your Virtues, permanently.
    --------Preach On: You can spend a Legend point to restore the Willpower of a group of mortals and Scions as effectively as if you were using Blessing of Importance on a mortal. By spending a Willpower point, you can give a (probably horrifying) speech that restores one Willpower point each to a group of titanspawn, if for some reason you want to.

    Hapless Cool: You can spend a Legend point to make everyone think anything silly that you do or that happens to you is endearing for one scene.

    Never Say Die: You can restore your Band’s willpower when you are injured.

    Pied Piper: You can spend a Legend point and make every mortal who sees you until the next sunrise want to stay near you.
    --------Divine Figurehead: You can spend a Legend point and a Willpower point and make mortals, heroes, demigods, and most titanspawn want to stay near you.

    Unimpeachable Reference: By spending a Legend point and vouching for another person, you can effectively give them the Benefit of the Doubt Knack for as long as they are known to be speaking for you.
    --------Borrowed Credibility: By spending three Legend points, you can empower someone to speak as compellingly as you in your name.




    Epic Manipulation

    Advantageous Circumstances: You can perform one action which causes a group of people to act in a fashion that accomplishes a short-term goal of yours, in one scene.

    Blurt It Out: You can compel someone to speak when they would choose to remain silent.
    --------Kill the Messenger: By spending three Legend points, you can empower someone to speak as persuasively as you; unlike Borrowed Credibility they do not need to invoke your name, and unlike Borrowed Credibility the actual goal of the words they speak does not need to be what they think it is, but they do still need to be willing to speak for you.

    God’s Honest: You can spend a Legend point to compel someone to believe you.

    Knowing Glance: By meeting the eyes of someone for whom you know a dangerous secret and spending a Legend point, you can demoralize them so severely that their temporary Willpower drops to 0.

    Not The Face: By spending a Legend point when someone is about to attack you, you can make them delay the attack for a single tick.

    Overt Order: You can spend a Willpower point to compel someone to take a single immediate action.
    --------Hard Sell: You can compel a group of people to take a single immediate action.
    --------Instant Hypnosis: You can spend a Willpower point to plant a hidden command within someone’s subconscious.
    ----------------Implant False Memory: By describing something that “happened” in the past and spending a Willpower point, you can alter or create one of someone’s memories.
    ----------------Mass Hypnosis: You can spend a Willpower point and a Legend point to plant a hidden command within the subconsciouses of a group of people.

    Return to Sender: By spending an extra Legend point while using another Epic Manipulation Knack to make someone do something, you can make them come to you afterward.

    Rumor Mill: By spending a Legend point and telling someone the rumor you wish to start, you can spread a rumor to a wide audience.
    --------Trendsetter: By spending two Legend points, you can start a fad.

    Secondhand Persuasion: You can spend a Legend point to use your manipulative abilities through a written medium.

    Stench of Guilt: You can tell when someone is thinking about a secret they’re keeping.

    Takes One to Know One: You can tell when you hear a lie.
    --------Deprogramming: By spending a variable amount of Legend points depending on what is being counteracted, you can purge someone else of the effects of Epic Charisma, Epic Manipulation, or specific Epic Charisma or Epic Manipulation Knacks which you know.


    Epic Appearance

    Note: Epic Appearance is either positive or negative. That is, a character with Epic Appearance is either stunningly beautiful or mind-shatteringly hideous, chosen when the Epic Attribute is first taken.

    Blinding Visage: You can spend a Legend point to leave a mortal blind and disoriented for a scene.

    Center of Attention: You can spend a Legend point to transfix the attention of everyone who can see you.

    Come Hither (positive only): You can spend a Legend point and send an invitation by any means to compel someone to come to you.
    --------Meet Me Backstage: You can spend a Legend point and send an invitation by any means to compel someone to come to a specific place where they expect you to meet them.

    Doin’ Fine: You show no signs of injury.

    Dreadful Mien (negative only): You can spend a Legend point and compel someone to flee from you.
    --------Do Not Want: You can spend three Legend points to become so repulsive that enemies find it hard to strike you or look at you.

    Game Face (positive only): You can spend a Legend point, make a threatening expression, and compel someone to flee from you.

    Lasting Impression: You can spend a Legend point to inspire (positive) or demoralize (negative) someone for a day.
    --------Inescapable Vision: You can spend a Legend point and a Willpower point to cause someone to constantly hallucinate your face, tormenting them so that their Willpower continually drops.

    My Eyes Are Up Here: You can spend a Willpower point to make yourself look forgettable to mortals for one scene. You cannot use your Epic Appearance in any other way while this is active.
    --------Detail Variation: You can spend a Legend point to change details of your appearance.
    ----------------Tailor Made: You can spend a Legend point to create clothes, which will disintegrate when you take them off.
    ----------------Undeniable Resemblance: You can spend five Legend points to alter your body to any possible human form.
    ------------------------Unusual Alteration: You can spend a Legend point to add inhuman features, though they have no mechanical non-appearance effects. At this point, you can shift your Epic Appearance freely between positive and negative, and qualify for all Epic Appearance Knacks.

    Perfect Actor: You can spend a Willpower point to cause everyone who sees you to feel the same strong emotion you seem to be (whether your emotion is real or acted).

    Serpent’s Gaze: You can spend a point of Legend to lock gazes with someone and prevent them from looking away.
    --------Compelling Presence: You can spend multiple points of Legend to transfix the gazes of multiple people, and you need not be looking at them for them to be unable to look away from you.

    Visage Great and Terrible: You can spend three Legend points to shift your Epic Appearance between positive and negative, and qualify for all Epic Appearance Knacks. This has no prerequisites but is otherwise strictly worse than Unusual Alteration. If at any point in the future you have Undeniable Resemblance, you can trade in this Knack for Unusual Alteration.


    Epic Perception

    Broad-Spectrum Reception: By spending a Legend point, for one scene, you can see infrared and ultraviolet, see magnetic fields, hear electricity, feel ultrasonic vibrations, television and radio waves, and smell radiation.
    --------Rarefied Electromagnetic Perception: Your Broad-Spectrum Reception is always on. By spending a Legend point, you can listen in on radio waves or cell phone signals, or watch a program carried on television signals.

    Fool Me Once…: By spending two Legend points, you can see through all illusions created by a being whose Legend rating is less than yours for one scene. You can identify the creator of the illusion if you previously encountered their illusions and know who created them.

    Parallel Attention: You can spend three Legend points to follow as many separate sources of input as you are exposed to at one time.

    Perfect Pitch: You can detect any variation in musical pitch; you can identify a phone number or security code you have only heard entered by the tone differences.

    Predatory Focus: You are a superhuman tracker.
    --------Supernal Hunter: You can track someone who has left no perceptible trail at all due to flying or swimming, as long as their trail is never more than 100 yards from you.

    Real McCoy: You can spend a Legend point to tell if anyone you can perceive is currently shapeshifted.

    Refined Palate: You can recognize the ingredients in anything you taste. You can identify drugs or poison in something by smell.

    Scent the Divine: You can spend a point of Legend to smell and hear other Scions, and possibly identify their pantheons.

    Sense Fatebond: You can sense when two people are Fatebound, if not the details.

    Subliminal Warning: You are good at spotting ambushes.
    --------Environmental Awareness: You have superhuman ability to predict the weather, anticipate earthquakes, detect temperature changes, and immediately notice if anything unnatural affects any of these. Your time sense is perfect. You can never be ambushed: regardless of the circumstances of combat beginning your initiative is never penalized. You can reflexively spend a Legend point to call out a warning, and if you do your cohorts are equally unsurprised.
    --------In Your Dreams: When you go to sleep or fall unconscious, you can spend a Legend point to remember everything you hear, feel, taste or smell while asleep, as if you were lying there feigning sleep.

    Spatial Attunement: Your hearing and smell are keen enough to compensate for lack of sight. If someone is standing directly behind you, you can still recognize them by smell as easily as if you were looking right at them; you can navigate through an obstacle course in pitch darkness without effort.

    Telescopic Senses: Nothing you can perceive is ever distant to you. If an ordinary person could just barely observe “there is some writing there,” you can read the writing as easily as if you were right next to it; if two people are having a conversation at the very edge of your hearing range, you know what they are saying as well as if they were speaking to you. If you have this Knack and also Supernal Hunter, you can never lose a trail unless you choose to stop pursuing; being over 100 yards from where you can go is no longer a protection.
    --------Clairvoyance: You can spend five Legend points to switch your senses to anywhere you have been for at least a scene in the past and observe what is happening there. You can spend five Legend points to feel or taste something at the end of your line of sight.

    Unfailing Recognition: You can always recognize someone to whom you are Fatebound. You can spend a Willpower point to lock someone’s image in your mind so that, for the duration of one story, you can always recognize them. You can always tell if someone who is not disguised is biologically related to someone else you know.



    Epic Intelligence

    Axiom: By spending three points of Legend, you can state a deduction and get confirmation or refutation.

    Blockade of Reason: You are resistant to others’ supernatural persuasion abilities.

    Cipher: You can break any code written by someone without Epic Intelligence at a glance. You can invent a code which no one without Epic Intelligence has a chance to break, which will be perfectly clear to the intended recipient of your message.

    Fast Learner: You pay half normal XP costs to increase Academics, Medicine, Occult, Politics, or Science.
    --------Star Pupil: You also pay half normal XP costs to increase Athletics, Brawl, Craft, Control, Investigation, Larceny, Marksmanship, Melee, Survival or Thrown.
    ----------------Concept to Execution: You can build uncanny devices.

    Fight With Your Head: You are resistant to your opponents’ supernatural combat buffs.

    Know-It-All: You know a little bit about a vast number of subjects.
    --------Well-Read Virgin: You can discern information on almost any subject.

    Language Mastery: You can understand any language that is spoken to you, and learn to speak that language as if it were your first language within a few sentences. This does not convey the ability to read or write the language.
    --------Instant Translation: You can learn to speak a language immediately upon hearing it. You can read any language, and can write any words you have seen.

    Math Genius: You have superhuman math abilities.

    Multitasking: You can dedicate your full attention to as many simultaneous actions as your Legend rating.

    Perfect Memory: You remember everything since your Visitation.

    Speed Reader: You can read a block of text in the time it takes to blink.

    Tactical Planning: You can use your Intelligence rather than your Wits for Join Battle.

    Teaching Prodigy: You can teach someone so that they pay half normal XP costs to learn skills you know.

    Telepathy: By spending a Legend point per sentence, you can speak to someone else with your mind.

    Wireless Interface: You can operate a computer without needing a monitor or keyboard.




    Epic Wits

    Adaptive Fighting: When you miss an opponent, you can spend Legend to get a bonus to your next attack on them.

    Cobra Reflexes: You can counterattack an attack you didn’t see coming. Does not stack with Rabbit Reflexes (you can dodge or counterattack, not both).

    Don’t Read the Manual: You can spend a point of Legend and operate an item which requires skilled operation (an airplane, a gun) as if you knew how. Will have no effect if you actually do know how to use the item.

    Eternal Vigilance: You are never surprised by attacks. You can never use Cobra Reflexes or Rabbit Reflexes as you always see attacks coming. You have a chance of automatically awakening if someone attacks you in your sleep.

    Instant Assessment: By spending a number of Legend points equal to the number of enemies you wish to assess, you can learn a significant amount about their combat abilities relative to yours.
    --------Talent Mirror: By spending two Legend points, you can do anything at least as well as you saw someone else do it.

    Instant Investigator: You can read a crime scene at a glance.

    Jack Of All Trades: You can spend two Legend points to do better at something you have no Ability dots in.

    Meditative Focus: You are hard to distract.

    Monkey in the Middle: When facing multiple opponents, you are immune to coordinated attack penalties and onslaught penalties.

    Opening Gambit: When a battle begins, you can spend a Legend point to automatically win initiative.
    --------Between the Ticks: You can spend three Legend points to interrupt after any action, once per scene.

    Opening Salvo: You can spend a Legend point to say something that wounds someone to the quick, costing them a Willpower point.
    --------Scathing Retort: When someone insults you, you can spend a Legend point to retort, protecting yourself from Opening Salvo (if applicable) or from Scathing Retort (if applicable…as long as you get the last word) and also costing them all their Willpower points.

    Perfect Impostor: Your skill at cold reading is such that you can act exactly as the people you are trying to fool expect the person they think you are to act.

    Psychic Profiler: You can tell a great deal about someone at a glance and more with a brief conversation.

    Rabbit Reflexes: You are very likely to avoid an attack you didn’t see coming. Does not stack with Cobra Reflexes (you can dodge or counterattack, not both).

    Social Chameleon: You quickly adapt to unaccustomed or unexpected social situations.
    Last edited by Kish; 2024-02-04 at 10:17 AM.

  25. - Top - End - #25
    Colossus in the Playground
     
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    Nov 2004

    Default Re: Scion First Edition game now recruiting

    Spoiler: Purviews
    Show


    Each Boon has a listed character creation cost and a listed Legend rating prerequisite. There are three types of Purviews: All-Purpose, Special, and Pantheon.

    Each All-Purpose Purview has Boons ranked from one to ten and purchased separately. There is nothing to stop someone from learning only the tenth-level Boon from an All-Purpose Purview, but each Purview also has an avatar form, which can be assumed only be someone who knows all ten Boons.

    Magic, Mystery, and Prophecy are Special Purviews. They are ranked from one to ten; each rank costs one Boon point at character creation. One who has any of them at level 10 can buy an eleventh level to assume the avatar form of the Wyrd.

    Each Pantheon has its own Pantheon Purview. They are ranked from one to ten; each rank costs one Boon point at character creation. A Scion can only take the Pantheon Purview of their own Pantheon; a Pantheon Purview always counts as associated for every divine parent, and requires no relic to use. Pantheon Purviews have no avatar form.

    Spoiler: All-Purpose Purviews
    Show


    Animal (Specific Animal)

    • Animal Communication: You can communicate with the animal this Purview applies to.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Animal Command: By spending a Willpower point, you can give an animal of the type this Purview applies to an order. As long as the order does not seem suicidal or impossible, the animal will obey. If you do not have Animal Communication the animal’s ability to understand what you want is likely to be limited.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Animal Aspect: By spending Legend points and meditating for three ticks, you gain a temporary bonus to an Attribute.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Chaos

    • Eye of the Storm: You can spend a Legend point to remain an island of calm in a chaotic situation.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Hornet’s Nest: You can determine what single action will either cause or defuse the most chaos at the moment, though not why.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Paralyzing Confusion: By spending a Willpower point, you can temporarily scramble someone’s mind and wipe their short-term memory.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Darkness

    • Night Eyes: You can see in the dark. You cannot perceive colors in pitch darkness but that does not impede your ability to distinguish shapes.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Shadow Mask: You can spend a Legend point to cover your face with a shadow for up to 24 hours. You are unrecognizable to surveillance equipment and to anyone without Night Eyes or a similar ability.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Shadow Refuge: You can spend a Legend point and hide in any shadow big enough to cover you. While you are hidden, no one can find you without supernatural powers.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Death

    • Death Senses: You can see ghosts who have not manifested. You can look at a dead body and identify its cause of death.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Euthanasia: You can spend a Legend point and painlessly kill a creature who is incapacitated with a touch. You can also use this power to determine if the creature is willing to die. This power cannot kill a Scion who is unwilling to die.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Unquiet Corpse: You can spend a Legend point and a Willpower point while touching a largely intact corpse or its grave, to raise it as a zombie under your control. The zombie lasts until it or you is destroyed.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Earth

    • Safely Interred: You will never be directly injured by being buried. An avalanche or a collapsing building does you no harm, nor will you have trouble breathing until you are rescued; if rescue does not come you may die of thirst though.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Echo Sounding: By knocking on the earth, you can learn information about its composition or the location of something specific you are looking for.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Shaping: You can spend a Legend point to shape stone, concrete, fired clay, or metal with your bare hands.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Fertility

    • Green Thumb: By spending a Legend point and touching a large plant or a patch of smaller plants, you can enable it to survive without food, water, or light for a year.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Cleanse: By spending a Legend point, you can cure plant blight or drive off a vermin infestation.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Bless or Blight: By spending 3 Legend points, you can either protect a patch of land from all natural blights and vermin for one year, or cause the plants in that area to quickly die.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Fire

    • Fire Immunity: You and your Relics are immune to fire and to smoke inhalation.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Bolster Fire: By spending one Legend per scene, you can make a fire burn without consuming oxygen or any other fuel.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Fire’s Eye: By spending one Legend, you can see out of any fire within your line or sight, or which you have used Bolster Fire on.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Frost:

    • Frost Immunity: You never suffer damage from cold or slip on ice.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Uller's Stride: By spending a Legend point, you can spend one scene gliding on a thin layer of hoarfrost which quickly melts behind you. As long as you can slide along a flat surface, you can move quickly and easily. You can skate over water.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Hrimthurssar's Touch: By spending a Legend point and a Willpower point, you can suffuse your hands with deathly cold for one scene. Your unarmed attacks deal added damage equal to half your Legend against any foe not immune to cold. A metal melee weapon you hold deals added damage equal to half your Legend against any foe not immune to cold. A bottle of liquid will freeze and burst in secons in your hand while this ability is active. By spending another Legend point, you can freeze (your Legend rating in cubic yards) of liquid.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Guardian

    • Vigil Brand: By touching a person, an object, or the entrance to a location and spending a Legend point, you can place a permanent mystical brand on it. Afterward, you can check on its current condition and will know if it is in danger.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Aegis: By touching a person or object and spending a Legend point and a Willpower point, you grant it a measure of physical protection for the next 24 hours.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Ward: By touching the entrance to a location and spending a Legend point and a Willpoint point, you can bar entrance to that location to a specific category of creature for days.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Health

    • Assess Health: You can automatically assess someone’s current medical condition.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Blessing of Health/Curse of Frailty: By spending a Legend point, you can render someone either fertile or infertile, as long as they have all the necessary reproductive organs. If someone is pregnant, you can make their pregnancy either healthy or unhealthy; if someone was born less than 24 hours ago, you can affect them such that their long-term health is either good or bad.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Heal/Infect: By spending a Legend point, you can either cure or cause another person bashing damage. By spending a Willpower point instead, you can either turn another person’s lethal wounds to bashing, or turn another person’s bashing wounds to lethal. You can use this Boon on the same person only once per day.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Illusion

    • The Subtle Knife: By spending one Legend point per object or creature to be concealed, you can prevent people from noticing one or more relatively small objects or creatures you carry (no bigger than an average adult rabbit).
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Stolen Face: By spending a Legend point and a Willpower point, you can make a disguise supernaturally convincing.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Fool’s Gold: By spending two Legend points, you can make an item appear to all five senses as another item which has some trait in common with it.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Justice

    • Judgment: By accusing someone of having committed a specific act you find unjust, you can immediately roll to detect whether they are in fact guilty of that act.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Guilt Apparitions: By spending a Legend point and explicitly accusing someone of a specific act you find unjust which you know they committed, you can cause them to experience guilty hallucinations for days or until they confess.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Shield of Righteousness: When someone is about to be unjustly punished, you can protect them by spending a Legend point and a Willpower point and announcing publicly that they are innocent. The next act that would inflict damage on them will not do so; they will be unscathed despite being stabbed, shot by a firing squad, hit with full force by a Scion with enough strength to lift the Empire State Building, or set on fire.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Moon

    • Smoking Mirror: By looking up at the moon and spending a Legend point, you can see a bird’s eye view of the surrounding terrain for miles. This is not blocked by cloud cover, but will not work during a new moon or during the day when the moon is not visible.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Tidal Interference: By spending a variable amount of Legend, you can inflict a defense penalty on all opponents with whom you are currently in close combat.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Phase Cloak: By spending a Legend point, you can gain a bonus to your Stealth for the rest of the scene.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Psychopomp

    • Unerring Orientation: In a location you know well, you know how to get from any point within to any other point. In an unfamiliar location, directions stick with you, five minutes studying a map will permit you to memorize it, and you always know which way north is. By spending one Legend, you can determine where you are relative to home or to the last place you weren’t lost.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Where Are You?: When someone contacts you remotely (by telephone, instant messenger, telepathy, etc.), you immediately have a sense of their location relative to yours.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Unbarred Entry: You can spend a Legend point and step through a solid surface.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Sky

    • Sky’s Grace: You can spend a Legend point to ignore falling damage or to double the distance you can jump (the latter effect stacks with the Holy Bound Knack and its dependents), or to reduce knockback you suffer to as little as one yard.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Wind’s Freedom: By spending one Legend and one Willpower, you can fly for one scene. You can keep this up as long as you keep spending Legend and Willpower.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Storm Augmentation: By spending one Legend point per attack, you can add a knockback and stunning effect to your attacks.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Sun

    • Penetrating Glare: You can see clearly through smoke, fog, murky water, or any translucent blockage. You can see perfectly clearly in light no brighter than a candle. You still cannot see in pitch darkness.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Divine Radiance: By spending a Legend point, you can glow for one scene, produce a distracting burst of light, or focus a beam intense enough to scorch or ignite something (but not damage a person).
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Heavenly Flare: By spending a Legend point and concentrating for four ticks, you can produce a burst of sunlight that will dazzle and daze anyone who is looking at you.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    War

    • Blessing of Bravery: With a spoken benediction, you can inspire a group of combatants with one point of Willpower and two levels of the Valor Virtue for the duration of the battle.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Battle Cry: By spending a Legend point, you can release a terrifying battle cry that unnerves your foes.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Warrior Ideal: By spending a Legend point, you can assume an idealized warrior aspect, which intimidates your foes.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4


    Water

    • Water Breathing: You can breathe water as easily as air. Underwater temperature extremes will not affect you.
    Cost to purchase: 1 Boon point, 5 bonus points or experience points if not associated with divine parent, or 4 bonus points or experience points if associated with divine parent
    Legend Rating Requirement: 2

    •• Water Control: By spending a Legend point, you can exert limited physical control of any water touching you. This does include walking on water.
    Cost to purchase: 2 Boon points, 10 bonus points or experience points if not associated with divine parent, or 8 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 3

    ••• Changing States: By spending one Legend and one Willpower, you can change water, ice, steam, or fog into any of the other three.
    Cost to purchase: 3 Boon points, 15 bonus points or experience points if not associated with divine parent, or 12 bonus points or experience points if associated with divine parent.
    Legend Rating Requirement: 4

    Spoiler: Special Purviews
    Show

    These Purviews are rated 1 to 10, with a shared avatar form if you have any of them at level 11: The Wyrd. Each level costs 1 Boon point, 4 bonus points if this Purview is associated with your divine parent, or 5 bonus points if it is not. Advancing them during play costs (new rating x 4) experience points if the Purview is associated with your divine parent, or (new rating x 5) experience points if it is not.

    Magic

    For each level in Magic, you know a spell of that appropriate level. (If you start with Magic •••, you know one first-level, one second-level, and one third-level spell.) Spells are far too varied to detail here (I’ll go into more details with you if you take Magic), but always Fatebind the caster. New spells cost (spell level x 4) experience points if Magic is associated with your divine parent, or (spell level x 5) experience points if it is not.

    Mystery

    This power permits you to ask the GM (me) questions about events that have occurred in game and receive honest, if not expansive, answers. More levels means more dice to roll, which is likely to mean more answers.

    Prophecy

    Once per story, you can gain hints about future events. More levels means more dice to roll, which may mean more hints or that the hints you get will be less obscure.

    Spoiler: Pantheon Purviews
    Show

    Pantheon Purviews are rated 1 to 10. Each level costs 1 Boon point or 4 bonus points at character creation. Advancing them during play costs (new rating x 4) experience points. They do not require relics to channel, but are strictly limited to only Scions of the appropriate pantheon. Some are conspicuously more complicated than others.

    Spoiler: Pesedjet: Heku
    Show

    This Purview derives from the ancient Egyptian understanding of the metaphysical composition of the soul. With one level, the Scion can roll to gain Legend points whenever someone speaks of or publishes the Scion’s deeds. With two levels, the Scion can use their Sekem to intimidate a foe. With three levels, the Scion can use their Sekem to intimidate everyone around them.


    Spoiler: Dodekatheon: Arete
    Show

    This Purview derives from the ancient Greek concept of being the best that you can be. You choose an Ability that your Arete applies to. (You can purchase Arete for more abilities separately.) It must be an ability you have at least three dots in. Your Arete then gives you bonus dice to uses of that ability, or lets you reroll failed attempts to use it.


    Spoiler: Aesir: Jotunblut
    Show
    Like the giants the Norse gods regularly interbred with, your blood can turn mortals into devoted and powerful servants.


    Spoiler: Atzlánti: Itztli
    Show
    The Aztec gods know how to use blood sacrifice, of the self or others, as a source of Legend points.


    Spoiler: Amatsukami: Tsukumo-Gami
    Show
    This Purview derives from the Shinto concept that everything has a spirit. With levels in Tsukumo-Gami, you can influence the spirits of inanimate objects and compel them to do things for you.


    Spoiler: Loa: Cheval
    Show
    With this Purview, a Scion can assume the role of “met tet” or head spirit in a person’s life. With more levels in this Purview, the Scion’s ability to influence and control someone grows.


    Spoiler: Tuatha de Dannan: Enech
    Show

    • Brehon's Eye: By spending one Legend point, the Tuatha Scion can read others' Natures and their highest and lowest Virtues.

    •• Hero's Geas: The Tuatha Scion is bound by a geas, which gives them power as long as they follow certain restrictions.

    ••• Lay Token Geas: By spending one Legend and one Willpower, the Tuatha Scion can cause another to be bound by a geas.
    Last edited by Kish; 2024-03-27 at 08:32 PM.

  26. - Top - End - #26
    Ogre in the Playground
     
    ElfPirate

    Join Date
    Sep 2018
    Location
    Seattle, WA

    Default Re: Scion First Edition game now recruiting

    Quote Originally Posted by Kish View Post
    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? I have and am, to some extent, using all the Scion 1ed material. I would prefer to ignore the Scion Companion's setting material as I am unfortunately less impressed with its writing than I hoped to be. (In this game, if any gods got involved in World War 2, it's on an individual scale in minor ways which would be very hard to find any indications of eighty years later.) However, using material from Chapter Two of the Scion Companion is fine.
    Quick clarification question: does that mean that only Chapter 2: Manifestations of Ichor is allowed, or that only Chapter 6: World at War is forbidden? Basically, are the Pantheons not related to WWII acceptable?
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
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  27. - Top - End - #27
    Colossus in the Playground
     
    Kish's Avatar

    Join Date
    Nov 2004

    Default Re: Scion First Edition game now recruiting

    Chapter 6 is the only one I'm outright saying "did not happen here." I think 1, 3, 4, and 5 have serious issues, but I'm not outright saying you can't do anything with them here.
    Last edited by Kish; 2024-02-04 at 12:19 PM.

  28. - Top - End - #28
    Troll in the Playground
     
    DeTess's Avatar

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    May 2017
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    Female

    Default Re: Scion First Edition game now recruiting

    Okay, I could use some sanity checks on my concept and build. Myth-weavers doesn't seem to have a scion sheet for easy sharing, so doing this the hard way.

    Spoiler: concept
    Show

    The character is an information broker, someone who engages with problems first and foremost using information and investigation, ranging from revealing crimes to blackmail to infiltration. Inspirations would be Sherlock Holmes, Arsène Lupin and Lelouch. The 'all according to plan' kind of person.


    Spoiler: build
    Show

    calling: information broker
    nature: architect
    pantheon: Aesir
    God: Eh, you know, It's not really that big of a deal who my father was? Don't worry about it, really. Just trust me, I'm your friend. (It's Loki)

    attributes
    strength: 2
    dexterity: 3
    stamina: 2
    charisma: 3
    manipulation: 5
    appearance: 1
    perception: 3
    intelligence: 5
    wits: 3

    abilities
    academics: 3
    athletics: 1
    awareness: 3
    command: 3
    control: (motorcycle): 1
    empathy: 3
    fortitude: 1
    integrity: 3
    investigation: 3
    larceny: 2 (1 bonus point spent)
    marksmanship: 2
    occult: 3 (3 bonus points spent)
    politics: 3 (1 bonus point spent)
    stealth: 3
    survival: 1

    legend, boons, knacks and epic attributes
    Legend: 3 (7 bonus points spent)
    Fire immunity
    magic 2 (ariadne's thread, bona fortuna) (this should cost 3 dots, right?)
    epic intelligence: 2 (language mastery, multitasking knacks)
    epic manipulation: 2 (overt order, instant hypnosis, implant memory) (3 bonus points spent)
    epic wits: 2 (social chameleon, perfect impostor)

    birthright
    relic: 2 (ring, provides fire and magic purviews)
    followers: 3 (representing a ring of spies and informants)

    virtues
    courage: 2
    endurance:4
    expression: 2
    loyalty: 1



    I'll work on the background later, for now I'd appreciatie it if someone could look over what I have and check that I haven't done something against the rules, forgot something vital, or am trying to do something that just doesn't really work with this game on the conceptual level.
    Jasnah avatar by Zea Mays

  29. - Top - End - #29
    Ogre in the Playground
     
    ElfPirate

    Join Date
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    Location
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    Default Re: Scion First Edition game now recruiting

    The more I think about it, the more I worry my first character is too strong. Like, potentially way too strong. I'm almost done with him, so I'll finish him up tonight, then I'll probably start on a second character just in case while he gets reviewed.

    EDIT: On the off-chance someone goes back and reads these, he turned out a lot less overwhelming than I was worried he would. There just aren't enough points in character creation to do everything I wanted, at least not with the Pantheon I chose (you could probably make a more fearsome grappler than my character with the Greek gods, at least at character creation, though I think my Tuathan Scion would catch up and surpass them potentially even before Demigod).

    Quote Originally Posted by DeTess View Post
    magic 2 (ariadne's thread, bona fortuna) (this should cost 3 dots, right?)
    Just 2 dots, since it's a special purview. The special and pantheon specific purviews are purchased more like skills, where each rank only costs one. IIRC you also have to purchase the pantheon specific ones in order, unlike regular purviews?

    That's the only thing that jumped out at me, but I'm sleep deprived so there could be more.
    Last edited by PoeticallyPsyco; 2024-02-08 at 12:09 PM.
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
    Optimization Trophies

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  30. - Top - End - #30
    Orc in the Playground
     
    WolfInSheepsClothing

    Join Date
    Feb 2011

    Default Re: Scion First Edition game now recruiting

    Big 16! Whooo! Couple of questions--

    1. I notice that the Tuatha aren't listed as a pantheon. Are we not allowed to use them, or is that just a coincidence since they aren't in the core Hero book?

    2. How do you want to handle custom relics? Should we ask about them up front, or just put a notion of what they'd be on our sheets and do the rest if we're approved, or are they completely banned?
    For instance, what if I want my scion of the Atzlanti to have a pouch full of dust from Tamoanchan, the origin of life, which he can mix with his blood and burn in sunlight to create mythical creatures (at a varying cost in Legend and Health depending on their nature)? [[Don't worry too much about the details; this is just an example of what I mean by "custom relic." Also I have way too many ideas fighting in my head right now]]

    3. What's your attitude towards Fate? On a scale from "each sheet must include two preexisting Fatebonds per point of legend" to "Don't worry about it; you can use Magic in the middle of NYC without any supernatural consequences," where do you stand and/or sit?

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