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  1. - Top - End - #241
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    Infernally Clay's Avatar

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 24 | HP: 47/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 0/4 | 2nd: 1/3 | 3rd: 1/3
    Lay on Hands: 0/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
    Concentrating: Shield of Faith
    Immunities: Disease, Frightened
    Conditions: None

    Jessica crawls eastward and throws a rock, if she can find one.

    Spoiler
    Show
    Crawl to N10
    Use action to throw a rock as far east as possible.
    Last edited by Infernally Clay; 2024-03-06 at 01:04 PM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  2. - Top - End - #242
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Robin fires an arrow at Merry, missing. A thunderous explosion goes off, leaving Robin reeling. Hyra's summoned Celestial fires an arrow, striking the half-orc and killing him
    Spoiler
    Show

    Sharpshooter longbow (1d20+11)[25] for (1d8+23)[30] disadvantage, 14 total - miss
    Concentration (1d20)[11] plus modifiers to not lose Shatter if hit.
    Shatter reduces to 0, Relentless Endurance makes it 1, Celestial finishes him off
    Last edited by J-H; 2024-03-06 at 11:16 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  3. - Top - End - #243
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    You're exploring the ruined dwarven city of Dwimmerdwell, It fell three hundred years ago, the defenders dying to the last. Yet supposedly, the attackers died. Everyone who has come to explore or loot it has failed to report back. Rumors say that a last dwarven guardian still lives... yet even dwarves don't live that long, do they?

    You proceed down the streets in a cluster... they are broad, and the buildings around you are ruined, with gaping holes marking doors, holes, or battle damage. Most don't even have roofs any more. The cavern ceiling arches high above, up to 200' in places.

    You hear a rapid squeaking noise, and see an elderly dwarven woman in armor appear, moving rather quickly (Haste) - or rather, you see four of her, wreathed in flames, in a wheelchair, far ahead of you. She touches her armor, and suddenly abandons the wheelchair for flight as the armor glows.
    Spoiler: Init
    Show

    Added +4 to everyone's init from being within 10' of Jessica
    Lanius (1d20+11)[27]
    Merry (1d20+7)[14] or (1d20+7)[23]
    Hyra (1d20+5)[16]
    Jessica (1d20+4)[21]

    Armorer (advantage) (1d20-1)[10] or (1d20-1)[6]


    Spoiler: Map
    Show




    =>Lanius, Merry, Jessica, Hyra
    Last edited by J-H; 2024-03-09 at 06:34 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  4. - Top - End - #244
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 87/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
    Conditions:

    Lanius moved into cover to hide - and then popped up again to fire a bunch of arrows at the old dwarf
    Spoiler
    Show


    move up to T31
    Hide (1d20+23)[25]/(1d20+23)[43] move one field to the right, fire, move back into cover

    (1d20+12)[28],(1d20+12)[16],(1d20+12)[14], damage (1d8+10)[12]
    (1d20+12)[28],(1d20+12)[18],(1d20+12)[13] damage (1d8+10)[11]
    (1d20+12)[25],(1d20+12)[17],(1d20+12)[29] damage (1d8+10)[12]

    Sneak attack (2d6)[2]
    If all hit (1d8)[8]

    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]



  5. - Top - End - #245
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 112/102 (+10 Aid)
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (6th)
    Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1

    Silently, Hyra offers a quiet word of thanks to Moradin that this one doesn't seem to be such an instense sprint. Nevertheless she moves forward, uttering a word of unmaking on the magic wrapped around their foe, after which her celestial unleashes a barrage from above.

    Spoiler: Actions
    Show

    Move: 30ft forward, V32
    Action: Dispel Magic (5th). Any spells of 5th level or lower are dispelled.
    Bonus Action: None.

    Celestial:
    Health: 50/50
    AC: 17
    Move: Up+Forward 40ft, XY30-31
    Action: Attack times 3.
    Attack 1: (1d20+9)[22] Damage: (2d6+8)[16]
    Attack 2: (1d20+9)[18] Damage: (2d6+8)[16]
    Attack 3: (1d20+9)[23] Damage: (2d6+8)[17]



    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    Last edited by Amnestic; 2024-03-10 at 09:12 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  6. - Top - End - #246
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    Infernally Clay's Avatar

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 24 | HP: 113/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3
    Lay on Hands: 55/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
    Concentrating: Shield of Faith
    Immunities: Disease, Frightened
    Conditions: None

    "A mechanical suit of armour?" Jessica says in amazement before turning to Hyra, "Why don't you have something that cool?"

    Spoiler
    Show
    Before the battle begins Jessica activates her Watcher's Will and Boots of Speed, casts See Invisibility and Shield of Faith on herself and casts Aid at third level on herself, Hyra and Merry.

    She then moves to V26 and uses her action to dodge.
    Last edited by Infernally Clay; 2024-03-10 at 08:53 AM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  7. - Top - End - #247
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    HalflingRogueGirl

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 18 | HP: 67/57+10 | Initiative: +3(A)
    Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 3/3 | 4th: 2/3 | 5th: 2/2 | 6th: 1/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 27/27hp
    Active Effects: Death Ward, Aid, Mage Armor, See Invisibility
    Concentrating: Greater Invisibility (Lanius) (9/10 rounds)
    Immunities: Poison, Magical Sleep
    Conditions:

    Merry takes stock of the situation and decides Hyra's Dispel was probably sufficient. Rather than get too far ahead of the others, he sidles over to the building on the right and uses one of his more defensive spells.

    Spoiler: OOC -
    Show
    Merry moves to Y33 and casts Blade Ward.
    Last edited by Archemist; 2024-03-11 at 12:06 PM.

  8. - Top - End - #248
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius fires a volley of arrows, one of which pops a mirror image, and two more which hit (25 damage). Merry casts a defensive spell. Jessica moves up and dodges. Hyra's celestial fires three arrows, all of which miss. The dwarf's Haste spell is dispelled, as are Freedom of Movement, Fire Shield, and Mirror Image.

    Dazed, the dwarf is unable to move.
    => Party is up again
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  9. - Top - End - #249
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    HalflingRogueGirl

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 18 | HP: 67/57+10 | Initiative: +3(A)
    Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 3/3 | 4th: 2/3 | 5th: 2/2 | 6th: 1/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 27/27hp
    Active Effects: Death Ward, Aid, Mage Armor, See Invisibility
    Concentrating: Greater Invisibility (Lanius) (8/10 rounds)
    Immunities: Poison, Magical Sleep
    Conditions:

    Merry moves further up and blasts the dwarf once he's in range. "Dwimmerdwell dwarf, dwie!" he says, channeling his arcane negativity towards her.

    Spoiler: OOC - Chill Touch
    Show
    Merry moves up another 30' to Y27. He casts Chill Touch: (1d20+12)[18] for (3d8)[15] necrotic damage and being unable to heal this round.
    Last edited by Archemist; 2024-03-14 at 05:01 PM.

  10. - Top - End - #250
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 112/102 (+10 Aid)
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (6th)
    Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

    Hyra keeps pushing forwards, calling forth a hammer of divine power the closer she gets.

    Spoiler: Actions
    Show

    Move: 60ft forward, V20
    Action: Dash
    Bonus Action: Spiritual Weapon (3rd) (1d20+9)[10] Damage: (2d8+3)[12]

    Celestial:
    Health: 50/50
    AC: 17
    Move: Up+Forward 40ft, XY22-23
    Action: Attack times 3.
    Attack 1: (1d20+9)[10] Damage: (2d6+8)[15]
    Attack 2: (1d20+9)[23] Damage: (2d6+8)[12]
    Attack 3: (1d20+9)[28] Damage: (2d6+8)[17]


    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  11. - Top - End - #251
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 87/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
    Conditions:

    Lanius moved closer, hammering at the dwarf with his arrows and going to cover again.
    Spoiler
    Show


    move up to T23, Shoot on the way and hide ((1d20+23)[32]/(1d20)[17])

    (1d20+12)[32]/(1d20+12)[17]/(1d20+12)[22], damage (1d8+10)[16]
    (1d20+12)[25]/(1d20+12)[23]/(1d20+12)[30], damage (1d8+10)[11]


    Sneak attack (2d6)[6]


    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]


    Last edited by Pyrophilios; 2024-03-11 at 12:47 PM.

  12. - Top - End - #252
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    Infernally Clay's Avatar

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 24 | HP: 113/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3
    Lay on Hands: 55/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
    Concentrating: Shield of Faith
    Immunities: Disease, Frightened
    Conditions: None

    Jessica continues to close in on the dwarf.

    Spoiler
    Show
    Jessica moves to V14 and uses her action to dodge.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  13. - Top - End - #253
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius fires two arrows, one of which finds a gap and lodges deep in the dwarf's armor (crit! 32, + 11, + 6 sneak = 49). Merry moves closer, but is unable to land a spell. Hyra's Celestial lands two arrows (12 & 17) as the group moves closer.

    A mechanical bird clinging to the dwarf's back is briefly visible as it activates a ring.
    Spoiler
    Show

    Cure Wounds spell-storing item (2d8+7)[18] I am pretty sure this is legit, if it's not let me know.

    A lightning bolt shoots out from an outstretched hand towards Hyra.
    Spoiler
    Show

    LL (1d20+15)[22] for (1d6+7)[10] lightning damage.
    If hits, +(1d6)[2] damage, if not, save it for the next attack.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  14. - Top - End - #254
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    The next bolt seems more powerful, if less well-aimed. The dwarf drifts behind some walls, putting her out of view for now.
    Spoiler
    Show

    Sharpshooter Lightning Launcher (1d20+10)[24] for (2d6+17)[23] including bonus damage, and if it hits, Hyra has disadvantage on attack rolls against the dwarf.


    Spoiler: Map
    Show




    => Party
    Last edited by J-H; 2024-03-12 at 09:24 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  15. - Top - End - #255
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 112/102 (+10 Aid)
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (6th)
    Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

    The bite of a little lightning isn't enough to stop her. She keeps pushing forward, uttering a word of Command while her spirits continue their assault. "Kneel!"

    Spoiler: Actions
    Show

    Move: 30ft forward, V14
    Action: Command: Grovel. Must drop prone (which will also make them fall to the ground, unless their flight is Hover) on their turn, then immediately end turn. (1d20)[9]+mods wis save vs DC17
    Bonus Action: (1d20+9)[13](1d20+9)[20] Damage: (2d8+3)[11]

    Celestial:
    Health: 50/50
    AC: 17
    Move: Up+Forward 40ft, XY14-15
    Action: Attack times 3.
    Attack 1: (1d20+9)[17] Damage: (2d6+8)[17]
    Attack 2: (1d20+9)[14] Damage: (2d6+8)[14]
    Attack 3: (1d20+9)[17] Damage: (2d6+8)[16]


    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  16. - Top - End - #256
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 87/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
    Conditions:

    Lanius used the momentary lull in the fight to close in on the dwarf, shoot and move into cover

    Spoiler
    Show

    move up to T5 (bonus action dash)

    (1d20+12)[19]/(1d20+12)[27]/(1d20+12)[18], damage (1d8+10)[13]
    (1d20+12)[19]/(1d20+12)[22]/(1d20+12)[29], damage (1d8+10)[12]

    Sneak attack (2d6)[7]


    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]


    Last edited by Pyrophilios; 2024-03-13 at 01:26 PM.

  17. - Top - End - #257
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 24 | HP: 113/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3
    Lay on Hands: 55/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
    Concentrating: Shield of Faith
    Immunities: Disease, Frightened
    Conditions: None

    Jessica is now right underneath the dwarf.

    Spoiler
    Show
    Jessica moves to S8 and uses her action to dodge.
    Last edited by Infernally Clay; 2024-03-14 at 08:05 AM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  18. - Top - End - #258
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    HalflingRogueGirl

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 18 | HP: 67/57+10 | Initiative: +3(A)
    Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 3/3 | 4th: 2/3 | 5th: 1/2 | 6th: 1/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 27/27hp
    Active Effects: Death Ward, Aid, Mage Armor, See Invisibility
    Concentrating: Greater Invisibility (Lanius) (7/10 rounds)
    Immunities: Poison, Magical Sleep
    Conditions:

    Merry continues walking forwards but hasn't got a good line of sight to the dwarf. If he can, before Jessica rounds the corner, Merry will try to damage the building and dwarf with one of his loud shattering spells.

    There's a wall between the spell and the dwarf, but Merry figures that knocking down an adjacent wall on top of her may still do some damage even if she's not exactly in its most effective blast zone.

    Spoiler: OOC - Shatter
    Show
    Merry moves to Y21. He uses Shatter in an aerial-explosion fashion centered on S9, at about the same altitude as the dwarf was when she went out of view. (6d8)[24] thunder damage, Con DC 20 for half.
    Last edited by Archemist; 2024-03-15 at 09:51 PM.

  19. - Top - End - #259
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius
    Merry
    Jessica
    Hyra

    Lanius runs forward, firing two arrows while invisible (hit for 32). Ferrin casts a warding spell, absorbing some of the thunder damage (saved, Absorb Elements; reduce to 6). Jessica moves close, waiting for her to fall. Hyra's spell is resisted (saved), and the Celestial's arrows go wide.

    The mechanical bird triggers a spell again, and the armored figure drifts up, firing two bolts of lightning at Merry.

    Spoiler
    Show

    Ascend to 35'
    BA: Homun Activate SSI (2d8+7)[18]

    Sharpshooter Lighning Launcher. (1d20+10)[17] to hit for (1d6+17)[20] if hit, advantage on next attack roll

    Sharpshooter Lighning Launcher. (1d20+10)[25] to hit for (1d6+17)[22] lightning damage
    If first one hit (1d20+10)[23] advantage and (1d6)[5] bonus damage

    (1d6)[6] on whichever one hit

    =>Lanius
    Merry
    Jessica
    Hyra
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  20. - Top - End - #260
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 112/102 (+10 Aid)
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (6th)
    Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

    If at first you don't succeed, try again! "Kneel!"

    Spoiler: Actions
    Show

    Move: Alas I've lost track of angles. Forward? Around? Ideally any direction which gets sight of the artificer.
    Action: Command: Grovel. Must drop prone (which will also make them fall to the ground, unless their flight is Hover) on their turn, then immediately end turn. (1d20)[5]+mods wis save vs DC17


    Celestial:
    Health: 50/50
    AC: 17
    Move: Up+Forward 40ft, XY8-9
    Action: Attack times 3.
    Attack 1: (1d20+9)[15] Damage: (2d6+8)[12]
    Attack 2: (1d20+9)[24] Damage: (2d6+8)[18]
    Attack 3: (1d20+9)[21] Damage: (2d6+8)[18]


    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  21. - Top - End - #261
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 87/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
    Conditions:

    Lanius moved around the corner, shot and hid again

    Spoiler
    Show

    move out of cover, shoot and hide back at T5

    (1d20+12)[14], (1d20+12)[29], (1d20+12)[28], damage (1d8+10)[12]
    (1d20+12)[26], (1d20+12)[18], (1d20+12)[13], damage (1d8+10)[14]
    Sneak attack (2d6)[7]

    Hide (1d20+23)[28], (1d20+23)[29]

    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]



  22. - Top - End - #262
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    HalflingRogueGirl

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 18 | HP: 67/57+10 | Initiative: +3(A)
    Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 3/3 | 4th: 2/3 | 5th: 1/2 | 6th: 0/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 13/27hp
    Active Effects: Death Ward, Aid, Mage Armor, See Invisibility
    Concentrating: Greater Invisibility (Lanius) (6/10 rounds)
    Immunities: Poison, Magical Sleep
    Conditions:

    Merry wards himself doubly against the lightning bolt coming from the dwarf, and his arcane shield even seems to still have some strength left when all is said and done.

    He moves up to within range, draws out his lodestone, and fires back with a reddish bolt of pure energy. "You're going down, Sparky!"

    Spoiler: OOC - Disintegrate
    Show
    Move up another 10' or so to be within 60' of the dwarf. Dex DC 20 ((1d20)[8]+mods) or take (10d6+40)[77] force damage.
    Last edited by Archemist; 2024-03-21 at 12:56 AM.

  23. - Top - End - #263
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 24 | HP: 113/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 3/4 | 2nd: 1/3 | 3rd: 2/3
    Lay on Hands: 55/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Moonbeam
    Concentrating: Moonbeam
    Immunities: Disease, Frightened
    Conditions: None

    Jessica summons a beam of holy light to surround the Artificer.

    Spoiler
    Show
    Cast Moonbeam. (2d10)[7] radiant damage, or half as much on a successful constitution saving throw (DC 16): (1d20)[13] plus mods.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  24. - Top - End - #264
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius fires two shots, both hitting for 19 & 14. The first arrow drops her to 0, and she uses her reaction to un-attune to an item, so she goes to hp instead. Then the second arrow hits and kills her.
    Had that not worked...
    Merry's Disintegrate hits for 77 damage.
    Jessica's Moonbeam burns for 3 damage.
    Hyra's Celestial hits once for 18 damage, and her Command takes effect.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  25. - Top - End - #265
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    It took two days of pursuit into the trackless Stone Wastes, but you think you've come close to bringing Goethe to bay. An agent of some fiendish power, he's responsible for several mass killings and assassinations, but always seems to get away.

    The wastes are a harsh and barren place, and this area in particular is made up of great stone pillars that reach up out of the ground like a hundred blunt-tipped fingers. Step off a pillar, and you fall sixty feet to the stone below.

    probably inspired by the Avatar vs Fire Lord Ozai fight area

    Suddenly, he's there, about 130' in front of you. Maybe he was invisible, or perhaps you've come close enough that his trickery is no longer enough. He holds a wand in one hand and a staff in another. Seven glowing red lights circle his head like a crown of malignant stars, shining on the bat-like wings folded at his back.

    Spoiler: Initiative
    Show

    Added +4 to everyone's init from being within 10' of Jessica
    Lanius (1d20+11)[28]
    Merry (1d20+7)[11] or (1d20+7)[19]
    Hyra (1d20+5)[20]
    Jessica (1d20+4)[22]

    Warlock (1d20+1)[6] or (1d20+1)[17] plus (1d10)[9]


    Spoiler: Map
    Show



    => Lanius
    Last edited by J-H; 2024-03-19 at 09:11 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  26. - Top - End - #266
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 87/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
    Conditions:

    Lanius opened up with a salvo and went to hide by hanging of the side of his pillar.

    Spoiler
    Show

    (1d20+12)[19], (1d20+12)[26], (1d20+12)[30], damage (1d8+10)[14]

    (1d20+12)[28], (1d20+12)[19], (1d20+12)[26], damage (1d8+10)[15]

    (1d20+12)[24], (1d20+12)[30], (1d20+12)[13], damage (1d8+10)[16]


    if all hit (1d8)[3]
    Sneak attack (2d6)[7]

    Hide as bonus action (1d20+23)[29], (1d20+23)[25] in P35 by hanging from the side with climb speed


    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]



  27. - Top - End - #267
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius fires three arrows. Despite his invisibility, the foe tries to move out of their way (no advantage; Foresight), but two still hit (15, 16, 7 = 39). The warlock points his staff at the group and speaks a ----. You can't understand it, but you soon have other concerns. Everything goes dark, but it's not a quiet dark, or a lonely dark. Things brush up against you.... things that shouldn't be.
    Spoiler: Maddening Darkness
    Show

    60' radius sphere, spreads around corners. Dark even to Darkvision. Creature starting their turns within the area take 8d8 psychic damage, Wis DC 26 half.


    Spoiler: Map
    Show



    =>Jessica, Hyra, Merry, Lanius
    Last edited by J-H; 2024-03-20 at 07:13 AM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  28. - Top - End - #268
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 24 | HP: 113/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3
    Lay on Hands: 55/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
    Concentrating: Moonbeam
    Immunities: Disease, Frightened
    Conditions: None

    The darkness envelopes Jessica before she can even react, yet she holds firm. She is the light against the darkness.

    Spoiler
    Show
    Before the battle began, Jessica cast Aid at third level on herself, Hyra and Merry and both See Invisibility and Shield of Faith on herself. She also activates her Watcher's Will and Boots of Speed.

    Wisdom saving throw vs Maddening Darkness (DC 26, adv): (1d20+9)[28] or (1d20+9)[25].
    Maddening Darkness damage (half on successful save): (8d8)[45]

    Cast Dispel Magic vs Maddening Darkness (DC 18): (1d20+4)[24]
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  29. - Top - End - #269
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 112/102 (+10 Aid)
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (6th)
    Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1

    Darkness had engulfed her and vanished just as quickly thanks to Jessica's quick intervention. Hyra jumps forwards, crossing to the next nearest tower, and launches a spell of unmaking at her own, while her celestial begins its barrage.

    Spoiler: Actions
    Show

    Move: Run+Jump to S27, drop prone.
    Action: Dispel Magic (5th) on the Warlock.
    Any spell of 5th level or lower is dispelled.
    Rolling for the two I know of:
    Crown of Stars (DC17): (1d20+3)[10]
    Foresight (DC19): (1d20+3)[10]
    And extras just to sprinkle it in: (1d20+3)[12](1d20+3)[13](1d20+3)[8]


    Celestial:
    Health: 50/50
    AC: 17
    Move: East 40ft, AB-AC30/31 I think.
    Action: Attack times 3.
    Attack 1: (1d20+9)[14] Probable Disadvantage: (1d20+9)[18] Damage: (2d6+8)[13]
    Attack 2: (1d20+9)[29] Probable Disadvantage: (1d20+9)[16] Damage: (2d6+8)[17]
    Attack 3: (1d20+9)[23] Probable Disadvantage: (1d20+9)[28] Damage: (2d6+8)[11]


    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  30. - Top - End - #270
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 87/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
    Conditions:

    Lanius moved out of sight among the pillars, jumping from one side to the other like a mad frog, popped up to shoot and vanished over the edge of the other side, once more hiding from the warlock.

    Spoiler
    Show


    (1d20+12)[32], damage (1d8+10)[17]
    (1d20+12)[26], damage (1d8+10)[14]

    Move and hide (1d20+23)[27]/(1d20+23)[24]

    Move to O34 - jump over to N33, get up to M33 to shoot and repeat the pattern to get to F33


    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]



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