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  1. - Top - End - #31
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Mortals vs the Gods IC

    The steps are littered with bodies and debris from the boulders hurled by the giants. Henry and Camilla standing at the gate are joined by several of the others Runa bursting into song inspiring the others with a great fury. Nehemsek and Lanharath both take to the sky flying upwards as they streak towards the distant giants and the rift, the norseman shifting into a 45ft long snake of epic proportions! In the centre of the temple near the gates Nefer-Horsif glows with power invigorating and healing many of the fallen soldiers!

    Down at the base of the steps atop the rocky cliff most of the giants surge into the collection of soldiers and priests that had formed the perimeter guard. Men scream and die as they are crushed by giant feet or skewered by tridents the size of tree trunks. 5 of the giants turn their gaze and attention to the guardians (and the massive snake!) flying towards them or pulsing with holy light atop the temple mount some 400ft uphill!

    Three of the giants stride forward lightning crackling from their arms and scales as that smashes into the heroes near the temple gates and the flying snake, the other two moving forward with their allies enhancing power

    Giant 1, Giant 2, Giant 3,
    - advance 60ft
    - (1) Empowered Chain lightning hitting Henry, Runa, Nefer-horsif, and Camilla (15d6)[49] x 1.5 Ref DC 26 for HALF; Runa / Camilla / Nefer-Horsif save DC is 24
    - (2) Empowered Chain lightning hitting Runa, Henry, Nefer-horsif, and Camilla (15d6)[44] x 1.5 Ref DC 26 for HALF; Henry / Camilla / Nefer-Horsif save DC is 24
    - (3) Empowered Chain lightning hitting the Giant snake that is Lanharath (15d6)[62] x 1.5 Ref DC 26 for HALF

    Giant 4
    - Advance 60ft
    - Casts quickened Divine favour
    - Casts mass shield of faith

    Giant 5
    - Advance 60ft
    - Casts quickened haste
    - Casts Magic army on him and his friend's weapons



    Behind the giant the massive divine for of Hel rises to her full height, her cape blowing revealing the soft smooth ski on half of her body and the deformed twisted dead flesh on the other half. Surveying the scene she seems to snarl slightly in disgust and in the distance, though warped and twisted and by the shimmering of the gate between realms something seems to be moving, something massive but indistinct still as her warped and twisted hand seems to be beckoning something forward

    Spoiler: DM notes
    Show


    ALL: haste, shield of faith, magic army,
    F Giant 1:-
    F Giant 2:-
    Wa Giant 3:-
    C Giant 4:- Div Favour
    W Giant 5:-






    Last edited by DrK; 2024-02-14 at 03:21 AM.
    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #32
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods IC

    Pelted by lightning and inspired by the Daughter of Wind, Camilla charges forth, running through the air towards the foes. As she flies she chants, healing some of the damage dealt by the lightning while brandishing her weapon.

    Spoiler: Actions
    Show
    Run action: travel 240ft towards the giants, leaving 160ft between them.
    Swift: expend 1 fervor (14 remaining) to convert Create Food and Water to Cure Serious Wounds as a swift action, healing herself for 68 HP (maximized due to Holy Avenger)


    Spoiler: Camilla's Status
    Show
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  3. - Top - End - #33
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods IC

    Nehemsek

    The Winds of war where here, swatting the priests and fanning the flames of Ragnarok, as the barbarians called it. For Nehemsek it was the day Apep finally devoured the sun.

    So be it.

    Swift like a thought Nehemsek moved in close to the giants drawing the balde he called Waxing Moon and piercing through the shadows with it he attacked as many of the giants as he could reach through.

    Spoiler: OoC
    Show
    Swift: Grim News to move my speed as a swift action
    Move Omen Walk to teleport my speed within reach of the giants, as many as I can within Close range. 75'
    Standard: Festival of shadows to attack all giants in reach: "When you initiate this strike, all opponents within range must succeed at a Reflex save DC32 or become immobilized by shadows; all their movement speeds are reduced to 0 for a number of rounds equal to your initiation modifier."
    Attack roll, use the same vs all enemies affected (1d20+37)[54] Due to Mithral Current Flow enemies take 50% more damage because they become vulnerable to Silver since this is my first attack in this round Damage (1D4+43)[44] + (15d6)[51]



    Spoiler: Status
    Show
    Nehemsek, The Traveler
    m N Human Harbinger 20/Pactmaker 8, Level 23, Init 7, HP 391/299, DR 50% Fortification, Speed 50'/Fly 50'(Good) 70temp
    AC 42 (44 if the giants are considered outsiders)
    Touch 27, Flat-footed 33, CMD 46, Fort 26, Ref 18, Will 20, CMB +19/+14/+9, Base Attack Bonus 15/10/5
    Waxing Moon (+5 Keen Alchemical Silver Kukri) RANGED + 5 = 32 (1d4 +24, 15-20 x2)
    Whispers of Atrocity: Ignore Immunities Dark Focus Maneuvers with Waxing Moon RANGED +10 = 37/32/27 (1d4 +29, 15-20 x2)
    Gives Blind-fight when in darkness Waning Moon (+1 Gloom Blade Kukri) +33 (1d4+20, 18-20 x2)
    Bracers of Armor, DR 2/- Vs Outsiders (Evil) +2 Defiant Buckler (+8 Armor, +3 Shield, +7 Dex, +4 Natural, +4 Deflect, +4 Misc)
    Abilities Str 18, Dex 24, Con 28, Int 30, Wis 16, Cha 20
    Condition Mithral current style, Cursed Mirror Stance, Inspiring Rage

  4. - Top - End - #34
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    Default Re: DrK Mortals vs the Gods IC

    With the monstrous form of Hel standing at the open portal and the crackling sound of ice and shuddering earth signifying something coming many of the heroes seems stunned with fear or worry. Not Camilla who rushes forward with Runa's voice singing in her ear or Nehemsek who flies close to the giants releasing a cavalcade of shadows that erupts over the middle 3 giants, the shadows slice deeply into all three, most savagely into the central one which is struck in many place critically, flesh sizzling from the reflections of the silver and the shadows that then pin him in place.

    The two giants on the end ofthe line break into swift runs, streaki forward with massive ground eating strides hasted by their conpanion. One charges at the flying Nehemsek, the towrering figure with its 15ft long axe swinging upwards into the sky wth savage fury! The other charging straight at Camill as she runs down the steps and he can reach her at the edge of his prodigious 20ft reach


    Giant 1: Charge Nehemesek (w/power attack/furious focus)
    - CHarge (1d20+47)[54] dam (4d6+36)[56] + (2d6)[6] COLD

    Giant 2: Charge Camilla (w/power attack/focus)
    - CHarge (1d20+47)[64] dam (4d6+36)[44] + (2d6)[8] COLD

    Giant 5: Move to touch Giant 3+4, dimension door to the steps beside (well 20ft from) Runa and Henry

    Giant 4: Cast blade barrier to block the door (trapping Nefer Horsif instead the temple) and going through Henry and Runa doing (13d6)[44] damage Ref DC 26 for half

    Giant 3 (cannot move):
    Knowledge Martial DC 20

    Swift: Black Seraph wrath intdimidate (1d20+36)[53]
    Standard: Consumption strike vs Henry (1d20+47)[66] dam (4d6+36)[54] + intimidate roll above, add as Temp HPs to himseld so +53 from boost and +99 if a 60 confirms






    Spoiler: DM notes
    Show


    ALL: haste, shield of faith, magic army,
    F Giant 1:-
    F Giant 2:- 91
    F Giant 3:- 121 (imobilised 12 rounds)
    C Giant 4:- 91 Div Favour
    W Giant 5:-



    Last edited by DrK; 2024-02-18 at 01:47 PM.
    Thanks to Emperor Ing for the nice Avatar

  5. - Top - End - #35
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: DrK Mortals vs the Gods IC

    Nefer-Horsif

    His lips set in a grim line, Nefer-Horsif allows the giants' magic to arc over and past himself, mentally excluding himself from the circuit that would have allowed the electricity purchase in his own nervous system. He glares daggers at the three giants that step through a magical portal and bring themselves closer to him, assessing the arcane effects present on them and already drawing the runes in the air which would negate their profane powers. As the shield of light around himself grows slightly stronger, the runes he has been drawing suddenly burst into green flame, and a moment later his body follows suit, hanging in midair as a man-shaped bonfire before he elongates into a river of viridian fire that passes through the three giants in much the same way their own lightning had attacked a moment before. The roar and heat of the flames is deafening for a moment, leaving spots in the eyes of any watching, and further runes of arcane nullification take effect around two of the three giants, burning through their magic, before Nefer-Horsif reappears where had had begun, breathing slowly and deeply as he regains his fleshly body behind the giants' blade barrier.

    Spoiler: OOC
    Show
    Nefer-Horsif
    Mystic 20/Animus Adept 3 // Monk 1/Inquisitor 2/Animus Adept 2
    Init +24; Senses Perception +58, See In Darkness, scent, Luckdrinker Aura
    AC 41, Touch 35, Flat-footed 32
    HP 322/322; fast healing 12
    Fort +27, Ref +29, Will +41 (Withstand Spell +5)
    Speed 50 ft, fly 80 (average)
    Illumination 14
    Animus 17
    Current Stance Luckdrinker Aura
    Current Styles Radiant Dawn Style (Daybreak, Sunlight), Elemental Flux Style
    Aura Soul Candle 15 feet (+12 insight all skills/CL/ML checks, fast healing 12, +14 weapon damage of current active element (Fire)
    Conditions Temp HP +24 (+4 AC/saves, +20 speed), Mirror Image 11 rounds, IMMUNE critical/sneak attack 11 rounds, Inspired Rage (+8 Str/Con, +6 morale Will)

    Unsure of the map here and how close we are, but if Henry and Runa are within 15 feet of him they have fast healing 12, so they'll start healing from the blade barrier if they took damage. Nefer-Horsif gains +2 animus at the start of his turn. His fast healing heals himself another 12, bringing his temp HP to +24.

    At the beginning of his turn due to Luckdrinker Aura, Nefer-Horsif makes a Dispel check (1d20+37)[49] versus Giant 4 as a free action, with a DC of 11+the giant's CL. If successful, the giant's Divine Favor is stolen for 12 rounds or its remaining duration, whichever is shorter, and is now active on Nefer-Horsif (for presumably +3 luck to attack/damage).

    Swift: Nefer-Horsif boosts Elemental Breach, causing his attacks for 1 round to ignore any elemental resistance/immunity, and any damage of his active element (Fire) to be Empowered (x1.5 damage).

    He gains one point of animus and one point of Illumination from initiating a boost. He spends 1 point of animus to cast a Dispelling Burn glyph against Giant 4, needing a Ranged Touch attack (1d20+29)[49] and if hit, rolling another Dispel check (1d20+37)[42] versus Giant 4's Magic Army, Haste, and Shield of Faith effects. Giant 4 takes 1d4 points per level of the spell(s) dispelled, so if all are dispelled he will take (11d4)[2][2][3][4][1][2][3][1][1][2][2](23) damage (just subtract the amount of d4 of any spells not dispelled from this).

    Full Round Action: Initiates Zephyr Flux targeting Giant 4 as the primary target, and Giants 3 and 5 as secondary targets (I assume the other giants are not within 30 feet of Giant 4 anymore), spending 4 points of animus on it to raise primary damage by +8d6 and save DC by +4. Giant 4 takes (22d6)[75]x1.5 = 112Fire damage (ignoring immunity/resistance), Giants 3 and 5 take (11d6)[39]x1.5 = 58 fire damage (ignoring immunity/resistance), and they all need a Reflex save DC 36 for half damage, or they are blinded for (1d3)[1] rounds.

    As part of hitting with the strike, Nefer-Horsif spends one point of animus to cast Dispelling Burn glyph against Giant 3, needing a Ranged Touch attack (1d20+29)[42] and if hit, rolling another Dispel check (1d20+37)[44] versus Giant 3's Magic Army, Haste, and Shield of Faith effects. Giant 3 takes 1d4 points per level of the spell(s) dispelled, so if all are dispelled he will take (11d4)[4][4][3][1][4][3][2][2][4][3][1](31) damage (just subtract the amount of d4 of any spells not dispelled from this).

    Nefer-Horsif declines to move with the strike, instead reappearing in the same space he was in behind the Blade Barrier.

    EDIT: Subtract 2 from each Dispel check result, as I misread the Soul Candle ability and the bonus is capped by his Initiation Mod (in this case, Wis at +12).
    Last edited by Da'Shain; 2024-02-18 at 01:54 PM.

  6. - Top - End - #36
    Retired Mod in the Playground Retired Moderator
     
    Chambers's Avatar

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    Default Re: DrK Mortals vs the Gods IC

    Lanharath

    The flying snake twists in the air as it changes direction and dives towards the giant facing off against Camilla. Its jaws open wide enough to swallow a horse and bites at the giant with its massive fangs.

    Spoiler
    Show
    Move Action: Fly 70ft towards Camilla.
    Standard Action: Greater Vital Strike. If the bite hits, he will attempt to start a grapple as a free action and without provoking an attack of opportunity.

    Weapon Special Abilities: Phase Locking (prevents teleporting), Limning (faerie fire on hit), Ghost Touch, Heartseeking (ignores concealment)

    Attack (1d20+34)[47]
    Damage (48d6+35)[210]

    If the attack hits:
    Grapple check (1d20+64)[81] vs CMD
    Grapple damage (6d6+24)[49]
    Constrict damage (6d6+24)[48]



    Lanharath

    HP 562/562
    AC 36 (10 +7 Armor +4 Dex +12 Natural Armor +5 Enhancement to Natural Armor +5 Deflection +1 Class -8 Size)
    Touch AC 12 (10 +4 Dex +5 Deflection +1 Class -8 Size)
    CMD: 77

    - Attack +34, Damage 12d6+35, Critical 20/x3, 30ft Reach
    - Greater Vital Strike/Attack of Opportunity: +34 Attack, 48d6+35 Damage
    - Constrict: 12d6+30 Damage


    Spells Active:
    - Greater Magic Fang (Bite attack +5 Enhancement, 23 Hours)
    - Greater Longstrider (Self, +20ft Enhancement land speed, +10ft Enhancement other speeds, 23 Hours)
    - Barkskin (+5 Enhancement bonus to Natural Armor, 230 minutes)
    - Strongjaw (Double the amount of damage dealt by natural attack)
    - Colossal Wild Shape (+16 Str, -4 Dex, +10 Con, +12 NA, -8 Attack, -8 AC)

    Other Magics:
    - Inspired Rage (+8 Morale Bonus to Str/Con, +6 Morale Bonus to Will Saves, Immunity to Shaken and Frightened, Flight 60 (Good))
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
    Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.


  7. - Top - End - #37
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods IC

    Nehemsek


    The giant charges Nehemsek and the axes is powerful and precise. Buth the harbinger of the plague is cursed, and his enemy soon understands the extend of the retaliation the curse of Toth imposes!
    Toth gave Nehemsek the justice of Hamurabi, and he repays the attack an Eye for an Eye and then more! Releasing a wave of temporal energy that ages the giant and tears it apart with the weight of centuries and the oblivion of time.


    Spoiler: OoC: Immediate and AoO
    Show


    Immediate Counter, an Eye for an Eye. The giant takes back the same damage it dealt to Nehemsek.

    AoO While in Cursed Mirror Stance any attack that hits me generates an AoO and then Voices in the Dark allow me to use a Martial Maneuver as an AoO: I'm hitting back with Wrath of Time It's a 60' cone so not sure if I affect any of the giants I attacked before too besides the one attacking me.

    Roll Autohypnosis, the giant and any other in the cone takes twice the roll as damage DC 28 Fort for Half damage (1d20+35)[44]
    Last edited by Auranghzeb; 2024-02-18 at 06:13 PM.

  8. - Top - End - #38
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: DrK Mortals vs the Gods IC

    And so it begins, the lightning crackled around her and blade magicks but the Daughter of Wind was not deterred.

    Runa looked upon the scene unfolding before her with but a tear in her eye. It was so beautiful, so epic. She drank it all in, attempting to capture every word, every sound, every moment. If she lived, she would honor the brave, if she fell, she would do so gladly with a joyful heart for all to see. This was the opening to a grand opera, and now, it was time to begin the dance.

    "JOTUN! FACE THE DAUGHTER OF WIND AND DESPAIR! THE RECKONING OF NORSCA IS UPON YOU!"

    Runa charged into one of the giants, her spear, Vaengrblitz a blur of carnage.

    Spoiler: Actions and a whole lotta dice
    Show

    Swift Action: Brave Gambit (if charge succeeds Runa and all allies gain +10 Damage on 1 attack)
    Full Round Action: Charge Giant#5 with Raging Hunter's Pounce (Full attack on a charge)
    Atk#1: (1d20+44)[60] Damage: (1d8+32)[35] + (1d6)[1] (sonic)
    Atk(Rage Bonus): (1d20+44)[52] Damage: (1d8+32)[40] + (1d6)[1] (sonic)
    Atk#2: (1d20+39)[58] Damage: (1d8+32)[35] + (1d6)[3] (sonic)
    Atk#3: (1d20+34)[41] Damage: (1d8+32)[38] + (1d6)[3] (sonic)
    Atk#4: (1d20+29)[41] Damage: (1d8+32)[33] + (1d6)[4] (sonic)
    Acrobatics check against inevitable AoO: (1d20+21)[39]

  9. - Top - End - #39
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods IC

    Nehemsek.

    The harbinger continued his fight with the giant moving towards the behemoth to cover the reach of the giant, not worrying about the possible retaliation, knowing he would give retribution to any attack that came his way. He lunged forward drawing Waxing Moon at the last second and giving trying to eviscerate the giant and move to another target.


    Spoiler: Action
    Show

    Swiftspent as counter in giant's turn.
    Move Rumors of War Move in 10' to attack, provoke AoO, then After my standard Omen Walk to move the rest of my movement as teleport up 50', it also provokes AoO in case the creature has Combat Reflexes.

    Standard Riptide Slice: (1d20+37)[55] vs Touch Armor damage (1d4+29)[30]+(12d6)[46] Since this is my first attack this round, enemy is vulnerable to Silver, apply 50% more damage. After the attack I sheath the Kukri.

    Spoiler: AoO in case I'm hit
    Show
    In case any of the AoO hits, Nehemsek will retaliate the first one with Woeful Burden (1d20+37)[50] damage (1d4+29)[33] and reduce the giant's movement by 45'. In which case the 50% extra damage applies to this attack.

    In case the second AoO hits, Nehemsek retaliates with Copy Cat Cut (1d20+37)[42] damage (1d4+29)[32] and I keep the Enemy's Attack roll for my next attack.


    Last edited by Auranghzeb; 2024-02-20 at 03:40 AM.

  10. - Top - End - #40
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods IC

    Taking a heavy blow from the giant charging toward her, Camilla begins bleeding. The wound showing the iconography of Athena. She brings her hammer down on the giant with a loud "HYA!"

    Spoiler: Actions
    Show
    Swift: Stigmata (Holy Vindicator) +5 Sacred bonus to saving throws.
    Standard Action: Vital Strike (1d20+36)[56] to hit
    On a crit threat (56) (1d20+36)[37] to confirm

    On a hit it deals (13d6+44)[94]
    On a critical hit it deals (6d6+132)[156]

    For every 4 over the enemy's AC the Vital strike inflicts 3d6 more damage
    Spoiler: Power Overwhelming
    Show
    (3d6)[9]
    (3d6)[12]
    (3d6)[6]
    (3d6)[9]
    (3d6)[10]


    Spoiler: Camilla's status
    Show
    HP: 385

    Stigmata: Camilla takes 5 bleeding damage per round, +5 sacred bonus to saving throws
    Inspiring Rage
    Last edited by Aegis013; 2024-02-20 at 06:01 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  11. - Top - End - #41
    Bugbear in the Playground
     
    Imp

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    Default Re: DrK Mortals vs the Gods IC

    As the scene of devastation unfolds before him, Henry is mentally transported back to his own traumatic past. A raid of demons destroying his town, his father being mowed down by Balors as his mother desperately flees for her life with him in tow. Despite her own vital injuries, she runs onwards, never looking back, never stopping even as the village fades from sight, until she can physically move no more.

    So real is this illusion, that Henry stops processing what's going on for a second. In that second, numerous attacks are sent his way, of both magic and might. Luckily, decades of drills and training along with a splintered mind, allowed his body to physically react to some of these attacks, even as he's not mentally all there.

    However, while he's capable of minimizing the damage he's taken, he's not capable of avoiding it fully. It's not until he hears the enraging melody of his ally that he's able to concentrate, and hone in on the current moment.

    Henry blinks, taking in the situation for real, this time. He can't let that happen again. Never again. He clenches his fist as the song crescendos, and at it's height, he explodes in flash of lightning!

    Henry has now become a Huge-sized Blue Dragon.

    "I've had just about enough of this."

    With his claws on his engorged Butchering Axe, he disappears and reappears across the battlefield in bright flashes of light streaking across the sky, slashing and dismembering his enemies with what, to the untrained eye, appears to be wild abandon, but is actually a measured cadence.

    Spoiler: Actions
    Show

    Free Action - Shapechange into Blue Dragon. Immunity to Electricity
    Swift Action - Dimensional Dervish via Flickering Step

    Full Round Action - Full Attack, Fighting Defensively, Combat Expertise, Power Attack.

    Butchering Axe Attack 1: (1d20+45)[46] Damage: (6d6+64)[88]
    Butchering Axe Attack 2: (1d20+40)[41] Damage: (6d6+64)[88]
    Butchering Axe Attack 3: (1d20+35)[37] Damage: (6d6+64)[91]
    Butchering Axe Attack 4: (1d20+30)[44] Damage: (6d6+64)[81]

    Secondary Bite Attack: (1d20+36)[54] Damage: (4d8+26)[54]
    Secondary Tail Attack: (1d20+36)[42] Damage: (4d8+26)[41]
    Secondary Wing Attack 1: (1d20+36)[39] Damage: (4d8+26)[50]
    Secondary Wing Attack 2: (1d20+36)[47] Damage: (4d8+26)[38]

    Current Strength = 34 (base) + 10 (Form of the Dragon) + 10 (morale, Raging Song + Fascinated By the Mundane + Extreme Mood Swings) = 54 = +22 STR mod, x1.5 for Butchering Axe, x0.5 for Secondary natural attacks.

    Note that I can only move twice my move speed via Dimension Dervish, which is a total of 240 ft. (i.e. 120 ft fly speed x 2)

  12. - Top - End - #42
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    DrK's Avatar

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    Default Re: DrK Mortals vs the Gods IC

    Mayhem and chaos break out on the steps of the temple as blood sprays and pools on the ancient steps, both the red blood of man and the gellid blue ichor of the giants. Down on the field of steps the giant that had attacked Camilla feels the weight of its actions! Camilla strikes back with a massive blow that shatters ribs and jellifies organs before the colossal snake lands atop the giant and clips the head from the beats with a massive bite that could shatter stone!

    The one fighting Nehemesk shrieks as it feels the sting of its own axe cutting open its chest as it does the same to the man before a blast of power strips flesh from bone followed up by a savage slice to the throat as Nehemesk whips his blade out and into it before sheathing it again. The giant bellows and in a simple manner just goes to crush the small human in front of it!

    Full attack
    (1d20+45)[49] dam (4d6+36)[52] + (2d6)[6] cold
    (1d20+45)[49] dam (4d6+36)[52] + (2d6)[6] cold
    (1d20+40)[59] dam (4d6+36)[50] + (2d6)[7] cold
    (1d20+35)[53] dam (4d6+36)[47] + (2d6)[7] cold
    (1d20+30)[48] dam (4d6+36)[48] + (2d6)[5] cold



    Atop the steps it’s carnage! The massive brute had savagely smashed Henry, the giants blade too big to parry but a gleaming glyph stopping it cutting too deep. The cleric and mage throwing out spells and spinning blades!

    Henry fails to party due to the size difference, but the glyph effect from Nefer-Horsif prevents the crit. But not the base + boost damage

    As the heroes return the favour Henry’s form shifts and mutates as he morphs into a massive blue reptilian dragon as large as the giants themselves flickering in and out of view as he tears at the one that had dared to hit him! Against the giant wielding his axe with precision Henry’s first 3 blows go wide but the fourth axe blow lands on its chest with horrifying force though Henry gasps as the same force slams into his own chest!
    The follow up wings and bites tear into the giant though leaving shredded flesh on the ground before the last flickering dimension stepping beat wing slashes the arcane giant.

    First 3 axes miss, fourth lands and is countered with Eye for Eye so Henry also suffers 81 damage. Remaining natural attacks kill him before the

    Nefer Horsif appears as a pillar of flames hurling fire and glyphs absorbing magic as from the other side of the blade barrier he absorbs the magics of the two remaining giants atop the steps with a cracking popping sound as sparks fly from them before hurling fire! The cleric of Hel with his literal god staring down upon him shrugs off the fire even as his spells are taken but the rune caster screams as fire burns his flesh and blinds him.

    Runa takes advantage of the blindness as she leaps forward like an animal, spear flickering as she punches it through the giant again and again and again before with blood spraying forth it collapses in a bloody heap.

    The last of the giants upon the temple looks about feat starting to rival the hate in its expression as it seeks to bolster its faith a wave of energy washes over Henry and Runa leaving strange ecstatic pleasure rolling through that overloads their senses as the giant bolsters it defences as it increases its battle fervour

    Waves of ecstasy against Henry and Runa Fort DC 27 or stunned 1 round and staggered 13, if save then staggered 1 rounds
    Swift: quickened blessing of fervour



    Down by the rift Hel cackles loudly as an ominous massive shape slowly starts to unfold from the ice as it seems to be a dragon, titanic, evil and crafted from snow and ice starts to approach the rift, lowering its head to its mistress even as it towers over her

    Some sort of titanic cold related draconic beast looks like it will emerge from the rift next round


    Spoiler: DM notes
    Show



    G1 and G2: haste, shield of faith, magic army,
    F Giant 1:- 196
    F Giant 2:- very dead
    Wa Giant 3:- 121, immobilised +77
    C Giant 4:- 160
    W Giant 5:- 38 31 58 203 blind

    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #43
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods IC

    Nehemsek was too slow once, he got caught under the massive shadow of the giant as the behemont swung it's axe with fury, Nehemsek had to react quickly moving like the Nile through the land of Egypt he danced round the mighty blows trying to negate them.


    Spoiler: Immediate
    Show
    Counter: Dance of the silver Hurricaine Use perform vs Every attack against me to negate them. For every attack negated this way make an attack against the attacker doing 1d6 more damage and treating them as vulnerable to silver.

    1. Perform (1d20+37)[50] vs 49 ----> Attack (1d20+37)[57] damage(1d4+29)[32] + (1d6)[5] 54 + 45 more from critical if confirmed.
    2. Perform (1d20+37)[42] vs 49 ----> Attack (1d20+37)[50] damage(1d4+29)[33] + (1d6)[5]
    3. Perform (1d20+37)[43] vs 59 ----> Attack (1d20+37)[51] damage(1d4+29)[33] + (1d6)[5]
    4. Perform (1d20+37)[50] vs 53 ----> Attack (1d20+37)[52] damage(1d4+29)[33] + (1d6)[6]
    5. Perform (1d20+37)[42] vs 48 ----> Attack (1d20+37)[40] damage(1d4+29)[33] + (1d6)[6]



    Then he tried to deliver the final blow with the Blade of Silver Sea, gutting the creature with an upward slicing cut at the height of the femoral artery and then trying to get away from the carnage.

    Spoiler: Actions on my turn
    Show
    Swift . SPENT IN COUNTER
    Standard: Blade of the Silver Sea (1d20+37)[51] damage(1d4+29)[30] + (8d6)[30] Ignores DR, Fast Healing and Regen.
    Move: Fly 70' straight up.


    *Current status after attack - DR+FH: 146/391 HP AC 42.
    Last edited by Auranghzeb; 2024-02-23 at 05:08 AM. Reason: Adding status

  14. - Top - End - #44
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    Default Re: DrK Mortals vs the Gods IC

    Senses still fried on return from La-La land, Henry's first few blows are way off target. But despite the setback he still manages to kill off one of the Giants with his flurry of powerful attacks.

    A far off enemy will attempt to hit him with a Wave of Ecstasy. A brief momentary pleasure runs over him, but he quickly refocuses, preventing the effect from dulling his senses too badly.

    Instead, he uses this opportunity to transform once more. His features lose their reptilian quality, his scales fall off his wings into the ether, quickly replaced with feathers. The rest of his body becomes covered in fur. His size shrinks, but not to the point of when he was human.

    Henry Pascal has transformed into a Lammasu.

    With that, He will make a beeline straight for the nearest enemy, charging through the air itself. Still affected by the Waves of Ecstasy, his movement is slightly impaired. But it matters not. When he gets within 15 feet away from the enemy he'll growl as he unfurl his wings, his fur stands straight on edge, and he holds his Butchering axe by the very tip. This will allow him to increase his reach while minimizing retaliation.

    He may have the shape of a beast, but he has the mind of a man. He'll unleash another series of devastating attacks from his new vantage point.

    "You wish to bring ME Ecstasy? Don't bother. I'll be feeling plenty of it after the battle is won!"

    Spoiler: Actions
    Show

    Currently staggered for 1 round due to Waves of Ecstasy.

    Free Action - Shapechange into Lammasu (Beast Shape IV)
    Standard Action - Partial Charge + Pounce

    His current reach as a Large creature is 10 ft, but once he gets into 15 ft of them, he will use the second of Haagenti's Sentinel Boons to increase his Reach.

    Swift Action - Inventive Warfare (All Weapons Gain Reach)

    I'm assuming that the Giants are Huge size, with a threat range of 20 ft. Charging into 15 ft prevents any AoOs, while also making it so that the enemy giant can't simply sidestep my charge or anything.

    Pounce Full Attack (+ Power Attack + Combat Expertise + Fighting Defensively)

    Butchering Axe Attack 1: (1d20+43)[57] Damage: (4d6+61)[72]
    Butchering Axe Attack 2: (1d20+39)[51] Damage: (4d6+61)[70]
    Butchering Axe Attack 3: (1d20+34)[42] Damage: (4d6+61)[72]
    Butchering Axe Attack 4: (1d20+29)[36] Damage: (4d6+61)[68]
    Butchering Axe Attack Extra: (1d20+43)[54] Damage: (4d6+61)[73]

    Secondary Wing Attack 1: (1d20+35)[52] Damage: (3d8+25)[42]
    Secondary Wing Attack 2: (1d20+35)[39] Damage: (3d8+25)[44]
    Secondary Rake Attack 1: (1d20+35)[36] Damage: (3d8+25)[40]
    Secondary Rake Attack 2: (1d20+35)[37] Damage: (3d8+25)[34]
    Last edited by Kaouse; 2024-02-24 at 02:44 PM.

  15. - Top - End - #45
    Bugbear in the Playground
     
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    Default Re: DrK Mortals vs the Gods IC

    It is a curious feeling, to exult in the defeat of your enemy while their blue ichor rains upon you like sea spray while Hel itself laughs at you. It is a curious feeling to be assaulted by waves of ecstacy will simultaneously watching a Goddess from your nightmares conjure some Linnorm of incalculable size and devastation from Hel itself. The world seemed hollow, the din of battle echoing around her. In the eye of this storm, Runa saw Camilla looking meaningfully at the gate between worlds, and Runa knew what she must do.

    Runa, Daughter of Wind, seemed to swell with pride, as this band of mortals fearlessly made a stand against a Goddess.

    "Camilla! Camilla Lightmantle! May the Winds of Fate smile upon YOU this day and carry us to victory!"

    She all but winked at Hel herself.

    Spoiler: Actions and what nots
    Show

    Condition: Staggered 1 round
    Swift: Adopt Primal Warrior Stance
    Standard: Cast Brilliant Inspiration upon Camilla, gets advantage on all rolls for 20 rounds
    Free: Pray like hell it works, it is a cool scene.

  16. - Top - End - #46
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    Default Re: DrK Mortals vs the Gods IC

    Nefer-Horsif

    Seeing the beast taking form on the other side of the dimensional gate, Nefer-Horsif knows there is no time to waste. Dropping his ceremonial staff, he reaches behind himself with both hands to gather power for a moment as glyphs continue floating around him before they are sucked in and the thrusts his palms forward to fire the accumulated energy at the nearest giant, balls of alternating rainbow color flickering through the bladed barrier in front of him to strike any nearby giants. "Seal it now!" he calls to Camilla, as in the wake of his attack the pure white light above himself moves over by the woman, bolstering her health and magic in anticipation of an intervention.

    Spoiler: OOC
    Show
    Nefer-Horsif
    Mystic 20/Animus Adept 3 // Monk 1/Inquisitor 2/Animus Adept 2
    Init +24; Senses Perception +58, See In Darkness, scent, Luckdrinker Aura
    AC 46, Touch 35, Flat-footed 37
    HP 322/322; fast healing 12
    Fort +27, Ref +29, Will +41 (Withstand Spell +5)
    Speed 50 ft, fly 80 (average)
    Illumination 15
    Animus 17
    Current Stance Solar Hailstorm Stance
    Current Styles Radiant Dawn Style (Daybreak, Sunlight), Elemental Flux Style
    Aura Soul Candle 15 feet (+12 insight all skills/CL/ML checks, fast healing 12, +15 weapon damage of current active element (Acid)
    Conditions Temp HP +36 (+4 AC/saves, +20 speed), Mirror Image 10 rounds, IMMUNE critical/sneak attack 10 rounds, Inspired Rage (+8 Str/Con, +6 morale Will, +1d6 sonic damage), Deflecting Armor 12 rds (+5 to natural armor bonus, stacks)

    Nefer-Horsif gains +2 animus and +1 Illumination at the start of his turn. His fast healing heals himself another 12, bringing his temp HP to +36.

    At the beginning of his turn due to Luckdrinker Aura, Nefer-Horsif makes a Dispel check (1d20+26)[38] versus Giant 4 as a free action, with a DC of 11+the giant's CL. If successful, the giant's Divine Favor is stolen for 12 rounds or its remaining duration, whichever is shorter, and is now active on Nefer-Horsif (for presumably +3 luck to attack/damage).

    Swift: Nefer-Horsif enters Solar Hailstorm Stance.

    He spends 1 point of animus to cast a Deflecting Armor glyph on himself, gaining +5 to his natural armor bonus for Wis rounds.

    Full Round Action: Initiates Cascade of Elemental Wrath, spending 2 points of animus to gain an additional attack. This allows him to Full Attack with an extra attack, add 1d6+Wis damage, and changes the damage of every attack to elemental damage of his current active element, and also allows him to change that active element as a free action between attacks. With the Inspiring Rage, Solar Hailstorm Stance, and the animus spent here, he has 4 bonus attacks at his full base attack bonus. He uses his Sun's Gleam ability to target Giant 4's touch AC until it is dead, then directs any remaining attacks at any giants that are within 80 feet of him (Sun's Gleam range). His Sun's Gleam does 1d6+Wis; his Soul Candle adds +15 damage of his active element; Solar Hailstorm Stance adds Wis again; Cascade of Elemental wrath adds 1d6+Wis. I don't know how you'll rule these bonuses as all are untyped, so I am simply going to roll as it would normally be, post in OOC about bonus types, and we can subtract whatever doesn't stack.

    Attacks made vs Giant 4 until dead, then any remaining targets within 80 feet of Nefer-Horsif (if any):
    Attack 1 vs touch (1d20+26)[38], damage (acid) (2d6+51)[61], plus sonic (1d6)[4]
    Attack 2 vs touch (1d20+26)[44], damage (electricity) (2d6+51)[61], plus sonic (1d6)[6]
    Attack 3 vs touch (1d20+26)[38], damage (fire) (2d6+51)[63], plus sonic (1d6)[5]
    Attack 4 vs touch (1d20+26)[30], damage (cold) (2d6+51)[57], plus sonic (1d6)[1]
    Attack 5 vs touch (1d20+26)[35], damage (acid) (2d6+51)[54], plus sonic (1d6)[6]
    Attack 6 vs touch (1d20+21)[27], damage (electricity) (2d6+51)[57], plus sonic (1d6)[3]
    Attack 7 vs touch (1d20+16)[22], damage (acid) (2d6+51)[61], plus sonic (1d6)[3]

    He gains another +1 animus at the end of his turn for having initiated a strike.

    As a free action he commands his soul candle to move next to Camila, likely losing its benefits himself but granting her the Fast Healing 12, +12 insight to skills/CL/ML checks, and +15 damage of his active element (acid currently).

  17. - Top - End - #47
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    Chambers's Avatar

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    Default Re: DrK Mortals vs the Gods IC

    Lanharath

    The massive snake spit out the remains of the giant. Its tail touches briefly upon Camilla, bestowing a warding against cold before it flies off towards the rift.

    Spoiler
    Show
    Standard: Cast Extended Communal Resist Energy on himself and Camillla. Both he and Camilla now have Resist Cold 30 for 110 minutes.
    Move: Fly 80ft closer towards the Rift.

    Lanharath

    HP 562/562
    AC 36 (10 +7 Armor +4 Dex +12 Natural Armor +5 Enhancement to Natural Armor +5 Deflection +1 Class -8 Size)
    Touch AC 12 (10 +4 Dex +5 Deflection +1 Class -8 Size)
    CMD: 77

    - Attack +34, Damage 12d6+35, Critical 20/x3, 30ft Reach
    - Greater Vital Strike/Attack of Opportunity: +34 Attack, 48d6+35 Damage
    - Constrict: 12d6+30 Damage


    Spells Active:
    - Greater Magic Fang (Bite attack +5 Enhancement, 23 Hours)
    - Greater Longstrider (Self, +20ft Enhancement land speed, +10ft Enhancement other speeds, 23 Hours)
    - Barkskin (+5 Enhancement bonus to Natural Armor, 230 minutes)
    - Strongjaw (Double the amount of damage dealt by natural attack)
    - Extended Communal Resist Energy (Resist Cold 30, 110 minutes)
    - Colossal Wild Shape (+16 Str, -4 Dex, +10 Con, +12 NA, -8 Attack, -8 AC)

    Other Magics:
    - Inspired Rage (+8 Morale Bonus to Str/Con, +6 Morale Bonus to Will Saves, Immunity to Shaken and Frightened, Flight 60 (Good))
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
    Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.


  18. - Top - End - #48
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods IC

    "Athena gave us the wisdom to protect ourselves, now rue your decision to face us!" Camilla cries out, psyching herself up. She hoists her hammer into the air and with a swing attempts to break the Gate itself.

    Spoiler: Actions
    Show
    Standard: Greater Dispel Magic
    Better of (1d20)[18] or (1d20)[13] +36 [Total: 54] (4 less if the Kimono and Candle don't stack) targeted at the Gate.


    Spoiler: Camilla's Status
    Show
    HP: 392

    Stigmata: Camilla takes 5 bleeding damage per round, +5 sacred bonus to saving throws

    Inspiring Rage
    +8 Moral Bonus to Str/Con, (+4 to hit and damage melee, 92hp, +4 Fort)
    +6 Morale Bonus to Will Saves,
    Immunity to Shaken and Frightened,
    Can add +1d6 Electrical damage 3 times during the rage,
    Electricity Resistance 10,
    FLIGHT 60 (Good).
    And +1 Extra Attack on a Full Attack (does not stack with haste, capstone).
    No penalty to ac or restriction on spellcasting or skill use (capstone).
    DR 3/- Verses Weapon or Natural Attacks (unclear if this stacks with existing DR)
    +1d6 Sonic Damage per weapon attack (Discordant Voice)
    Fast Healing 8 (Improved Skald's Vigor)

    Soul Candle: Fast Healing 12, +12 insight to skills/CL/ML checks, and +15 damage of his active element (acid currently).

    Brilliant Inspiration upon Camilla, gets advantage on all rolls for 20 rounds.

    Extended Communal Resist Energy: Resist Cold 30 for 110 minutes.
    Last edited by Aegis013; 2024-02-24 at 06:06 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  19. - Top - End - #49
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    Default Re: DrK Mortals vs the Gods IC

    The last giant atop the steps is butchered beyond measure as Henry and Nefer-Horsif turn their attention onto and the creature is literally torn apart by the mortal heroes. On the steps a bloodied Nehemsek spins around in a flurry of blows and slices down the last of the giants on the stairs and the bits of blue skinned giant tumble down around the dead humans it had crushed on its charge in.

    Neher-Horsif sends his soul candle towards the doughty war priest as she is bless by the skald as well. Then Camilla and the titanic snake both fly towards the massive shimmering rift into Nifelheim where the hag-queen grins from both sides of her twisted face as the massive winged shadow of wintry death beside her seems to fill the rift with the width of its wings that extend like the sail of the largest tri-reme to either side of its massive serpentine body where ice and snow drip from its gleaming foot thick scales.

    Camilla calls out, channeling all of her might and will against the rift, the soul candle dimming from a blazing bonfire down to a faint mote of light as the clash of magics slams into the rift, then, with a screaming sound and a massive gust of wind as air streams into Nifelheim the rift spirals and begins to close rapidly. Hel screams out in rage as her summoned minion roars so loudly the very earth shakes and the few remaining soldiers topple to the ground and a few of the marble freizes shatter to the floor by Henry, Runa and Nefer-Horsif shakend loose from the temples facing. But all their rage maters naught as the the suction of the wind blows dust, capes, weapons and rocks into the rift that vanishes to a point of darkness before vanishing....

    Once more the base of the steps now leads onto the rocky stone path that winds down the mountain, although still strewn with literally hundreds of bodies that were slaughtered when the rift was torn though them and the curtain of divine fire and massive boulders ripped through them. In the valley floor there is nearly no sound near Nehemesek, Lhanarath and Camilla save for a few piteous cries from the terribly wounded. Atop the Temple mount there is still chaos and shouts from inside the Temple. other heroes still pouring out of the door beside the others given the battle had lasted barely a minute!

    Perseus, his long dark hair still decorated with braids looks to Henry and Runa, "It would seem the Gods do not approve". Beowulf, his vast gut hanging out from under his armour lays a hand around Runa's shoulder, "A great saga, a great song and a great victory! Ragnar is away and should be safe. We'll be best be away before the Hag comes back or someone bigger eh?"
    Thanks to Emperor Ing for the nice Avatar

  20. - Top - End - #50
    Bugbear in the Playground
     
    Imp

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    Default Re: DrK Mortals vs the Gods IC

    Henry rips into the flesh of the Frost Giants with his Butchering Axe, cleaving flesh from sinew until his opponent is naught but a bloody pulp that has long since ceased it's screaming.

    For a moment, Henry feels nothing but elation. The pure joy of fighting and overcoming a strong opponent. The affirmation of life, of survival, of struggle, of strength. For a moment, Henry revels in that feeling.

    But only for a moment.

    He was no fool. He was well aware of the magic that still addled his brain. The Waves of Ecstasy created a fanciful delusion that danced within his mind.

    But Henry was strong. Stronger than the magic that affected him. Strong enough to separate and contain his own natural urges across his own splintered mind from those of an enemy spellcaster.

    He would not be easily swayed.

    Taking a deep breath, Henry calmed himself. Slowly, he gathered his fragmented thoughts, as if putting back the pieces of a shattered mirror. As he does so, his form reverts to a more humanoid shape, reminiscent of his original form, only at a larger scale.

    Henry Pascal has transformed into a Large-sized Troll.

    While in this form, his wounds begin to slowly regenerate.

    After gathering his mind, he will address the warriors who came out to the battle.

    "Escape from this place. It won't be long before the gods make another attempt to come here directly. This was but a mere taste of their power. This time, Hel herself simply sat on the sidelines and observed. If she returns, she will likely enter the battle herself, and I'm not so sure that we can rebuff her directly at this time."

    Henry pauses for a second, before continuing with a slight glare in his eyes.

    "Moreover, consider how it's possible that the gods found this temple in the first place. Rumors had spread far and wide, but I'm not convinced that this was purely serendipity for the gods."

  21. - Top - End - #51
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods IC

    "I concur with Henry. I think it would be best to begin our travels now and recover along the way to Egypt. Before the gods come back to finish the job as we may not be so fortunate next time." Camilla huffs, her breath still heavier than normal from the exertion of combat as she descends to the ground and gathers towards the party, preparing to cast Wind Walk. "Is there any preparation needed before we depart?"
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  22. - Top - End - #52
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: DrK Mortals vs the Gods IC

    Gods be damned...it actually worked...ah well, I guess Valhalla will have to wait another day. She took it all in, she wanted to remember it all.
    Runa's reverie ended quickly as the other's consul was absorbed and well met.

    She perched herself on the the corpse of the storm giant she just fell and lit her pipe casually and thoughtfully inhaled the sweet smelling smoke. She took out a pad of vellum and became to idly jot some notes.

    "Mmmph, yes, well I suppose we should make haste, seeing how we have made a fool of Death itself. Kloka! Could you scare up some of those friend of yours? Be a good bird now. Camilla, do you spell your name with one l or two? And somebody fetch me an ale! Battle is thirsty work and I want one for the road!"

    Kloka, Runa's raven companion, took a second away from pecking out one of the dead giant's eyes to squawk loudly, in a most otherworldly fashion.

    A moment later, six giant ravens, mottled black and white, arrived from the clouds with a most unnerving silence.

    Spoiler: OOC
    Show

    Casting Mass Phantom Steed, Haste, and March of Marching to get this party rolling

  23. - Top - End - #53
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    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods IC

    Nehemsek cleans the still warm blood of the slain giants.

    Impressive effort.

    He simply states at the dispelling of the gate.

    But the queen of death won't be happy. We better move on.

    And as Runa's song effect ends, he takes wounds delayed by the additional borrowed strength, almost collapsing to his knees. He regains balance and lets his ring regenerate him slowly, closing the wounds sustained by the giant axe.

    Cursed be Toth, I was slow today. Can't afford to do it again.

    He adds with a sheepish grin trying to hide the grimacing pain.

    Those ravens are a truly manifestation of shadow magic, shows the great taste of a person

  24. - Top - End - #54
    Bugbear in the Playground
     
    Imp

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    Default Re: DrK Mortals vs the Gods IC

    Henry takes one look at the birds and softly shakes his head.

    "The Phantom Steeds are a powerful utility, but I fear that this encounter with the gods prove that we must be vigilant against threats from both the celestial realm and the human realm. The gods may yet still have their human allies. I would prefer that we fly under our own power, rather than take a vulnerable steed."

    With this he will turn to Camilla.

    "You. You were preparing something, correct? I may not know much about the casting of magic, but I know the signs. I know how power is wielded. That was a Wind Walk spell, you were preparing, correct? I scant know of any other spell that could allow travel faster than that, save the very portals of the gods themselves."

    Henry will then rummage through his belongings for a short while, before taking out a bottle from a pouch strapped to his belt. Within the bottle is a constantly swirling mass of black smoke.

    "This is an Eversmoking Bottle. It contains the neverending smoke of an Efreeti. It can pump out a smoke cover that never runs out. If we travel high and in the skies, it can provide us with cloud cover that would make it almost impossible for anyone to detect our approach."

    Henry will also pull out a long strand of rope from behind his back.

    "This is Bloodvine Rope, made from the rare scarlet-colored vine of the Aztec jungles. It's strength is unparalleled among ropes. Those who lack the ability or equipment to see within the smoke cloud can simply be attached to me, as I lead the way forward. Any objections?"

  25. - Top - End - #55
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods IC

    Camilla nods, motioning for everybody to gather around, she chants a prayer. Though it's a little awkward, given Camilla consciously doesn't direct the prayer to any specific entity, she casts Wind Walk on the entire party.

    "With this, we should be able to cross the sea in about a day. Though it's imperative we make use of the time as if we are delayed, we risk finding ourselves in the water."

    Camilla begins heading South towards Egypt, walking on the air itself.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  26. - Top - End - #56
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    MindFlayer

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    Default Re: DrK Mortals vs the Gods IC

    Nefer-Horsif

    Nefer-Horsif nods sharply to Camilla in approbation, breathing a sigh of relief as the gate closes. He scans the warriors still streaming out to defend the temple in the wake of the short battle, and waves over one of the Egyptian guards. "Tell our glorious queen that time was of the essence, and we leave to enact her wishes in our homeland. The Beast will be slain as swiftly as these northern giants."

    He turns to the others as the wind walk spell takes effect, his soul candle returning to hover at his shoulder as he retrieves his dropped staff. "Let us be off then, compatriots. Remain close to my light and you may find yourself traveling faster. Take whatever measures for stealth you see fit," he says to Henry, "they shall not hinder me. The smoke from such a bottle may appear too dark to be natural, however; if you possess a means to make yourself the color of the clouds, it may aid us more in conjunction with Camilla's blessing." So saying, he mumbles a command word and his clothes are suddenly colored an illusory white.

    Spoiler: OOC
    Show
    Nefer-Horsif
    Mystic 20/Animus Adept 3 // Monk 1/Inquisitor 2/Animus Adept 2
    Init +24; Senses Perception +58, See In Darkness, scent, Luckdrinker Aura
    AC 36, Touch 30, Flat-footed 28
    HP 322/322; fast healing 12
    Fort +23, Ref +24, Will +32 (Withstand Spell +5)
    Speed 30 ft, fly 60 (average)
    Illumination 12
    Animus 0
    Current Stance Luckdrinker Aura
    Current Styles none
    Aura Soul Candle 15 feet (+12 insight all skills/CL/ML checks, fast healing 12, +12 weapon damage of current active element (Acid)
    Conditions None

    As combat is done, Nefer Horsif releases his animus, glyphs, and granted maneuvers. (They technically remain for a minute afterwards but I don't think we need anything his Soul Candle can't provide.)

    He uses his Hat of Disguise to make his clothes as white as the clouds.

    Last edited by Da'Shain; 2024-02-26 at 05:52 PM.

  27. - Top - End - #57
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    Default Re: DrK Mortals vs the Gods IC

    Even as the mayhem abates and various heroes scatter to the hills and mountains and paths whilst others move to clear the bodies the heroes assemble beside Camilla and soon enough morph into amorphous wispy white clouds, the shifting to the cloud form feeling stage as your forms lighten and expand into cloud like shapes over some 30 seconds. Taking to the air in the strange fluffy cloud like forms your weapons, armour and everything you own likewise becomes cloudy and vaporous...

    With a rushing sound a strong wind slowly builds up behind you as you the ground beneath you begins to flash past underneath you, the rocky mountains and snow capped peaks soon enough turning into the sunlit fields of olive and orange groves and other farms. THough all of you looking down can see all too many of the farms, villages and hamlets lying in ruins or bereft of life and deserted. The farms soon give way to the crashing waves of the Aegean and several hours later the islands of Santorini, Mykonos and Rhodes flash underneath you, the gleaming white walls of Santorini and the massive golden statue holding the lighthouse flame of Rhodes comforting sights to Camilla as she floats over them before you see the crashing ocean head..

    8 long hours of ocean flight pass by, you can barely speak to each other with the rushing ceaseless wind pushing you along high above the crashing waves. The occasional small trireme visible like a water boatman beneath. All of you though as you float along can see rising into the sky ahead you the vast bank of angry black storm clouds gathering some mile or so ahead you. A vast wall o black storm clouds that crackle and roar even at this distance as flickering lighting roils and boils within the clouds as it forms a vast wall of bruised purples andblacks that rise literally miles into the high sky and cover a vast bank of expanding miles to the east and west barring your way further South East...


    Assume you have been travelling in vapour form (as that is Wind Walk) for some 12 hours so some ~750 miles carrying you out into the heart of Aegean Sea
    Please let me know what sort of height you are travelling at (bearing in mind if you are too high you'll not be able to breathe
    As you saw a vast storm rolling out in front of you What do you do... Currently assume you are ~2000ft away from it

    - If you are going from vapour form --> Real form assume you've got 3 rounds through the transformation before I step in

    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #58
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    Chambers's Avatar

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    Default Re: DrK Mortals vs the Gods IC

    Lanharath

    'Now THAT'S a stormfront!' Lanharath pauses with the group when they approach the massive storm. Unable to speak while his body is composed of vapor he attempts to wave his vapor trails in an interesting manner to get the attention of his companions while he starts the transformation back into his normal form.
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
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  29. - Top - End - #59
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    Default Re: DrK Mortals vs the Gods IC

    Camilla slows down, to see what Lanharath wants to communicate but doesn't yet begin leaving the mist-form, knowing the clock may be against them reaching the shore before this method of travel expires. She flits around the Druid wondering what might be so important and listens.
    Last edited by Aegis013; 2024-03-02 at 12:55 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  30. - Top - End - #60
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    Default Re: DrK Mortals vs the Gods IC

    The front of the massive storm front some 2000ft distant bulges, before a pair of massive winged behomoths pour out, clouds of rain and blackness slipping free from the triple sets of wings that bat with massive flaps as the massive creatures, spanning some 200ft in width from wing tip to wing tip emerge. THe vast monsters, so vast as to almost defy believe both screech loudly, the noise deafening over the sound of the howling wind and over the massive distance and around the party the world darkens as black clouds begin to form



    The massive 720ft radius storm of vegeance some 1/3 of a mile wide explodes over the party as the winds whip up tearing at your gaseous forms and the pair of massive winged beasts emerge! THe wind sand dark clouds beginning to burn with acidic venegance (1d6)[3] damage

    1 more round to get back to solid form.... aside form Camila
    Thanks to Emperor Ing for the nice Avatar

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