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Thread: Poor little d12

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    Default Poor little d12

    Just as a novelty, what is a d12 good for?

    Working list:

    Hit Dice: Barbarian/Warblade/d20 Modern Bodyguard/Undead/Knight/Dwarven Defender/Dragon/Bear Warrior/Dragon Desciple/Eye of Gruumsh/Frenzied Berserker

    Damage: Greataxe/Croc Tail Slap/Bison Stampede/Aboleth Slime/Tarrasque claw/Divine Blast, Monk, and Radiance Salinet Divine Abilities/Ceiling pendulum & moving executioner statue traps/Sassone leaf residue

    Spells/Powers: Body Adjustment/Move Earth and Disintegrate (On Clay Golems)/Control Weather/Belker Claws

    Systems: Pokéthulhu, OotS Adventure Game

    Others: Time Delay on a poorly used scroll/Treasure/Half-Giant height
    Last edited by TheLogman; 2007-12-15 at 08:14 PM.
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    Default Re: Poor little d12

    Paperweight for an outdoor game in a light breeze, counter, replacement mini, or dust collector.
    Avatar generously created by ukuleleninja

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    Default Re: Poor little d12

    Throwing at another player.

    Stacking.

    Giving to the player next to you when he asks to borrow a d20, (half the time they do not notice and roll it anyway)

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    Default Re: Poor little d12

    Impromptu miniature when you're using a battle grid.
    Last edited by Xefas; 2007-12-13 at 02:41 PM.

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    Default Re: Poor little d12

    Counters for when you don't want to write something down. Like bleeding to death HP or rounds till something wears off. Sure the d12 is often overkill, but nobody at the table will try to borrow it and make you lose your place.
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    Default Re: Poor little d12

    Order Of The Stick Adventure Game

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    Default Re: Poor little d12

    the d12 exists mostly because its an easily made die, 12 pentagon sides, its been know for thousands of years, the ancient greeks felt it symbolized the universe (http://en.wikipedia.org/wiki/Dodecahedron) so when they started making non-cube die its only logical they started using it. In D&D the d12 suffers from being the highest in the continuous range of dice (d4,d6,d8,d10,d12...no dice for these numbers....d20) so its an out lyer, kind of like the d4, excpt d4 is very useful for when you want gimpy numbers (such as levl 0 or 1 spells). Also 2d6 gives the same range, so theres that stealing away d12's thunder. d8's are lucky 2d4 hasn't shived them in the shower yet....

    but really its good that d12's are rare, its speacial its the top of the HD and wepon dmg chain (for the most part) and its alright that such uses are rare.
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    Default Re: Poor little d12

    Knight HD uses the d12.
    3rd level psionic power- Body Adjustment.

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    Default Re: Poor little d12

    I use it for great club damage, and it's faster than rolling 2d6. I just count 1's as twos. The same goes for anything that I can roll it to save time. 10D6's or 5d12's?
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    Default Re: Poor little d12

    Quote Originally Posted by Larrin View Post
    but really its good that d12's are rare, its speacial its the top of the HD and wepon dmg chain (for the most part) and its alright that such uses are rare.
    I have to agree. Its rarity does make it pretty special; to some more than others. For instance, while trying to convince one of my players to take Warblade levels instead of fighter, I had a conversation akin to:

    "What's the big deal? These maneuvers don't look like they're all that better."

    "...it rolls a d12 for hit dice."

    "... O_O ...%#[email protected]"

    It's only 1 average more HP per level, but I guess the novelty of being the only one in our group since 2nd edition* to have rolled a d12 meant something.

    *In 2nd edition, I homebrewed magic items that used d12s to make them seem more useful than they actually were.

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    Default Re: Poor little d12

    Quote Originally Posted by Larrin View Post
    the d12 exists mostly because its an easily made die, 12 pentagon sides, its been know for thousands of years, the ancient greeks felt it symbolized the universe (http://en.wikipedia.org/wiki/Dodecahedron) so when they started making non-cube die its only logical they started using it. In D&D the d12 suffers from being the highest in the continuous range of dice (d4,d6,d8,d10,d12...no dice for these numbers....d20) so its an out lyer, kind of like the d4, excpt d4 is very useful for when you want gimpy numbers (such as levl 0 or 1 spells). Also 2d6 gives the same range, so theres that stealing away d12's thunder. d8's are lucky 2d4 hasn't shived them in the shower yet....

    but really its good that d12's are rare, its speacial its the top of the HD and wepon dmg chain (for the most part) and its alright that such uses are rare.
    But when you roll a d12, the range is 1-12, and on 2d6 its 2-12. It does make a difference.
    Last edited by osyluth; 2007-12-13 at 11:10 PM.

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    Default Re: Poor little d12

    Together with a D30 you can use a D12 to create random birthday dates. It's not completely exact, but for most times it works quite well.

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    Default Re: Poor little d12

    Pokéthulhu is a d12-based system, that's all you use. Its also really fun and hilarious.

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    Default Re: Poor little d12

    I think the dwarven defender also uses d12's as well as several other prestige class's
    we also use the d12 to generate a random month.
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    Default Re: Poor little d12

    Quote Originally Posted by Triaxx View Post
    I use it for great club damage, and it's faster than rolling 2d6. I just count 1's as twos. The same goes for anything that I can roll it to save time. 10D6's or 5d12's?
    Except that 2d6 and 1d12 are COMPLETELY different.
    Putting aside that the average roll of 2d6 is 7, and the average roll of 1d12 is 6.5, the probability of a particular roll for each is completely different.

    2d6 favors average rolls, while a d12 favors a large standard deviation.

    1d12
    Average Roll: 6.5
    Probability of rolling a 1 : 1/12
    Probability of rolling a 2 : 1/12
    Probability of rolling a 3 : 1/12
    Probability of rolling a 4 : 1/12
    Probability of rolling a 5 : 1/12
    Probability of rolling a 6 : 1/12
    Probability of rolling a 7 : 1/12
    Probability of rolling a 8 : 1/12
    Probability of rolling a 9 : 1/12
    Probability of rolling a 10: 1/12
    Probability of rolling a 11: 1/12
    Probability of rolling a 12: 1/12

    The probability graph of 1d12 is a flat horizontal line with y-axis 1/12 (actually, it wouldn't be a line, but 12 dots)

    2d6
    Average Roll: 7
    Probability of rolling a 2 : 1/36
    Probability of rolling a 3 : 1/18
    Probability of rolling a 4 : 1/12
    Probability of rolling a 5 : 1/9
    Probability of rolling a 6 : 5/36
    Probability of rolling a 7 : 1/6
    Probability of rolling a 8 : 5/36
    Probability of rolling a 9 : 1/9
    Probability of rolling a 10: 1/12
    Probability of rolling a 11: 1/18
    Probability of rolling a 12: 1/36

    The probability graph of 2d6 is a bell curve-shaped series of dots, that peaks at x=7, y=1/6
    Last edited by Craig1f; 2007-12-13 at 04:31 PM.

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    Default Re: Poor little d12

    The main advantage of a d12 is that it can represent any smaller die. d2? d12/6. d3? d12/4. d4? d12/3. d6? d12/2. d8? d12/3*2. I always have one out, just in case I need to roll and can't find that **** d8.

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    Quote Originally Posted by Craig1f View Post
    Except that 2d6 and 1d12 are COMPLETELY different.
    Putting aside that the average roll of 2d6 is 7, and the average roll of 1d12 is 6.5, the probability of a particular roll for each is completely different.

    2d6 favors average rolls, while a d12 favors a large standard deviation.

    1d12
    Average Roll: 6.5
    Probability of rolling a 1 : 1/12
    Probability of rolling a 2 : 1/12
    Probability of rolling a 3 : 1/12
    Probability of rolling a 4 : 1/12
    Probability of rolling a 5 : 1/12
    Probability of rolling a 6 : 1/12
    Probability of rolling a 7 : 1/12
    Probability of rolling a 8 : 1/12
    Probability of rolling a 9 : 1/12
    Probability of rolling a 10: 1/12
    Probability of rolling a 11: 1/12
    Probability of rolling a 12: 1/12

    The probability graph of 1d12 is a flat horizontal line with y-axis 1/12 (actually, it wouldn't be a line, but 12 dots)

    2d6
    Average Roll: 7
    Probability of rolling a 2 : 1/36
    Probability of rolling a 3 : 1/18
    Probability of rolling a 4 : 1/12
    Probability of rolling a 5 : 1/9
    Probability of rolling a 6 : 5/36
    Probability of rolling a 7 : 1/6
    Probability of rolling a 8 : 5/36
    Probability of rolling a 9 : 1/9
    Probability of rolling a 10: 1/12
    Probability of rolling a 11: 1/18
    Probability of rolling a 12: 1/36

    The probability graph of 2d6 is a bell curve-shaped series of dots, that peaks at x=7, y=1/6
    You missed the part where he treats 1 on a D12 as a 2, that raises the average damage to 6.58333 and shifts the mode to 2 damage.

    But yeah, if you roll 5D12 instead of 10D10, you're shafting yourself of about 4.5 damage on average

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    Default Re: Poor little d12

    A few more legitimate uses for the noble dodecahedron, found by searching through the d20 SRD:

    - hit dice for dragons
    - damage from various monster attacks, including a crocodile's tail slap, stampeding bison, aboleth slime, & the tarrasque's claw damage
    - the effects of move earth and disintegrate on clay golems
    - damage from the Divine Blast, Divine Monk, & Divine Radiance salient divine abilities
    - time delay of an improperly used scroll
    - damage from the ceiling pendulum & moving executioner statue traps
    - determining the amounts of coins & gems in treasures at various levels
    - half-giants' height modifier
    - damage from the poison of sassone leaf residue
    - duration of control weather

    So, really, if you're a deified half-giant monk who enjoys giving gold & malfunctioning scrolls of control weather to adventurers who bypass your poisonous pendular traps & kill your stampeding crocodile-bison mutants, there's no reason not to love the d12.
    [/delusional ravings]

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    Default Re: Poor little d12

    Quote Originally Posted by Sstoopidtallkid View Post
    The main advantage of a d12 is that it can represent any smaller die. d2? d12/6. d3? d12/4. d4? d12/3. d6? d12/2. d8? d12/3*2. I always have one out, just in case I need to roll and can't find that **** d8.
    About d12/3*2=d8

    If you round up as usual for dividing rolls, then you get 1,2,3, or 4, which when doubled is 2,4,6,or 8, average =5 as opposed to a d8 which has average 4.5. This method cheats, and gives elf clerics (who use longswords) an advantage.
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    Default Re: Poor little d12

    the d&d deities use them a lot in their salient divine abilities.
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    Step 7, sometimes step 14 will use 2d12 instead of the d20+d4.
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    Default Re: Poor little d12

    Quote Originally Posted by Guildorn Tanaleth View Post
    So, really, if you're a deified half-giant monk who enjoys giving gold & malfunctioning scrolls of control weather to adventurers who bypass your poisonous pendular traps & kill your stampeding crocodile-bison mutants, there's no reason not to love the d12.
    This had me laughing out loud for something like a solid minute. Just thought it was worth noting.

    stampeding crocodile-bison mutants...hehehe

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    Default Re: Poor little d12

    ahh, little human worries about d12. Do not worry human, Krug and d12 are good friends. When krug tell human warriors that krug have 15 hp at first level, they always laugh. Call krug stupid barbarian.

    Then krug gets angry and shows them what d12 is good for. Ah yes ^_^ axe in face wins any argument. Besides d20 krug rarely uses any dice but d 12.

    Is d4 you should feel bad for.
    Last edited by Yami; 2007-12-14 at 01:10 AM.

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    Default Re: Poor little d12

    The d4 isn't a die. To be a die, you have to be able to roll. I would much rather roll a d8 or a d12 and just divide than splat a d4.

    Plus, the things are worse than caltrops when your bag spills.

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    Default Re: Poor little d12

    Quote Originally Posted by xanaphia View Post
    About d12/3*2=d8

    If you round up as usual for dividing rolls, then you get 1,2,3, or 4, which when doubled is 2,4,6,or 8, average =5 as opposed to a d8 which has average 4.5. This method cheats, and gives elf clerics (who use longswords) an advantage.
    *shakes head* Round the numbers up after multiplying and you get a 4.5 die average.

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    Default Re: Poor little d12

    Quote Originally Posted by Sstoopidtallkid View Post
    The d4 isn't a die. To be a die, you have to be able to roll. I would much rather roll a d8 or a d12 and just divide than splat a d4.

    Plus, the things are worse than caltrops when your bag spills.
    In terms of shape, D4's basically are caltrops.

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    Default Re: Poor little d12

    Runebearer uses a d12 as the main die for the reason that it needed some love. well, that's not the only reason, but it is a reason.
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    Default Re: Poor little d12

    To add to the hit dice: Bear Warrior, Dragon Desciple, Eye of Gruumsh and Frenzied Berserker.
    Last edited by Lolzords; 2007-12-14 at 06:24 PM.
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    Default Re: Poor little d12

    Taking mathematics out of the equation for a moment, dump out a bag of d6's and a bag of d12's. Add up the results and see which has higher damage? Remember to treat ones as twos, or simply re-roll.
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    Default Re: Poor little d12

    Quote Originally Posted by horseboy View Post
    Step 7, sometimes step 14 will use 2d12 instead of the d20+d4.
    That's Earthdawn in case anyone was wondering. Step 13 is a d10+d12 also.

    I also wanted to point out that d10's are based off the d12 with two faces extended to points.

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