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  1. - Top - End - #1
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2007
    Gender
    Male

    Default High Priest of Asmodeus and the Deceptive Pact Domain [PrC+Related Domain, Isle of X]

    High Priest of Asmodeus (PrC)

    High Priests of Asmodeus are interested in personal power, fast talking people out of their souls, and taking what they want out of life with no regrets. Your typical politician. However, being a High Priest of Asmodeus has a major draw back beyond the obvious...channeling such vile power corrodes the High Priest's soul, weakening his ability to resist magical attack. This makes it easier for powerful Devils to charm or dominate them into obedience. And after all, at the end of the day, who wants willing servants when you can have magically obedient ones? Exactly.


    Requirements
    To qualify to become a High Priest of Asmodeus, a character must fulfill all the following criteria.

    Feats
    Spell Focus (Enchantment), Spell Focus (Illusion)

    Spells
    Must be capable of casting 3rd level divine spells.

    Special
    The entrant must be a cleric of Asmodeus with all of his or her domains selected from the following list:
    Charm (Spell Compendium), Illusion (Spell Compendium), Evil, Law, Baator (Spell Compendium), Deceptive Pact (Next Post) domains

    In addition, the entrant must have taken the Spontaneous Domain Casting Variant (PHB II).

    Table: High Priest of Asmodeus
    {table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells per Day
    1st|0|0|0|0|Focused Spellcaster, Turning or Rebuking Undead, Spell Conversion|+1 level of existing arcane spellcasting class
    2nd|1|0|0|0|Expanded Spell List|+1 level of existing divine spellcasting class
    3rd|1|1|1|1|Asmodean Guile 2/day|+1 level of existing arcane spellcasting class
    4th|2|1|1|1|Enhanced School Magic, Lesser|+1 level of existing divine spellcasting class
    5th|2|1|1|1|Expanded Spell List|+1 level of existing divine spellcasting class
    6th|3|2|2|2|Asmodean Guile 4/day|+1 level of existing divine spellcasting class
    7th|3|2|2|2|Enhanced School Magic|+1 level of existing arcane spellcasting class
    8th|4|2|2|2|Expanded Spell List|+1 level of existing divine spellcasting class
    9th|4|3|3|3|Asmodean Guile 6/day|+1 level of existing divine spellcasting class
    10th|5|3|3|3|Enhanced School Magic, Greater|+1 level of existing divine spellcasting class[/table]

    Alignment
    Lawful Evil, Lawful Neutral, or Neutral Evil.

    Hit Die
    d8.

    Class Skills
    Spellcraft (Int), Knowledge (Religion) (Int), Concentration (Con), Hide (Dex), Move Silently (Dex), Diplomacy (Cha), Bluff (Cha), Intimidate (Cha), Gaher Information (Cha), Use Magic Device (Cha), Handle Animal (Cha)


    Skill Points at Each Additional Level
    4 + Int modifier.

    Class Features
    All of the following are class features of the Aluran Shadow Mage.

    Weapon and Armor Proficiency
    Gains no weapon or armor proficiencies.

    Spells
    A High Priest of Asmodeus gains spells per day and spells known as if he belonged to his previous divine spellcasting class. He gains no other benefits he would have otherwise gained (such as bonus feats). However, his caster level does not increase as his previous spellcasting class (See Focused Spellcaster).

    Focused Spellcaster
    A High Priest of Asmodeus focuses on deception and charisma to get what he wants. As such, he is most effective in Illusion and Enchantment but far less effective in other schools. A High Priest of Asmodeus gains caster levels normally for Illusion, Enchantment, and Transmutation. In all other schools, the High Priest is considered to have only half his normal caster level from levels taken in this class. This does not effect spell selection. (e.g. Cleric 10 / High Priest of Asmodeus 10 can still take Control Weather...he just casts it at a caster level of 15 instead of 20.)

    Enhanced School Magic, Least (Ex)
    A High Priest of Asmodeus can use his Spontaneous Domain Casting ability without increasing casting time (including the spontaneous application of metamagic to the converted spell). In addition, the High Priest of Asmodeus at first level may choose one of the following class features:

    Shadow Specialist - Illusion (Figment) spells may be used to mimic a lower level Evocation, Conjuration (Summoning) or Conjuration (Creation) spell from the Sorcerer/Wizard spell list with a degree of reality equal to 10% per spell level of the Illusion (figment) spell. In all other respects, this is a Shadow Evocation or Conjuration in terms of saving throw, etc.

    Domination Specialist - All Enchantment (Compulsion) spells have their DC increased by 2. This bonus does not stack with Spell Focus (Enchantment) and Greater Spell Focus (Enchantment).

    Expanded Spell List
    At 2nd, 5th, and 8th levels the High Priest of Asmodeus learns to draw an even wider variety of spells from his master. He may select any spell (up to the highest level the High Priest can cast) from any spell list. However, that spell must be from the school related to the High Priest's specialty school. Enchantment for Domination Specialist. Illusion for Shadow Specialist.

    Asmodean Guile
    The High Priest (up to a number of times per day equal to the High Priest Level/3. Then round down and double.) may add his Charisma modifier to any dice roll he makes.

    Enhanced School Magic, Lesser
    If you selected Shadow Specialist, you add the Invisibility line of spells to your cleric's spell list. In addition, you gain a +10% reality (capped at 100%) to your illusion (shadow) spells or when using Spell Conversion, Shadow Specialist to mimic Shadow Conjurations or Shadow Evocations.

    If you selected Domination Specialist, you add Charm Person, Charm Monster, Dominate Person and Dominate Monster to your cleric's spell list. In addition, your DC bonus from Domination Specialist applies to Enchantment (Charm) spells as well.

    Enhanced School Magic
    If you selected Shadow Specialist, your spells gain another +10% of reality (capped at 100%) for a total of +20%. In addition, your Illusion spells have their DC increased by 1. This does stack with Spell Focus and Greater Spell Focus feats.

    If you selected Domination Specialist, the DC bonus from Domination Specialist increases by 1 (to 3). In addition, you may treat spells from the Enchantment (Charm) or Enchantment (Compulsion) schools to be domain spells for purposes of using your Spell Conversion feat.

    Enhanced School Magic, Greater
    If you selected Shadow Specialist, reduce metamagic spell level adjustments by 1 when applying it to your illusion (shadow) spells or when using Spell Conversion, Shadow Specialist to mimic Shadow Conjurations or Shadow Evocations. In addition, your spells gain another +10% of reality (capped at 100%) for a total of +30%.

    If you selected Domination Specialist, all Enchantment (Charm) or Enchantment (Compulsion) spells have their durations doubled. In addition, if you have the Extend Spell feat you may apply it to a spell for no level adjustment. Applying both results in an Enchantment which lasts for three times the normal length.

    -----------------------------------------------------------------------------------------

    Deceptive Pact Domain
    Note: The Deceptive Pact Domain counts as both of a cleric's choices and the granted power may not be taken via any feat.
    Granted Power:
    In addition, you gain a +1 bonus to your caster level for Illusion (Shadow), Illusion (Figment) and Enchantment (Compulsion) spells.

    Soul Pact (Su)
    You are able to create binding contracts for people's souls in exchange for a service you perform on their behalf. If you fulfill the service requested, the soul of the person belongs to you once they die. Such souls are stored in the contract, which is signed by both parties in blood. These contracts are often used as a currency between Asmodeus's priests and occupants of the lower planes.

    A pact is only valid when neither party is under magical compulsion to sign it. However, mundane compulsion (e.g. threatening a loved one of one party) does not alter the validity of a contract.

    Deceptive Pact Domain Spells
    1 - Silent Image, Command
    2 - Minor Image, Enthrall
    3 - Suggestion, Speak with Dead
    4 - Dominate Person, Divination
    5 - Persistent Image, Greater Command
    6 - Mislead, Geas/Quest
    7 - Project Image, Renewal Pact
    8 - True Domination, Death Pact
    9 - Monstrous Thrall, Gate
    Last edited by RandomFellow; 2008-01-01 at 04:54 PM.

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Dec 2007
    Location
    The Great Empyrean Sea
    Gender
    Male

    Default Re: High Priest of Asmodeus and the Deceptive Pact Domain [PrC+Related Domain, Isle o

    I fully support this product and or service
    Caesar Asmodeus by Andraste

  3. - Top - End - #3
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2007
    Gender
    Male

    Default Re: High Priest of Asmodeus and the Deceptive Pact Domain [PrC+Related Domain, Isle o

    Thanks. =)

  4. - Top - End - #4
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2007
    Gender
    Male

    Default Re: High Priest of Asmodeus and the Deceptive Pact Domain [PrC+Related Domain, Isle o

    Warning: Bump Detected.

  5. - Top - End - #5
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2007
    Gender
    Male

    Default Re: High Priest of Asmodeus and the Deceptive Pact Domain [PrC+Related Domain, Isle o

    Revised based on WotC board feedback.

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