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  1. - Top - End - #61
    Orc in the Playground
     
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    Default Re: (3.5 IC) End of Fate (B)

    Your combined efforts flung the creature across the room it's metallic like figure scraps across the room. It slowly stands revealing its true height. Towering over you about 10 feet tall blades releases from its forearms as it prepares for combat you know you still have a little time left to act before he attacks.

    (What shall you do?)
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  2. - Top - End - #62
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    Default Re: (3.5 IC) End of Fate (B)

    Eria quickly ran after the creature, gathering energy in her hands as she did so. Once she'd closed the distance she landed two quick blows. Her hits connected, though an untimely bout of dizziness from her earlier wounds resulted in them not hitting as hard as they should have.
    Jasnah avatar by Zea Mays

  3. - Top - End - #63
    Ogre in the Playground
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    Default Re: (3.5 IC) End of Fate (B)

    Maynard will stay close to the creature and delivers a powerful strike to its mid-section, damaging it further; ever watchful for when its blades will start to hit them.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  4. - Top - End - #64
    Orc in the Playground
     
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    Default Re: (3.5 IC) End of Fate (B)

    The further damage clearly hurt it as it tries to swing at Eria but fails horribly falling back onto the ground. Still moving but honestly a pretty pathetic and underwhelming display.
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  5. - Top - End - #65
    Ogre in the Playground
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    Default Re: (3.5 IC) End of Fate (B)

    Maynard will try striking it again, though his stance is somewhat off so it may be ineffective.

    This thing is oddly and suspiciously weak; but I'm not seeing any other foe in the vicinity. Is it some sort of trap? Will it explode when we stop it? For something of this size I expected far more powerful. Perhaps it's just a toy assembled by the local demons rather than a properly designed weapon.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  6. - Top - End - #66
    Orc in the Playground
     
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    Default Re: (3.5 IC) End of Fate (B)

    After Maynards final blow it crumbles and falls silent. You can tell its no longer a threat. As a strange color substance leaks from it. It causes the room to glow. Revealing a small bag in the center of the room where it dropped down from. The door has return and the other door in the room seems open to you as well.

    Spoiler: Bags loot
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    2 platinum pieces 2 red rubies. A single bottle of clear liquid almost water like. Lastly a small shiny dagger of a rarer material.
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  7. - Top - End - #67
    Troll in the Playground
     
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    Default Re: (3.5 IC) End of Fate (B)

    "That thing wasn't nearly as tough as it looked." Eria looked down at the broken construct and gave it a final kick for good measure. She then took a look at the bag. "Any idea what this liquid is?"

    Spoiler: OOC:
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    reset/refresh maneuvers:
    Readied maneuvers
    Shadow blade technique
    Burning blade
    Mountain hammer
    Sudden leap
    Counter charge
    Jasnah avatar by Zea Mays

  8. - Top - End - #68
    Ogre in the Playground
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    Default Re: (3.5 IC) End of Fate (B)

    Hmm, no idea, dangerous until identified. Best to keep moving I reckon.
    Maynard will look through the door they came through quickly to see what, if anything, has broken through the cellar or otherwise changed, then move to go through the next door.

    Spoiler: OOC
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    I'm meta-assuming the treasure is safe to take, otherwise I'd treat everything in the area as dangerous and cursed.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  9. - Top - End - #69
    Orc in the Playground
     
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    Default Re: (3.5 IC) End of Fate (B)

    Spoiler: ooc
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    Yep it is safe.

    Maynard notices that the cellar door is still shaking but holding true right now.

    Following into the next room you notice know that they are two circles on the floor. As you both haven't stepped in nothing activates yet. You further see another door across the way leading even further downwards.


    (What will you do? Keep proceeding further downwards? Or retreat?)
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  10. - Top - End - #70
    Ogre in the Playground
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    Default Re: (3.5 IC) End of Fate (B)

    I'm leaning towards trying to keep pushing through these challenges. I don't see any alternate exits, I don't want to face the foes in the cellar, and this is not a defensible location that would support stalling for time in the hopes of some change.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  11. - Top - End - #71
    Troll in the Playground
     
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    Default Re: (3.5 IC) End of Fate (B)

    "Agreed." Eria nodded, then stepped out into the room. Whatever would happen, would happen.
    Jasnah avatar by Zea Mays

  12. - Top - End - #72
    Orc in the Playground
     
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    Default Re: (3.5 IC) End of Fate (B)

    Stepping into the next a room a familar sense of deja vu hits you as two loud thunks hit the ground. These robots seem less sturdy than the other one but weapondry are different. One supporting a spear the other a black rod.

    (Spear stun is (1d4)[4] Rod stun is (1d4)[3] Spear AC is 16 Rod Ac is 14)
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  13. - Top - End - #73
    Ogre in the Playground
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    Default Re: (3.5 IC) End of Fate (B)

    As soon as they appear, Maynard rushes forward and delivers a solid blow to the rod-wielding one damaging it in the middle with a straightforward sideways strike.

    These things are similar enough to the last one that they probably also have a time before fully ready, so we should strike swiftly. I don't trust this black rod, so I'm going for this one; a spear is an obvious and useful weapon, but a black rod seems likelier to have some sort of dark magic on it, else you'd use a more straightforward weapon.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  14. - Top - End - #74
    Troll in the Playground
     
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    Default Re: (3.5 IC) End of Fate (B)

    Eria dashed after Maynard, attacking the rod wielding creature. She very much shared his suspicion, but didn't waste any words on it. Instead she landed a devastating combination of blows on the creature, the energy she'd gathered up in her body during her run discharging in gouts of flame and blooms of frost.
    Jasnah avatar by Zea Mays

  15. - Top - End - #75
    Orc in the Playground
     
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    Default Re: (3.5 IC) End of Fate (B)

    Your combination of attacks left the rod wielding machine no chance of defending. Destroying it immediately its parts scattering around the room. The spear wielder is still booting up unable to move yet!
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  16. - Top - End - #76
    Ogre in the Playground
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    Default Re: (3.5 IC) End of Fate (B)

    After the first one falls Maynard moves swiftly onto the second, furiously trying to break it before it can activate, though even unmoving its armor remains tough enough for that to be difficult.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  17. - Top - End - #77
    Troll in the Playground
     
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    Default Re: (3.5 IC) End of Fate (B)

    Eria followed up with a set of attacks on the spear wielding machine, though it proved more difficult to land quite as solid a hit on the second creature.
    Jasnah avatar by Zea Mays

  18. - Top - End - #78
    Orc in the Playground
     
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    Default Re: (3.5 IC) End of Fate (B)

    Your combined rapid attacks defeat the last mechanical creature right as it was about to be fully awakened...

    After the second falls to the ground two bags fall

    Spoiler: Loot
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    Bag 1 (Rod) loot
    5 platinum pieces 1 onyx gem. A single bottle of clear liquid.

    Bag2 (spear)
    5 platinum pieces 1 emerald gem. A single bottle of clear liquid.


    Lastly the door returning back opens as the stairway leading further down opens as well. Leading down you see the room has 4 circles placed around the room. With another doorway leading downwards. But that one is inlaid with gold.

    (Do you enter? or flee?)
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  19. - Top - End - #79
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    Default Re: (3.5 IC) End of Fate (B)

    "More of these bottles..." Eria gave them a dubious look. "And another room. That fancy door might lead to an exit, maybe. But four circles, that means we might face four of those creatures. WE could handle one or two without too much trouble, but four would be quite another matter." She turned to Maynard. "Do you have any tricks that could be used to even the odds?"
    Jasnah avatar by Zea Mays

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