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  1. - Top - End - #1
    Bugbear in the Playground
     
    Xyk's Avatar

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    Default weakening the diopsid a tad

    I would really like to play this in a level one campaign but it has a level adjustment +1. Does anyone have any suggestions?



    DIOPSID RACIAL TRAITS
    • Monstrous Humanoid: As monstrous humanoids,
    diopsids are immune to spells that only affect
    humanoids, such as charm person and hold person.
    • +2 Constitution, -2 Dexterity, -2 Intelligence:
    Diopsids are tough, but they are clumsy and slow
    witted compared to other races. A diopsid's young
    age at adulthood makes it inexperienced and
    ignorant compared to other folk.
    Medium: As size Medium creatures, diopsids gain
    no special benefits or penalties due to their size.
    Diopsid base land speed is 30 feet.
    Darkvision: Diopsids can see in the dark to a range
    of up to 60 feet. Darkvision is black and white only,
    but it is otherwise like normal sight, and diopsids
    can function just fine with no light at all.
    Bioluminescence: A diopsid has a number of glands
    on its body that allow it to shed light much like a
    firefly. At will, the diopsid can shed light in a 10-
    foot radius around its body. Shadowy illumination
    extends another 20 feet around this area. The diopsid
    can create or douse this light as a free action.
    Natural Armor: A diopsid's tough carapace gives it
    a +4 natural armor bonus.
    Wings: Diopsids have a pair of stubby wings
    that, while too weak to provide them with
    flight, allows them to gently guide to a
    soft landing regardless of how far they fall.
    A diopsid does not take falling damage as
    long as it is capable of taking actions. As an
    immediate action, it can unfurl its wings and
    float slowly downward at 60 feet per round.
    Aparalyzed,unconscious,orotherwiseincapacitated
    diopsid cannot use its wings in this manner.
    Extra Arms: Diopsids have four arms: their two
    primary limbs and a secondary, weaker set of arms.
    Their weaker limbs are poorly suited to carrying
    weapons or shields, but they do an excellent job of
    providing stability and support to the upper limbs.
    The diopsid's extra limbs allow it to use
    weapons one size category larger than normal
    without penalty. The diopsid's secondary arms
    must be free for it to gain this benefit. This benefit
    does not extend to larger weapons. For example, a
    diopsid can wield a Large longsword with a single
    primary arm without penalty by steadying the
    blade's pommel with its lower limb.
    A diopsid can wield a pair of two-handed
    weapons by using all four of its limbs. The diopsid
    gains the full benefits of wielding a two-handed
    weapon, such as 1-1/2 times its Strength bonus on
    damage rolls. The diopsid suffers the standard
    penalty for fighting with two weapons and carrying
    a non-light weapon in its off hand.
    A diopsid wielding a pair of two-handed
    weapons is a fearsome sight. It shifts and twirls the
    two weapons between its four hands, hammering its
    opponent with tremendous strikes while defying its
    normally clumsy, fumbling nature.
    If a diopsid carries a weapon or shield in its
    secondary arms while one or more of its primary
    arms also carry an item, it suffers a number of
    penalties. When using a shield, the diopsid takes the
    shield's armor check penalty on its attack rolls and
    skill checks even if it has proficiency with the shield.
    When using a weapon, the diopsid gains only half its
    Strength bonus on damage rolls. It takes a -4 penalty
    on all attacks for each light weapon used in this
    manner. This penalty increases to -8 for one-handed
    weapons. The diopsid cannot carry a two-handed
    weapon with just its secondary arms.
    A diopsid with at least one empty hand can cast
    spells with a somatic component.
    Limb Symmetry: A diopsid's four arms allow it to
    carry and use multiple items with relative ease. A
    diopsid can use its third and fourth limbs to steady a
    weapon held in its primary arms, shift its weight, and
    maneuver it to attack or defend. A diopsid ignores
    the Dexterity prerequisite, if any, for any feat that has
    the words "two-weapon" in its name, such as Two-
    Weapon Fighting. The diopsid must fulfill the rest of
    the feat's requirements as normal.
    Insect Body: The diopsid's beetle-like body makes it
    unsuited to use many tools and magic items designed
    for humanoids. A diopsid has trouble wearing bulky
    armor even if it has the appropriate feat. A diopsid
    can wear light armor without penalty. When wearing
    medium armor the diopsid takes a -2 penalty to
    Dexterity. This penalty increases to -4 if the diopsid
    wears heavy armor. The diopsid's multiple limbs
    and bulky form make it poorly suited to using heavy
    armor. For such a suit to offer its full protection, it
    must restrict the diopsid's movements.
    In any case, the diopsid must purchase custommade
    armor. This armor costs the same price as if
    the diopsid had to purchase armor one size larger
    than normal.
    Immune to Sleep: Diopsids do not need to sleep
    and are immune to all sleep effects.
    Automatic Languages: Common and Diopsid. Bonus
    Languages: Dwarf, Orc, Terran, Undercommon.
    I take this game with the seriousness it deserves.
    Not all that much. It's a game.

    Xykon In The Playground nominee, way back when that happened.

    Rebel Leader

    Breakfast-atar by The Neoclassic whom I appreciate very much!

  2. - Top - End - #2
    Banned
     
    Nebo_'s Avatar

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    Default Re: weakening the diopsid a tad

    That's not OGC content. I'm fairly sure you're not even allowed to post it here.

    That aside, as long as it has four arms, then it's going to have a level adjustment.

  3. - Top - End - #3
    Ogre in the Playground
     
    Lord Tataraus's Avatar

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    Default Re: weakening the diopsid a tad

    Quote Originally Posted by Nebo_ View Post
    That's not OGC content. I'm fairly sure you're not even allowed to post it here.

    That aside, as long as it has four arms, then it's going to have a level adjustment.
    Ditto on both parts. Actually, the Diopsid has the lowest level adjustment you can get while having two arms and they get serious penalties.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Xyk's Avatar

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    Default Re: weakening the diopsid a tad

    well dang. I did not see the OGC things. I really dislike the multiple arms meaning level adjustment. This makes me unhappy. Well whatever, Does anyone know of a decent barbarian race without a level adjustment? Half-orc is alright, but kinda bland.
    I take this game with the seriousness it deserves.
    Not all that much. It's a game.

    Xykon In The Playground nominee, way back when that happened.

    Rebel Leader

    Breakfast-atar by The Neoclassic whom I appreciate very much!

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