Path of the Undying

Those that follow the path of the undying have somehow been corrupted by the necrotic influence of the hungry dead. Some find themselves following this path after a traumatic experience coming back from the dead, the exposure to a necromancer’s machinations, or even a curse from a God of death. No matter the cause, these damned warriors gradually become something other than mortal as the rage of the dead builds within them.


-Necrotic Rage: When you choose this path at 3rd level, a necrotic miasma leaks from your form while raging. When you enter a rage this corruption forms a sickly aura extending 10ft from you in all directions. This does not extend through total cover.
Upon entering into rage, and on each of your turns as a bonus action, a target within 10ft of you must make a Dexterity saving throw (DC equal to 8 + your Constitution modifier + your Proficiency Bonus). The target takes 1d6 Necrotic damage on a failed save, or half as much damage on a successful one.
This damage increases when you reach 5th level (2d6), 10th level (3d6), and 15th level (4d6).

-Undead Taskmaster: At 6th level, your Necrotic Rage infects those you kill with animating fury. If you kill a beast or humanoid with a melee attack while raging, you can use your reaction to cast Summon Undead using Constitution as your spell casting ability. When cast in this way the spell requires only a corpse as a material component, does not interrupt your rage, and does not require concentration. The undead lasts for 1 minute before falling dead once more. At 10th level you can cast this as a 4th level spell, and at 15th level you can cast it as a 5th level spell.

-Grave Touched: At 10th level, Death’s corrupting touch worms it’s way further into your flesh. You become resistant to Cold and Necrotic damage. You no longer need to breathe, eat, or drink. You do not require sleep, but must remain inactive for 4 hours in a semi-conscious state to benefit from a long rest.
Additionally, you may cast Speak With Dead a number of times equal to your Proficiency Bonus. You regain all uses of this ability upon completing a long rest.

-Vitality Siphon: At 14th level, your Necrotic Rage feature can leave your enemies exhausted or stunned. An enemy damaged by your Necrotic Rage feature must succeed on a Constitution save (DC 8 + your Constitution modifier + your Proficiency Bonus) or take 1 level of exhaustion. This ability ignores immunity to exhaustion, but any enemy can only gain 1 level of exhaustion from this feature per rage.