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  1. - Top - End - #31
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by Metastachydium View Post
    Question: does "one of the seven standard races" mean strictly just the PHB subraces of these or are other variant, say, Halflings or Elves or whatnot from the allowed sources also allowed, so long as they are not the native-to-Frostfell Frostburn ones?
    What subraces did you have in mind, if they're not frostfell or aquatic that should be fine.

  2. - Top - End - #32
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by Zhentarim View Post
    My skill ranks and feats are allocated, now I'm going to think up my backstory and spell selection. I speak common and 3 bonus languages. What bonus languages do you recommend?
    You will find many speakers of Orc and Giant within the Frostfell, a language like Draconic will have opportunities to be used. Having a shared language amongst the party that others can not speak might prove strategic (Dwarven or Elven). Outsider or Elemental languages will have limited opportunities to be used for conversation but may prove invaluable at one key moment

  3. - Top - End - #33
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by Breitheamh View Post
    Alright, I have a character sheet in progress here: Skar Windspeaker

    Gotta spend all my gold still and put together a fleshed out backstory. Figured Skar would be a sort of spiritualist who "follows the wind," and this is where it took him this time.
    Because this is where Skar Windspeaker needed to be.

    Wild shaping into a giant should be fun and interesting.

  4. - Top - End - #34
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Everyone who has already posted is in

    Anyone posting for the first time after this post will have to wait for the next adventure.

  5. - Top - End - #35
    Ettin in the Playground
     
    Zhentarim's Avatar

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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    I'll take Orc, Giant, and Draconic as my 3 bonus languages.

    When you say you want a backstory about who we are now, that means how we came to investigate the shipwreck, right? As a bard, I'm going to say I was sent there by the government due to my broad knowledge base, diplomatic abilities, and skill at oration.

    Charm Person will be on my spell list, but I'm indecisive about the other spells. I'll probably have some cure/healing spells, too.

    Also, another question besides backstory: Will it be a problem if my character is a gay guy?
    Last edited by Zhentarim; 2024-04-03 at 02:45 PM.

  6. - Top - End - #36
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    ClericGuy

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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Character Portrait:

    Spoiler: Skar Windspeaker
    Show
    Last edited by Breitheamh; 2024-04-03 at 02:53 PM.
    Spoiler: My Homebrew
    Show


    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  7. - Top - End - #37
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Can I take the Beguiler from Shining south as a Familiar? It's a mouse with true seeing. If you need to check stating it's on page 60 of Shining south
    Its not about having good grades It's about passing the semester

    Currently Playing

    Sorin Dalmark
    Nicholas (Nick if he likes you) Lorchester
    Jeqem Ashthorn

  8. - Top - End - #38
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by CircleNavigator View Post
    What feats did you have in mind?

    UA martial rogue is acceptable
    Combat Acrobat, Combat Focus/Combat Form Line, Combat Panache, Einhander, Fade to Violence, Hindering Opportunist, Keen Eared Scout, Cunning Evasion, Intimidating Strike, Melee Evasion, Short Haft, Tumbling Feint. Basically, acrobatic, tactical, and scouting feats from there.

    Is MIC allowed for magic item purchases?

    EDIT: Can I also take Darkstalkers feat from Lord of Madness?
    Last edited by Yas392; 2024-04-03 at 03:32 PM.

  9. - Top - End - #39
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by Zhentarim View Post
    I'll take Orc, Giant, and Draconic as my 3 bonus languages.

    When you say you want a backstory about who we are now, that means how we came to investigate the shipwreck, right? As a bard, I'm going to say I was sent there by the government due to my broad knowledge base, diplomatic abilities, and skill at oration.

    Charm Person will be on my spell list, but I'm indecisive about the other spells. I'll probably have some cure/healing spells, too.

    Also, another question besides backstory: Will it be a problem if my character is a gay guy?
    I hate to break it to you but you’re not investigating the shipwreck. You're on the shipwreck, no one is coming to save you. Your skills are exactly why Captain Fairhorn or Mr. Zipnog would have invited you along.

    As for spells Cause Fear Disguise / Alter Self, Feather Fall, Identify, Sleep, Unseen Servant, Any buffs, Invisibility, plus healing is always useful.

    As for backstory you can make your character anyone you want them to be.

  10. - Top - End - #40
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by Yas392 View Post
    Combat Acrobat, Combat Focus/Combat Form Line, Combat Panache, Einhander, Fade to Violence, Hindering Opportunist, Keen Eared Scout, Cunning Evasion, Intimidating Strike, Melee Evasion, Short Haft, Tumbling Feint. Basically, acrobatic, tactical, and scouting feats from there.

    Is MIC allowed for magic item purchases?

    EDIT: Can I also take Darkstalkers feat from Lord of Madness?
    Darkstalker is acceptable.

    Which item would you like to purchase from the MIC?

  11. - Top - End - #41
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by razorfloss View Post
    Can I take the Beguiler from Shining south as a Familiar? It's a mouse with true seeing. If you need to check stating it's on page 60 of Shining south
    Unfortunately I do not have a copy of Shining South.

    What can you tell me about it?

  12. - Top - End - #42
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    PirateWench

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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    @CircleNavigator
    okay noticing some others with similar book requests

    Duskblade d8 2+ (Player's Handbook II p19)

    Gluttony Domain (Fearun)

    and multiple magic items from (sources listed)

    presuming duskblade is not an issue then these are the HP rolls

    (6d8)[8][3][1][4][5][6](27)

    edited
    Magic ITEM LIST
    Gauntlets of Ghost Fighting (Mic 216)
    Ring of adamantine (Mic 121)
    Ring of Sustenance (DMG)
    Mask of the Tiger (Mic 121)
    Travel Cloak (Magic of Faerun)
    Last edited by samduke; 2024-04-03 at 05:55 PM.

  13. - Top - End - #43
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    https://imgur.com/a/GzozcU9 I took a picture of my copy so here are its stats. Like I said it's giant mouse with true seeing.
    Its not about having good grades It's about passing the semester

    Currently Playing

    Sorin Dalmark
    Nicholas (Nick if he likes you) Lorchester
    Jeqem Ashthorn

  14. - Top - End - #44
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by samduke View Post
    @CircleNavigator
    okay noticing some others with similar book requests

    Duskblade d8 2+ (Player's Handbook II p19)

    Gluttony Domain (Fearun)

    and multiple items from the Magic Item Compendium

    presuming duskblade is not as issue then these are the HP rolls

    [roll0]
    Duskblade and gluttony are acceptable.

    What items from the Magic Item Compendium did you have in mind?

  15. - Top - End - #45
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    PirateWench

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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by CircleNavigator View Post
    Duskblade and gluttony are acceptable.

    What items from the Magic Item Compendium did you have in mind?
    please see edit above

  16. - Top - End - #46
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by razorfloss View Post
    https://imgur.com/a/GzozcU9 I took a picture of my copy so here are its stats. Like I said it's giant mouse with true seeing.
    Beguiler is good to go as a familiar.

  17. - Top - End - #47
    Titan in the Playground
     
    PirateWench

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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by samduke View Post
    @CircleNavigator

    edited
    Magic ITEM LIST
    Gauntlets of Ghost Fighting (Mic 216)
    Ring of adamantine (Mic 121)
    Ring of Sustenance (DMG)
    Mask of the Tiger (Mic 121)
    Travel Cloak (Magic of Faerun)
    Quote Originally Posted by samduke View Post
    please see edit above
    @CircleNavigator
    this link should get you to my WIP sheet

    https://docs.google.com/spreadsheets...it?usp=sharing
    Last edited by samduke; 2024-04-03 at 06:15 PM.

  18. - Top - End - #48
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by samduke View Post
    @CircleNavigator
    okay noticing some others with similar book requests

    Duskblade d8 2+ (Player's Handbook II p19)

    Gluttony Domain (Fearun)

    and multiple magic items from (sources listed)

    presuming duskblade is not an issue then these are the HP rolls

    [roll0]

    edited
    Magic ITEM LIST
    Gauntlets of Ghost Fighting (Mic 216)
    Ring of adamantine (Mic 121)
    Ring of Sustenance (DMG)
    Mask of the Tiger (Mic 121)
    Travel Cloak (Magic of Faerun)
    APPROVED
    Gauntlets of Ghost Fighting
    Ring of Adamantine Touch
    Mask of the Tiger

    NOT APPROVED
    Ring of Sustenance
    Travel Cloak

    The environment is meant to be a challenge. To force this or that choices and prioritization. It makes perfect sense why these items would be great but having them negates much of the danger of starting in these conditions. We could have just as easily begun in a tavern next to a roaring fire.

  19. - Top - End - #49
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by samduke View Post
    @CircleNavigator
    this link should get you to my WIP sheet

    https://docs.google.com/spreadsheets...it?usp=sharing
    Your google docs character sheet works.

  20. - Top - End - #50
    Titan in the Playground
     
    PirateWench

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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by CircleNavigator View Post
    APPROVED
    Gauntlets of Ghost Fighting
    Ring of Adamantine Touch
    Mask of the Tiger

    NOT APPROVED
    Ring of Sustenance
    Travel Cloak

    The environment is meant to be a challenge. To force this or that choices and prioritization. It makes perfect sense why these items would be great but having them negates much of the danger of starting in these conditions. We could have just as easily begun in a tavern next to a roaring fire.
    hrm so any magic item that would grant some sort of food/water/shelter should not even be asked about - okay

  21. - Top - End - #51
    Titan in the Playground
     
    PirateWench

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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    how about a Heward’s handy haversack Dmg 259

  22. - Top - End - #52
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by samduke View Post
    how about a Heward’s handy haversack Dmg 259
    Heward's Handy Haversack is approved.

  23. - Top - End - #53
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    AssassinGuy

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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by CircleNavigator View Post
    Darkstalker is acceptable.

    Which item would you like to purchase from the MIC?
    PHB2 feats approved?

    MIC Items: Gloves of Endless Javelin, Weapon & Armor Augment Crystals that are not Crystal of Adaptations (Because of the above post of the items making survival in a hazardous environment a breeze), Healing Belt, Chronocharm of Horizon Walker, Amber Amulet of the Vermin, Anklet of Translocation, Hand of the Mage, Amulets of Tear. More requests once I think about it and update you later.

  24. - Top - End - #54
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    PirateWench

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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    okay i think this is my last magic items request as the rest are mundane and theoretically should not be an issue

    Least Truedeath Crystal (MIC p66)
    Gwaeron's Boots (MIC p109)


    mundane stuff
    Mithral Chain Shirt

    MW Longsword
    MW Composite Longbow
    20 arrows
    Spell Component Pouch
    Explorer’s Outfit
    Collapsible Grappling Hook
    100ft Silk Rope
    Flint and Steel
    Chalk (10)
    Bedroll
    Paper (10 sheets)
    Ink (2 oz. vial)
    Inkpen

  25. - Top - End - #55
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by Yas392 View Post
    PHB2 feats approved?
    Combat Acrobat, Combat Focus/Combat Form Line, Combat Panache, Einhander, Fade to Violence, Hindering Opportunist, Keen Eared Scout, Cunning Evasion, Intimidating Strike, Melee Evasion, Short Haft, Tumbling Feint.


    MIC Items: Gloves of Endless Javelin, Weapon & Armor Augment Crystals that are not Crystal of Adaptations (Because of the above post of the items making survival in a hazardous environment a breeze), Healing Belt, Chronocharm of Horizon Walker, Amber Amulet of the Vermin, Anklet of Translocation, Hand of the Mage, Amulets of Tear. More requests once I think about it and update you later.
    PHB2 feats approved.

    APPROVED
    Gloves of Endless Javelin
    Weapon & Armour Augment Crystals (pending final approval)
    Healing Belt
    Chronocharm of the Horizon Walker
    Anklet of Translocation
    Hand of the Mage
    Amulet of Tears

    NOT APPROVED
    Amber Amulet of Vermin

    I see the amulet of vermin as overpowered and under priced. Adding giant vermin to the fight without any real connection to a class flavors the combat in a way I find distasteful.

  26. - Top - End - #56
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by samduke View Post
    okay i think this is my last magic items request as the rest are mundane and theoretically should not be an issue

    Least Truedeath Crystal (MIC p66)
    Gwaeron's Boots (MIC p109)


    mundane stuff
    Mithral Chain Shirt

    MW Longsword
    MW Composite Longbow
    20 arrows
    Spell Component Pouch
    Explorer’s Outfit
    Collapsible Grappling Hook
    100ft Silk Rope
    Flint and Steel
    Chalk (10)
    Bedroll
    Paper (10 sheets)
    Ink (2 oz. vial)
    Inkpen
    APPROVED
    Least Truedeath Crystal
    Gwaeron's Boots
    Mundane items

    Your approved magic items thus far add up to 23,000 gp

  27. - Top - End - #57
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    PirateWench

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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by CircleNavigator View Post
    APPROVED
    Least Truedeath Crystal
    Gwaeron's Boots
    Mundane items

    Your approved magic items thus far add up to 23,000 gp
    but its okay I end up not using the Ring
    mundane: 881.4
    mask 4k
    boots 6k
    gauntlets 4k
    crystal 1k
    haversack 2k


    Backstory
    Naomi, a determined frown creasing her brow. The once sleek vessel now lay damaged along the rugged coastline. She meticulously assessed the damage.
    She knew she had to rely on her ingenuity and the resources nature provided. Setting out with some of her crewmates, they scoured the nearby forest for the perfect timber to replace splintered masts and cracked hulls. As they worked tirelessly under the open sky, the scent of fresh wood and saltwater mingled in the air, a testament to their determination to restore their ship to seaworthiness. With some gathering much needed supplies to survive the ordeal it would be to repair the ship.

  28. - Top - End - #58
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by samduke View Post
    but its okay I end up not using the Ring
    mundane: 881.4
    mask 4k
    boots 6k
    gauntlets 4k
    crystal 1k
    haversack 2k


    Backstory
    Naomi, a determined frown creasing her brow. The once sleek vessel now lay damaged along the rugged coastline. She meticulously assessed the damage.
    She knew she had to rely on her ingenuity and the resources nature provided. Setting out with some of her crewmates, they scoured the nearby forest for the perfect timber to replace splintered masts and cracked hulls. As they worked tirelessly under the open sky, the scent of fresh wood and saltwater mingled in the air, a testament to their determination to restore their ship to seaworthiness. With some gathering much needed supplies to survive the ordeal it would be to repair the ship.
    Thanks for the clarification of items.

    Out into the darkness she peers, three tall masts reaching into the moonless night. A constant wind stripping all warmth from exposed flesh, while tormenting the psyche with its relentless howl. The ship's deck, slightly tilted towards the sea, rocks and shakes with each new gale.

    Alone on the main deck Naomi looks out onto barren tundra and cascading mountains reaching into the sky like a natural wall. Not a tree in sight. Perhaps waiting for the brief hours of daylight will yield better results.
    Last edited by CircleNavigator; 2024-04-03 at 09:07 PM.

  29. - Top - End - #59
    Ettin in the Playground
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Out of curiosity, since the first 3 Monster manuals are allowed, can we play as a lycanthrope as long as their base race is one of the standard 7?
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  30. - Top - End - #60
    Dwarf in the Playground
     
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    Default Re: The Wreck of the Harmonious Spirit (D&D 3.5)

    Quote Originally Posted by tonberryking View Post
    Out of curiosity, since the first 3 Monster manuals are allowed, can we play as a lycanthrope as long as their base race is one of the standard 7?
    Registration is closed for this adventure.

    Thank you for your interest.

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