New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 2 of 2

Thread: Skitarii

  1. - Top - End - #1
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Skitarii

    Spoiler: Vanguard
    Show
    Skitarii Vanguard
    Medium Humanoid/Construct, Lawful Neutral

    Armor Class 17 (Skitarii War Plate)
    Hit Points 45 (10d8)
    Speed 30'

    Strength Dexterity Constitution Intelligence Wisdom Charisma
    14 (+2) 12 (+1) 10 (0) 16 (+3) 8 (-1) 8 (-1)

    Damage Resistances Poison, Necrotic, Radiant
    Condition Immunities Charmed, Frightened, Poisoned
    Senses Darkvision 120', Passive Perception 14
    Languages Low Gothic, Binaric
    Challenge 4

    Linked Neural Net
    A Skitarii Vanguard is constantly linked directly to every other member of their squad, numbering up to ten total Vanguard. What one knows, they all know. What one sees, they all see. As part of this, they gain +5 to their Passive Perception score.

    Cyborg
    A Skitarii Vanguard is both a Humanoid and a Construct. If the two are in conflict, treat the Skitarii as whichever is less beneficial to them.

    Doctrina Imperatives
    All Skitarii in an encounter have access to Conqueror and Protector Imperatives. Each one has two stages, and all Skitarii in any given encounter must use the same stage and type of Imperative at the same time-this decision is at the start of the first Skitarii's turn in any round.

    Conquerer
    Technomartyr Concords: Double the Skitarii's proficiency bonus when applied to melee attacks.
    Hyperaction Protocols: Double the Skitarii's proficiency bonus when applied to melee attacks, and gain advantage to all melee attack rolls. Suffer disadvantage on all ranged attack rolls.

    Protector
    Gundrill Symbosis: Double the Skitarii's proficiency bonus when applied to ranged attacks.
    Binharic Omniscience: Double the Skitarii's proficiency when applied to ranged attacks, and gain advantage on all ranged attack rolls. Suffer disadvantage on all melee attack rolls.

    Rad-Saturation
    For all damage rolls made against a creature within 10' of a Skitarii Vanguard, roll the total damage twice and take the higher result. Other Vanguard ignore this effect.

    Actions

    Radium Carbine Ranged Weapon Attack:
    +4 (+7) to-hit, range 80'/320', one target. Hit: 1d6+1 Radiant, 1d6+1 Necrotic, and 1d6+1 Poison damage.

    Cybernetic Fists Melee Weapon Attack:
    +5 (+8) to-hit, reach 5', one target. Hit: 1d8+2 Bludgeoning damage.

    Rapid Fire
    The Vanguard makes three attacks with their Radium Carbine, but can only fire within short range.

    Spoiler: Ranger
    Show
    Skitarii Ranger
    Medium Humanoid/Construct, Lawful Neutral

    Armor Class 17 (Skitarii War Plate)
    Hit Points 45 (10d8)
    Speed 35'

    Strength Dexterity Constitution Intelligence Wisdom Charisma
    14 (+2) 12 (+1) 10 (0) 16 (+3) 8 (-1) 8 (-1)

    Damage Resistances Poison
    Condition Immunities Charmed, Frightened
    Senses Darkvision 120', Passive Perception 14
    Languages Low Gothic, Binaric
    Challenge 3

    Linked Neural Net
    A Skitarii Ranger is constantly linked directly to every other member of their squad, numbering up to ten total Rangers. What one knows, they all know. What one sees, they all see. As part of this, they gain +5 to their Passive Perception score.

    Cyborg
    A Skitarii Ranger is both a Humanoid and a Construct. If the two are in conflict, treat the Skitarii as whichever is less beneficial to them.

    Doctrina Imperatives
    All Skitarii in an encounter have access to Conqueror and Protector Imperatives. Each one has two stages, and all Skitarii in any given encounter must use the same stage and type of Imperative at the same time-this decision is at the start of the first Skitarii's turn in any round.

    Conquerer
    Technomartyr Concords: Double the Skitarii's proficiency bonus when applied to melee attacks.
    Hyperaction Protocols: Double the Skitarii's proficiency bonus when applied to melee attacks, and gain advantage to all melee attack rolls. Suffer disadvantage on all ranged attack rolls.

    Protector
    Gundrill Symbosis: Double the Skitarii's proficiency bonus when applied to ranged attacks.
    Binharic Omniscience: Double the Skitarii's proficiency when applied to ranged attacks, and gain advantage on all ranged attack rolls. Suffer disadvantage on all melee attack rolls.

    Move Through Cover
    A Skitarii Ranger ignores the slowing effect of difficult terrain on any turn in which they Dash or Disengage.

    Actions

    Galvanic Rifle Ranged Weapon Attack:
    +4 (+7) to-hit, range 150'/600', one target. Hit: 2d8+1 Piercing damage.

    Cybernetic Fists Melee Weapon Attack:
    +5 (+8) to-hit, reach 5', one target. Hit: 1d8+2 Bludgeoning damage.

    Precision Shots
    The Ranger makes two attacks with their Galvanic Rifle. For them, any attacks that target a creature within 30' have disadvantage, and attacks made at long range do not automatically have disadvantage. Additionally, for these attacks, treat 3/4ths cover as half cover and half cover as no cover. This does stack with the Omnispex.

    Spoiler: Infiltrator
    Show
    Sicarian Infiltrator
    Medium Humanoid/Construct, Lawful Neutral

    Armor Class 18 (Sicarian Battle Armor)
    Hit Points 88 (16d8+16)
    Speed 50'

    Strength Dexterity Constitution Intelligence Wisdom Charisma
    18 (+4) 14 (+2) 12 (+1) 16 (+3) 8 (-1) 8 (-1)

    Damage Resistances Poison
    Condition Immunities Charmed, Frightened
    Senses Darkvision 120', Passive Perception 14
    Languages Low Gothic, Binaric
    Challenge 6

    Linked Neural Net
    A Sicarian Infiltrator is constantly linked directly to every other member of their squad, numbering up to ten total Infiltrators. What one knows, they all know. What one sees, they all see. As part of this, they gain +5 to their Passive Perception score.

    Cyborg
    A Sicarian Infiltrator is both a Humanoid and a Construct. If the two are in conflict, treat the Sicarian as whichever is less beneficial to them.

    Doctrina Imperatives
    All Skitarii in an encounter have access to Conqueror and Protector Imperatives. Each one has two stages, and all Skitarii in any given encounter must use the same stage and type of Imperative at the same time-this decision is at the start of the first Skitarii's turn in any round.

    Conquerer
    Technomartyr Concords: Double the Skitarii's proficiency bonus when applied to melee attacks.
    Hyperaction Protocols: Double the Skitarii's proficiency bonus when applied to melee attacks, and gain advantage to all melee attack rolls. Suffer disadvantage on all ranged attack rolls.

    Protector
    Gundrill Symbosis: Double the Skitarii's proficiency bonus when applied to ranged attacks.
    Binharic Omniscience: Double the Skitarii's proficiency when applied to ranged attacks, and gain advantage on all ranged attack rolls. Suffer disadvantage on all melee attack rolls.

    Neurostatic Aura
    Any creature, except for other Skitarii and Constructs, within 20' of an Infiltrator cannot add their proficiency bonus to attack rolls or ability checks.

    Actions

    Flechette Blaster Ranged Weapon Attack:
    +5 (+8) to-hit, range 50'/200', one target. Hit: 1d4+2 Piercing damage.

    Taser Goad Melee Weapon Attack:
    +7 (+10) to-hit, reach 5', one target. Hit: 1d6+4 Bludgeoning and 2d6 Lightning damage.

    Burst Fire
    The Infiltrator makes five attacks with their Burst Pistol, but can only fire within short range.

    Extra Attack II
    The Infiltrator makes up to three attacks with their Taser Goad.

    Spoiler: Miscellaneous Gear
    Show
    Each squad of Skitarii Rangers or Skitarii Vanguard may take up to one of each of the following:

    Omnispex
    Carrying a raptor-class machine spirit, this device is designed to find heat emissions, data signatures, and other methods of detecting enemies.
    Anyone part of the Linked Neural Net of the bearer of an Omnispex treats any target visible to the bearer as having half cover if they would instead have 3/4ths cover, and no cover if they have half cover.

    Enhanced Data Tether
    Linked more directly to the Omnissiah's prophets, those bearing an Enhanced Data Tether are viewed as the first among the Skitarii.
    Anyone part of the Linked Neural Net of the bearer of an Enhanced Data Tether adds their proficiency bonus to Intelligence, Wisdom, and Charisma saves.

    A squad of five Skitarii may have up to two members take the following weapons, and a squad of ten may have up to three.

    Plasma Caliver
    A horrific weapon of murder, designed to inflict maximum damage at short range, heedless of the user's safety.
    +Proficeincy and Dexterity modifier to-hit, range 80'/320'. Hit: 4d8+Dexterity modifier Radiant damage and 4d8+Dexterity modifier Fire damage, and the attacker takes Radiant damage equal to the highest damage die rolled on the Radiant damage, as well as Fire damage the same way. Miss: The attacker takes 1d8 Radiant and 1d8 Fire damage.
    A Plasma Caliver may be used with the Vanguard's Rapid Fire ability.
    A Vanguard with a Plasma Caliver is CR 9.

    Transuranic Arquebus
    A long-barreled weapon wielded with deadly precision, the Arquebus is capable of delivering death from afar.
    +Proficiency and Dexterity modifier to-hit, range 300'/1,200'. Hit: 6d8+Dexterity modifier magical Piercing damage.
    A Transuranic Arquebus may be used with a Ranger's Precision Shots ability, but with only one attack, rather than two.
    A Ranger with a Transuranic Arquebus has the same CR as a normal Ranger.

    Arc Rifle
    Guns capable of firing brilliant arcs of lightning, these weapons are especially potent at frying machinery or metal armor-clad foes.
    +Proficiency and Dexterity modifier to-hit, range 120'/480'. Attacks made against anything encased in or primarily made of metal have advantage on the attack roll. Hit: 3d8+Dexterity modifier Lightning damage.
    An Arc Rifle may be fired twice with one action, but when doing so, attacks can only be made within short range.

    Spoiler: General Notes
    Show
    These guys are much killier than they are durable. In a fair fight with them, a lot would depend on the init rolls.
    A squad of five Rangers is worth 7,000 adjusted XP.
    A squad of five Vanguard is worth 11,000 adjusted XP. If they have two Calivers, that jumps to 26,600.
    A squad of five Sicarians is worth 23,000 adjusted XP.
    And a maximum encounter, ten Vanguard (three Calivers), ten Rangers, and ten Sicarians is a whopping 210,800 XP.

    Again, they skew heavily towards killy rather than durable.
    Be careful when using them. And do let me know how it goes.


    Working on converting my good ol' Skittles to D&D.
    Note that Infiltrators DO have another build, of Stubcarbines and Power Swords. But I don't run those, so I don't mention them here.

    Changelog 4-8-24
    Added Omnispex, Enhanced Data Tether, and variant weapons for the basic Skitarii.
    Added Challenge Ratings.
    Last edited by JNAProductions; 2024-04-08 at 09:41 PM.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  2. - Top - End - #2
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: Skitarii

    Added a few bits and bobs.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •